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Found 30 results

  1. Infernal Map Not too hard~ Cheeky Flash Cleric means I will be cheeky, too~
  2. What's the best final map theme? God shattered star (golden deer route) or twilight of the gods (shadows of valentia).
  3. TL;DR: Save editing is indeed possible for Shadows of Valentia, but it's a little more complicated than that. So as we all know, SoV just recently was released in Japan, and was leaked even before the official JP release. Not much research has been done into saves, but theoretically, if it's anything like Fates, a save editor should be simple, right? Wrong. For some reason, IS decided to switch up the way saves were written, making them generally a headache to decipher. Here is what has been figured out about the saves so far: Items: Character Editing: To be added later Post any save editing discoveries you've made here as well!
  4. Eya, I recently bought Fire Emblem Echoes and founf it to be very hard around chapter 4, especially the Alm route (4 units died on me, namingly Python, Clive, Mathilda and later Kliff) and I just wanted to know if that's something normal or me being an idiot.
  5. What is the best hacks or cheats for Fire Emblem Echoes: Shadows of Valentia? I’m mainly looking for hacks or cheats to get the rare weapons, Astra, Sol, Luna and also easy level promotions, maxed stats, learned all weapon skills, and after all that, if it’s possible, save the file and not continuing the hacks or cheats. My OCD is killing me. Those items are way too hard to find and I don’t have the time to grind for them. :( Any help would be great!
  6. Hello everyone, If I were to make a fire emblem copycat game but with different characters, story and dialogue and but only keep the gameplay mechanics. Specifically of Fire Emblem Echoes: Shadows of Valentia, would I get into trouble with Nintendo over copyright disputes? because from what I can gather they can copyright the game, characters even aesthetics. but not gameplay. The reason I'm asking this here is does anyone have any experience with making their own FE inspired turn-based strategy game? and if so what would be the do's and don'ts? to ensure the project, myself and the team do not fall under any lawsuits by Nintendo. I know it may seem shallow to want to copy the mechanics of a game, but I'd rather make a really good copycat than a really bad original game. My other (more personal) objective with the project is to promote cultural awareness of my father country, it's language, dialects, scripture history and culture. there is a lot of media out there in surrounding it like books, movies, and music. But no video games. So that's my motivation for this project, I even found the perfect historic event to take inspiration from, one that would really fit the "FE" archetype I think. So, any thoughts or tips?
  7. So recently I've been replaying Fire Emblem Echoes: Shadows of Valentia after almost half a year of the last time I did so. It's still my favorite Fire Emblem game and I'm enjoying this playthrough, but I have been noticing a lot more of its flaws and rougher spots. Mostly with the story, but also in some cases the animation. It started off rather nit-picky, with simple thoughts of how they could have altered a line of dialogue to make it better, or that the conversation should have been about something else entirely, but they were pretty minor and stuff one realized in hindsight, so it didn't bother all that much. As the game went on, however, these moments piled up, to the point were everytime the game entered the visual novel mode, I found something new that the could have changed with at least one NPC present. The thing was, though, that not all of these moments came off as amateur writing, but instead that they didn't have the time or the money to expand or flesh out everything that they could have. For instance, the only quest giving NPCs I really remembered were the cheese lover, the woman who lost her son, and the pirate who tells you that his father had a tricorn hat. Yet when I played the game again, I thought that they should have been the most memorable NPCs in the game with their unique dialogue, interesting stories that occasionally added to the world, and their interactions with the player. However, this would have required either hiring a new voice actor or extending the paycheck of an already present one, having them record various lines for saying "yes", "no", "are you done yet" and "the quest is done". The voice acting, as great as it was, did mean that editing already recorded lines became an impossibility unless they delayed the game or asked for more money, which isn't always a wise idea in game development. Heck, even something as simple as adding unique portraits for NPC would have cost resources and time, and then they'd have to decide who gets what portrait. Even the animations, great as they are, do have sighs where they were limited in some areas. Every class only has one critical hit animation, there are no variations for critical magic spells (although that has been the case for every Fire Emblem game) the copious amounts of clipping show they didn't have the budget or time to make more animations or fix the clipping issue. Even with the fluid animations and smaller details such as characters having proper footing on uneven surfaces, these aspects are pretty noticeable. This is far, far from saying that the game is unpolished, but I'm curious if anyone else has any thoughts or opinions to share on how the lower budget affected the quality of this game.
  8. While working on uncovering the Item ID's for Shadows of Valentia I made a tool to enable quicker editing of items. It requires an encrypted save exported by a variety of tools. As mentioned in the post I released the tool in take note of the following: Do not decrypt your chapter, just load it in raw. It incorporates the FEST code that's required, and saves back into a proper format. I will not take responsibility for mucking up your savegame. Create backups yourself. I will release new versions when I can and probably in its own thread. Its wrapped in a ClickOnce installer because I'm a lazy developer. Can provide source on request, not using Git tho. Version 1.1.0.2: https://1drv.ms/f/s!Auf7dSCWvefrhTbz6y9mPY6f_8yx Features: Load encrypted chapters Save encrypted chapters Replace all items of a single type with another Recognize known Item ID's Recognize forge level Replace single items in convoy Added Astra/Sol/Luna Updated types for some bows that were listed as lances Added some venin weapons Known issues: Settings has no purpose Does not properly replace forged items
  9. I went with Gray being a Mercenary, Tobin being an Archer, Kliff being a Mage, Faye being a Cleric, and Atlas being a Mercenary/Cavalier. Well what are the best options?
  10. Hello guys! I found a lot of information regarding the raw growth rate stats but had trouble finding any comparative data, thus decided to try to form my own charts. I have thus far inputted all the growth rates and then formed an average and compared each character's growth rates to the average. I totalled them all up and this allows some really good comparisons: I will work on a proper document with even more info like this including charts and graphs, so stay tuned! If you would like to help just DM me :) I have many plans and will probs do this for each game! The excel document should be ready soon with ordering too! If this all exists already please tell me, but thus far I haven't found anything like it! Name HP Atk Skl Spd Lck Def Res Total Alm 16 8 13 7 2 15 1 63 Lukas 6 -12 -2 -13 -3 10 0 -13 Gray 1 -2 -12 -8 -8 -10 -2 -40 Tobin -4 -12 8 -13 -3 -5 -2 -30 Kliff -9 -12 3 22 -13 5 -2 -5 Silque 1 -2 -7 -8 27 5 0 17 Clair -9 -2 13 32 17 -5 0 47 Clive 11 -2 -7 -13 -8 -5 0 -23 Forsyth -4 -2 -12 2 7 -5 1 -12 Python 1 -2 -17 17 -13 -10 2 -21 Luthier 6 -12 33 2 17 0 0 47 Mathilda -4 8 3 17 12 5 2 44 Delthea -14 28 -7 17 7 -15 2 19 Tatiana -14 8 3 2 2 -5 2 -1 Zeke 16 3 13 17 7 10 -1 66 Mycen -24 -32 -32 -28 -28 -25 1 -167 Faye -4 -2 -12 -8 -3 5 1 -22 Celica 6 18 8 12 12 0 2 59 Mae -9 18 -7 2 7 -5 0 7 Boey 11 3 13 -8 -8 10 -1 21 Genny -14 18 8 -8 2 -15 3 -5 Saber 16 -7 -12 -3 -8 10 -2 -5 Valbar 16 -2 -2 -8 -8 15 -1 11 Kamui 6 -2 -12 2 -8 -5 -2 -20 Leon 1 -12 8 -8 -3 -5 2 -16 Palla 6 18 8 -8 -8 10 -1 26 Catria -4 -2 3 17 -3 0 0 12 Atlas 1 8 -12 -13 -8 -10 -2 -35 Jesse -4 -7 -2 7 22 -5 -2 10 Sonya -4 3 8 -3 -3 5 2 9 Deen 16 3 -7 2 -18 5 -2 0 Est -9 13 8 2 22 15 1 53 Nomah -29 -22 -17 -23 -23 -25 -1 -139 Conrad 6 -12 18 7 7 15 6 48
  11. Since the latest Nintendo Direct shown that there is an upcoming Super Smash Bros. title happened today and the game will be coming to the Nintendo Switch system on 2018. But, we haven't seen any footages nor any characters revealed for the upcoming Fire Emblem Switch title and they haven't shown the Fire Emblem Switch title in today's Direct. I'm guessing that we could see Alm (he does use a bow since he does use a bow in his Hero class on Gaiden and Echoes: Shadows of Valentia and it would avoid use the Plain Swordsman category since what happened to Chrom when he was going to be planned during at Super Smash Bros. for Nintendo 3DS / Wii U) or probably add Celica since Fire Emblem Echoes: Shadows of Valentia was released last year and Fire Emblem Echoes: Shadows of Valentia did managed to sold well outside of Japan and it did managed to outsold Pokemon Sun and Moon's numbers since May as one of the Top 10 Best Selling Nintendo 3DS games. However, since the upcoming Fire Emblem Switch title is coming to the same year as the upcoming Super Smash Bros. title, but we have no idea which games is going to be coming out first. I totally think the Fire Emblem Switch protagonist is probably going to be showing up either as an Unlockable Newcomer similar to like Roy in Super Smash Bros. Melee since Roy's game The Binding Blade did released after Super Smash Bros. Melee or he/she will might show up as a DLC Newcomer similar to like Corrin since Fire Emblem Fates did released after Super Smash Bros. for Nintendo 3DS / Wii U. I don't think it would make any sense and we don't exactly know if he/she will show up as a default fighter since his/her game is going to be coming this year if the Fire Emblem Switch title as well as the Super Smash Bros. Switch title and we still don't have a single release date confirmed other than confirmed 2018 for both of these titles. I know that Sakurai did add Roy and Corrin to the roster as Unlockable, DLC, vice versa since Sakurai did said he's a big fan of the Fire Emblem series and I totally think we could see the upcoming Fire Emblem Switch protagonist being appearing for the upcoming Super Smash Bros. Switch title sometime during at the development. What do you guys think how will the protagonist of the upcoming Fire Emblem Switch title will show up for the upcoming Nintendo Switch title of Super Smash Bros.? I'm pretty sure we could see some or a few Nintendo related characters (like any ARMS characters, Xenoblade Chronicles 2, etc.) who debut from the Nintendo Switch games that were released around 2017 through early or mid 2018 will might show up for upcoming Super Smash Bros. for Nintendo Switch either as default, unlockable, or even DLC newcomers. Edit: The E3 Presentation and the latest Nintendo Direct confirms the new title for both games revealed to be as Super Smash Bros. Ultimate for December 9, 2018 and Fire Emblem: Three Houses is now set to Spring 2019 instead of 2018.
  12. I never even got Deen, because he is the worst between him and Sonya, in order to get Sonya I had to give up on Deen, so with Jesse, Saber, and Kamui, which classes should they be once they become villagers?
  13. I personally like Alm's route better. I just really hate Desert Maps, and Swamp Maps. And I just like Alm better. Plus keeping Celica's army alive is a pain.
  14. Does anyone else not like the voice acting in SoV? Maybe it's just me, but something turned me off about it. Honestly while playing the first time, I didn't like the game as a whole and I couldn't pinpoint why, but after second run with VA off, I really like it. And it's not like there was anything WRONG with the actual voice acting, more with the fact that EVERY SINGLE LINE is read to you and you just have to sit there and listen when you've already read what they're going to say, or just cut them off in the middle of their sentences and get weird sounds of "Alm, let's--I don't kno-- In that ca--Okay." I know this happens in many other games too but I always liked that Fire Emblem avoided it. To contrast, I love the lines that were voiced during dungeon exploration. I wish there had been more to that, maybe because you actually have something to do while they're talking at you. I dunno. Did anyone else feel this way? Am I just weird?
  15. So, what are your favorites and the not so favorites? Mine so far: Favorites: Celica. Shes very lovely to look at, but also a deeply sweet person. Shes stubborn and ruled by her heart, but people point this out. Shes great when she puts her Big Girl Pants on at the end of Act 3. Leon: Should not surprise anyone that i love the purple haired gay guy. Hes done so well, that hes not a stereotype. I love that Nintendo put this guy in. He knows his love is unrequited, and is prepared to deal with it. Mah pewr dude. Plus hes a great unit. Mathilda: Oh shes fantastic. She looks good, is a solid character both on and off the battlefield, and her relationship with Clive is cute. Clair: her support with Gray won me over, that B...yass slay! But shes great. Noble, but not super classist. Shes a lot like Maribelle actually. Mae: Shes so cute. Energetic without being bratty and annoying. Totally hiding that shes got feelings for Boey. I love her supports with Celica and gives her pep talks all the time. Not-So-Favorites: tbh i only really have the one. Gray annoyed me at first but hes got layers and is a cool dude once you get to know him. You know isnt cool when you get to know them? Faye: Shes kind of an asshole. Her entire character revolves around Alm. Theres literally nothing else to her. In a sea of characters with great characterization and depth, she sticks out really sorely. Unlike other characters that are similar (guys like Camilla or Tharja), Faye looks sweet and innocuous. Her design is nice and charming, shes not overbearing in speech either. But shes an asshole. Unlike other really assholish characters like Severa, Faye is not tsundere. But still an asshole. While her A support with Silque is kinda ok, the ones leading up to that really paint a highly unpleasant picture of Faye. She seems to dislike other women, and only wants to be around Alm, and to hell with everyone else. Im sorry, no matter how you paint it, Faye isnt gonna be anything other than a massive jerk to me. I dont take kindly to interlized misogyny, period. (and saying Peri is worse isnt an argument because at least there was more to her than murder.)
  16. I remember back when I first started lurking around SerenesForest, there was a thread where fans would discuss their opinions on various characters from Fire Emblem Fates. A successor thread was eventually made for Fire Emblem Awakening following the conclusion of the Fates one, and I remember keenly following both threads because of how interesting it was to hear other people's opinions on various characters. Now that Echoes has been out for almost three months now amongst the worldwide audience to the point most of us are familiar with the game's cast, I'd figure it'd be a good time to make a "Opinions on that Character" thread for Echoes similar to the Fates and Awakenings ones from the past. For those that participated in those threads linked above, you should already know how it works. For those that are new to a thread like this, it's simple: each day, I will randomly pick a major character from Fire Emblem Echoes and make a post in this thread asking fans to give their opinion on that character. When giving your answer, you can consider any aspects related to the character: personality, overall character, performance as a unit, stats, design, voice acting, etc. Below is a list that will be updated with various characters for each passing day: 08/12/17: #1: Alm #2: Celica 08/13/17: #3: Forsyth #4: Valbar 08/14/17 #5: Tatiana #6: Atlas 08/15/17 #7: Faye #8: Nomah #9: Berkut 08/16/17 #10: Luthier #11: Kamui #12: Irma 08/17/17: #13: Mycen #14: Boey #15: Rinea 08/18/17: #16: Delthea #17: Est #18: Halcyon 08/19/17: #19: Tobin #20: Conrad #21: Slayde 08/20/17: #22: Clair #23: Leon #24: Massena 08/21/17: #25: Mathilda #26: Genny #27: Fernand 08/22/17: #28: Zeke #29: Saber #30: Desaix 08/23/17: #31: Kliff #32: Palla #33: Grieth 08/24/17: #34: Python #35: Mae #36: Nuibaba 08/25/17: #37: Clive #38: Jesse #39: Rudolph 08/26/17: #40: Lukas #41: Catria #42: Jedah 08/27/17: #43: Silque #44: Deen #45: Mila 08/28/17: #46: Gray #47: Sonya #48: Duma 08/29/17: #49: Randal #50: Emma #51: Shade #52: Yuzu I'll be posting the next updates to this thread between 8:00-9:00 PM CST each day, so be sure to come back and check around the given time frame to give your opinion on the next batch of characters. For these first few days, I will present two playable units to give opinions on. After a short while, I will be presenting three characters to give opinions on: two playable units (one from Alm's army, the other from Celica's army) and one major antagonist/major NPC. The choices for these playable units plus major enemy units and NPCs come from SerenesForest's Pre-release Character poll.
  17. Seeing as no one has set up a thread for this yet that I know of, I thought I would. After all, it would be good to have a place where people from the PAL regions can unite and discuss their thoughts, feelings, hype and hopes for Shadows of Valentia. Who has preordered their copy and who is going to either pick their copy up from a shop or buy it day one? What do you all plan to do on release day? I have preordered mine already and I plan to use my evening on release day to play the game. I am really looking forward to it.
  18. Hello! I am working on a Pick My Edits for Shadows of Valentia! Right now, it's getting crazy, with a bunch of changes already suggested from Reddit, but I'd like your input as well! But first some things to keep in mind: You can edit anything you want: Base Stats, Growths (and apparently you can have the Movement stat have a growth), Skills, Spells and Spell lists, etc. You can even edit some of the dialogue if you want to, just be aware that there'll be no voice. Characters can only have 6 spells total in their spell lists. Please look at the Valentia PME Google Doc for all the planned changes, and make suggestions based on what's already there. https://docs.google.com/document/d/1DsBM5zGd7PHOig5ys8J8IHeD1XURDbeL7cuLIbZtytM/edit?usp=sharing _________________________________________________ The following spoiler has a demo for Act 1. It also tells you what has changed. I want this to become as ridiculous as possible, so please suggest anything you want! Thank you, ~WuBoy
  19. Did anyone find the normal mode in Fire Emblem Echoes: Shadows of Valentia was easier than the original game? The bosses in the game seems to be like they're easier to dealt with in the remake and I didn't get too much Game Overs in the remake, but I only did had one game over in Echoes: Shadows of Valentia when I had Alm accidentally got killed by Desaix in his fortress in the remake (that was my only game over progress that I have in Echoes: Shadows of Valentia). When I did played the remake since at the start at the release date and I did managed to get up to Act 4 as of right now really easy. I remembered back then when I played the original game, Slayde was too tough in Zofia's Castle, Wolff was a Sniping Hog with more range that he killed Mae, and Grieth was a menace back then. But with thanks to Faye, Position in the Beginning of the Battle, new items, provisions, and the Arts that were added in the remake, I did managed defeated Slayde in the remake with the effort of training, Arts, Provisions, & Support Bonuses and I did dealt Grieth with Kamui and Saber in their Dread Fighter classes with the Arts skills and Forge on the Weapons without getting a game over and had an easier victory. There was alot of units for Alm's and Celica's army gotten killed in my playthrough in the original game that I need to reset it and I did worked hard on getting them alive since Casual Mode didn't exist back then and Alm and Celica did get killed by enemies in some areas since Provisions didn't exist in the original game back then and I needed to find some way to regain health. And the Mila's Turnwheel makes it easier to undo mistakes and go back where you didn't want to that happened in the first place.
  20. Now i've played Gaiden, it was kind of a slog with really cool ideas, and I'm glad to see SoV delivered, granting us cool stuff with a good UI, along with very solid voice acting and performances all around, not to mention tons of lovable characters. The pretty bad maps aside, when playing this (i'm still in Act 4, not quite done yet). I felt like I was more playing an RPG with Fire Emblem elements, and you know what? I like this feel, I like how the dungeons work, and I just really like mostly everything about this game. I also quite like how I can use the entire cast in a single playthrough without being penalized too heavily. I wouldn't mind if we got a sub series of FE that played like this game in particular, like a side RPG focused series, while still retaining FE elements, it plays more to the RPG aspect, like SoV does. (With better map design obviously). But maybe thats asking too much, heres hoping we get more cool remakes.
  21. Since the game is coming tomorrow outside of Japan besides China, I think we should help @VincentASM (Avyen Knight) pointing it out for some of the Localization Names for updating for the site content related for Fire Emblem Echoes: Shadows of Valentia and he will keep tracking it down in-case if makes any mistakes and I am working on the Name Chart for both Gaiden and Echoes: Shadows of Valentia (I think it's around 50% or close) + maybe pin this thread so that everyone look at the thread and help contributing it until where done getting every names down. I did managed to find some new localized names that were leaked and did covered most of them from the English trailers and footages that we already saw. But, in-case if anyone wants to help out, I think we have about these things that it needed to be added and gets fixed in the site content, I don't think I have all the items listed down in the Items List as of right now and can some one who knows Japanese full well to help out list all the Kanjis and Romanjis down in the name chart + maybe put je2's and Artemis's fan patch names as well since I think there's some Gaiden players might get confused with the names as well: Playable Characters (Cipher characters only) (Done) NPCs (Done) Enemies Locations Items Provisions Spells Classes Arts (Arts Combat Skills) Title and factions Acts And also, I just wondered about those what we should maybe move the 5 bosses from the Altar of Duma to the Enemies section since they were marked as classes, but managed to make them as actual enemy units instead. Also, someone did pointed the link out there's a bunch of Localized Names that appeared in the Fire EMblem Wiki to be in the Name Chart for Echoes: Shadows of Valentia, are some of them actually correct by the way? I don't know who got them, I think they might have got them from Linkmstr and @MrPerson0's videos or something else who data-mined the game?
  22. Is the second wave of DLC out for english yet? Or will it be later today?
  23. Since we do have Alm, Faye, Lukas, and Clair were added when they added at the same day as Fire Emblem Echoes: Shadows of Valentia was released in Japan and China. I do think the developers of Fire Emblem Heroes will might possibly they'll might add Celica and some of her comrades at the same day as Fire Emblem Echoes: Shadows of Valentia will be released outside of Japan on May 19th. But, let's talk about what characters from Celica's team do you think they'll might be with Celica in the Banner and the new Paralogue chapter or the next 11th Main Story Chapter like Ike and Celica's weapon choice if they will either use Sword or Magic do you think we'll might see in the future batch? I possibly think she will might possibly get that Masked Knight similar to like how they added Faye and he's an additional character gotten added in Fire Emblem Echoes: Shadows of Valentia and I am not entirely too sure if what the other two characters from Celica's team going to be in Fire Emblem Heroes, I do like to see if they'll might add either Atlas, Mae, Boey, Deen, or Nomah. And for weapon choice for Celica, I possibly think Celica might use Magic (possibly Fire Magic since that was her default spell) since some of the main characters except Robin (both genders), Hector, Azura, Spring Chrom, Spring Lucina, and Female Corrin used Swords. And if they do added the Masked Knight that was with Celica since he is a Brand New character like Faye, I'm pretty sure he will most likely keep the mask on and keep his Backstory hidden from Kiran, Alfonse, Sharena, Anna, and the other Heroes. Incase if you do not know who is the Masked Knight that was with Celica this is how he looks like in one of the Fire Emblem Echoes: Shadows of Valentia Japanese trailers and we didn't see him have his mask off nor have a backstory shown in any of the trailers and the official website for Fire Emblem Echoes: Shadows of Valentia:
  24. Hey everyone, I've been doing a monthly Voice Actor series with different Fire Emblem Heroes' VO performers. This time I got Greg Chun because he was lucky enough to score the role of Ike in addition to Ephraim, Eldigan, and Lukas. I found out that he also did Lukas' voice for Fire Emblem Echoes: Shadows of Valentia, and that he found it intimidating to embody everybody's favorite mercenary. Greg has some great insights about breaking into voice acting, overusing your voice, and a little bit on the process behind winning some of his roles. He actually broke into VO through an Arnold Schwarzenegger impression! https://comedyngaming.com/news/interview-greg-chun-fire-emblems-new-ike Hope you enjoy it!
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