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Found 1 result

  1. Hello everyone, So, I'm currently working since two months on a hacking about Sacred Stones thanks to FE Builder and I would like to implement two things that could be interesting : the freeze debuff and skill scrolls. I think that Freeze debuff is less impactful than plainly "just standing there et take hits without doing nothing" with sleep and stone so that's why. Mainly for the player since I would like to put that sort of effect on ice magic and I don't want to rendering the foe incapable to act for game balance. (I woule like something like the one which is in FE Fates : Can't move and -20 evade) Skill scrolls because it could be interesting for customizing the different characters who appears in my project. However, even if I've seen there's a possibility to implement these mecanics apparently since I had read on the tuto about skills which we can access with FE Builder on a link, I don't know if FE Builder permit this or we have to try another method. Indeed, even if I know the most things about basics (inserting music, modifying classes, map creation, items creation, win/defeat conditions etc), I have not again playing with code or that sort of thing to create new skills for example. I have also searched on different others hack ROM, without success. So if we could help me on how to this, thanks for your help. Also, if you have advices about skill creation, I'm also interested, even for replace with some existing skills which are not in the 255 basic skills, which I don't know how to do currently. Others things I would like to know if it's normal but here that is mainly about the system, it's : -I've seen that if a foe have the same character ID but different classes, their first skill learned on lvl 5 tends to change and be one which is allocated to one class but not for its own (example, I had soldier and knight sharing the same character ID in an experiment and the knight had their skill Strong Ripost learned on the lvl 5 replaced by Silent Pride of Soldiers) -Since I've done a Str/Mag split on my game, I would like to separate the energy ring in two items, one which raises strenght the other magic. But when I've tried to create the item for raising magic, the item can not just be used in the game (they have the same effect so energy ring effect, is that because of that ?). So for the moment, I'm sticking with a item which give +2 Str/Mag but I would like to separate the two if possible. -Finally, it's about promotion item and it's a case similar to the energy ring. I have done a special class on an important character of my story and I've seen the Terra Seal not used in the promotion item. So I thought "Hey it could be interesting to use this instead of the Solar/Lunar Brace that I could give instead for my main character and a potential second "Lord" Character". I have placed the effect Orion Bolt on the Terra Seal since the character is an archer and I have put her in the classes that could be evolved with that item but here, when I have tried it, the game just freeze when I tried to open the inventory of the character. With an Orion Bolt, however that worked. So can I think that in FE GBA, effect items can not be shared on multiples items ? I hope that my questions were not already answered in the past, if yes sorry about that. Anyways, thanks for reading and have a good day !
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