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  1. Yes. This is a real thing I'm doing. For my first ever true draft run, I'm doing a 5-man FE6 draft. And the rules are really, REALLY basic. There's only one rule- use your units, or pay 4 turns. That's four turns for every time those units fight, support, or open stuff, and meatshielding counts as fighting. Okay, so there's more rules than that. You've gotta beat Idunn for it to count. And undrafted Thieves can be used to get otherwise-ungettable yet necessarry promotion items. Also, we won't be drafting off Roy, Marcus, Merlinus, the dancers, and Fae. That enough? Still no? Okay, then, three units go undrafted. And NO WARP STAFF. Using the Warp Staff entails a very, very special twenty turn penalty. Sound fair? For the record, I'm using SB.'s ruleset. You could probably gather all of this just from reading that. So... Who wants in? oh yeah. And it's a SOYO DRAFT! Ahaha, this is going to be so much fun! Turn order will be forward, then backward. And I'm shuffling who picks when. I need at least four other contenders though. And you CAN'T force someone to draft two units who are incompatible (basically, drafting Juno for someone means you can't give them Dayan on the last lap).
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