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  1. So as you all know i;m somewhat obsessed with Ursula, because i like using broken unit. On the other hand there is Olwen, yet another broken unit that i don't have. Originally i did these calcs for lulz and giggles, but i thought about it a bit and these numbers shouldn't go to waste Overview Arguably the best GHB Unit in the game right now(with only Zephiel and Xander as a challenger for this claims due to their scoring potential), Ursulame role as a Blue Tome user is usually overshadowed by Reinhardt, a notorious unit for many because of how easy he is to use. Just give Deathblow and/or HC and you win the game, and apparently he had way more than that. Since you can't offer an animal sacrifice for Reinhardt to kidnap as in Thracia, this isn't likely to change. But for players who happen to not have Reinhardt, theres a decent chance they found out that Ursulame is in fact quite Ursulawesome. By giving her Blarblade, and sticking her with Hone Cavalry, you get one of the most potent offensive unit in the game with a really reasonable power level. The Blarblade Ursula is the core point of Horse Emblem squad, alongside Gronnblade Cecilia due to their amazing accesibility and offensive potential. Personally, i have managed to reach 4800 score range off the back of a budget version of this build, while running 3 Horses, and an Armor, so its certainly quite effective if i do say so myself. Then theres Olwen, Olwen and Ursula both runs in the "fast Blue Tome" Archetype, with practically identical stats spread, for anything that isn't ATK(Ursula is better), and SPD(Olwen is better). Olwen is a pull unit, while Ursula is a GHB, so Olwen can get ATK boon to make her as a whole, better than Ursula. That being said, +ATK Olwen is the optimal pick, while Ursula is free. So now heres the question, if +ATK Olwen is the best, how much worse is Ursula? Is Ursula even good at all? Is Ursula anywhere close to unoptimal Olwens? Thats what we're going to explore using FEH combat simulator numbers. Comparison between starting set: +Ursula comes with an acceptable A slot of Deathblow 3, to Olwen's Warding Blow in A slot. Generally speaking, offensive abilities are the way to go, so this is an advantage on Ursula favor, and it helps that DB3 is a pretty rare skill -On the flipside, Olwen comes with Ward Cavalry, a pretty useful skill but not as impactful as Fortify for offensive potential, and Reposition, the best skill in the game . Note that Reposition is extremely common if you get a bunch of Selena and Barst, one of which is alvailable for free. Oh yeah, Olwen have Dire Thunder, but we are not here for Dire Thunder. We are here to make the most optimized build for Odin . For this topic, i will limit the coverage to: Death Blow, Darting Blow, and Life and Death, all 3 of them being the only non-LE. offensive skills alvailable, outside of Fury 3. Due to the nature of the build and skills, calculations are mainly done on the offense, with some ranged match up as a sidenote. Heres a quick rundown on how 2 Ursula Emblem: First you apply Hone Cavalry. Then maybe you apply Fortify Cavalry Then ask yourself these question Build: C skills are flexible and for this build you will basically run Cavalry buff. Assist skills, run Reposition, its broken, i love it. B Skills, well theres... Breaker for specialized targeting, then theres Desperation to negate losses, E Route and WoM is there, and Vantage can potentially be cheesy when you have like 70 attacks. Special, you would probably use Moonbow for its cooldown, and because it comes from Odin. Alternatively Blazing Thunder is 300 SP for Arena scores So this leaves you with a very straightforward build lineout: Odin died for our sins Weapon: Blarblade/+ Assist: Reposition/Draw Back/Ardent Sacrifice Special: Moonbow/Blazing Thunder Passive A: Death Blow 3/Darting Blow 3/Life and Death 3/Life and Death 2 Passive B: Breaker Skills/Vantage/Escape Route/Desperation/Wings of Mercy Passive C: Ward/Hone/Fortify/Goad Cavalry Since A Slot is what we are going to cover, i'll give my opinion on B slot. Budget build, either coming from only packing Blarblade, or through running only Hone should run Lancebreaker or Blue Tome Breaker. While it is potentially redundant, currently Blue are extremely strong, and 2 of the dancers are Blue. Desperation is going to be mainly an Anti Hector measure and are usable in both situation. These calculations are done for these two unit as dictated by the A slot skill choices. Blarblade as the weapon of choice since it did not require an Odin promotion to 5* Hopefully you can pick up something from these and i convinces you to invest and Usesula. How many more low quality Ursula puns i can made before i run out of idea Deathblow 3 Darting Blow 3 Life and Death Life and Death 3 Life and Death 2 Overview: Ursula mainly either ties with Olwen, or better than everything but +ATK Olwen outside of Life and Death 3. The only exception is if you use Life and Death 2, where Olwen is superior in every way to Ursula, being on par with Hone as a Neutral and +SPD. In the build that is arguably the most optimal, which is Life and Death 3 with 4 Buff, Ursula is on par with +ATK Olwen, and better than any other Olwen. With merges factored in, Ursula always loses to +ATK Olwen, but she keeps up just fine to Olwen as you stack Merges and Buffs. Ursula did not struggle to keep up with Olwen in an extremely stacked situation until you are facing againts Distant Counter, +10 Merges, +ATK IV, and 4 Buff on the opposing side. As a sidenote this calculation is done with Blarblade. With Blarblade+, Ursula start keeping up with +SPD Olwen as ussual Overall we can conclude that +ATK Olwen > Ursula = SPD Olwen > Neutral Olwen I had analyzed some match ups for Life and Death 3 section, due to it being the most simple. The rest is WIP
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