Jump to content

Search the Community

Showing results for tags 'srpg'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem Heroes
    • Fire Emblem Warriors
    • Tokyo Mirage Sessions #FE
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 8 results

  1. Update: Downloade replaced with version 1.1. Hello there. You probably know by now that SRPG Studio has been released. I've waited years for an english translation and spend around 2 weeks messing around with the trial and trying out the engine. I do plan to make a longer game now, but I have to start somewhere and early feedback as always good, eh? I am not a big fan of story wall of text (and most people don't read that anyway to my own experience), so let's just say: You can expect the typical Fire Emblem plot. Also, the intro dumps background on you anyway and I don't think just copying that is a great idea - also, this being an early version I may change some thing later on anyways. Screens: Download: https://www.mediafire.com/file/zl809rcj51d0rla/Chronicles_of_Adria_-_Demo_1.1.rar/file At the moment, this demo has the Prologue and the first 3 chapters - so a total of 4 playable maps. It also comes with 4 difficulties. The length is probably around 1-2+ hours, depending on the difficulty and the things you skip. I am open to all feedback (a few bugs have already been eradicated), but I can guarantee you that I will definitly change the difficulty and add proper tutorial to at least easy mode later on. Finally, controls: Arrow keys = Move Y/Enter = Accept/Open map screen X = Cancel/Unit Status (when selecting a unit)/Speed Up Cutscenes (hold) Space = Skip Scene/Battle/Enemy Phase Escape = Close the game F4 = Toggle Window/Fullscreen (a bit buggy) F11 = Go instantly back to title screen I think that's all. I have work now, but I can answer questions later. This is still an early test of the program, so it's rough around the edges and also only uses the base ressources with very few exceptions for faces/icons. And to be frank, the battle animations to look like several frames are just missing, but eh - it works for now. xD And with that, have fun with the game!
  2. Was wondring if anybody else on Serenes has played/heard of Yggdra Union. It's a pretty awesome game and it's rather similar to fire Emblem in several ways. It even has the weapon triangle! I'm asking not only because I'm curious but also because I was probably going to do a playthrough on Twitch and was wondering if people here would be interested in that sort of thing.
  3. How's it going everyone, in this video we take a look at the new English translation (trial version) of SRPG Studio also known as the Fire Emblem Maker. This is a general overview and my first impression on the engine. If you're interested in tutorials for this game engine leave a comment below with what you'd like to see. As always, thanks for watching. :) SRPG Studio Overview and First Impressions - SRPGS Fire Emblem Maker:
  4. Long ago, there was a time when strength ruled, and evil held the world in its vile clutches... the Age of Zeteginia. Welcome to Tactics Ogre: Knights of Lodis. I'm going to just be quiet for this update and let the game speak for itself for a while. It's Ogre Battle. This is series tradition. Hater. There's no default in place, but the default is 'Alphonse'. And now this will determine various other things. The answers, my friends, are up to you in the poll above. Except that the last one doesn't fit in the poll. As a result; post your answer to this specific one in the thread! Along with another question; do we follow the canonical path, or forge our own way? What actually is this game tho Tactics Ogre: Knights of Lodis is a tactical RPG. It's a good one, but always felt weirdly rough and unfinished to me. Technically it's the last original entry in the Ogre Battle cycle (LUCT is a remake). It's a prequel to LUCT, and ties in in a way that is not entirely apparent. And, yes, I do intend to play LUCT after this. Is it better than Final Fantasy Tactics? Yes. Thread policies? ABSOLUTELY NO STORY SPOILERS. Aside from that, talk about whatever you want (including gameplay stuff, if you want). There is a lot of room for flexibility so I will be able to listen to thread suggestions. I have other questions that this garbage FAQ doesn't actually answer Then ask!
  5. One of my lifelong goals is to make my own SRPG. Now that I'm majoring in CS and actually have a few years of programming experience I feel that now is finally the time for me to begin learning how to make a game. I've been looking at the Unity 3D engine but I'm not sure if it's my best option. Does anyone have any advice or suggestions? Thanks in advance!
  6. Heyo, new member to serenes and novice game dev here ~ Just wondering if there is any news on a english patch or such for SRPG studio?? Thanks and the lot~
  7. As it is with every city, crime is unavoidable in Oaksville, but the situation has gotten worse over the recent years. It was bad enough that most of the wealthy residents have left, fleeing for greener and safer pastures. Without the income or taxes from those people, the city cannot afford to maintain the size of the existing police force. Therefore, with great pain, they downsize the cops to less than a quarter of their previous number. Without most of the cops, the crimes have increased and the situation on the streets has gotten more chaotic as various groups struggle for dominance. At present, whatever your past and reason is, you have decided to fight back with a group of people dissatisfied with the current situation. How will you fight? Whom will you let into your posse? And what future will you decide to pursue? That’s up to you, leader. Welcome to Street Posse Showdown. Highly Tactical Battles The distance, positioning, class, available techniques and elements of your troops have a huge effect on how well your posse will fare in the battlefield. Be careful in how you move your people as the enemies have zero moral issues in ganging up on them. Buffs and debuffs will play a huge role as they are not simply small percentage increase or decrease, but affect stats majorly. Mission-Based Gameplay Instead of fighting just a single battle each time, now your posse has to fight a series of battle in a mission before being allowed to rest and refresh. Your men may have start each mission with a full tank, but will they expend it all in the first battle and go on empty into future battles? Or will they be stingy and conserve their stamina for next battles? Will this cost them in surges? It’s your game so you decide. Large Amount of Forces You may start off capable of only bringing 6 of your members into the battlefield, but that number may reach up to 12. So too will the number of people you can bring into each mission increased as the game goes on. Do note that this escalation of force is not only privy to the player, but also to the enemies. Distinctive Elemental Attributes Inspired by Pokemon, each character and their attacks have elements. The interaction between these elements will decide how strong will the attack be and how well will the character use the attack. Going with a diverse cast of characters with different elements will help you against most foes than going in with everyone in the same class and element. But, hey, it’s your game and it’s your call. No Permadeath But Enjoy Your Injuries There won't be any permanent death when a character is knocked out on the battlefield. Instead the said character will get an injury which may be permanent or temporary. To get rid of a permanent injury, the character need to have quite a long visit to the St. Thomas Hospital, which charge a hefty price for their services. Will you spend money on your men health or you just ignore it and fight on with your personal army of injured cripples? Replaceable Techniques While your members can learn new techniques by leveling, some of the best and most suitable techniques are only available outside of growth. Those are available through either training or items. Be it equipping a gun to shoot bullets or training in a dojo to learn how to deliver an uppercut, everything is available as long as you got the dosh for it. Knowledge Is Power When fighting someone, knowing what he is weak against, what moves does he have and how much punishment can he take before he fold is quite important. This is represented by a knowledge level of what you know about each of your enemy posse. When you reached a new level of knowledge, you gain more details about the posse and their members. At maximum level, you get even to know the enemy characters’ traits, personalities and quirks. Randomize Recruits The characters that you can recruit into your posse, with the exception of special NPCs, are randomized in terms of stats, name, gender and characteristics. Who knows, you may be lucky enough to get Bubba, the very friendly ex-prisoner or Sasha, the strong independent woman who need no man. Single Player Story-Driven Campaign This game development is focused solely on creating a fun story-based campaign based on the exploits and decisions of your character. Most of content are handcrafted and there will be no grind whatsoever just to pad the gameplay time. Changeable Clothing This game character sprites is developed using Spriter character maps. This in turn, allow player to customize the clothing of each of their posse members as much as they wanted, with exception of special NPCs. Never underestimate the joy of dressing up your posse with a theme in mind. I started developing SRPG after I get tired of whining and complaining about the absence of good SRPG in the market. The western SRPG I found the gameplay element is too lacking and simple while most Japanese SRPG, with the exception of Fire Emblem series, is too grindy for my taste. Even so, I enjoyed them but believed that I could do better given a chance. By making a SRPG that have robust gameplay elements while ensuring all battles are handcrafted, without any grind. A game that I and my friends would enjoy playing. And so began my hard journey into the world of gamedev around 3 years back. I have created many prototypes and many systems before. Some are as simple as the ones I complained about before. Some are simply too hard and require the players to read a 200 page manual before being able to understand the mechanics due to my effort of translating tabletop rules into video game. Despite all that setbacks, I like to believed that I learned, improved and absorbed all that is good in those system. And so, 3 years have passed and here I am, bringing you a game with a ruleset that is hopefully, simple to understand and yet have a depth for those who want to master it. Usually it's just me. But I have an audiobro helping me in this project. To ensure my ability to keep him focus on the project, I will go for crowdfunding sometime in the future. My previous project died after I wait for months for audio from an audiobro who is too busy with upfront paying jobs and too embarrassed to tell me that fact until I confront him about the months of delay. I do not wish to repeat the same experience. The demo is completed. You can download it on the by clicking on the link below. Any feedback is appreciated.
  8. From Siliconera So yeah. For people who are less then thrilled by the way Fire Emblem has headed for the past few incarnations, here is something that may fill a hole.
  • Create New...