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Found 2 results

  1. Hello everyone, Quackra here (I recently changed my username from Yur4 for those of you who may be thinking that this rom hack is being done by a new person) It has been a while and I will offer an explanation to what all happened. It has been years since my last post about this so I will start with the things in order: I temporarily left the community for mental health reasons as the stuff going on in 2020 with both the Fire Emblem & Smash Communities had effected me in ways that I personally could have avoid in some capacity by not being too attached to creators in ways that were negative. This wasn't the whole thing with my mental health declining, as there were also family issues that I won't get into as I don't need people to feel sorry about these things as I am doing largely better than even before I started making this. The next thing is while I can finish using the rom on here from when I initially started I don't want to use that one as there is a better way to set up the difficulty in my opinion than I was doing before. Now the first sentence sounds exactly how it is as the pc that had the original rom for maniac mode was on no longer works as the hard drive no longer works and so it is lost unfortunately. Because of those two things happening so close together it led to a lack of motivation to complete the rom hack at the time, but I feel I can do it now. I would also move a couple of times after all of this which would give me little time to work on it so it more or less lingered from there and now that I have had time to clear my thoughts of bad things from the past in some capacity I came back to this finally and have been working on a few concepts of how to tackle this project as if it is a new one. Here are my current plans for the difficulty hack now: I will be restarting from the beginning as I believe I can do better than what I did in the past. Though because I feel using this to further increase the difficulty I will be using Mekkah's Lunatic Mode rom to set up a more diverse strategy to playing maniac mode as the route split is done in a way that makes gameplay way more interesting. Growth reductions will be cut outside of a select few cases on specific stats, I will post them later as a spoiler with the rom (This hasn't been done yet) Enemy Growths will be further increased from Lunatic mode by 40% this will be multiplied into all stats instead of just defense (This hasn't been done yet) Hard Mode bonuses have been increased to 5 across all chapters All units start at a base class at level 1 with the exception of trainees who still start as trainess (They still keep their bases from when they are promoted) All units that don't have promoted bases or aren't Myrrh will receive an overall increase to growths that being 400 points spread across all growths (This hasn't been done yet) All units that have promoted bases will receive 325 Points with the same idea for spreading their growths (This hasn't been done yet) (Trainees may get this growth Point spread I will let you all know if this does happen) Myrrh may keep her growths the exact same, but I may increase some if I find they are not good enough All classes will have their caps modified to match a class from Awakening. Super Trainees will be more useful as well. (Mostly done already) Equipment will be modified, but I won't ruin equipment if I see it is bad already or make it insanely broken if I buff something I will mention other stuff later when I have a more concrete release for this.
  2. I started this a while ago. I just wanted to make this post here for those who haven't seen the first post about this. I will link the first post as I just wanted info on Ephraim's Route so I knew what exactly to do to make it at least make it harder in the right way. The link will also give access to the original version. https://serenesforest.net/forums/index.php?/topic/85337-what-makes-ephraims-route-easy-in-fe8-fe8-maniac-mode/ < Link to original post. If you want to see the changes between patch 1.1 and the Original that I have done I will keep it in a spoiler area. There were some chapters I have done on Ephraim's route that are now done. The chapters have not been test yet so they may be changed as needed. If you want to see changes to the characters I will leave them in the spoiler area below.(Info on route split is not in here yet). I plan to finish Ephraim's route before the end of this month but that could change if I can't finish it from other issues that me or anyone else finds. Fire Emblem - The Sacred Stones Maniac Mode V1.1.ups I just wanted to put out the new patch real quick with some notes on the changes I have made. Fire Emblem - the Sacred Stones Maniac Mode V1.2.ups The changes are in the spoiler below. Ephraim's Route has been updated to chapter 19 but is not balanced yet as well as Erika's route not being fully balanced yet. I may have more balance changes done fairly soon. Sorry that this was a day late, I am putting this out now since I committed to getting it out. Fire Emblem - the Sacred Stones Maniac Mode V1.3.ups There wasn't many changes besides chapters being changed for maniac up to both endgames now I will be rebalancing the rom from here on. Though I find it odd that if you change Chapter 21x on one side you do it to the other so if anyone manages to beat Erika's route that map will be the exact same.
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