Search the Community
Showing results for tags 'stahl'.
Found 2 results
I've seen a few tier lists for Lunatic and hard mode no grind (because grinding makes anyone good or correct until lategame). I think some units are overrated while some are underrated. S tier: - Sumia: while she has the speed to double in hard mode when she joins, she's another chip unit for a good while before reaching her owerspike for like 2 chapters and then becomes a staff/rally bot or support. I don't see why she should be S tier since her placement is really hard to optimize as a flying unit and she won't get reclassed into a foot unit for long if you don't ant to loose too much mobility/start over from level 1 with no mobility at all or no weapons (if reclassed before promotion). She can make a fast GK etc. but in no grind, feeding her 23 levels of exp to get rally speed seems a bit of a waste while with avatar you have a free rally spectrum with more bulk and rally needs bulk except if you can position the rally bot outside of ennemies' range (lol most maps are like you're in the middle and 25 ennemies circle you by turn 3 with wind mages and archers). So I'd put her high B-rank because her mobility is good but she needs hell of a bias to get anywhere close to middle A-tier. - Olivia: as a dancer she has a useful skill. But same problem as Sumia: squishy AF so she needs to never be in ennemies' range not to die, she won't ever see combat as a dancer in no grind, she won't be able to dance very often (not even 10x per map so less than 1 level up per map meaning she's even more OHKO food for ennemies without any natural avoid skills (+4 luck isn't an avoid skill)) and like I explained above ennemies surround you in most chapters with a few ones having ranged weapons and the old rescue mechanic gone to put her even more behind because if she get hit she's dead (no miracle for dancers sadly it would be much more useful than their useless luck +4 and a medium-level single target rally on dance, especially luck +4 in a game where 4 luck means 2 avoid LOLOLOL so damn useless) and she starts...at level 1 with awful bases (while in TSS the dancer started with some workable def/res and good growths in it with wonderful avoid and growths in avoid stats, like 80/70% in speed and luck and 50+ in res) and nearly 0 HP since 18 means OHKO by anyone from chapter 11 to epilogue. with terrain bonuses halved for most of them she can't even benefit from forests to dodge anything (10 avoid instead of 1 def 20 avoid in a game with 140 hit rate ennemies LOL this game's design is killing me). So yes dancer is useful but Olivia in Awakening is just not that good of a dancer and joins too late to even reach level 15 before ending and she will get killed by anything that get close to her, even a mid-late game thief/trickster. - Lon'zu: why is he S-tier? I don't know, his only good point is joining with a killer sword which can be used by any other sword unit who got exp even before he joined and who reached higher strength/defence and maybe even speed and skill if the unit got blessed (or just Chrom since he has the same speed, skill, 2x Lon'zu's strength and 2.5x his def, a bit more res and 2x more luck around level 12 at this point). Lon'Zu will never get enough strength to be ORKOing any ennemy in late game if the crit/astra doesn't activate (which happens a bit too often sometimes and tends to apply several times in a row), he can dodgetank: yes and no. In no pair up runs try to make him and his 60-ish avoid dodge the 140+ hit rate ennemies (even avoid +10 makes it 70ish avoid it lets them have around 70% hit so no dodgetank isn't the solution for that) and he's as squishy as swordmaster Olivia (which I use often for a swordfaire Lucina). It's like playing luntic + FE:TSS with squishy chip units. I know it doesn't exist but if it existed you wouldn't want to use any swordmaster to clean it since even in normal difficulty swordmasters need godly strong weapons to ORKO anything with medium def in no grind runs (so strength not capped in unpromoted AND promoted classes most of the time). I didn' see anyone even arguing about his reclassing options. Wyvern has too many weaknesses for no grind runs (and no swords) and thief isn't supposed to be a combat class. A tier: - Sully: she can be worthy of it as well as be screwed by RNG especially in early level ups. Mine just got her 2 first level ups to be +1HP +1luck and +1HP +1strength. She didn't raise her def for like 5 levels, her strength and def got locked at 8-9 until level 8 and her speed struggled to blow up from the start. Finally she got saved by 2 excellent level ups (as in everything ecept magic and res went up) and then she found her way to 17 speed and average everything else. She is a semi-myrmidon cavalier with less speed/avoid/skill than a myrmidon and less bulk than an average cavalier so she doesn't want to get screwed by RNG or else she's good to be benched since her start is the moment when she can get strong or completely left behind. Myrmidon cuts her from 2 move and some bulk and lance use so it's not really nice on a no pair up run (I mean he unit isn't self-sufficient which A-tier is for). -Lissa: your first healer, balanced shitty growths can pull her up to Libra's level 1 pre-promote base stats when she's 20/1 warmonk or she can be a more magic-oriented staff bot sage with more survivability than Miriel (miracle from level 1 saves her from B-tier). She has good reclass options for support but in no grind wamonk or sage is all she needs. - Anna: I don't see why she's A-tier and Libra B to C-tier. I'll write about him later. She has no combat prowess and is not by any means self-sufficient, she has good mobility but struggles to move to chests by herself without getting killed so she needs more of a mobile turtle tactic. Past turn 7 she looses 20 avoid and hit (so if you plan on taking all the reinforcements be careful she won't be able to dodgetank like pre-turn 7). She doesn't have any rally in her thief classes. - Frederick is a must have in early game in lunatic, he's a good pair up partner in hard, he can chip ennemies to feed kills to noob units until Stahl and Kellam catch up with him (around chapter 6-8). He's needed in early game in no grind runs and he's a must in no pair up runs since your units loose their +4 def or speed precious bonuses from pair up. He's not going to see late game mainly because if his growths seem better than Stahl's on paper, I've never or close to never seen a Frederick be as good as Stahl (even as 20/20 in any class from level 1 GK) so he won't bump to S tier but he is useful AF for a challenger's early game. - Maribelle: LMAO this unit should go down to high C tier: she won't ever see any combat as her bases and unpromoted growths lead her to be the worst unpromoted unit in the game (worse than Ricken), she doesn't learn the skill which gives +5 healing power on staves in her base class and has to go for 10 more unpromoted with -2 move to get this and miracle which she doesn't start with either (making her even worse at taking a hit than level 1 Lissa when she joins) and even when promoted she isn't worth it. I still prefer using Miriel in a no grind no pair up run than using Maribelle while I'm asking myself if I should just promote Miriel before level 20 to get staves and reroll sage as many times as I have to for her to have correct stats. Maribelle can be useful in grind runs bu in no grind she's like her kid, but worse, not even able to promote for 7 levels and D-rank in staves when Lissa is already C in no grind and even more in grind runs (maybe A lol). And she can't move more than 2 tiles in the desert, 3 chapers before reaching 2 desert chapters in a row (XD so useless) without having base access to ranged staves and with terrible range on them (just before recruiting Libra, pre-promote who doesn't require any stat booster, can move in the desert like it's home, has more stats near everywhere than level 20/1 Maribelle and C axes and C base rank staves). B tier: - Stahl: people often discuss about Stahl's tier, his speed means he's not able to be the MVP of the game though. He's a slow-starting Frederick who replaces him on the long run as the mobile tank of the army. He chips well, he's accurate enough to hit most of the time with >=80% hit weapons, not so reliable with lower hit rate weapons. I would put him to A-tier because he has no match for what he does (Kellam has less mobility untill reclassed thief level 10 or promoted into GK and he looses on some growths as a GK like res and maybe skill) and he has the best availability for a tank, having time to get to his powerspike by chapter 7 (maybe 6 if you managed to replace Fred by Stahl or if unlike me you didn't force yourself to use Miriel). And his GK promotion gives him the best tank weapon: the axe. Why the axe? Because sword users don't hit as hard as lance/axe users so he's better with a weapon that gives him +10 avoid and -1 damage from lances and neutral advantage against axes. Cuz' yes, his avoid kind of sucks. Libra: He heals as much as Anna, has more bulk, miracle, level 15 he has sustain each turn (so can use miracle again if needed), he has a rally even if it's not the best, he has combat utility with ordinary weapons unlike Anna who needs rare weapons to be of any utility in figts and joins with a killer axe so he can take a few ennemies down in his joining chapter if you want. He's rarely in danger because of his solid bases and he pees on 20/1 Maribelle in any stat except luck and maybe speed. All his classes are useful even for combat unlike Maribelle with awful bases awful growths (most of the time she's worse than Lissa at level 20 unpromoted). Virion: depending on how you use him (and how much too) he can be a better Miriel or a wyvern knight or straight to bow knight for extra movement and bowbreaker. He can also be benched without hurting your army. B rank is fine, I just wanted to remind he's not only an archer but also a mage and wyvern rider (like Panne but she's faster than him and stronger too). Gaius: B is where I put him: useful for early chests in a game that stupidly didn't provides keys for chests most of the time, Gaius is one of the slowest starting combat units. Better go with anyone else rather than him for combat, even Vaike is more salvageable thanks to his availability lead while Gaius comes underlevelled with iron swords only and gutter fighting stats. Even his speed is subpar by the time he joins (many ennemies have as much as him as fighting units lol and myrmidons are faster than him). Without reclassing/promoting he won't even get fighting skills to help his crappy start and thieves can't even steal anymore so...what's the point of keeping this class? Zelcher: some people bias her, but even if I like her style (except the maid thing in her outfit it's just good for frustrated otakus who go in maid cafes to feel loved or respected for money) I admit that her base level is too low to be good. If she came at level 16 she would probably be better (especially her base speed) but anyways her class set in totally absurd with one physical offensive base class and 2 magical support classes with only 1 hybrid and 0 physical promotion. She doesn't even get bowbreaker or tomebreaker so she's left behind by IS because she can't tank effectively in the Valm arc AND late game where there are archers and mages with each sort of tomes in every chapter. As a support she's probably the balance between Libra and Maribelle, and it's not a good thing, because from Libra she has physical bulk and combat ability as a warmonk while from Maribelle she has shitty magic, bad magic bases and worse growths than Maribelle. Cordelia: I think she deserves low A-tier: she has mercenary's bases and growths but with higher res than mercenaries and she can reclass into mercenary, so her flyer class isn't forced onto you. Even if she's not a great magic user, she has access to dark mage, which should be considered before putting her into B-tier. Gregor: His bases are correct, he's C-rank in swords and comes with a steel sword. He's usable, but he's an all-rounder, the type that Stahl's supports define as average in everything, good or bad in nothing. His Strength is correct, his skill is average (especially for his class which should have just a bit less skill than archers), his speed is average (like Stahl's but Stahl is more mobile without skills and should have gained much more levels than Gregor when this one is recruited), his def is average, his luck is average, his res is the same shit as any physical unit and he has average tank HP. Nowi: awful bases, awful growths (Myrrh would be ashamed by her weakling baby), 6 move locked dragon (saved by 1/2 ranged weapon), limited weapons until chapter 12 (like Panne in her original form), reclassing options aren't really amazing. No sol access and life drain is on player phase. Henry: awful base speed, other base stats are about the same level as Zelcher with more rounded stats. His class set makes up for his crappy base speed, he's a dark mage who can open chests while nosferatanking. In no grind run, he's too late to be reclassed into thief but in grind runs he's very useful for gold digging, treasure hunting and all this without being hurt by anything. But in no grind he's in the low B-tier because he comes way too late and his combat is even worse than Zelcher due to ennemies having much more speed than him (in no pair up run he's garbage you can probably let him die to slow the bottom ennemies while you rush to the top to slaughter the boss before getting subjugated by the waves of ennemies while being attacked from archers from the hills). Say'ri: considering her bases, the economy of a master seal and her immediate access to B-swords, she comes just in time to be used. Her hard difficulty bases are better by 1 point everywhere and 2 HP than her normal bases, which you can't say about Lon'zu and she has more rounded defensive stats. She also has wyvern reclass option which I already talked about, but she has pegasus instead of thief, which is more suited for support/combat. Still Say'ri is best used as a swordmaster or assassin and dodgetanking without pair ups and infinite stats potions /stats boosters isn't the best idea in this game for a no grind. But if you want a swordmaster, she can make you save exp on Lon'zu for other units (because no pair-ups=supports don't really affect your efficiency in combat and by no pair ups I mean units aren't supposed to dual-strike either, old classic way, except for trio attacks like pegasi in TSS or the brothers in POR/RD) so that you can level up anyone who you like instead (if you have a bias you can give Lon'zu's exp to your bias). I see Lon'zu vs Say'ri as Edward vs Zihark. The first can surpass the latter but odds are RNG and anyway without support bonuses it's the same so why would you give tons of exp to someone just to get him to the same level than the other and waste items and this exp pool? Miriel: a weaker version of FE:TSS's Lute: good magic (but not capping without grinding or bias), bad skill (or mediocre if you're blessed), medium speed to double slow units, bad defence while Lute had often around 14-17 defence without any items (similar to Awakening's hard difficulty 24 or so defence) and Lute benefitted from better terrain bonuses and lower ennemy hit rate coupled with better early to late game avoid even as a pure stat (not taking hit rate into account). Same subpar res for a magical unit (like a natural swordmaster's defence) she's like Say'ri with tomes. Her reclassing options save her from being benched from the start as sorcerer and dark knight can make up for her shitty bulk, but she's still better off as a staff bot sage. Tiki: never recruited her 'or maybe in normal grind so long ago that I don't even remember. A better version of Nowi, with solid bases unlike her baby version and with better growth rates. She is hard to recruit and has the same problems as Nowi for reclass options. B+ because a good manakete is always useful but her availability, paralogue with tens of flyers spawning everywhere and rushing towards her like exponential growth zombies towards the exit but you have to protect her for the whole time while not dying yourself to ennemy waves (litterally waves, like tsunami of ennemies). It's the Fire Emblem: Prepare to die edition. Better take her spotpass character who has access to all classes and costs around 17k (and access to dragonstone+ is nice) but it's forbidden in no grind+no pair up. Basilio: very late, usable bases (at least he can rally strength) and saves you from using Gaius or Vaike for this purpose. Not really useful in fights in no grind and even less in no pair up but his rally is even better in no pair up since it makes up for the absence of support bonus stats. If you give him 5 level ups he learns counter, take it if you want. His reclassing makes him better at tanking and general gives him rally defence. C tier: Flavia: the speedy version of Basilio without rally strength and with better res (still you won't throw her into walls of ennemies either since she has too low defensive stats for it). Can replace Anna for late game chest hunting if you can make her gain the 9 thief levels to go to trickster/assassin in 1 or 2 skirmishes but in absolute no grind she's just a replacement for the crazy ones who play in classic no reset if they lost...Gregor maybe? XD he's the only one she could replace exactly or even surpass for the same class level without reclassing. I like her character design, her impossible love with Basilio (the 1st black man I've seen in a Japanese artwork without the big lips or the colossus black American body guard stereotype, maybe he's a mixed-blooded with some white people lol as Flavia doesn't have such a dark skin and she's blonde), but she's hardly salvageable at this point of the game, she comes 5 chapters too late to be really good. She could be upper if she had ore availability... Overall late characters: If you want to plainly use late game/underlevelled joining characters like Henry, Tiki, Basilio and Flavia, just force yourself into the challenge "no grind, no reclass" and eventually "no pair up" and why not "no reset" for peope who don't mind loosing units due to a random 2% crit rate ennemy (that also means your Chrom can die to the boss in prologue due to 6% crit rate so you're gonna restart the game from the prologue XD good luck on no reset).
So, currently I have Lon'qu (Assassin) with Swordfaire, Lancebreaker, Limit Breaker, and Lethality. (Should I ever enter a chapter that has a unit that nullifies Lethality, I'm comfortable with switching that to Astra) My question is: What should his final skill be? I know I have some options, such as Movement +1 and Acrobat, but... meh. I'm not really sure. And then I have Stahl (Great Knight) with Limit Breaker, Bowbreaker, Hit Rate +20, Resistance +10 (I do this because Stahl's Resistance doesn't have a very satisfying cap, and I plan on using him very offensively) and Luna. My question is: I'm hesitant about Bowbreaker, because... bows. I don't really consider bows the highest threat among things, so... should I swap it out for something? Granted he doesn't have TOO many options, skill-wise, so... So my question is: Final skill for ol' Lon-Lon, and should I swap Bowbreaker on Stahl for something else?