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  1. The new Book starts with the next reset, so this is a good time to start this, right?
  2. Hi all, I'm a somewhat frustrated screenwriter looking to try her hand at game writing, and this seems like the right corner of the internet to do that. The Fire Emblem community is incredibly passionate, but one of the most common complaints about these games is that the text boxes are long/exposition heavy, dialog sounds stilted, characters fail to grow, and interesting plot threads are introduced and then immediately dropped. This isn't because people are "bad" at writing, it's because they don't understand that storycraft is its own art-form which requires its own skillset. My goal here isn't to breathe life into some "epic" I've been dreaming up since I rode tricycles; it's to help other people build scripts and stories worthy of the countless hours they're spending on custom classes, new sprites, and revamped weapon systems. So, if you're the kind of person who loves building maps but never knows what to do with the text boxes, give me a shout. I have writing samples of varying size and genre, and I really do want to write your scripts. <3
  3. I'm actually interested on what would happen in FE8's story if Eirika isn't actually a kindhearted and naive person after all and is just a coldhearted sociopath. Basically, what I'm trying to say is that what if Eirika is the kind of person who: is smart and manipulates others by using methods such as pretending to be kind and naive. never actually cares about anybody and only sees others as tools. would leave someone to die just to save herself. never really cares if somebody died whether its an ally or not and would sometimes insult them for being "weak". I could add some more, but you get the idea. How would this kind of Eirika react to the events of Sacred Stones or what events would change as a result of her personality?
  4. Reportedly there's some unused text in the game -such as Shigure's sibling supports with Male Kana, and the "don't give up!" lines for the Birthright/Conquest final chapters from unavailable characters of said routes- which has never really been corroborated anywhere, so I've tried looking for a text dump of the game that might shed some light on these. Long story short, I have been unable to find such data online and the mega/dropbox links which once hosted some text dumps appear to have died a long time ago. Still, if anyone hsppens to know where else I could find the evidence I seek I would very much appreciate it.
  5. I purchased a hard copy of this game along with a Nintendo Switch a few weeks ago. I spent over $500 so I could play the latest installment of the Fire Emblem franchise and I am rather unimpressed. I have been a fan of Fire Emblem for nearly 20 years now and I hate to see the series lose its identity. Design: The maps were generic, bland, too similar and repetitive. Graphics: The overall game environment is of good quality, including the objects, the backdrop and the textures. However, the character models and special effects leave much to be desired. Animations: The hair physics and facial animations during cut-scenes are impressive at first, but they still could have done much better for combat. (Ex: Miasma is just a purple fire spell.) Characters: Each character is too distinct and tries too hard to stand out. Also, their personalities are very '1-dimensional' and have barely any development. They are tired tropes and awkward. Story: The story was poorly written. The plot was weak and all-too-frankly cliché. Soundtrack: The looping music became tiring, especially during exploration. Overall: The game went in too many directions, certain parts felt rushed or unfinished. The quests, resource management, character recruiting and weapon maintenance all felt like chores rather than enjoyable game-play. The story had me cringing far too much (especially the voice acting), because the personalities were out-of-place within the setting. The mixing of university 'students' and church 'staff' was a bad marriage to say the least. Fire Emblem is a strategy (tactical) role-playing game of the fantasy genre. The most important aspect of Fire Emblem should be good map (level) design. The satisfaction should come from the success of executing a logical strategy after surveying the map (not grinding levels and constantly exhausting the RNG feature.). The second most important aspect of Fire Emblem should the class-tree system. Each class has a role and purpose, this should compliment the use of strategic thinking. The third and final most important aspect of Fire Emblem should be the main character(s) and story. If the protagonist is silent, then it should be the tactician. If the protagonist is tied to the events of the story, then it should not be silent and play a clear role with a distinct motive. There are other things worth mentioning, but I'll leave it at this. Also the dancer animation arm roll is objectively lame. 5/10
  6. Three Houses story would have been a massive let down let for me if it was made by any other game developers but its pretty much what you'd expect from IS at the point. Three House may be more ambitious then some of the previous titles but that just open the narrative up for more convelution. I'd like to mention the only route ive played is Verdant Wind, the rest I've read sysnopses on but the finer details are lacking. TheI'll start off by listing the main problems. First up we have Byleth who's the worst rendition of the Avatar IS could possible come up with. Byleth neither allows you to imprint your personilty on them or offers an intersting personality of their own. Essentially you get the worst of both world here with Byleth's lack of personility being their personality. Through out playing the game my main thought was the story would funtion allot better wuthout them. The three lords are interesting enough in their own rights there's no need to take the spotlight of them to give this non character a chosen one story. Secondly Rhea and those that slither in the dark being imortal beings playing 4D chess for 1000's of years or takes away the agency of the main charcters. Havign the entities takes makes the main charcters seem small and unimportant. The story would be much more grounded if Rhea is just the Pope and TWSITD are just a cult who try to manipulate Fodlan in the shadows. Thirdly the routes lack logical alliances. There is absolutely no reason for Dimitri to attack Claude in VW but he does anyways because the plot wants a three way. Ethier give the charcters a reason to be pitted against each other or have the natural alliances form. Now what id have done differently. First of all would change Byleth from the chosen one to a regular mercenery. The plot wont centre around them and their importance around in the story will be based on thier combat skill, leadership and tactical ability rather being the second coming. Secondly would change the Fodlan's backstory to be more similar to lie. Nemisis was an Almyran who conquerd Fodlan and enslaved their people. Seiros and the ten elites were blessed by the Goddess with crests and given holy weapons to fight back. After defeating Nemisis Seiros is then pronoucned Queen of Fodlan. Generations later the descendents of the elites fight over Fodlan ending with the territories being split and the Church of Serois being founded to keep the peace. I would give the main lords conflicting goal. Edlegard want to take over Fodlan and get rid of the church. Claude wants to be King of Fodlan and Almyra and wants to open up the border, despite not beleiving in the religion hes happy to use the church for his gain. Revenge will be Dimitri's main motivator but when the war breaks out he also doesn't want to let either of the other two lords to rule over the Holy Kingdom of Faerghus. Rhea's just a regular Pope who belives the church is needed to keep the peace and spread the good word on Seiros. I'd also change the Leicster Alliance structure. They're just an alliance of inderpendent lords, some more powerful then other but no leader. Would change White Clouds by dropping the Flame emporer. Have the plot revolve around disgruntled nobles without crests led by Miklan and unhappy with the central church and and the value they put on crests. The are supported by the Western church who also dissagree with the central church. The conflict will culminate with Milkan gathering his forces and leading an attack on the Church only to be defeated. TTSITD will be a cult of extremists that perform crest surgeries to keep the bloodlines of the noble house pure. They'll have little precesnce in the first act and mainly be invloved in the second. Edlegard wanted to side with Mikklan but couldnt as he wasn't the empress yet. She bides her time and builds up the empires army until her father dies and she ascends the throne. Then she launches her attack on the church. She then attacks the Holy Kingdom as they wont stand for the church being destoryed whilst the Leciester lords swear fealty to Edlegard. It isnt until Claude comes out as the heir to Almyra and brings Almyran forces that the leicster lords swear to him. Dimmitri barely survives the attacks on the Kingdom but is saved by TTSITD. They brainwash him into a crazy revenge machine against Eddlegard as they can't have their beloved crest system destoryed. I'll write the rest up later, as I haven't got all the details figured out yet but overall I'd say that set up the conflict to more balanced and doesn't pile everyone up on Edlegard.
  7. Fire Emblem has changed... And whether for better or for worse (or those who don't care either way) will be a discussion until the end of time. FE13, 14, and 16 have a massive amount of support convos as well as fe16 having tons of activities for characters showcasing one of the bigger changes, which has been the emphasis on supports and interactions unlike previous entries. This means that if a character catches your eye, you have a ton of content to dive into in regards to their personality and such things, and that sheer amount of content is why a lot of people love characters from those games. Now lets talk about older FE's, or to be more specific, characters that have very few lines and few/no supports convos. Some have a few quotes, join your army and then never speak again, and some (in the unfortunate case of my favorite game) even only have a death quote. So what is the appeal of some of these characters? Why do so many of us here at SF like characters from older games just as much, if not more than the more recent ones? There are quite a few reasons but 2 I want to give is..... 1. That character makes really good use out of the few lines they are given. Like Shadow Dragon Cain when he speaks to Marth about Cornelius in the prologue, and how his death quote tragically ties in with that. This is basically all of Cain's content throughout the whole game, besides the fact that Marth has a flashback if you are playing normal mode to that convo with Cain in the final chapter. It is of my opinion that with loads of more line and voice acting Cain's really good lines would have been muddied. Imagine if he had all these crit/victory quotes where he repeatedly reminded us of his desire to never back down, I don't think these lines would have the same effect that they do if that were the case, instead whenever I think of Cain, I think of this scene and his death quote. 2. Said character told a story through gameplay, I am sure we all have experiences like this. Cain is my pick for the reasons stated above, I have plenty more I could share but I am more curious to see what SF has to say on this subject. So who do you like that doesn't have a lot of content and why? Just a reminder that this isn't supposed to be a huge critique of newer games, instead mainly highlighting the appeal that previous entries still hold in their characters today.
  8. Spoilers obviously. Okay, so RD is legit my second FE game, only to PoR, and the main reason I chose RD next (outside of it being a sequel) was that I truly enjoyed the story and lore and character building in PoR and was really looking forward to see how everything rounds it in RD. I was able to turn a blind eye to the lack of base support conversations, but this whole nonsense that happens in part 3 actually blows my mind and made me stop playing just to say this. I’m currently at 3-13, and just recently came across the whole blood pact part of the story, and I have to say that as a whole this entire section of the story is just bonkers and is a huge blow to the rest of the story. It’s not so much that the blood pact itself is a bad thing, as I don’t know how the rest of the story pans out, it’s everything leading up to the blood pact reveal and how poorly Micaiah was written in part 3, as up until this point I actually really liked het as a character. - First thing I want to say, or know, is why does Micaiah’s powers only work when convenient for her? Like she can see all this other shit, but couldn’t see her stupid ass King signing his and his country’s life away? Like what? - On the topic of Pelleas, what does anyone in Daien, especially Micaiah see in him? He lacks any type of leadership quality, and has done or shown nothing to prove he is deserving of ruling a country, or deserving of Micaiah’s blind loyalty. Not only does he have incredibly poor taste in advisors, namely.. Izuka, who Pelleas still kept around after finding out how sick and twisted he was (when he poisoned Muarim, and learning of the shit he did in PoR), but there wasn’t even any proof whatsoever that he even was related to Ashnard. And even if there was proof, which I don’t remember there being any, why would anybody in Daein want a descendant of Ashnard on the throne knowing how that ended up? If Micaiah cares so much about her country, and had the backing of all the people, why didn’t she just take over? Besides that, all Pelleas has ever shown was how useless of a person he is, so I really have no idea why Micaiah was so against the fact of him wanting to off himself (especially since it was suppose to save her beloved country), if I were her.. I wouldn’t be able to contain my excitement (I personally chose to off him without any second thought in how it alters the game), let alone practically refuse to do it (does she or does she not care about her country.. I don’t get it?). But unfortunately for us, great King Pelleas couldn’t even do one thing correct, and properly research/read a book. - Now what I really don’t get is how poorly written Micaiah is as a character in part 3. I did not take her as dumb, I took her as loyal, yet also smart enough to know right from wrong. The fact that she so willingly agreed to helping Pelleas before even learning of the blood pact, by siding with a country that she literally just got done fighting, so that she can fight in a pointless war that has literally nothing to do with her country makes absolutely zero sense. There is being loyal, and then there is being dumb; siding with a country that you literally just fought to free yourself from because your braindead King told you so is being dumb, especially knowing what Begnion is capable of, it should be more than obvious they are only using you as a pawn, while in turn you make tons of other enemies. I don’t know, I feel like I have a lot more to say, but I think I’m just going to end up going in circles. My main issue is honestly, Pelleas, and not understanding what Micaiah, or anyone for that matter, sees in him, along with not being a fan of how blindly loyal Micaiah is for Pelleas when he has done nothing to show he has good leadership qualities. Maybe I missed some dialogue somewhere that shows some character development for Pelleas, but even then I’m still not happy how the story turned out and it just all feels incredibly lazy. It just feels like the developers really dropped the ball with Micaiah’s character, and they had so much potential for a great story, and making these characters memorable. I’m gonna hold out hope, as I still have 2 more chapters in part 3, along with the entirety of part 4, but I’m not going to hold my breath. All in all, I still greatly enjoy the game up until this point, and am actually looking forward to replaying it on hard as I really do enjoy the gameplay, just the story and characters feel very poorly written coming from PoR.
  9. Welcome, ladies and gentleman! I have a great pleasure to inform you that I am working on a new hack: Fire Emblem: The New Dawn! The story picks up where FE6 leaves us (Bern being defeated, Idun unsealed, Roy learning the 'truth' about the Scouring) and tells the story after ten year,s when the allied occupation (Lycia and Eturia) of Bern ends. Meanwhile new disorder erupts in Lycia, as some of the nobles are displeased of Roy's new kingdom (which he formed after the war). Unrest raises on the Western Isles due to lack of competece of the new Eturian king. Isles, despite gaining partial independence are still owned by Eturia in some parts. A young sacean girl named Sarnai is passing her final trails before becoming a true sacean huntress. All these three stories are connected by a sinister cult, worshiping that what used to be... FEATURES: a) Reworked promotions. I added some new classes and made the already existing not to double. For examble, the armor knight now promotes to (of course) General or Vanguard (heavy knight with lances, bows and magic), archer has 'hunter' and the second chosable class, etc; b) Compeling, epic story with a darker overall tune comparable to FE4; c) Fates of many characters revealed at once (many are dead, though :D); d) Custom animations for most characters; e) Epic and moving end to some stories unfinished in the previous games. RETURNING CAST: - Roy, king of Lycia - married Sue (not Lilina and this is a plot device!) - uniter of Lycia, most do not understand his dream. Believes in humankind; - Sue, queen-consort and true heir to the Caelinian throne. Mother of prince Hector of house Pherae; - Lilina, marquesses of Ostia. Has some doubts about Roy's monarchy, but supports him nonetheless. Still has hots for him; - Priscilla, marquesses of Cornwell - the house was rebuilded by Roy; - Echidna - Queen-regent of the Wester Union. Tries everything in her power to stabilize her homeland and cease any hostilities with Eturia; - Milidain - new king of Eturia. He is bad at being king and relies on his trusted advisors do rain in his name; - Klein - helps Milidain with his work. Is often sent as the embassy of the king; - Danyan, the Silver Wolf - raises the new generation of famed sacean nomads; - ??? - the defender of Sacae, known as the Beast (can't reveal this one, it's too hilarious); - Nino - the new archsage; (-ish? not really, very powerful. Speaks with ghosts); - Lugh, Raigh, Jaffar - Nino's family. Along with her try to avert the inevitable fate; - Gwynevere - the new queen of Bern; - Idun - snapped out of it. Finally. - and many more... NEW CAST: - Theodore - marquess Arphen; - Daria - daughter of Erik; - Darius, son of Erik - Hector - son of Roy (yes, he has THE NAME) - all the others marquesses; - Gren, knight of Arphen; - Gerard, illian merc; - Jeff, very bad spy thief; - Elizabeth - cleric; - Thorne, new marquess Thiria, Roy's trusted advisor; - Sarnai - young huntress from Sacae; - Big chuck of characters that are in a way spoilerish. If anybody wants to help, I would welcome it openly. You can contact me eaisly. I should reply the same day. Progress info: ACT I: - Lycian arc: 5/5 chapters made! - Interlougue 1: done! - Sacean arc : 0.5/5 chapters made - Interlougue 2: done! - Eturian/Islander arc: 0/5 chapters made ACT II: - Mid arc: 0/3 chapters made - War of the Sun God arc: 0/6 chapters made ACT III: - Return of the Old Gods: 0/5 chapters made - Final arc: 0/3 chapters made Total: 5.5/32 chapters made Credits: Credits.txt Regarding the potential hype: Don't. I know that there are people that will hype my hack. I firmly believe that it will be good, very good. But I don't want enybody to expect more than can be done with the limited human resources (ie. me) and the engine I work on (ie. FE8). If you believe that it will be revolutionary - you'll be disappointed. Just - don't hype.
  10. I plan on being a game dev in the future and making my own Fire Emblem-esque SRPG one day, but so far it's a mess of scattered and disconnected ideas that don't really fit together. Thinking about this got me curious what other people would hypothetically come up with if you got to write the plot of a future Fire Emblem game yourselves. It goes without saying that certain games (we all know which ones) have divisive plots so I should clarify that I don't mean an improvement of a story that already exists (so no "x but good/better" type answers), but an original plot that can take inspiration from the mainline series without directly copying their homework. So, what would YOUR Fire Emblem be about?
  11. Starting roughly half a year ago, I started doing a playthrough of Fire Emblem: Shadow Dragon. Originally, it was just gameplay with subtitled commentary I made for a friend who hadn't played the game, but as I learned more about how to use my editing program, I had more ideas for my project. Starting with chapter 24, I started making some visual novel-like scenes from scratch, to add a more humorous and dynamic aspect to my playthrough (though in retrospect, some of it is a little too silly). I started calling this series OVERpLAY, partly because of the use of overlays and that I'm doing more than just playing a game. I read somewhere that at least part of Kaga's vision for Fire Emblem was for players to make their own stories, and that's sort of what I'm trying to do with this now; have some more character interactions, show some ways the deaths of some characters have affected surviving ones... ... and also play some things for laughs. Here is Chapter 24, where I started doing stuff in the "OVERpLAY" style: I was, admittedly, still trying to find some direction when I made this, and some of the humor, particularly early on with external references, which even I find a little cringy now. Also, in case you're wondering why the dead unit list is so long when the Aum staff is used, when when this was still an LP I made for a friend, I deliberately sacrificed my guys to access the gaiden chapters so I could show as much of the game as possible. Here is the Endgame: This is where I started doing stuff the way I currently am: while still mostly comedic, there are some serious moments too, and I used my additional scenes for the sake of some extra character depth, like Marth feeling the pressure of living up to Anri's legend. Lastly, here is the Shadow Dragon Epilogue: I bring everyone back to life for the sequel in an unapologetically contrived way, and make shoutouts to what's to come in Echoes and New Mystery. The very end also lays some groundwork for some of my plans for NMotE, but I'm not saying where that is. ? Here is the full playlist: As I said, Chapter 24 is where I started doing stuff in the OVERpLAY style, but here you go if you're interested in seeing how things got to that point. If you're interested in seeing an expert playthrough, though, you won't find it here. I'm planning on doing a New Mystery of the Emblem OVERpLAY in the not-too-distant future, building a story around the results of an Iron Man run, but for this, I deliberately killed off units for the gaiden chapters and I wasn't above stuff like arena grinding. Here is an unfinished video showing the progress of my current project, where I set up a little competition between my units: Here are some screenshots: Anyway, I really hope you enjoy these videos, and if you do, please leave a like and comment for the videos, and maybe consider subscribing to my channel: https://www.youtube.com/channel/UC47MYIuECuL7-mLMDIf403Q It would mean a lot.
  12. Anyone who's played this game knows that the tendons of Greil's dominant sword hand (his right) are slashed by the time Path of Radiance starts. This means he's incapable of using a sword effectively, except for the wooden training sword he's seen using in the opening cutscene and the tutorial. For the rest of the game, he's seen using a massive battleaxe with his left hand on the hilt and his right hand on the neck. Is there any sense to this, or is it just a convenient plot device?
  13. If you could bring in one great writer you know about to Intelligent Systems and have that writer become the lead writer for a Fire Emblem game, who would it be? Note: it doesn't have to be a video game writer (though it can be); it could also be a novelist, film/TV writer, etc. It also doesn't have to be a writer that you think, realistically, would ever get involved in writing a Fire Emblem game. My only rules for this are: 1) the writer must still be alive (J. R. R. Tolkien, Homer, etc. are not allowed), and 2) even if you are an experienced writer, you can't answer, "Me"; there's already another thread for how you would write a Fire Emblem plot. Here's my choice: Writer: Hiromu Arakawa; most well-known for being the writer and illustrator for the Fullmetal Alchemist manga. One reason that I have for this is that a lot of typical plot points in FE are things that she has shown to be able to write and write very well, going by her most notable work: The other reason that I think she would be great for Fire Emblem is that, in my opinion, a lot of FE games in recent years have had great concepts, but the refinement and the execution of those concepts have been less-than-great. Interesting stories, characters and magic systems in a story that relies a bit too much on contrivances and doesn't really explore everything it introduces to its full potential. incidentally, it's a similar problem I had with the anime Code Geass that I tried recently that led me to stop watching the show near the end of season 1 despite overall enjoying it up until that point. That, and (spoilers) One thing I loved about Path of Radiance was how refined it was; all the character interactions and story events were well-thought-through and the attention to detail was above anything I've seen since in FE (though I haven't even come close to finishing Three Houses yet, so I have no idea how it compares to PoR in that area). I think Arakawa would be great for FE because, from what I've seen of her work, she does get the details right. The attention to detail in Fullmetal Alchemist is frankly above any other piece of media that I've seen/read/played, and I think it would be great to see that level of detail in an FE game. Frankly, I would just love if, in terms of writing quality and storytelling strengths, FE was a little less Code Geass and a little more Fullmetal Alchemist.
  14. Fire Emblem has always been a series that draws players in by their lovable cast of characters, often more than even the story itself. One of the most heart-wrenching things to experience while enjoying media is seeing a beloved character die...but only if it's done well. So how has Fire Emblem handled scripted (or story mandated) deaths? Generally it's NPCs, which can certainly have an impact but is it possible to make a impactful death with player controlled characters? Let's look at examples of where this has been done before. Spoilers for scripted character deaths for SD, SoV, Genealogy, Fates, and TH I'd argue that most of these attempts fail to really capitalize on making the player care. If you can choose who dies, you just throw your least liked character under the bus. But if you don't get to choose, then the character gets shafted which sucks for their fans. How could we implement this to make people actually care about a character dying? I have an idea. What if a character was scripted to die (let's say in chapter 18 of a 25 chapter game) but that character would be selected via a hidden game mechanic. To ensure this is a character people have actually been using/getting personally invested it, they could make it so that the character with the most support points with the lord character will die in some battle, affecting the protagonist in a profound way. The character could get a CG image depicting their death and multiple script changes could be made to accommodate what that person's death meant to the lord. What was their shared past? What dreams did they have? How will the protagonist choose to honor their memory? Things like that. This death would technically be under the player's control to force, but you could make it difficult if the support points were a hidden value rather than the listed CBA support rank (in the same way that paired endings in Three Houses are determined by invisible support points if multiple pairs have an A ranking). The death could happen to anyone and would probably be someone that the player was close to. What do you think? Do you never want scripted player character deaths? If they are scripted, should you be able to choose who dies or should an element of randomness be added to keep people on their toes?
  15. These are just some of my overall thoughts. Thoughts on Blue Lions. For Black Eagles (both routes) Golden Deer. What do you guys want story wise from the DLC?
  16. I've never been a huge fan of any of the writing in the Fire Emblem games. It's usually serviceable at best. For the most part this game falls into that category but I'll admit there were a number of times where the writing in this game really struck me with how good it was. So, I thought it would be fun to post your favorite lines from the game and explain what made them stand out. Please use the spoiler tag if you think it's necessary. Looking forward to seeing what lines were your favorite! Have fun!
  17. After looking on the script, one thing that confused that about SoV story was the relationship between Rudolf and Berkut. At first I though that Rudolf cared for his nephew, however the more looked at things I noticed that Rudolf doesn't say anything positive about him. While it is true that Berkut repeatably lost to Alm's forces. He doesn't tolerate his multiple failures well. Rudolf seems to have more faith in the destiny Alm will have. It's it just the Rigelian way of teaching or Rudolf cared little for Berkut?
  18. Hi, I'm Scott and I'm a high school teacher. I'm also a huge Fire Emblem fan, I've never posted really on the Serenes forums but I decided to share my story today because I thought it might interest people here. A group of students started a gaming club at the school where I work, and I'm the sponsor of the club. One year ago, on our first meeting I met a young man (for the sake of privacy I'll be using different names for each student) we'll call him Juan. Juan was playing a card game with a friend and when I passed by the place they were playing I was stunned, the game was Fire Emblem Cipher! He had the Corrin M and Corrin F starter decks and was teaching his friend Daniel how to play. I started chatting with them, and next thing I knew I had a Path of Radiance and Tokyo Mirage Starter Decks coming in the mail. Fast forward a year and there's around 20 students at the school with Cipher decks, many who attend meetings regularly to trade and play. We have monthly tournaments, and even "Festival Events" with prizes. I enjoy collecting Cipher cards so much that many of my extra cards become prizes for students to earn, I have 10 complete Cipher decks and some of my students even have multiple decks. It may seem super elaborate but I've even come up with ways for students to earn free cards from participating in different events. For example: I give out "Exhibition Passes" to each tournament participant, they can spend a pass one of two ways, exchange it for a pack of 10 common cards. Or use it to challenge me to a Best of 3 Round with its own rules, if they beat me they get to choose 1 SR card from my binder. At tournaments I host raffles, where I give out R cards or even booster packs (The club has about 4 boxes of packs donated by some online friends of mine to be used as prizes) and the top 5 players at each tournament get to pick a R card from my binder (at festival events every player gets an R and the top 5 get SRs) It's been a pretty amazing experience to not only bond with my students but also to play this amazing card game. You might be thinking "How do you read the cards?" Well, as posted on this very forum in the past, users such as AsheoftheEmblem, Murdock, and SAIKLEX have made English Half-Card Proxies which I have been using for this club. It's helped enormously for opening the game up to many more students and I haven't been bothered by the extra work of assembling the proxy documents for the kids. Attached are some pictures of my own decks, and I'm in the process of assembling a picture collection of my student's decks to show off not only how many students are involved, but also their creativity in creating decks. Just a small sample of my decks are here to show how some of them are proxied.
  19. These are notes I have made that might link this game to Evil dragon. Spoilers for Awakening and Echoes Endgame. This is what I gathered so far. (not too much) Evil man with white hair (magic one) might be Forneus maybe. Or better yet, Byleth with that "hidden power?" Here is something interesting I noticed: The symbol looks "somewhat" similar but what strikes me is that the evil man symbol has 6 lines around a center point like the Grimleal symbol possibly hinting that this is grima with his eyes closed (to show he is not born). Maybe this "religion" are working for old man/Byleth to begin the creation of Grima maybe to gather dragon blood. (this is not explained) I had a horrible idea that probably won't happen but what if Sothis is killed for dragon blood? Really this is just me coming up with a theory for this symbol that we know nothing about. Also the Valentian Endgame wasn't long ago so maybe they planned to have this connected? P.S. Probably just a coincidence but just wanted to point out some "links" . Had some other points but felt like they weren't worth talking about. Just something while I desperately wait for release.
  20. If there's one predictable thing about the FE series' plot, it's the fact most of the conflict is one sided. A protagonist faction and the main antagonist faction. Sure you usually fight minor factions but they are usually siding with thr antagonist faction anyway. And no, monsters and bandits don't count. FE4 and FE10 are great examples of what I'm talking about. Many players in the same game making moves against each other in an ongoing conflict that lasts the whole game. Even then though, it ends with the protagonist faction fighting the main antagonist faction in their endgames. Still, I'm not saying that there should be no Big Bad faction, it just that the Big Bad is just one of the many major factions the protagonist has to face and only after the protagonist has managed to resolve or defeat all of the other players before fighting the Big Bad. From other games, Tactics Ogre, Vandal Hearts 2, Brigandine and Langrisser also have the same setup as the two FE games I've highlighted. All of them portray the complexity of world and how messy war is.
  21. Sooooo... if someone doesn't want Loki's 5* lv40 dialogue spoiled, I suggest you close this topic right now. For those who remained. What are the nine worlds that Loki is blabbering about? Under what logic are they counting? When they differentiate worlds and Outrealms I think they mean the Outrealms like the ones in Fates were the kids grew up, who are so small and pointless there's no reason to call them Worlds. But then what are those worlds? We know that things like Nifl and Muspell are called kingdoms, they are not worlds. The world Heroes takes place in is Zenith. just 1 world. According to the game the only thing that counts as alternate worlds are the ones the heroes from the FE games come from. Obviously we can't count every single game as a world because that's more than 9 and counting Birthright and Conquest, or Blazing Blade and Binding Blade as 2 different worlds is dumb. The game is being dumb when it even suggests that. But then... I actually took the time to think what the 9 worlds are and I think I might be onto something. Let's start with saying that Awakening, Shadow Dragon, New Mystery, Genealogy, Thracia and Echoes all take place in the same world, as do FE1, 2 and 3 obviously. A second world is the one in which Binding Blade and Blazing Blade take place. The world in which Sacred Stones takes place is number 3. Then we have Path of Radiance and Radiant Dawn. They are in world 4. World 5 is where Hoshido and Nohr are. World number 6 is Zenith, where Heroes takes place. I know little about Fire Emblem Warriors. But I have to assume that the kingdom the blonde twins rule is in its own world. World number 7 Some of you may object that Tokyo Mirage Session is such a whacky spin-off that it shouldn't count. It shouldn't be canon. But the thing is, Fire Emblem Heroes comes in our help and CONFIRMS that the world of Tokyo Mirage Session is canon. Because TMS takes place on Earth, in our world. And we know that our world is canon in Fire Emblem lore because Kiran comes from that world. OUR WORLD IS WOLRD NUMBER 8 IN THE FIRE EMBLEM MULTIVERSE! But this is were we stop. We are 1 world short of a complete collection. Except... we are not! Fire Emblem: Three Houses is coming, everyone knows it's coming. And there's no reason to believe it's not in its own world (inb4 it takes place in Magvel in the future and my theory dies). IS is making 3 Houses, it will come out next year, and it's a no brainer to take characters from that game and put them in Heroes, perhaps even before the game comes out if Faye is any indication. So it makes perfect sense to plan the story for Heroes in advance knowing that the world of 3 Houses is coming. And just like that, everything falls into place, everything is consistent. It's confirmed that there are 9 (N I N E) worlds in Fire Emblem. Just nine. But wait! You may object that Brave Veronica says that she comes from a different world from the one of regular Veronica. That makes it world number 10. Except... I think that when she says "different world" she means "different timeline". Every decision that changes the flow of history creates a different timeline. It's what Lucina told us. There is a clear difference from the same world, with some differences caused by the actions of its inhabitants and a world that looks nothing like the previous one. I know this is very complicated, but it's actually the foundation on which FEH is built. Because if not for the existence of different timelines nothing in the game would make sense. How come I can receive letters from another summoner? Shouldn't Kiran be the only summoner? Answer: different timelines. There is a timeline in which Anna waited a second too long before using Breidablik and a different summoner appeared. How come I have 130 Hinatas in my Order of Heroes? How many Hinatas exists? Answer: an infinite number, just like the infinite number of timelines. I actually really like the theory that says every time we start a Fire Emblem game, we create a different timeline. Because the growths of our units won't be exactly the same, we won't take the same exact number of turns to complete a map, we may decide to recruit Deen instead of Sonya, or we may lose some units and not reset. Of course this theory is heavily based on the theory about how the Pokémon Multiverse works, but it's a nice theory nonetheless and it makes too much sense to ignore. It may even explain the weird alts we complain about. Eirika with Gleipnir? She comes from a timeline in which an experienced player was having way too much fun with the Dark Magic Glitch. Bunny Lucina? Well, we saved the world from Grima, of course the Lucina who is still a baby will grow up to be an happier princess that enjoys silly things like that. Different worlds + different timelines are the answer to everything. Of course not everyone will like such an answer, but it is the answer the game gave us. Personally I really like that IS may decide to use Fire Emblem Heroes (the only spin-off they have total control on, without Atlus or Koei-Tecmo in the way) to answer some very big questions about how the Fire Emblem Universe works as a whole, and maybe I'm hoping too much, but I think they may do more of this kind of stuff in the future. Like explain what the heck is going on with the Cipher original characters? Please IS? Anyway, I just thought of something silly. Some time time ago Akira Toriyama decided to drop a BIG piece of Dragon Ball lore out of nowhere by telling us how many universes exist in the Dragon Ball canon. And now IS decides to do the same and randomly drop a huge information like it's nothing. IS: "Yeah, there are 9 worlds, or something. But let's go back to the important stuff now: we heard that you have some complaints about the arena works and we..." Anyway I want to hear what you all think about this matter. Are there really only nine worlds? Or IS just got drunk again and is blabbering nonsense?
  22. Which story structure do you predict that Fire Emblem: Three Houses will follow? The poll is strictly about expectations, not desires, but feel free to discuss desired stories below.
  23. I'm going to make a wild claim, and try to call the theme of the story. I think it will be about power corrupting people. Let's look at the trailer. So here is my prediction for the story. It starts off with the Edelgard being involved in training battles, and also defending herself against some bandits. However, she doesn't like the fighting, and fights only if self defence. Eventually, she ends up defending against a crest-holder, and taking the crest. At this point, she decides to not only protect herself, but also protect others using her newfound power. This eventually causes the story to a larger and larger scale, as Edelgard makes larger and larger battles for the sake of peace. The other two houses join her side after being saved. This eventually comes to a peak when Edelgard kills the goddess and takes over the country. However, unlike most fire emblems, where that would be the end of the story, there is a new plot twist. Edelgard does NOT produce order by killing the goddess. Instead, her soldiers sow chaos by abusing their power and killing innocents in her name. Like Sanaki but she's the protagonist. She then has to restore order by fighting her own army and tearing apart the very unity she created. The story eventually ends with order being restored, as laws are created to prevent people from abusing their power.
  24. This is just my take on it from what I gathered with the trailer! The description says this is a country ruled by the church of Seiros, who was the woman who received a gift by the goddess, meaning the kingdom is a theocracy. First, it seems a lot of people think the lady at the beginning with the dragon crown is the goddess herself, but if you take a look at her clothes, you'll notice they're identical to the ones Seiros is wearing on the painting: Meaning the lady is actually the descendant of Seiros or Seiros herself, and that along with the crown means she's the queen ruling over this kingdom, since, as the description says, the kingdom is ruled by the church of Seiros. Now this queen is clearly at war with some other people with some barbaric designs; one of them even tried to attack her and a soldier stopped him. It can be assumed some are not happy with the church ruling over them, which is of course to be expected. But what I noticed through the trailer is that our three key characters (Edelgarde, Claude and Dimitri) are also shown fighting against the kingdom. Dimitri and Claude are shown fighting against an unit called "Kingdom soldier", whose design correspond with the same one who was defending the queen. Edelgarde, on the other hand, is seen fighting against Mercedes, whose clothes look to me kind of like that of a nun, and her overall design fits better that of the church than that of the enemies with their barbaric designs: Then we have Edelgarde talking about what a horrible world it was, and she says: "some believe the crests, tokens of the goddess' power, are necessary to maintain order. But they're wrong. The crests are to blame." Meaning she doesn't agree with the church at least partially. She would later warn her teacher that if they're to follow "this path", one misstep would take them to ruin. And speaking about the teacher. His name is Byleth, which is another name for Beleth, the king of Hell, who had a vast knowledge and the ability to command legions, which agrees with him both being a teacher and a tactician, so it's not a coincidence. But the fact it comes from a demon lord makes it ideal for him to be the one going against the church and the goddess it serves. Byleth can be seen fighting against a kingdom soldier too, with a design also seen before: So what I want to make clear is that, maybe not at the beginning, but at some point, our three key characters will be on the same side, fighting the church, so it's not like Fates in which you choose sides, and it will not be a war against the houses, but against the church. Also, since Edelgard represents Spring (according to the japanese title, which is Four Seasons), it will probably start with her, then we'll get Claude (Autumn) at our side and lastly, Dimitri (Winter). As for the queen, I don't mean to say she's evil. Maybe she's wrong, or waiting for something, it's happened in past games. But it did striked me as weird that she, who looks so benevolent, like Elice or Emmeryn or something, shows no sign of sadness or pain while watching the massacre unfolding around her, her face doesn't even show seriousness or severity, nothing. It doesn't mean much now, just that it's weird. Sorry for the links instead of the images, and for any grammatical errors, since English is not my first language. And well... that's my take. If all of this was already discussed somewhere, I'm sorry, I get lost easily! If not, I would love to talk about it, your own thoughts and theories, I just want to talk about this game so bad haha. Thank you for reading!
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