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  1. After having collected the entirety of the usable Fire Emblem Amiibos, a friend and I had the idea to run through every Fates game using only the MU and the 4 Amiibo Units, those being Marth, Ike, Lucina, and Robin. We are also considering including Felicia/Jakob for the sake of a healer, but that is up in the air. We are certain we won't be aiming for Lunatic runs, but going at least to Classic Hard, especially for Birthright. The intended set up is to play though the introduction chapters with the MU we build for the run, make the choice, and then use our excess units in the DLC maps to get them strong enough to challenge the units fought with the Amiibos, and then use the Amiibos from then forward. It is likely that we'd start from Chapter 7 in Birthright, Chapter 8 in Conquest, and Chapter 9 in Revelations. As for the units automatically recruited in following chapters, we will follow general draft rules and have them stand back, or have them visit villages. My reason for creating this thread is the stir up conversation around the idea: what kind of MU should we use for each respective run? How shall we plan around respective maps? Based on the weapons available, we will have excess sword wielders, an ax wielder in Ike, a lance wielder in Lucina, a tome wielder in Robin, and possibly a hidden weapon and staff user in Jakob/Felicia should we choose to use them. We clearly need to plan around the weaknesses of these 4/5 available units, and could use more seasoned thoughts. Any suggestions? Edit: We have kicked off our run of Birthright. We decided on a Magic/Strength Merc MU with the end goal being a Hoshidan Noble with access to Merc/Hero skills. MU will be a Offensive Supporter, healing the 4 Amiibos and making use of a Levin Sword to defend himself at range, and hopefully having Sol healing up when we switch to the Yato. If anyone has ideas/suggestions for Conquest, they will still be greatly appreciated considering how much harder it will be without the numbers and variety of a standard run.
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