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Showing results for tags 'strategy games'.
Hey everybody, I am the CEO of Audacity Interactive. We are working on Scarlet Republics, a Renaissance inspired tactical RPG. The game is heavily inspired by Fire Emblem, our two game designers, Kristian and Gustav are huge fans (Kristian has completed almost every game of the series on the hardest difficulty). Therefore I thought it might be interesting to you! Here is the link to our kickstarter: Scarlet Republics Kickstarter I would love it if you could check out our game, and give me some feedback on what you think about it! Warm greetings and a tip of the hat Olmo
Hey folks! Remember that time about one zillion years ago when I told you all about the strategy RPG Telepath Tactics? Well, now I'm developing a follow-up game! (Sorry in advance if this seems spammy, by the way--this just seems like the sort of game that folks here would enjoy!) What is Together in Battle? Together in Battle is basically a team management game crossed with a Fire Emblem randomizer. Every time you play, your characters are totally different. But it's not just class and skills that get randomized: it's every last thing about your characters, from their names to their appearance to their personality and backstory! The Premise You’ve arrived in the island kingdom of Dese with a sack of coins and a secret mission to enter the gladiatorial games to find loyal fighters under the guise of competing. Recruit and manage charming characters with their own distinct personalities, interests, and histories. Each day, you’ll have the chance to field them in glorious turn-based tactical battles; and each night, they’ll build relationships with each other, face personal crises, and come to you for advice. You must manage your group’s resources. Stay stocked on food, maintain enough money to make payroll, and ensure that your characters practice regularly to continue improving. But beware: they have feelings! Allow their friends to fall in battle, and they may become depressed. Fail to address their needs, and you’ll risk resentment and desertion. Keep them happy, however, and they will grow close to one another, form fond memories, give each other nicknames–even share their special combat skills! With skill and patience, you will emerge victorious…together in battle. Combat With a deterministic core that never wastes your time, combat in Together in Battle nonetheless features dizzying tactical depth. Shove enemies into environmental hazards, off of cliffs, or into each other; take up defensive positions in tall grass, or hack it down to deny that same advantage to the enemy; set traps and detonate explosives; build bridges and barricades; freeze water; burn down trees. The battlefield environment is yours to command! Content Together in Battle features dozens of random events and side quests; six different playable species; two dozen base classes with branching promotion options for a total of 72 distinct character classes; more than 150 different character skills; and hundreds of thousands of possible procedurally generated weapons and pieces of armor. Characters Every character has a distinct personality, appearance, stat line, skill progression, personal history, named family members, religious beliefs, life skills, hobbies, physical traits, romantic preferences, preferred gifts, hidden secrets–even non-verbal tics and ways of laughing! These details are not just for flavor: they also have consequences for how characters behave in their free time. A baker may use up some of your food to produce cookies and cakes you can eat or sell; a jokester may do funny impressions to boost morale; a blacksmith may repair the group’s weapons. Dancers are nimble; sailors are superior swimmers. Some characters will even undertake long-term projects like growing food, making dolls, or writing a novel! Campaign Creator Together in Battle comes with a capable campaign creation suite to let you build your own full-fledged campaigns! Build characters in the character creator; place them in cut scenes using the cut scene editor; add branching dialogue trees using the dialogue editor; sculpt battlefields and place armies in the map editor; create skills for your characters to learn in the skill editor, and items for them to loot in the item editor. Want to get really fancy? Construct your own scripts, then assign them to items and skills for whatever custom effects you can dream up! The game is planned to release next year. Until then, I'll be here to answer any questions you might have! Curious about something? Ask away! (Of, also: if any of you are planning to be at PAX East at the end of the month, swing by Booth 18066 and you can play the game for yourself!)
Hi all. I've been making Let's plays on YouTube on and off since 2010 and am currently nearing the end of my let's play covering the Russian faction on Medieval 2 Total War. My YouTube username is Bucha563 and a link to my channel can be found here: https://www.youtube.com/user/bucha563 . Below is the games I have so far played on my channel: - Civilization 3 - Minecraft - Troy Total War - Rome Total War - SWAT 4 - Command & Conquer Generals Zero Hour - Medieval 2 Total War - Democracy 3 - PlayStation One (series where in each episode I play on of my PS1 games) - Broken Crescent My earlier videos aren't that good but I have felt I've improved over the several years I've done this and feel like my most recent uploads are the best I've uploaded and following that I hope to improve in 2018. If any of you are interested in the above list of games come and have a look at my channel and see what you think. I'm hoping to start new series on the channel this year covering other pc games that I have.