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Found 4 results

  1. So, I just started painstakingly recording all of the rewards I get for feeding these animals: Spreadsheet here As you can see, this would take forever to fill out with enough info to be statistically significant. My progress alone will be incredibly slow. If you want to help, feel free to make your own copy of my "Template" sheet for your own records. Then, link it here so that I can copy it from time to time. I'd be grateful. If the way this system works is known, I would very much appreciate an explanation or a link to one. Even if it's just a theory.
  2. Hi, Today I'm sharing my thoughts on Fates' exp system and why I hate it. Sure, avoiding your overlevelled units to take a level by killing 3-5 units is good because it forces you to use more units than Avatar+1 and roflstomp with a 10 levels lead on ennemies (especially after promotion). But FE Fates is a game, and we want to play the way we like. If we want to play with 2 units, why would you keep us from getting levels while the ennemies are scaling faster than our own units? Promoted units' exp gains are simply awful, and prepromotes like MILFkinshi can barely level up without taking out the prepromote ennemies (which can also kill her easy if you play hard or lunatic birthright since MILF is so squishy OMG) while you could want to feed these kills to your overlevelled non promoted units (because it's the only way to give them exp outside boo camp DLC) or to lower levelled units to give them 80+ % of their exp bar in order to catch up to the higher level units in your army and not stay dead weight. Meanwhile, staff users have less preferable classes and growths but they can level up from 1 unpromoted to 20/20 in no time by spamming heal on each other then finish the ennemies in 1 hit. What's the goal of making half-assed exp nerfs? I'm forced to use this or that unit as a staff bot if I want anyone to reach said skill level to grab it and enjoy my build. Otherwise, I can wait all the game before reaching the level I have to reach to grab one skill, not even talking of level 15 promoted skills (what's the point of keeping them if close to no one will get them in no grind playthroughs, and close to no one even in grindfest playthroughs? Getting 1 exp per kill is really trash way to nerf powerlevelling, it's just annoying and keeps you away from ever using prepromotes as more than strategic units for a few chapters). Weak prepromotes should have better exp gains than 20/1 units (by a large margin since most of them have lower stats on top of lower exp gain) and I don't see why MILF has so low base stats with shit exp rate while LOLRyoma and ScarLOL have like +20 to their base stats not even including HP alongside better growth rates AND better class (wyvern gives good bases/growths, swordmaster is good and Ryoma makes this class absolutely gamebreaking with his bases and his OP AF personal weapon, meanwhile MILF has to play with the same exp gains, shit bases and a class only viable for her joining chapter with many flyers to kill and awful map design making flyers much needed for rout). I don't know why Gunter has the same exp growth as unpromoted level 10 units while MILF has level 20/1 exp gain or close to it. It's disrespectful for such an original unit (Kinshi is an original class and she would be very useful if only she had stats and the class itself wasn't garbage in terms of stat bases/growths, being worse than Onmyoji, Sorcerer and other non-hybrid classes accessible from the same class as hybrid classes, with some differences of 8+ base stats between hybrid and non-hybrid). So yeah, Fates exp system forces you to use only the units who can reach certain thresholds before being limited to -5 exp per kill, like doubling a certain unit or OHKO this unit. The prepromoted are hit or miss, wit everything not royal or prepromoted wyverns being trash (and even Leo is not good in his base class and needs boosts to be of any use meanwhile Camilla comes earlier and recks everything for a while at base). Using non-optimal units like Subaki, Setsuna, dark mage!Odin, DK!Leo without stat boosters etc. is heavily punished because they won't reach the necessary thresholds for beating said units in said chapters and will make these chapters a real pain to deal with. If they could just gain 1 or 2 more levels they would maybe reach these thresholds alongside having other nice features (like Subaki's skill or Setsuna's speed) but they won't because the game cuts your exp gain with a chainsaw level after level until you barely gain any exp per kill. Meanwhile your staff users reach 20/20 before anyone reaches level 8 promoted. Without even trying, just spamming staves as you would've done in GBA FEs. Healers became no brain exp scaling bags while fighting units took a severe nerf. Sakura/Azama as a Priestess/Mountain priest outscale your whole army so fast excet maybe LOLRyoma an staff user avatar that it's not even funny, they just go frontline with 10 more levels than your highest availability fighters and blow everything up just with E-D weapons without stat penalties (especially Sakura and Azama who're really good scaling units). TO SUM UP, FE healers have always been slower to level up before Fates and you would promote them to get weapon access so they could contribute a little by softening an ennemy here and there for your fighters to destroy them, but in Fates they gain so much exp from the beginning to the end (because they only have to be close or under the target's level to gain massive exp from each heal) that they will simply reach OP stats before your fighters even promote. Healers are often my 1st units to reach level 20 before promotion, thus using the early master seals and completely destroying ennemies faster than light while completely benching my other units, just healing each other in the middle of the ennemies while Azama counterkills everyone with bronze naginata in no time. They don't even need a support bag, they just outscale everything for the whole game just by healing, meanwhile your fighters sit on the side because they can't compete statwise nor skillwise nor utility-wise.
  3. Without further ado, allow me to present to you my gift everyone. It is in the form 100+ hours of my labor. Okay so joking aside let’s get straight to it since you clicked on this for a reason. After doing some searches and not really finding much concrete information I decided to take on the grand task of answering all the questions that we could have about this topic’s subject line. I will list the key information to answer the questions right away here in this thread and will also respond but you’ll find a greater amount of information in the following Microsoft word document I’m attaching. Keep in mind a few things here though. I had every intention to share this information once I nailed it down so you’ll see my banter in the document. I tried pretty hard to make the document look organized since I knew people would be reading it. I created Introduction section followed by the actual questions I’d be putting to the test plus the research section and finally at the bottom the theories section and my monologue as I was testing. Keep in mind that prior to this I already had almost 198 hours on my save file. Meaning I had quite a few of the supports done. Since w/o DLC there are only 23 play-able characters (which I refer to as test subjects) my “resources” started to disappear once I began some testing. So in my document I very strongly emphasize who was clean and who was dirty (in the sense that maybe they had a few rogue points already saved off to the side before I even tested them) There are a few things I have left unanswered myself so I have to leave those parts up to the community to solve. But at least with my ground work done you can quickly read over what I already tested and theorized then go from there. If you’re wondering why I didn’t start a new file then I say to you…..NO! I’m already a little anxious to share all this with you but also I want to finish playing this game casually and enjoy the rest. So this bit right here is to the mods who I was DM-ing before i posted this as well as to anyone to finds this information and wants to re-locate it in any way/form/fashion. Now without further ado the key information. (btw I checked, I’m at 328 hours in my save file now. I really love SF to give it 120+ hours right?) An officer is an individual i refer to that is not a common solider and can be killed with one hit (unless you're really powerful and over-leveled). These people are the ones with icons on the map, can drop weapons, and are actually represented by names. Examples include the Knight, Wyvern Rider, Manakete, Solider, Swordmaster, Fighter, Thief, Fort Captain, and additionally anyone that has a special name but is still the same thing (examples include messenger, awakening tonic supplier, ruffians that sabotage bases, etc) You can earn 16 Support Points per battle based off of officer kills (in other words, each officer is worth 1 point) Once the sound effect changes, you gain NO MORE support points. It is equal to 0 To go from no support rank to C is 21 support points (2 battles) To go from C rank to B is 33 support points (3 battles) To go from B rank to A is 59 support points (4 battles) Sub-missions are worth 2 points Sub-missions are in the same pool with officer kills and max at 16. In other words, if you score 16 officer kills and then complete a sub-mission, you gain no points for it Unleashing a Dual Special is equal to 1 support point (officer kill) Dual Specials are in the same pool with officer kills and max at 16. So 14 officer kills + 2 dual specials = 16 points, any further gains are worth 0 Healing is equal to 1 support point Healing follows the same rules are dual specials Now this little tid-bit is regarding bringing out multiple people and how many pairs can you do. (Regarding #3 i only go up to testing 3 pairs. Didn't make it any further) One character can support as many people are you can deploy The points gained are neither diminished or reduce and follow the above rules Multiple people can hit the next support rank in 1 battle (Example: Chrom with Lucina, Chrom with Robin, Tiki with Marth, Caeda with Codelia) Witnessed thus far, up to 48 points (maybe more) can be earned in one battle. That is equivalent to 3 pairs of people Alright, more comprehensive information can be found in my follow Microsoft Word attachment that has 21 pages (i kept up with all my experimenting and research). If you have any questions you are free to ask. Also as stated in my paper, i started to run into some snags near the end so there will be undoubtedly some information i don't have. This includes me not having fully grasped and understood what the blessing in the Temple did, as well as getting access to the DLC support item (equipment) Research.docx
  4. As is obvious, I love me a good fighting game. Reading through the first pages of the General Gaming Discussion, I didn't see any real topics about this. There's a Smash Topic and a Street Fighter V Topic, but no topic about just general fighting games. I love games like Skullgirls, which serves as probably the best Marvel Vs. Capcom-style game out there. It has some darn gorgeous visuals and a great soundtrack. It's probably my favorite fighting game at the moment. I also hold a deep love for fighters like KoF, Garou: Mark of the Wolves, and the many fighters made by Arc System Works, including Guilty Gear and Blazblue. I enjoy and play basically every fighter out there. From Lethal League and Divekick to Skullgirls and Mortal Kombat. I also play competitively, so if you're looking on character advice and such, I'm your man! Feel free to talk about your favorite fighting games here! This can include stuff like Powerstone, Darkstalkers, you name it! I use fightcade to play most of my fighters online as far as older ones go. Look it up, its great!
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