Jump to content

Search the Community

Showing results for tags 'theorycrafting'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem Heroes
    • Fire Emblem Warriors
    • Tokyo Mirage Sessions #FE
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Interests


Location

Found 3 results

  1. This is my Fire Emblem Three Houses Information Compendium, gathered from a variety of different Sources. I highly recommend you give it a read, and leave your thoughts. Don't forget to share it with others who may not know about it, and possibly even content creators. I hope you enjoy it! read the Preface Please! https://docs.google.com/document/d/1AcBHX8uVsYsJZUfa2j8KZlgrgBOHubVbd1rLzc2mUdI/edit?usp=sharing Update 1: I have added the Base Ranks and other things to do with Skill levels in the compendium. Any and all contributions would be wonderful. Progress on who si what class and what classes there are have been started on. Update 2: Added a class list with all classes shown right now.
  2. (Sorry if this is the wrong place to put it; I checked the Analysis sub-forum, but all the threads there are character specific - at least as far as I can see.) Darting Stance is already the oddball Stance skill because no units want +6 Speed only on the Enemy Phase and the general consensus seems to be that Fierce Breath is weaker than Steady/ Warding Breath (or at least is only usable within a much smaller niche). And so I was wondering what our resident theory-crafters had to offer about this Skill, which is pretty much guaranteed to appear eventually. And sooner than later to boot, since Ike doesn't have a monopoly on breathing anymore. Thanks in advance!
  3. I post this here as well as gameFAQ in case people are interested. Since people keep on repeating the same questions forever, I decided to make a little spreadsheet to help everyone estimate their damage. https://docs.google.com/spreadsheets/d/1GsTw_wKN_fLDjx4diZqXaMVzLeVclYszgDhrDOT8gi0/edit#gid=0 In the first row, you can specify your own stats which are needed for damage calculations. Add your strength and weapon might and weapon rank bonuses (Faire skills, Aggressor etc.) and put them into the cell below "P. Attack". This is the stat you see ingame as "Atk". Add your magic and skill. Magic is needed for Ignis damage calculations, skill is needed for trigger chances of skills. On the right side you can toggle "Rightful King". The second row shows you the exact chance to trigger each skill in percent. In the third row you can toggle skills. If you want to activate a skill, enter 1. To deactivate, enter 0. The fourth row you can see average and maximum damage of a skill. Fifth row describes the priorities in which the triggers of each skill are checked. Let's say you have lethality, aether and luna. The game will roll whether you activate lethality, if that happens the skill triggers, if not, the game rolls for aether, checks if it triggers or not, if aether doesn't trigger, the game checks for luna. The left column of the sixth row can be ignored since it's only purpose is to provide data for calculations. The right column of the sixth row shows the average damage contribution of each skill. It's an estimation based on your stats. red "lethality" rectangle shows damage in case it triggers or no. Same with aether, astra, luna, ignis. Edit: If you want to use this for magic, put your magic in "P.Attack" and your Strength in "M. Attack" and put the resistance of the enemy into "defense". It's only needed for Ignis calculations. Tell me what you think of it if you'd like.
×
×
  • Create New...