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Found 48 results

  1. Fire Emblem 5 is one of my absolute favorite parts from this series. Unfortunately I could have not enjoyed the story yet for playing with rubbish translation. With this translation patch the localisation issue is solved...... at least it should be. I have not used this patch yet, so I am very excited to try this one out. Anyways this playthrough will not be any special except I will recruit as many units as possible. That said not everyone can be recruited since a few units are exclusive depending on which route was picked. If you want to suggest me the route, then leave it in the comments. On the picked route I will recruit everyone (not re-recruitments). Also I will explain this game, mainly to intodruce people into this game who have not played this game but are interested in it. It can be boring, but a screenshot says a thousand word anyways. I will start upcoming weekend as I will update on every weekend for now simply because of restricted freetime during the week.
  2. Thracia 776 has a skill called accost (charge in the older translations) which doubles basically the combat. So if an ally doubles an enemy, it attacks four times and the enemy attacks twice. This sounds good at first, but it is terrible if the accost unit cannot counterattack. The enemy can basically attack twice for free. In case of Dagdar who has this skill, chapter 8x is an absolute pain in the ass because he always gets hit twice. This is the result: I see accost just as suicide skill. Since enemies can always hit, it cannot even be given to a dodgetank unit. I remember given this skill to Asbel in a former run who was doubled by ballistas all the time and died multiple times. This brings me up with that question what the point of this skill is (= best usage) and who could use it best?
  3. According to this: I understand as if Mareeta would join in any case. However in my run she has not shown up in chapter 12, a cutscene with Cyas has not happened either. I guess, she did not join because she was "killed" in chapter 5. However Raydrik mentioned at the end of chapter 6 that she is very alive: It was another hint for me that she would join regardless what happened to her in chapter 5. I am really confused right now, but it probably will not change the matter that she is gone for good as Galzus will. Anyways I consider this as a misinformation and would like to ask any editor to add if she survived chapter 5 to prevent this confusion. I am really miffed since she is one of the best units in the game who also is able to recruit one of the best in the game.
  4. Hiya! I'm Zane. You might know me from my FE5 Menu Translation. Although work on the menu translation has essentially ceased, I've been steadily working on a project that uses it as its base. So, I'd like to introduce Emblem Chronicle VII (henceforth called ECVII): ECVII is essentially a demake of FE7 within FE5. It's a proof-of-concept, learning tool, and showcase all in one. I'm currently planning on making all of Hector mode, skipping Lyn mode. This release has two chapters. This isn't 1-to-1, however. I'm not looking to write Elibe fanfiction, but this won't ever be a cut/paste job from 7 to 5. Classes, enemies, maps, and dialogue, along with some other things, will likely be changed. Unit stats, skills, and classes are not final. This is partially due to the WIP nature of the hack, but is mainly just me figuring out how to play with FE5. Have some screenshots: Here's a patch: ECVII [12-1-17] This is for an unheadered, unedited FE5 ROM. I'm not responsible for anything past chapter 2. Please don't ask me why it's vanilla. I'd also like to reiterate that essentially none of this is final--if you have a suggestion, I'd like to hear it. If you've got a complaint about stats/levels, be thankful that they'll be getting smoothed out later. I'd like to thank everyone involved--I certainly couldn't do it without you: There are plenty of bugs in the current build. If you find one not listed here, let me know. I'll probably be releasing more tools, doc, and whatnot sometime soon. More info, plans, and screenshots are likely to be appended to this post shortly.
  5. Important: Updates will no longer be posted here on SF. To be notified when the final update is released, please follow PE's thread on FEU here, or join the PE discord: https://discordapp.com/invite/cVRt5CM https://feuniverse.us/t/fe5-project-exile-thracia-776-script-and-menu-translation-fully-complete-and-released/4351 Project Exile A Complete Thracia 776 Menu and Script Translation Thracia 776 has long been the FE community's white whale, but not anymore. Project Exile is a full translation patch which affects all chapters, all menus, all items, all epilogues, the intro and outro crawl, the world map, and much more. It makes Thracia 776 playable in its entirety, and was created using the remnants of Kirb's patch as a foundation and merging Zane's menu translation with it (as well as receiving considerable technical advice from him). In addition, the script has been written from scratch, using a new translation done by myself. In the spirit of transparency, and to help disseminate this new translation more quickly, you can view complete PDFs of my translation here: https://www.dropbox.com/sh/aj36m6wh82be3dx/AADqxV-pZOVxn2-GA3OxPbUPa?dl=0 Project Exile represents a grand collaboration between many people from across the world, none of whom have ever met in person. Our translation team consisted of people from throughout the United States, France, and Austria, who all pooled their expertise and talents to make this patch a reality. We hope you enjoy this patch as much as we enjoyed making it! Without further ado, download links follow below, as well as contact info and the Discord server the patch is being coordinated out of. Download here PE Discord for updates, help, and FE talk Mirror on RHDN Cirosan, Project Lead, on Twitter PDFs of the script Screenshot gallery Installation: PLEASE NOTE: If you would prefer a video guide telling you how to patch the ROM, Mekkah has one prepared: https://youtu.be/dRfWIuuE2dY 1. Obtain an unmodified, cartridge ROM of Thracia 776. I cannot help you do this. Your ROM should have the following checksum values: File MD5 C3FD1CAD754256D7A013864D917F47FA File SHA-1 75B504921D08E313FF58150E40121AC701884517 File CRC32 FC519952 If you don't know what that means, this tool can help you: https://www.romhacking.net/utilities/1002/ 2. Extract your unmodified ROM, flips.exe, and ProjectExile104.bps to the same folder. 3. Open flips.exe. 4. Click the "Apply Patch" button. 5. Select ProjectExile104.bps. 6. Select your unmodified Thracia ROM. 7. Choose a filename for the new, patched ROM. This is the ROM you'll use to play Project Exile. Its checksums should now be equal to: ROM MD5 EEDD67FDD73A5F6D761DA46B9421EFDF ROM SHA-1 1BB7267A4B291EB107E18C7B69BB8131AD387DDF ROM CRC32 17F75FD7 IMPORTANT: If you receive an error message, it's because you tried to patch the wrong ROM. Make sure your ROM's checksum values are equal to those provided above. IMPORTANT: Not all emulators are compatible with Project Exile, because the ROM has been expanded. It will work with Snes9x and bsnes without any additional effort on your part. PE is also compatible with the ZSNES 8MB custom build. IMPORTANT: If this is your first time playing Thracia 776, I HIGHLY recommend using the Unit Ordering Patch found in the Optional folder. Further Updates, Discord, and Contact Info: This patch is coordinated out of a Discord server. To keep up to date with the newest developments, join the Discord here: https://discordapp.com/invite/cVRt5CM Known issues: - In the shop menu, certain characters of description text will temporarily remain on screen after moving the cursor to another item - The Sound Room is not yet translated To preempt some additional questions: "What's your stance on names from Heroes content?" If it's in mainline Heroes content OR was in Awakening, I'll use it. Names from Heroes supersede names from Awakening (so "Loptous" in favor of "Loptyr", for instance). However, this has one exception: names that were ONLY in the CYL poll for Heroes will be ignored. If this sounds arbitrary, that's because it is. Joking aside, though, with names like "Carrion" it's easy to get the impression that the CYL list was probably a rush job and shouldn't be taken as gospel. "What's your stance on Project Naga?" To be clear, I and my team have absolutely no involvement in Project Naga whatsoever. However, to avoid confusion, since most players will be coming from Project Naga's FE4, any names that were used in PN will be used here as well, provided they aren't contradicted by Heroes material (so retaining location names such as "Connaught" over "Conote", for instance). PN was how I was exposed to FE4 to begin with, and I think BoH and the PN team did a stellar job, so this is the least I can do. Thanks and Acknowledgments: Script Translation, Localization, and Text Insertion by Cirosan Based on a patch architecture first developed by Kirb Incorporating Zane's FE5 menu translation ROM expansion by Kirb and dn Project Lead: Cirosan Lead Script Editor: Miacis Lead Playtester: KrashBoomBang Lead Programmers: HidoranBlaze Ando Lead Graphic Designer: Ando World Map Editing: Ando Robert of Normandy Title Screen Design: EnDavio "The Ballad of Yied" written by: Sam Heitzer Additional Script Editors: Bartz KrashBoomBang NitroAssassin524 Shale ShikiLoveShikiLife Additional Playtesting: Ves Additional Programming: Cirosan Miacis Additional Graphic Design: EnDavio Miacis Lead Script Editors Emeritus: Alan Smithee Shale Special Thanks: DDS FireLizard Kirb Mekkah Shaya Zane And everyone else who helped make this project a reality. Both Kirb and Zane have continued to provide me with technical advice, and I'd like to stress that this patch would not have been possible without them. This patch would not be possible without the ROM expansion performed by Kirb and dn, and I wish to thank them again. Have fun! - Ciro
  6. So, I have a question. I'm now on Ch 9 in FE5 and I'm trying to clear maps as fast as possible(basicly playing on rank) and the problem is that my Safy on lvl 6 60 exp and I want her to reach to promotion lvl as fast as possible(maybe around next chapter) to use that juicy Warp. What should I do to gain levels faster? I have a few Physic staves. Should I use them or conserve them and use them on Salem later? Btw I'm playing on Paragon mode.
  7. I promoted my Callion last chapter, but I forgot to look at his stats. While I was in the deployment window I wondered how he compared to Finn(my lvl. 8 duke knight). I take a look and he is 1 point better in every stat, except for his 2 point deficiance in his build. Now it's Orsin's turn to get trained, because he's still a lvl. 8 fighter on chapter 12.
  8. Want to debate about fire emblem so I decided on thracia 776 (in my opinion it is one of thee most polarizing FE games in terms of unit debates) I will argue about any units but I am going to start with this, "Marty can be one of the best units in your army if trained properly"
  9. So I've been on a quest to play other FE games lately (The only fe games I've played are Sacred Stones, Blazing Blade, Binding Blade, Shadows of Valentia, and Fates. Am currently playing Genealogy of The Holy War.) I figured I'd download Thracia 776 in advance so I could play it immediately after finishing Genealogy, but getting it to work has just been.. tedious... The game ends up having characters speaking in wingdings (not really but they speak in swords, weird letters, and icons), the map becomes glitchy, or sometimes the game just refuses to work (one case the game was just a black screen, the other was just the game freezing after making a new game). Can someone tell me how to do this correctly, or maybe just link me to a pre-translated rom? I am using John SNES emulator lite for the android, just in case the info helps.
  10. Okay... so I have a rom of Thracia 776. I have the project exile patch. That's all fine and dandy. NOPE. I can't use Lunar IPS because SNES 9x doesn't allow patches. I know there's a way to use patches with SNES 9x, but I can't figure it out. Can somebody please help me?
  11. Do you like to edit Nanna No Cloak's Sprite? Nanna (No Cloak) is Nanna (Paladin) without Cloak and Feather Decoration. Base Nanna (No Cloak) Sprite ↓ Nanna (Paladin) Sprite ↓
  12. My first post here so hello! As my nick suggests I come from the Awakening generation of FE lovers. At the beginning of this summer I finally finished playing through Revelations and happened to watch Fates LP from Mangs. This combined have inspired me to make a deep dive into the history of Fire Emblem. After some trial and error I decided to start with FE4 (which was also awesome!) and then jumped into FE5 as it was connected plot wise and was infamous for its brutal difficulty. Today I have finally completed FE5 and I am absolutely in love. Disclaimer: because I have limited time to play, plan to go through all Fire Emblem games, and heard about the brutal, sometimes unfair difficulty of FE5, I made a conscious decision to play with a Walkthrough to get a maximum out of my run (the game kicked my ass anyway...). I WISH I had the chance to play it years ago, go at it blind, fail miserably at first and then replay it over and over until I could beat it. Even with ridiculous 1RNG, overpowered staves, overdone ballistae, and general game design set on screwing the player over at every step and turn, this game does so many things well I'm having trouble believing it was made 20 years ago. I think I was most impressed by how game mechanics blended perfectly with the setting - escape/defend chapters , capturing enemies for equipment, all perfectly representing a guerrilla group going against an empire. The gameplay was an impure bliss (because of the stupid stuff) to the point where sitting half an hour in battle preparation screen was as enjoyable as the map itself. Technically this game is also a gem. The graphics, art direction, music, sounds, animation - everything works together so well. Heck, I prefer this over the low res 3D models from 3DS games, anytime. I actually wish they stayed with stylized 2D or 2.5D instead of going 3D. The music playing during most of the escape chapters is by far my favorite one - I will never forget the insane tension of chapters 4-7. I hope this game will receive an Echoes remake - all it needs, in my opinion, is 2RNG and a bit less staves/ballistae shenanigans (without going into *ekhm*WARP*ehkm* details). In short, I love this game, I think I will return to it eventually weather it will get a remake or not.
  13. So I finished Thracia 776 recently and just started playing Tearring Saga and a trend that the games share is that they will let take an overlook of the map and the enemies, but they will not tell you where your starting position is. When first playing Thracia I thought it was a technical limitation, but as I played more I realized it was a deliberate choice. For those who don't know some chapters in the game will have your units positioned in certain ways to create map scenarios that you have to overcome. A slight spoiler warning ahead and an example is at the end of a certain chapter Leif sends out half of his army to spearhead an attack with him and the rest of his forces following behind after they get some rest. The next chapter begins with you choosing your units and managing their equipment and then the chapter starts with Leif and half his men at the top of the map, the other half in the middle and a huge and expanding enemy force at the bottom. You'll then notice this is an escape chapter (with Leif starting on the escape point) meant to simulate that the advance troops are running back to base away from the enemy. This seems like an easy win if it wasn't for the fact that you didn't know where your units would spawn. The units running from the army of mounted units could all be infantry with you mounts all up at the top. Still too easy? There are thieves and endlessly spawning brigands attacking houses all along the sides of the map out of the way of the escape point making it harder to get back to base. On top of that there is a recruitable unit among the enemy that makes it necessary to engage them if you want the new unit and you'll want them since they come with a leadership star and due to events in the story you could be down one and if you decided not to recruit a certain someone the map before you have technically lost two. I'm bringing this up because I found it interesting that they were able to make such an interesting map premise that works really well in the narrative and put real tactical challenges along the way aside from just really strong enemies. Most of the enemies chasing you down aren't that strong, but the number of them will eventually whittle down you forces unless your careful. At the same time I also found it really annoying to have no idea how my units would spawn or how to optimize my strategy without restarting. Tearring Saga does the same thing so and since Fire Emblem hasn't done this since I'm guessing this is a Kaga thing, hence the name of the topic. So my question is what do you guys think of these types of chapter starts? Do you think they would be fun to implement in another game (I don't know if Berwick or Vestaria Saga have them)? Maybe some suggestions on how to better implement them in a more fair way?
  14. Update Log V 1.03 (CURRENT): This English version of the patch was updated to fix Fergus's promotion. The Japanese version is unchanged, as this glitch was only present in the English version. V 1.02: Fixed graphical glitch that occurred when viewing Alva's PRF in chapter 10 V 1.01: Fixed Forseti to be magical instead of physical --- I am very happy to announce the release of my FE5 Reverse Recruitment hack. For those that don't know, a reverse recruitment hack is one that completely reverses the order in which characters are obtained throughout the game. So in the case of FE5, Galzus is the new lord. See the screenshots for examples. Patches Important Note: The English version of this hack incorporates the "Unified Thracia" menu translation by ChimeraHardline, and all credit for the translation goes to Chimera. Details on the menu translation can be found here. English Menu and RR Patch Japanese RR Patch These are IPS patches, so you will need an IPS patcher such as LunarIPS to apply them. You should apply these to an unheadered, .srm ROM version of Thracia 776. You will know the ROM is unheadered if the filesize is 4096 KB. It probably will not work if applied to the NP Rev A version of Thracia 776. The English version should be applied to a clean Japanese ROM, since it already incorporates the translation. Guide I have created a handy Spreadsheet guide that covers recruitment, special events, and PRF weapons to help you as you are playing through FE5 RR. The spreadsheet also includes unit stats. Known Bugs/Issues Character portraits are not changed during dialogue or story. I will probably work on this once a full English patch is released. Some PRF weapons don't include who they are for in the item description. Some say they are for a unit that they are not actually for (Eg: Hammerne still says it is for Safy). Make sure you check the spreadsheet guide if you need help figuring out who a PRF belongs to. The cutscene after the prep screen in chapter 17A freezes the game. It is skippable, so press start as soon as you finish in the 17A prep screen. The animation where Finn kills the boss of chapter 23 will skip itself. This is to prevent the game from freezing if the animation plays out. Various animations are not correct (Eg: Unpromoted Deen has the female dragon rider animation instead of male) FAQ Do characters have their normal growths? How did you calculate the character base stats? Character growths are kept the same (Eg: Ced still has his insanely good growths from vanilla FE5, but now has room to grow and use them). Base stats were calculated by either leveling or "deleveling" characters to their new level, and adding in or subtracting promotion bonuses as necessary. When leveling or "deleveling" characters, all promotions were assumed to occur at level 10. What about movement stars, leadership stars, and PCC? Characters keep their movement stars and PCC (Eg: Galzus still has 5 movement stars and a PCC of 3). However, leadership stars are based on the character who is being replaced (Eg: Saias does not have 3 leadership stars. However, when Halvan is recruited in chapter 23, he will have 3 leadership stars). The leadership stars were done this way for 1) balance reasons; and 2) because leadership stars can be tricky to change for some characters. What about Weapon Ranks? Weapon ranks are based on the character that is being replaced. (Eg: Vanilla Dagdar had A rank in Axes, E rank in bows. Amalda, who replaces Dagdar, now has an A rank in swords, and an E rank in staves) I used some discretion when replacing mono-weapon characters with multi-weapon characters. Why does Ronan have an E rank in Swords? He is a sniper! This is because he needs to be able to use swords for the cutscene where he teaches Cain Astra in chapter 15, or the cutscene softlocks the game. Overall, I decided the impact of giving him E rank in swords was pretty low considering his join time and how slowly weapon ranks build in this game, you would have to grind the heck out of him to have him actually use any decent swords. How do you get through Manster without a thief? Every character that joins in the Manster arc now joins with 3 door keys in their inventory. This means there are enough door keys to get through and get all the chests in Manster just by recruiting all of the Manster units. Some enemies also carry door keys if you need more. Why doesn't Galzus have insane health like he does in vanilla? Galzus's HP was the one stat I decided to nerf from what it "should be" based on the calculations. Otherwise, he would have 40 HP at base. He is already a really strong Lord, he doesn't need 40 HP. It won't work in my emulator. What should I do? Use SNES9X. The English patch expands the size of the ROM, which some older emulators don't like. How did you make this? This hack was done using Nightmare and hex editing in HxD. Who are the route split characters? A Route Characters: Brighton (Alva must be dead or unrecruited), Machyua, Lifis, Dagdar B Route characters: Ronan, Marty, Eyvel How do supports work? Supports are based on the new characters. So Galzus only supports Mareeta, he doesn't support 10 people or whatever like Leif does. Credits The English patch is the work of ChimeraHardline. Many thanks to ZaneAvernathy, for answering questions I had and also for providing much of the FE5 hacking documentation I used. Thanks to the authors of the FE5 nightmare modules, without which this project would not have been possible. Also thanks to Kirb who helped supply me with some documentation that I needed. Screenshots
  15. I started playing FE5 for the first time, and I knew that units supported each other when they were nearby, and it bothered me that I couldn't find a diagram that shows what characters supported who. And I would have to look up each individual character to find out supports. So I just said screw it and made this for everyone's convenience. Might do it for other games like FE3 too.
  16. I've been worried for a while that my attitude toward Fire Emblem has been negative especially about how good it is relative to other SRPGs, and so on. Beyond this, I've noticed that Thracia seems to have a divisive reputation, especially in two new threads, "The most underrated Fire Emblem" and "The best and Worst Fire Emblem gameplaywise" . I'm in an odd position in this kind of debate. I think that the first four games are the worst in the series, with Genealogy the absolute worst. However, when I played Thracia 776 three years ago (in the same marathon as the other games) I was impressed with it to the point of placing it as the 4th best game in the series. A lot of people argue about how hard it is (as they also do with Genealogy). While I think that Genealogy is on the easy side relative to Conquest, the DS remakes, Radiant Dawn, and even the GBA games, I believe that Thracia is legitimately a hard game. A lot of people claim that it is only hard due to fake difficulty. Some of the chapters in this game unquestionably do have fake difficulty. However, less is said about how other parts of Thracia 776 are hard in the "conventional" way. There are a lot of nasty promoted units, even in early chapters, GBA-style throne bonuses, and because of Thracia's weapon distribution, you encounter enemy brave weapons before the half way point (4 bosses at various points before chapter 16). Because of stuff like this, the general difficulty of the game can readily be compared to Radiant Dawn or FE6 HM, even if the fog of war and status stave chapters did not exist. I'm playing on the infamous "bad" fan-translation. Given that this is 2017, this may be one of the last times anyone ever uses this translation. Be prepared. In keeping with my intention in starting the LP, I plan on playing the game without the paragon mode cheat or any glitches. I hope to highlight that Thracia, despite it's reputation, CAN be an accessible game, and in order to do that, I will be putting a special focus on how you can manage your growth rates, get ahead of the expected resource curve, and use skill scrolls to your advantage. I might even intentionally leave some units behind on the first escape chapter to demonstrate how you can mitigate the setback that the mechanic causes.
  17. I tried to enjoy this game, but chapter 22 was the last straw, the enemies literally have more hit and avoid rates than your army! and if you don't have enough door keys, beating the final chapter is IMPOSSIBLE!, I don't understand why aren't everyone throwing shit at this game, it is so unfair and poorly designed, and still many people think that it is a good FE game and it has good difficulty, I don't think I will ever beat this game...
  18. So um, I was trying to patch a Thracia ROM earlier, and I had tested it beforehand to make sure it played fine and didn't have any problems. After I had done that, I applied the patch (It was the NP patch on an NP ROM) after the opening story scroll ends I just get a black screen and the title doesn't load. Does anyone know why this is occuring?
  19. Hey everyone, I’m relatively new to the Forest but have been using it as a resource for years. I’ve played every FE except Thracia 776(and like the first and third game and OG Gaiden). Now that I have the game translated I was about to start but I’ve heard this game is really hard so any advice for a first time player? Please and Thank You!
  20. I'm planning on hosting a dance panel at Metrocon (Tampa FL). I have a lot of music already, but some of these songs loop and the actual part that I can use is between 30 seconds and 1 minute. Also I can't use every song that comes my way since music for games isn't always something that can be used for dance. I want to try to use a song from every Fire Emblem, so if anyone knows of songs that I can use that are between 2 and 5 minutes with no looping and not from Blazing Sword, Awakening, Fates, or Echoes (I already have songs from those games I can use) I'd really appreciate the extra ears looking for this.
  21. This is a sort of crosspost from FEU. I've been interested in learning about Thracia 776 recently, so I've put together some notes and I figured that it'd be nice to share them. I'll continue to update the file with as much as I find. Thracia 776 Doc I was working on an entry for MAFC using what I've learned, but the amount of knowledge required outran the research I had done, so I ran out of time. Here's a screenshot of my progress, if you're interested: Info on inserting maps will come soon. I'm still transferring notes into the stackedit document, and certainly still researching things. Anyway, if you have anything to add, please let me know.
  22. This is a crosspost from FEU. While working on my FE5 project I had figured it'd be nice to rip the map sprites, because I can't find a unified sheet of them anywhere. Although the data is ripped using the class data table, there might be errors. If anything's odd about these, let me know. FE5 Map Sprites Here's an example: Each class gets its own sheet. Some sheets have some strange things going on, such as: Some mage classes have incorrect sprites, probably due to the correct sprites being set in character data Some mage classes have other mages in their battle sprites The High Priest and Priest have some strange things going on There's that weird Baron class More stuff, probably Unused sprites and stuff may be added later, but any sprites that aren't referenced are not included yet.
  23. I feel like you all have been waiting enough. If you happen to frequent FEU or you've been vigilant here on Serenes Forest, you might have seen some Thracia notes or screenshots. I'd like to give you all a taste of what I've been up to. Zane's Thracia 776 Menu Translation More information and a download link is provided here Patch is for an unheadered, unedited FE5 ROM. Please, as always, reply soon
  24. Hello everyone! I'm new here so I'm not sure if a thread has been open about this. So I bought a new SNES Classic Edition from Gamestop, and have modded it to run a few extra games. One came to mind is both Genealogy of Holy War and Thracia 776. I looked online to see if it has ever been done before. So I did some research. since I do have the North American version of the SNES Classic, the emulator built-in will not be able to play PAL or Japanese games. But there's still a way to play Fire Emblem games for those that don't want to pay an import fee for a Super Famicom Mini Classic (even though the console still looks cooler than the lame NA look). So far, I'm stuggling trying to find a proper patched Genealogy of Holy War (w/Project Narga translation patch) and unable to play the game on the Classic. However, I was able to run Thracia 776 w/ the english patch (although an old patch) and was able to get a close enough real SNES experience to play the game. What you need to do this A SNES Classic Edition (either PAL or North America models) Hakchi mod tool for your desktop Retroarch w/cores Thracia 776 Rom w/English Patch I'll be updating this thread with more as I'm at work right now. Will post pictures, and if you're an owner of a SNES Classic and was able to add both Fire Emblem games, please contribute here. Here's a video demo https://youtu.be/NzfKzb7E1fA
  25. I did another 0% growths warpless low turn count playthrough of FE5. The tactics are much improved from my previous run and it should be much easier to watch due to less wasted time. "0% growths" means I play on a ROM edited so characters do not gain stats on level-up (both character and scroll growths set to zero). I like playing 0% growths because it eliminates the randomness that growths cause and improves the game's balance by reducing player strength relative to the enemy; in a normal run, I find that characters become too powerful and diminish the need for tactical maneuvers. Also, movement stars are also not used when they activate. By "warpless" I mean that I do not use the warp staff (rescue staves and the self-targeting rewarp staff are permitted). I've done runs with the warp staff before and they're plenty of fun, but this warpless route involves a lot of varied and interesting tactics in chapters that the warp staff would trivialize. "Low turn count" means that I aim to complete chapters as quickly as possible. In Fire Emblem games, there are often boring and time-consuming tactics than lead to victory with little effort, but it is far more fun and entertaining to use complex tactics that lead to a faster completion. Furthermore, the game ranks you based upon the number of turns you take, so a lower turncount can be considered a better result. However, in some cases I will sacrifice speed for reliability. This is a segmented run but in the future I hope to complete a SS rank warpless ironman run; I think it is more fun to consider contingency plans and adapt tactics during a playthrough than it is to map out a singular path through the game and reset until the RNG rolls in your favour. My idea of a good tactic is as follows: if all goes well a very low turncount will be achieved, if some things go wrong a fairly low turncount will still be achieved, and in the case of extreme bad luck several turns may be lost but a game over would be avoided. However there are several chapters in this playthrough where this ideal is not achieved. One day I will improve upon this run so please suggest any improvements that come to mind. I do not attempt to recruit all characters in this playthrough. This run is played on normal mode (without increased exp gain), so EXP distribution must be considered. This does not affect turncounts. There are several chapters for which I don't have a really good plan and I could really use some suggestions. I probably won't redo this anytime soon but someday I will. Here is the youtube playlist:
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