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Found 109 results

  1. While on the internet recently I discovered a couple or articles where Edelgard and Claude were in their respective last class the Emperor and Barbarossa.But the cutscenes are pre rendered so they Shouldn’t look this way. Some say it’s Beta Footage but I think it might be a Persona 5 Royal treatment. In interviews they admitted having added CF route last in response to the player base relating to Edelgard’s and her motivation. The DLC wave 3 added Cats and Dogs alongside the Sauna which they wanted to be a Main Game thing. Now I know a lot of folks are not gonna buy it twice if the improvements are DLC add one but I think they will do the following. 1: They would add a student Avatar for replay ability.Most folks already did all 4 Routes plus DLC 4 so they would need a Big incentive to rebuy the game again. 2: a Better CF ending. Where instead of being shown text if the TWSITD being dealt with a couple of maps on them. 3 : a New routes : the first being the Golden Route but it would have some pre requisite To go into It . # 1 The game Would have to on Classic difficulty. # 2 if not on Classic the game would toss clues on how to get said route in all 3 Lords Dialogue. The route would about Fodlan Freedom and all three lords discovering the Agarthan and Nabathean folks war and the truth about the Hero relic and the 10 Elite and the Seiros Nemesis war. Mist Lord would team up to destroy Both the remains of TWSITD and Sothis children thus exposing the truth about Duscur to Dimitri that Edelgard never was the Problem. It would about the truth. Those are my thoughts on it. What are yours?
  2. I've been contributing to Three Houses's page on The Cutting Room Floor for quite a while, and the sheer amount of stuff I have documented in it about scrapped stuff is quite impressive honestly. Something which isn't discussed often however is what some of the stuff found there implies for the game's development, which is kind of the reason this thread was made. Full disclosure: The info I'll speak about has been found and corroborated with people like DeathChaos and the fedatamine.com team, who have hacked and datamined the game. The only thing I've done myself is reporting the unused content they've uncovered in places like TCRF and NIWA’s Fire Emblem wiki, and analyzed the internal number of the game’s voice clips based on a rip someone did of the game’s files some time ago. Also, while this post might be familiar to some as I already posted a previous version of it on reddit, some of the stuff here has been revised and new tidbits were added which might be of interest for some (perhaps?). Without futher ado, let's get to the nitty gritty: 1. Thales, the sword-wielding priest??? In the game’s files there’s an unused agarthan sword called Ridill, whose description flat out states it was meant to be Thales’s signature weapon before Quake Σ took it’s place. While it’s currently unknown if the weapon has a unique model (or if it works at all), it’s interesting to note the description calls Thales a priest, rather than a guru as his class’s description does. I checked the japanese script to see if the sword’s english description happened to be a mistranslation, and it turns out that is not the case! In japanese, the characters used are “祭司“, which can be literally translated as "priest" or "seer". By contrast, Thales’s Agastya class calls him a “導師”, which more or less means “a sage/mage/guru with high authority”, thus it can be translated in far more ways than simply "priest". So yeah, this bit is quite tame overall given it’s mostly about semantics. 2. Cleobulus, the missing(?) agarthan. In the character data, between the generic TWSITD members found in Silver Snow/Verdant Wind’s Shambhala chapter lies an unused minor character boss who goes by the name of Cleobulus. The presence of this scrapped character is intriguing for 2 main reasons: a) Sans Kronya and Odesse, most of the important agarthan members are named after the Seven Sages of Greece, and in the base game there just so happens that there’s seemingly no seventh member to be seen... b) There is also an important agarthan member whose true identity is never revealed in the game: Cornelia, the court mage of Faerghus. While the character data displays the unused agarthan as a male (normally debunking whatever theory one could make about this), I also noticed one of the generic named slitherers (Bias) happens to be internally set a male Holy Knight when in-game they're a Gremory (which is female-locked). So I went and asked DeathChaos some time ago what was up with that, and here's the response I got: 3. Quests would have unlocked everything, even scrapped features. There is an insane amount of unused quests, and a bunch of them were meant for features which are either already available by default, were changed in the game or are simply scrapped. Want to tutor a student? You had to do a quest first. Exchange travelers? Hear the game’s soundtrack in Manuela’s office? Allow your students to do Certification Exams? Repair weapons? You know the drill, and this also applies for scrapped features like riding horses, trading items + getting books through it, unlocking new personal info about your students, etc. 4. Some characters have doppelgänger problems. Besides the already existing variations some characters have for story purposes like !Child Edelgard & Dimitri, there's also a few duplicates of some characters running around which most players have likely already spotted without realizing it: a) The Gilbert that aids you in Chapter 5 is a completely different character from the one you get in Azure Moon. This incidentally explains why he so happens to lack his personal ability during that map. d) The Flame Emperor seen in Chapter 6 is different to the one the game uses for story scenes and Chapter 11 in BL/GD. She seems to exist only so her name can be seen as ??? in the game's dialogue during battle. By contrast, the in-game event engine manually changes the name of the other Emperor to ??? during story scenes. c) Chapter 12 for some odd reason uses a completely different Edelgard compared to the one that's playable. While I'm not exactly sure why that's the case, I did notice that the stats she boasts in that mission are barely any higher compared to the previous chapter... d) Lastly, both the masked and playable Jeritza added via DLC are internally considered their own separate entity. The former has barely any data to speak of and doesn't even have a personal skill, though interestingly, he does bear a Minor Crest of Lamine similar to his playable self. 5. Many story scenarios and set pieces were likely planned in advance, way before their triggers were even implemented. The internal order of story events and the voice clips surrounding them are fascinating to analyze, as it might shred light on the how some stuff was implemented into the game plus the time it was implemented into development. For example: Ever wondered why the Blue Lions and Golden Deer routes get a scene prior to the Holy Tomb event with the Flame Emperor reveal which the Black Eagles don't have? Well, internally, Edelgard's coronation is located right next to those events, which suggests her scene is meant to serve as a counterpart of sorts. Caspar and Linhardt's lines as enemies on the event prior to the Fort Merceus mission from Verdant Wind actually originate from the Silver Snow route, as not only that version of the event comes first internally, the voice clips used are also located in the area where their Church route story clips are located. This also happens to double as leftovers of a scrapped feature Silver Snow had at one point where the Black Eagles who fell in Part 1 of Classic Mode showed up in Part 2 as enemies later (the devs didn't do a good job at scrubbing it, truth be told). Dedue’s return in Azure Moon was planned way before his paralogue was made, and that includes Felix & Annette’s scrapped defection as their clips are located in the area of their Blue Lion story clips lie. Lorenz’s scrapped defection on Verdant Wind has his battle clips against Claude in both the Azure Moon and Verdant Wind’s version of Chapter 16, while the monastery exploration clips where the Hilda, Raphael and Marianne acknowledge his demise exist only for Verdant Wind. Of course, this also begs the question: what scenarios were added late in development then? The short answer is: everything related to paralogues, including the Death Knight/Jeritza’s unlockable death scene in Azure Moon, as the location of its voice clips suggests it was added right after their paralogue was finished (AKA way after Azure Moon was finished). This incidentally also corroborates what a previous developer interview said about Mercedes: 6. Gronder Field 2? In my Silver Snow? It’s more likely than you think. Anyone who has played the Silver Snow route knows that its story conveniently skips the Gronder Field 2 battle and the whole month in which happens because of reasons. In spite of this, there is actual circumstantial evidence pointing the devs briefly considered giving said route their own version of that chapter: a) One of the two unused maps in the game is set to load Gronder Field 2 as the battleground, is internally called as a Chapter 17 of some undefined route, and only contains enemy and deployment placeholders only for the Black Eagles slot, while the other 2 slots for Azure Moon and Verdant Wind are empty (in case anyone wonders, both Silver Snow and Crimson Flower share the same slot internally when loading a specific map, meaning it’s entirely possible though hacking to load any map from SS into CF and make it work with mostly no issues). b) A specific map having data for only one route is a quirk which only exist for route-exclusive missions like the ones from Crimson Flower and Azure Moon, while everything else which is shared between 2 or more routes (like most of part 1 & 2 + the chapters shared between the Church and Claude’s routes) have data filled in their 2/3 slots respectively. c) In the monastery exploration script, there is one empty slot between the Silver Snow and Azure Moon routes. Had a proper Chapter 17 been added into into SS, the only data which would’ve needed to be repointed to preserve a consistent internal order would’ve been only the stuff concerning Silver Snow’s exploration. d) There is an awkward difficulty spike between Silver Snow’s Chapter 16 and 17 where the enemy’s levels go up by 4 instead of 2. This issue doesn’t exist in Azure Moon and Verdant Wind as the Gronder Field 2 battle makes sure the transition between each chapter is slightly more smooth stat-wise. e) 10 Placeholder event slots exist between the story and paralogue stuff, so adding more story scenes to Silver Snow without messing up anything afterwards would've been possible (there are also 16 more placeholders between the paralogues and Cindered Shadows, but I don't know if those existed prior to the release of the DLC). 7. "Wait, one of the two unused maps? What’s the other one about?" The second unused map has the same enemy and deployment data as the first one, with the difference it loads Fort Merceus as a battle location and it internally calls itself as a Chapter 18 of a non-defined route. Unfortunately, there’s very little evidence suggesting plans for that one. If I had to make a guess though, I dare say the Fort Merceus infiltrations for Silver Snow and Verdant Wind were planned to be far more distinct at first before both maps where combined into one spot. This is 100% conjecture from my part though, so there’s a good chance I might be wrong. 8. "What about Crimson Flower? Could have Gronder 2 or Fort Merceus been planned for that route?" Location wise, the battle script of the Crimson Flower's maps (Chapter 12-17) is all gathered together after Verdant Wind and before the paralogues. Meanwhile, CF's exploration script comes after Part 1 but before Silver Snow, Azure Moon and Verdant Wind's, so overall I find very unlikely those unused maps could have been planned for Edelgard's route. 9. Crimson Flower was likely saved for last (before the paralogues) and thus rushed, NOT unfinished. Before getting into this, I think it's important to clarify the distinction between the words rushed and unfinished, as they have different implications in spite of being used interchangeably by many. Rushed means some action/object was made hastily and under a low interval of time. Unfinished meanwhile, more or less indicates some action, product or something was never finished or given any conclusion of sorts. With that out of the way, let's talk about the 2 points which suggests Crimson Flower fits the former description rather than the latter. a) Scrapped class sprites of Rhea and Dimitri sporting their unique appearances in CF is the only thing left unused for that route on launch, and Jeritza as a whole was more or less left as a huge blank both story and data wise before the post launch updates happened. By contrast, the other 3 routes have quite the amount of unused story, battle dialogue and scrapped defection situations. b) While most story events are internally listed in chronological order for Silver Snow, Azure Moon and Verdant Wind (sort of, it kinda jumps at the middle of each one before wrapping them up later), Crimson Flower instead has its own not only listed after all three, but also has its very last event listed in the data be the scene in which Rhea attacks Byleth and kickstarts the time skip. I think it goes without saying what this implies given how the route's well known at this point for lacking animated cutscenes besides the ending. Before wrapping up, here are some honorable mentions I didn't consider huge enough to deserve their own spotlight: Scrapped dialogue & voiceclips suggest Silver Snow's Endgame was even harder at one point, as they point out the player would have needed to seize 3 separate reinforcement spots rather than just 1 to stop the White Beasts from spawning. The enemy Death Knight class is capable of teaching a playable unit the Heartseeker skill once mastered. This is the only case where an enemy only class can do so, as not even the Flame Emperor class (which is a palette/model swap of Edelgard's Armored Lord class) can do it. Speaking of Death Knight, after the Wave 3 update, data was added in CF's Chapter 12's exploration to make Jeritza/Emile appear in it to say hi and confirm he's the Death Knight earlier, which was dummied out. Regarding the unused maps mentioned earlier, those happen to be the only ones which deliberately call for Female Byleth in the deployment slots (by comparison, the game runs a code to swap Male Byleth for the Female one if it checks she was chosen at the start of the game in the other maps). Given that some cutscene stuff suggest !FByteth was added later in development, there's a huge chance the devs used those maps to test her out. So…yeah. If I had to describe this game's development with a few words, I dare say Intelligent Systems and Koei Tecmo tried to bite far, far more than they could chew with this one. I mean, it's well known the game was delayed twice so... (Also there's still far more unused stuff I didn't cover here. The iceberg goes deep folks!)
  3. In this file, I am gathering all information I can find about the game . All credit to Serenesforest and people from other sites. Most are from here so I want to contribute something. This is still a WIP though because Ive just began to play. I guess I will finish this after completing all three routes in hardest difficulty. You need basic Excel skill to use this, you can sort everything by numbers and colors. I used colors a lot so it looks messy in the first place. Cell colors are used to rate how good the stat, ability or a character is. For example, red means the best, orange is great, yellow is good and white is bad. The darker the color, the better it is.. Except the stats, all the ratings are my opinion and can change. All builds also are not optimal, just what I want to use in current playthrough. I have not cared about DLC stuff just yet. I used every character average stats at level 41 (without class growth) to rate them. You can change the formula to find their stats at other level, (for example D2+N2*0.4 to D2+N2*0.6 to find that stat at level 61). All opinions are welcome. I did this for FE games I played recently (3ds games and Radiant Dawn), if anyone need file for other games, just ask. FE 3H.xlsx
  4. I’ve been wondering about a 5th potential path in CF where it’s a variation of CF. What if Byleth after fusing with Sothis would have went to a doctor on a weekend after Edelgard coronation as Adrestian Empire and got their Crestone in their heart Remove and Destroyed.And the Holy Tomb after the Battle they are forced to choose but gives a smile to Edelgard and fakes a sword whipped swing but kills Rhea Instead how would things change in the Timeskip.Here are the Rules 1 # Byleth Heart starts beat after destroying the crestone and Rhea dies at the Holy Tomb. Byleth destroys the SotC afterward and doesn’t go to sleep since early Sothis Removal. I’m curious about you guys takes on this hypothesis. How would you write this what if ?
  5. I'm on my first go at Maddening on Verdant Wind, (NG, Classic) and I'm finding Maddening to be rather punishing right now. My greatest fear for the playthrough is getting softlocked on ch. 13, so I'm trying not to mess around anywhere. I'm also trying to avoid grinding, since I don't wanna wreck the difficulty curve of the game. That said, I feel that already at ch. 4, I've sorta hit a wall stat and skill wise, particularly with having no actual way to deal with the DK. I can deal with it now, but I don't know if I will be if there are any difficulty spikes. So I suppose the question is: Is Maddening feasibly possible without any auxillary battles, or should I start getting them now rather than having to backtrack later to get past a softlock?
  6. i’m looking for someone (especially @Anacybele) to rpg some sylvain stuff/sperg about sylvain crap. i have a lot to spare and i hope to find some fellow sylvain enthusiasts to have fun with the joys of sylvain. thanks!!! ike edit: i have no idea what to do with this thread but member feedback is the wrong place for it so i'm putting it here i guess
  7. So this took a hot minute. I took the statement by the creators to do some calculations about area and distances (drew a circle approximately the same area as the map, calculated the diameter based on the stated area of 2/3rds the size of Europe, and then transferred that diameter into distance across the continent) and came up with a roughly to-scale map of Fodlan for distance and travel calculations. Who doesn't like to do math for fun? The actual calculations led to a scale of 1in. = 500km rather than 300km, but that would mean a 30 day journey from Garreg Mach to Fort Merceus. So I made it 40% smaller. It's a wonder we're able to get anywhere at all. Based on the fact that thru-hikers typically travel 10 mi (16km) a day, each small box (1/10in) is equal to approximately 2 days of travel on foot or 1 day of travel on walking horseback. (I also fiddled with the rivers to make them geographically probable.) I'm also including a version with the approximate locations of different settlements and landmarks. I will update as I add more details and refine the project.
  8. So my brother and I are playing Three Houses together, and we've already played Verdant Wind and Azure Moon, but we're debating over whether to go for Crimson Flower or Silver Snow next. We'd like to finish on the most canonical ending, which I think is Crimson Flower based on the promotional material and Edelgard being the featured Lord of the game and stuff, but my brother thinks Silver Snow is the more canon ending since it's sort of a "secret ending." Any input from those of you who have played both CF and SS? Which one seemed more final?
  9. Rules - Ratings are assumed to be on Hard or Maddening Mode. Also, they should be based on when the unit is first available. (When rating a unit, please specify whether you are rating assuming Hard or Maddening.) - Votes need some explanation regarding their gameplay performance to be counted (unless they fall into the general parameters of the average rating, but reasoning is still strongly encouraged on those even if you just wanna quote people) — incredibly low scores or high scores without proper justification will not be counted. Don't put in some random text thinking it'd count as justification. Put in at least a little thought and give REAL reasoning. - Numbers for votes, please - not something like "Marcus/10", etc. Proper Justification will be determined by me and whoever decides to help. +/- ≤1 point extra regarding personality/appearance is okay, but no more. - Votes out of 10, or something proportional to it. Makes it easy to calculate, please and thank you~! -The rating you give to a unit assumes a good build for said unit-nothing among the lines of, "Dedue is 2/10 because he's a bad mage." -The ranking assumes no grinding of any form, no DLC and minor, (one or two stat boosters per month) use of the Greenhouse. - Make votes easily visible, please! "[Explanation text]: So, overall, I think X unit is a 7.5/10, with a +1 bias included for being hawt/cute/funny/etc.." - Every ranking phase ends approximately at 20:00 PST. Do the math for your timezone, please! -We will ask you to not use the "Not X unit" reason. Because it will be used a lot. I.E, do not say "Linhardt bad because not Lysithea." -The Black Eagles may be assessed based on their performances in either Silver Snow or Crimson Flower, other than when not applicable. Scores: Edelgard: 9 Day 2: Hubert
  10. Rules - Ratings are assumed to be on Hard or Maddening Mode. Also, they should be based on when the unit is first available. (When rating a unit, please specify whether you are rating assuming Hard or Maddening.) - Votes need some explanation regarding their gameplay performance to be counted (unless they fall into the general parameters of the average rating, but reasoning is still strongly encouraged on those even if you just wanna quote people) — incredibly low scores or high scores without proper justification will not be counted. Don't put in some random text thinking it'd count as justification. Put in at least a little thought and give REAL reasoning. - Numbers for votes, please - not something like "Marcus/10", etc. Proper Justification will be determined by me and whoever decides to help. +/- ≤1 point extra regarding personality/appearance is okay, but no more. - Votes out of 10, or something proportional to it. Makes it easy to calculate, please and thank you~! -The rating you give to a unit assumes a good build for said unit-nothing among the lines of, "Dedue is 2/10 because he's a bad mage." -The ranking assumes no grinding of any form, no DLC and minor, (one or two stat boosters per month) use of the Greenhouse. - Make votes easily visible, please! "[Explanation text]: So, overall, I think X unit is a 7.5/10, with a +1 bias included for being hawt/cute/funny/etc.." - Every ranking phase ends approximately at 20:00 PST. Do the math for your timezone, please! -We will ask you to not use the "Not X unit" reason. Because it will be used a lot. I.E, do not say "Linhardt bad because not Lysithea." -The Black Eagles may be assessed based on their performances in either Silver Snow or Crimson Flower, other than when not applicable. Day 1: Edelgard
  11. A while back on SF, these used to be a thing, and I realized we didn't yet have one for Three Houses. So, welp, I decided to make one! This is a bit more of an interest check/feedback regarding which difficulty that units should be based on. I really liked these threads, so here we goo! Rules - Ratings are assumed to be on Hard/Maddening Mode. Also, they should be based on when the unit is first available. (When rating a unit, please specify whether you are rating assuming Hard or Maddening.) - Votes need some explanation regarding their gameplay performance to be counted (unless they fall into the general parameters of the average rating, but reasoning is still strongly encouraged on those even if you just wanna quote people) — incredibly low scores or high scores without proper justification will not be counted. Don't put in some random text thinking it'd count as justification. Put in at least a little thought and give REAL reasoning. - Numbers for votes, please - not something like "Marcus/10", etc. Proper Justification will be determined by me and whoever decides to help, whether it be Iris and Lumi again or someone else. +/- ≤1 point extra regarding personality/appearance is okay, but no more. - Votes out of 10, or something proportional to it. Makes it easy to calculate, please and thank you~! -The rating you give to a unit assumes a good build for said unit-Please nothing among the lines of, "Dedue is 2/10 because he's a bad mage." -The ranking assumes no healer abuse or other forms of grinding (other than aux. Battles) , no DLC and minor, (one or two stat boosters per month) use of the Greenhouse. - Make votes easily visible, please! "[Explanation text]: So, overall, I think X unit is a 7.5/10, with a +1 bias included for being hawt/cute/funny/etc.." - Every ranking phase ends approximately at 20:00 PST. Do the math for your timezone, please! -We will ask you to not use the "Not X unit" reason. Because it will be used a lot. I.E, do not say "Linhardt bad because not Lysithea." I plan to start this probably on Friday or something! Suggestions and feedback are welcome.
  12. I thought this would be fun... So, let's say there was a 10+ years later DLC for Three Houses, featuring a child unit system. What are your ideas for this system? What would the child of each character be like? How would the system function? (Basically, describe a child unit system including how it would work: passing on "traits", crests, etc., and some ideas for child units.) You can post your artwork if you would like.
  13. The entire narrative doesn't support them much. It hurts a lot that I adore what they did with Yuri's writing but because he was thrown in through DLC, he doesn't feel as explored as he could've been. He had everything going for him to be a really compelling interesting lord with a concept of an underground society having a lot of potential than just an afterthought. Constance, Balthus and Hapi felt a little smoother even if they could've used more. Yuri had so much potential though. Now he's just left with an implied hefty arc that we don't get to witness since he's DLC, having to be an afterthought to a game with jank graphics and system, a tiny amount of supports, a conflict that blatantly doesn't involve Yuri, stuck having to shine in Cindered Shadows only (ugh), and left with so much potential without reaching half of it. He was blatant lord/major plot character material... What a waste. Abyss is just all over the place and that goes without saying.
  14. Keeping up with the Three Houses content, we have a new Bound Hero Battle. Map Hard & Lunatic Infernal Infernal Enemy Data Tibarn Caineghis Blue Fafnir Red Mage Green Fafnir Troubadour
  15. This thread deals with supports of characters from Fire Emblem Three Houses and Legend of Heroes series. You can submit the two characters who shall get a support in classic Fire Emblem style (B, C, A). The condition: One characters must be from Fire Emblem Three Houses or Tellius series (unfortunately I don't know enough about the other games) and the other one of one of these games: Trails in the Sky FC (Sora no Kiseki I) Trails in the Sky SC (Sora no Kiseki II) Trails in the Sky 3rd (Sora no Kiseki III) Trails to Zero (Zero no Kiseki) Trails of Azure (Ao no Kiseki) Trails of Cold Steel (Sen no Kiseki I) Trails of Cold Steel II (Sen no Kiseki II) Trails of Cold Steel III (Sen no Kiseki III) Submissions: Lysithea x Musse Egret (Falcom Knight) (completed) Ashe x Kloe Rinz (twilitfalchion) (completed) Felix x Laura S. Arseid (DragonFlames) (completed) Lysithea x Tio Plato (Yexin) Claude x Olivier (Shrimperor) #1 Lysithea (Fire Emblem Three Houses) x Musse Egret (Trails of Cold Steel III) C B A #2 Ashe (Fire Emblem Three Houses) x Kloe Rinz (Trails in the Sky series) C B A
  16. I been streaming a Three Houses Maddening Mode playthrough (no new game+) but with a twist. I restricted myself from using any divine pulses and it has made the game incredibly harder on top of Maddening being already super difficult. Its my first time playing Maddening too. (Yes im crazy, I know) Everything is going surprisingly well so far and I am currently a few chapters in at the timeskip so far!! Here is how my team is lookimg so far. Byleth (Enlightened One) Claude (Wyvern Lord) Hilda (Preist [about to promote to War Cleric soon]) Lorenz (Warlock [about to promote to Dark Knight]) Lysithea (Dark Flier) Ignatz (Sniper [about to promote to Bow Knight]) Raphael (War Master) Leonie (Bow Knight) Marianne (Holy Knight) Anna (Theif [about to promote to Trickster) Yuri (Trickster) Hapi (Dancer) I gave all of the girls (save Marianne because she is super slow) Darting blow so they can double more reliably by making them all Peg Knights. I also made every physical unit a Brigand for Death Blow. And then all my magic units get Fiendish Blow. So I have a Death Blow, Fiendish Blow, Darting Blow combo on everyone respectively and its awesome!! I made Hapi a dancer because she is the waifu heh heh. And she came out incredibly powerful!! Amazing gambit, amazing damage output, amazing avoid and a solid resistance tank!! And she doubles and crits often!! If you want to check out my run. I been streaming it on Youtube. There is 17 episodes episodes out currently at the time of posting this!! Come check it out if you are interested!! It was quite amazing so far!!
  17. This will take place in discord! I also only need one more for it! This is experimental cause I couldn't find any made sets, so help me to find out if this works! 1. This draft is for 3 players. 2. Byleth and Claude are free for all to use. 3. The game will be played on Hard Mode Classic. Rules: 1. Undrafted units may: trade with undrafted/drafted units 2. Undrafted units may not do anything not listed above, including but not limited to: pairing up with drafted units, meatshielding, healing drafted units. 3. NPC units may do as they please without penalty. 4. Paralogues and Quest battles are optional and are free up to 10 turns. 5. Challenge battles are banned. 6. Use of items obtained from event tiles are banned. You may not take advantage of Yellow or Purple tiles. 7. Use of paid DLC is strictly prohibited, unless all drafters agree to use them. 8. You cannot recruit units who you have no drafted, though you can do paralogues with them in it. Penalties: 1. Undrafted units performing any disallowed action is worth a penalty of 4 turns, Exceptions: 1. Anytime a unit is force deployed for the sake of Paralogues, they are free for the duration of the chapter. 2. All four characters in the prologue are free to use.
  18. am i the only one that gets lelouch lamperouge vibes from yuri in fe3h? maybe its the purple eyes or his calculating nature but I can just imagine him viewing fighting just like chess lol.
  19. This deals with a support conversation between Lysithea from Fire Emblem Three Houses and Musse Egret from Trails of Cold Steel III. I assume you don't know who Musse is, so check this out. Both share traits, differences and also fates. Both like to practice, like sweets and also are wise. Musse has some mysteries whose aren't all revealed yet, but let it aside right now. Musse has an incredible tense affection to the professor, and her trademark is to use teehee in like each third line in her conversations. Musse Egret joined the Golden Deers and get taught by the best Professor, aka Byleth Eisner. Of course she's touched by his lessons. On one afternoon after the last lesson... C-support How will it end? B and A support are yet to come in a bit. Please give me some feedback and / or improvement suggestions!
  20. Fire emblem has been straying further and further away from the "strategy" part of SRPG and more into the RPG direction. Before I start ranting and raving I want to get my biases out of the way first. My favorite games in the series are Mystery of the Emblem and Thracia 776. and the reasons I love those games so much more then the rest of the series is for 2 reasons. Meaningful class differences and a 20 stat cap. When I say "Meaningful class differences" what I mean is, for specific maps/parts of maps some classes have better tools then others that would better fit the task you're trying to do causing you to use a valuable deployment slot in order to field a unit of that class. For example take Mystery of the Emblem chapter 14, most of the chapter takes place indoors (meaning mounted units can't use there mounts) so you would generally want to bring foot units, but there are ice dragons inside who ignore defense so you'll you want to bring a unit with a lot of hp as well. Also there is a thief running away outside with a warp staff so you'll want to bring at least 1 high movement mounted unit to get that high value item. this Is why I love the fact that mounted units can't be indoors, not because it nerfs mounted unit, but because it adds another layer of strategy and consideration for the player to decide who to bring along for the chapter. Now some people might be hesitant to bench a unit they're "training" for a chapter, but luckily having stats cap at 20 across the board compliments this aspect of the game. By having a stat cap of 20, it doesn't matter if some units miss a chapter, or maybe even a few chapters! first off enemies are usually very bad in these games, but also training units 20/20 to cap their stats yields little reward to the amount of time you put in. also having super high stats are meaningless if whatever class a unit is in is unfit to deal with the level design. in fe4 there are tons of foot locked units with 10/10 combat that will clear the arena without fail 100% of the time, but that doesn't change the fact that it's very hard for them to see combat in the first place since the maps are so vast and spread out. In new games there is very little consideration on who to bring with you because of the level design. In 3 houses i'm never "oh a desert map, better not field any of my cavs" its more like "oh a desert map, sucks my cavs aren't going to see much combat but might as well bring them cause everyone else who I don't use regularly is to under leveled to use even if they would be useful otherwise." don't mean to sound elitist, but I think the pushing of RPG mechanics over strategy mechanics has made the series lose some of what made it unique in the first place. what do you guys think?
  21. what are the best classes from the abyss? and who should I give them to? Note: right now I'm training my ferdinand as a trickster (just for a goof) but who is really good for these classes? my female byleth is def going to be a war monk
  22. I was recently watching this video on Mental Illness in video games; ways in which games can be therapeutic for the mentally ill, ways in which games can be informative for those who aren't mentally ill, etc., and it got me thinking about Three Houses, and I thought I'd create a thread for discussing it. There is a lot of focus on mental illness in Three Houses, with a lot of characters suffering from different forms of it. I guess the question on my mind, as someone who has so far only played two routes of the game, was this: how well does the game handle this topic? Is it therapeutic? Is it informative? In case anyone's wondering, this is the video:
  23. I dunno if it's because I'm just a huge narutard but three house's narrative reminds of Naruto in a lot of ways. Edelgard and Sasuke(at least by the end of the series) pretty much share the exact same goal in wanting to reform what they view as a failing system that has caused both them and the world at large immense suffering. They both intend to do this by killing the current world leaders(The five kage for Sasuke and Rhea/Claude/Dimitri for Edelgard). They also both lost their families due to the failures of the system which allowed for the slaughtering of the uchiha clan or the Agarthan's crest experimentation. I'm not trying to say one character is better than another here but it's just I noticed a lot of similarities. It's an interesting observation I've noticed. Even thematically these stories seem pretty similiar. Naruto is a story about two boys despertely trying to understand each other and the world around them in order to overcome their own loneliness. It's their failure to do so that causes of the internal conflict for both of them. Three houses(as far as I can tell anyway) is a story about each learning from Byleth to be true to themselves and others, so that they may reach out to one another and create a world everyone can be happy in. I dunno these observations could be a stretch but I dunno I've been re watching Naruto recently and this just sort of popped into my head. What do you all think?
  24. Since FE: Three Houses made a lot of changes to the standard FE formula in terms of gameplay, it's highly unlikely they'll throw it all out when it comes time to make the next FE game. A staple of FE has been shapeshifter units; most notably Manaketes and Laguz. With that in mind, for the next FE game, should the next playable shapeshifters use the same mechanics as monster units from Three Houses? Regarding Question 3, if more than two people list the same balancing idea, I'll add it to the poll.
  25. Me and my friends which were played the FE3H has their own opinions about the character's class-features. Long story short, one side needs more freedom for any character-build and the other side needs more in-game uniqueness. In other words, one side needs the less genderlocked classes (as IF/Fates) while the others worshipping the genderlocked classes. All of us finally made the six main fanmade Master Classes for fun. All of these fanmade Master Classes are genderlocked and provides the various Mastery skills equally for any character regardless their gender. Regardless any stats base or builds, we tried to made them balanced and we still obligated to following the "rules" as the entire fanmade master classes should be: 1. Two kinds Proficiencies at minimum. 2. Four kinds of Proficiencies at maximum. 3. Three kinds of class Abilities at max. 4. Two or three kinds of the Certification Requirements at minimum. 5. Two kinds of Skill Masteries at max. 6. No unique abilities and masteries which exclusively possessed by the protagonist, any lord, and any enemy units (including "Counterattack") allowed. 7. Flying and Riding classes must have "Canto" on one of their three Abilities slot. This is the templates which only for easier to make the fanmade Master Class. So, no insisting for using it at all. [MASTER CLASS NAME] - (Optional. A small description of the class) Proficiencies: ▪ (Two kinds of at minimum, four kinds at maximum.) Certification Requirements: (Two or three kinds of expertise levels which obviously has something to do with the class) ▪ ▪ ▪ Abilities: (Three kinds at max. while the "Canto" skill would be taken one slot if the class is the Riding or Flying type.) ▪ ▪ ▪ ☆Mastery: (Optional. Two kinds at max.) Note: (Empty means the unisex class without it's own magical capability.) __________ [nb.: We aren't sure if this thread is really "qualified" for the General / FE3H thread or not. So, better if we just posting it here than sorry.]
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