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  1. So, I have a Christian friend with whom I recently started a playthrough with. We have had some pretty nice conversations and stuff, and I thought we could play some Three Houses as friends and as commentators. He is playing sort of blind (He has only seen F!Blyeth’s B support with Cyril and the beginning of chapter 8 and it’s story details), and I am the farthest from blind about this game, sort of. I am playing on Hard Classic. I am taking care of gameplay, and he is taking care of the avatar’s decisions. Notable happenings on session 1 of gameplay (Less than an hour) in spoiler below, for space: Overall, he has liked his experiences so far, as he said that this is a pretty complex game.
  2. I've been wondering for a while what's next for FE and also what the fanbase is hoping for. We've got 3H DLC coming for a while still, but I have to imagine IS are already working on plans for the next entry. And with FE growing bigger than ever with each new entry since Awakening, there's quite a lot of possibilities imo. I think it's generally assumed they're working on an FE4 remake, but the director of SoV did state he wanted to do FE6 next, so it isn't a sure thing. There's also the possibility of a new Warriors game or another spinoff, remasters, and classic games being added to the Japanese Nintendo Switch Online app. That's without even considering a new game or follow up to 3H. So what would everyone prefer to see next? For the first question, try limiting yourself to your top 3 most wanted choices. Also, if discussing possible follow ups to Three Houses, please spoiler tag anything that reveals details about the story. I personally do want to see an FE4 remake next, as I feel it could build on the engine they've got for 3H and as it was sort of an inspiration for the story this time, it makes sense to remake it now. I'd also love a Tellius remaster double pack, as it's my favourite FE world. And finally, I'd love some sort of follow up to Three Houses, as I think Fódlan has a lot of potential still and we haven't really had a direct sequel/prequel in a while. Thoughts?
  3. Given that FE16 has been out for a while now, I think it may be a good time to change up its description.
  4. Hey folks, I'm turning this thread into a video archive on my 3H videos. Chris Hackney Interview Cyril: The Character Everyone Hates, Apparently. Hanneman: A Main Character in Secret Ike, Lyn and Robin. What If They Were in Fire Emblem: Three Houses?
  5. Teasing some code I've been working on but could someone take a look at this for me and give some feedback. I've built a stat generator in python that uses the following as input (using a fan favorite for example): Char Lysithea Class Start End Noble 1 4 Monk 5 9 Mage 10 19 Warlock 20 29 Gremory 30 45 And gives you the chart below. It factors in class change, class base stats, character and class growths. All the goodness. Obviously this doesn't reflect the items you might use (might add that later?) There are still some bugs to work out. But I'm getting there. A few questions: What level do people generally end game at in maddening? Do people generally make the min level targets for class change there? Beginner at 5 Intermediate at 10 Advanced at 20 Master at 30 Is making a tool like this available for public use something people are interested in? Notice anything off? class hp str mag dex spd lck def res cha 1 Noble 22 4 11 7 7 4 3 4 5 2 Noble 22 4 11 8 8 4 4 5 6 3 Noble 22 4 11 8 8 4 5 6 6 4 Noble 22 4 11 9 8 5 5 6 6 5 Monk 22 5 12 9 9 5 5 7 6 6 Monk 22 5 13 10 9 5 5 8 6 7 Monk 22 5 14 10 10 6 5 8 7 8 Monk 22 5 15 11 10 6 5 8 7 9 Monk 22 6 16 11 10 7 5 8 7 10 Mage 26 6 18 13 11 8 5 10 7 11 Mage 26 6 19 14 12 8 5 10 7 12 Mage 26 6 20 15 12 8 5 10 7 13 Mage 26 7 21 15 13 8 5 11 8 14 Mage 26 7 21 16 13 8 5 12 9 15 Mage 26 7 21 17 13 8 5 12 10 16 Mage 26 7 21 18 13 8 5 12 11 17 Mage 27 7 22 19 14 8 6 13 12 18 Mage 27 8 23 20 14 8 6 14 12 19 Mage 27 8 24 20 14 9 6 14 12 20 Warlock 31 9 27 21 15 10 12 19 12 21 Warlock 32 9 28 22 15 10 12 19 13 22 Warlock 32 9 29 23 15 10 12 20 13 23 Warlock 32 9 29 24 15 10 12 20 13 24 Warlock 32 9 30 25 16 10 12 20 13 25 Warlock 32 9 31 26 17 10 12 20 13 26 Warlock 33 9 32 26 18 11 12 20 13 27 Warlock 33 9 32 27 18 11 12 20 13 28 Warlock 33 9 33 28 18 11 12 20 14 29 Warlock 33 9 34 29 19 11 12 20 14 30 Gremory 34 9 36 31 19 12 13 20 16 31 Gremory 34 9 37 32 19 12 13 20 16 32 Gremory 35 9 38 32 20 12 13 20 17 33 Gremory 35 9 39 32 20 12 14 21 17 34 Gremory 35 9 40 33 20 12 14 22 17 35 Gremory 35 9 41 34 20 12 14 22 18 36 Gremory 35 9 42 35 21 13 14 22 18 37 Gremory 35 9 42 35 22 13 14 23 18 38 Gremory 36 9 43 36 22 13 14 23 19 39 Gremory 37 9 43 36 23 14 14 23 19 40 Gremory 37 9 44 36 23 14 14 23 20 41 Gremory 37 9 45 37 23 15 14 23 20 42 Gremory 37 9 46 38 24 15 14 23 20 43 Gremory 37 9 46 38 24 16 14 23 20 44 Gremory 37 9 47 38 24 16 14 23 20 45 Gremory 37 9 48 39 25 16 14 23 20 Ideally you'd run the input 100 times and generate statistics on "There's a 90% chance you'll be in this range". Honestly that's a lot closer now that the generation piece is already done. Still big thanks to all who deliver content for Serene Forest 3 Houses.
  6. Getting C**p Past the Radar, as it's referred to in TV Tropes (link below), refers to cases where a piece of media somehow manages to sneak in content that normally is way beyond that piece of media's rating and normally would be censored. Fire Emblem games usually have had one or two cases of this per game, though Awakening and Fates really ramped up the amount of stuff of this nature, despite Nintendo Treehouse normally coming down hard on stuff like that. What are some such moments in this game that you noticed? Was there a moment that may have made you laugh and think, "How did that not get censored?" To be clear, this isn't about whether or not you think it should've been censored; just something that you're surprised wasn't censored. https://tvtropes.org/pmwiki/pmwiki.php/Main/GettingCrapPastTheRadar Also, I'm not sure if I worded this well, or if the title I've given this thread is really the best title I could give it. Any suggestions?
  7. I wrote a song about one of my favourite Three Houses characters, Sylvain Gautier, to the tune of Carly Simon's You're So Vain. https://www.youtube.com/watch?v=JHtGqEXPz1Y
  8. Just wondering how old Byleth is in everyone's eyes. While many people don't want to romance students because of the weird social power imbalance, some say the age gap would be weird, so while I think Byleth is in the early twenties, what does everyone else think?
  9. It's now time to poll the full forum on what your favorite music from Three Houses is! I've included separate polls for the Final Map themes, because it's quite variable on which is preferred by you all, so I've included them as separate polls! The songs are as follows: The Edge of Dawn: The Game's main theme, used in the opening movie, as well as several pivotal story moments. Blue Skies and a Battle / Between Heaven and Earth : Chapter 7 (Battle of the Eagle and Lion) / Chapter 17 (Blood of the Eagle and Lion) Map themes As Fierce as Fire: Post-Timeskip preparation theme Chasing Daybreak: Early Post-Timeskip battle theme The King of Lions: Dimitri's theme The Leader's Path: Edelgard's theme Dwellings of the Ancient Gods: Chapters 2, 6, 11 (Holy Tomb) battle theme Shambhala (Area 17 Redux): Verdant Wind chapter 21 (TWSITD Battle theme) Tempest of Seasons: Default Paralogue theme Tearing Through Heaven: Chapters 8, 9, 10 Battle themes (TWSITD, pre-timeskip) Awakening: The cutscene in which Unfulfilled: Battle theme against the unchosen Lords Roar of Dominion: Chapter 12 (Garreg Mach Invasion) Battle theme Scales of the Goddess: Post-Timeskip Monastery theme Any of Annette's songs: The little songs that Annette sings in Supports with Felix, Petra, and others Final Battle themes: Sorry about the long post, but I hope you enjoy the poll!
  10. So there has been little definitive discussion regarding the mechanics of New Game +, specifically what carries over and what's newly available. Wanted to create this quick reference to pitch in what I've discovered so far and help shed some light where possible.Changes:Saint Statues: Right off the bat, the primary difference between a regular playthrough and an NG+ run is that the bonuses you have previously unlocked from upgrading statues are permanent and will carry over. They do not have to be re-purchased using renown, as it has been established that it is not possible to fully upgrade all four in a single playthrough. These upgrades will remain permanent for every subsequent playthrough, and will never have to be re-purchased so long as you are playing on the same File chain. The total amount of Renown required to fully upgrade all 4 statues is 40,000 Renown (10,000 each)The Ability to Purchase Previous Supports: You will have the option of purchasing Supports that you unlocked with characters in previous playthroughs as long as said characters are available to interact with. They are not unlocked by default once purchase, meaning they will need to be re-purchased in every subsequent run. As an example, my Blyeth attained an S-Support with Dorothea on my first run, thus it was possible to immediately purchase Supports from C-S for Dorothea on the first New Game + using Renown. On a second playthrough, if your Blyeth S-Supports a different character, say Edelgard, then on every future NG+ playthrough, both Dorothea and Edelgard will have their C-S Supports immediately available for purchase. The exchange rate for one level of Support is 400 Renown for every level, so one full S-Support is a total of 1600 Renown.The Ability to Immediately Upgrade Professor Level: It takes a total of 4500 Renown to fully upgrade to A+, which will allow Blyeth an immediate 10 Activity Points on each Explore day. It is NOT recommended that you fully upgrade right from the beginning, as doing so will prevent Blyeth from earning Renown from activities that would normally raise their Professor level, such as eating meals.The Ability to Purchase Skill Levels, Combat Arts, and Abilities: These need to have been previously unlocked on a specific character from a previous playthrough in order to be available for purchase, i.e., if a Felix from a previous playthrough attained an A+ Skill Level for Sword (regardless of which of the four routes you recruited him) you will have the option of immediately purchasing an A+ Skill Level as soon as you have Felix in your roster, much like Support. As with Supports, all previously unlocked Skill Levels, Combat Arts, and Abilities on ALL runs will be available on subsequent playthroughs, but the unlock will still be specific to the character (i.e. unlocking a skill for one character on a previous playthrough does not make that skill available for Renown purchase on another in NG+)All Previously Hired Battalions Remain in Inventory: Battalions that you acquired in previous runs will be immediately available in your inventory from the start of NG+. By extension, all battalions you had in your first and second playthrough will be available in your third, and so on. These are availble from the start, and do not need to be re-purchased.Shop Items: All unlocked Shop Items from your first playthrough will be immediately available on every NG+ run. This includes items that are typically stocked in limited quantity, which will still retain their monthly limit. Prices do not change for items, and specific shops (such as the Battalion Shop, Eastern/Western Market, etc.) must still be unlocked with their specific conditions (certain day, completing the relevant quest, etc.)Crests: Upon completion of your first playthrough, several Crest Items will be immediately available in the convoy for use. These have various in-battle abilities for you to use on subsequent runs as long as your character has it in their inventory. The specific crests allocated vary depending on choices made during your previous playthrough, although it is currently uncertain what specifically determines the Crests you are given.Appearance: You will be able to switch each character's outfit from their Student Outfit to Post-Timeskip Outfit. The three main lords also have an additional option of changing their hairstyle, should you so desire.Acquiring Renown:The amounts of Renown rewarded for typical activities are as follows:Quests on Exploration Days in the Monastery: 200-500 depending on questCompleting Battles/Quest Battles if Battle option was selected on Sunday: 100 per Battle if Blyeth is MVP (this does NOT include battles on normal mode that do not require Battle Points and can be infinitely farmed)Completing Monthly Missions: 100 per Mission only if Blyeth is MVPThat's all for now; will update as more is discovered along the way.
  11. Keeping up with the Three Houses content, we have a new Bound Hero Battle. Map Hard & Lunatic Infernal Infernal Enemy Data Tibarn Caineghis Blue Fafnir Red Mage Green Fafnir Troubadour
  12. So, you know those roster cards everyone but Byleth has? The ones with the likes, dislikes, and interests? Well, we are going to make some for our Byleths. I’ll start. Byleth (Male): Interests: •Fishing •Light Socializing •Teaching (developed after a while) Likes: Sweets, fishing, rest, walking, pets, his students (developed after a while) Dislikes: Hiding thoughts, lost items, failure, flirts
  13. Hello everyone, I'd like to know what you all think the best music in Three Houses is (maybe setup for a poll later?)
  14. This question mentions a spoiler. I put it in the title but idk if there was anything else I needed to do....anyway If I choose to side with the church do I lose any equipment Edelgard and Hubert have? I would like to fully utilize them in the last chapter I have them in but if I don't get their equipment back I need to take some stuff from them.
  15. How do paired endings work in this game? (non-Byleth) Is it the first A support or top person in their close allies? I'm wondering because if its the latter than some of my pairings are seriously screwed, and I've been hearing mixed things.
  16. I’m not able to find any information on how Combat Arts like Lance Jab are affected by their designated stat (Lance Jab’s is speed). What is the increase per point? Does anyone here know this formula?
  17. I had finished playing my first route. I had loved the game, but I wouldn't have called it my favorite fe game. Afterwards I decided to play a different route. This time I liked the fame significantly less. In fact I got really sick of playing it. I decided to drop that playthrough, and replay my first route. I still didn't like the game, and I was only getting more sick of playing it. I put the game away, and decided to play other fire emblem's. While playing them I was wondering why I liked my first route, but hated my second and third. I came to a conclusion and would like to flesh out the biggest problem I have with three houses. That problem is the lack of limitations.that is to say. The only time I liked playing three houses is when I artificially limited my resources. From banning fliers, banning turn wheel, and never doing paralogue's or auxiliary battles. Fire emblem, as a strategy game, gives itself well to limitations and how you solve puzzles. Either trying to work around those limitations, or embracing them, these games don't only have just one answer; these games have multiple answers that all are valid strategies to get through special situations. From deciding to buy that silver sword to having a unit die. The situation your in is special, because the money you spend and experience given is all limited. In fire emblem three house your choices don't matter. It doesn't matter if Sylvain died; Just turn back that clock till you pull through. If you bought too many stat boosters, weapons, repaired some items, bought some seeds, etc. You can just play some auxiliary battles to get some money back. You're given the freedom to make everyone the best class in the game, and no amount of money is stopping you from getting the best weapons or battalions. There's only ever one right way to beat any chapter. I get that they try to limit such things sone what, but giving you the ability to hit the battle icon twice a month, and the fact you can do up to 3 maps in the later games, means you never have to go without experience or money. Advanced seals may cost quite a bit of money, but you have so much money anyway. Another resource that is given to you too much are forging stones. Of course special forging stones are harder to get, but normal forging stones in particular are practically just handed to you. Group tasks are a good example of this. They give you proficiency in certain skills, they don't take any resources to use, and they give you forging stones. You get given, and have too many, of these valuable resources. So much that I question why things like regular forging stones exist instead of allowing you to just forge with money alone. I do think I would enjoy three houses more if they were restricted, but I do not require them to, nor do I expect them. I would be fine if they went into the next game with that in mind. Finally, the turn wheel. I have my idea as how to fix it, and I would like to hear your thoughts on it. Each use of the turn wheel allows for you to go anywhere on the time line, even back to the beginning of the map. I've seen two good reasons for its existence. 1. It means those who don't ironman never have to restart an entire map. 2. It gives a safety net for new players. It does indeed allow for corrections of mistakes without replaying the entire map, but it's not the best system to put in place. I would impose a limited resource. One that saves your game in the middle of a chapter, that can't be repaired, and incentives you not to use it. I would propose for this item to be the main characters sword. It is a good weapon, it saves the game, it has about 15-20 durability, and can't be repaired. In my mind this gives an incentive to new and old players to take their chances. It also acts as a safety net if they ever needed it. This gives you an option as to what you want to do. Do you want to save your game, or take your chances and use the weapon to kill bosses.
  18. Despite skepticism I grabbed this Fire Emblem Three Houses after all. This will become a blind run. Blind means blind. I have like zero preknowledge about this game. I know the Three Houses and who their leader is, but this is basically it. I never ever visited the Three Houses section because I did not expect to purchase this game. But since people praised it without spoilering any story and gameplay details and compared it to games I really like, I give this game a chance. Since as said before that I have no knowledge about the Houses and characters, you can decide which House I shall support and whom to marry - if pairing exists what I am assuming it does. I also warn in advance that I am out of practice regarding Fire Emblem, so you might see the one or other move by myself. Since I am bad and out of practice in Fire Emblem I think it is a fair compromise. Also to make this run a bit challenging at least, fallen units will stay dead. I will not reset for any death unless it is connected with a Game Over. So be prepared for a massacre and low-units-run. Nah, I will do my best to not let it happen (all that often). Introduction cutscene A big fight between at least two armies is going on with these guys as their leader: Man attacks the woman....... and this is how it ends: Probably not only for the started fight by him, but we will see later hopefully. Anyways it starts really dark and violent, so (hopefully) a darker FE game? ........ This girl is shown up (looks like a manakete). It looked like to me as if she dreamed the cutscene. Anyways She talks to me (the avatar) and then the avatar selection is coming up. It is up to vote for their gender, this will be continued in the next part.
  19. Basically what it says on the tin. I am aware that some say that the game does not give you enough time to really make a good decision, but still. Based on what you value in a student-teacher relationship, as well as your own personality, which House would you pick if you were in Byleth’s shoes? As in, a mercenary who would suddenly need to be a teacher? Personally, I would want a relatively easy year if I were Byleth. So, I would go for those most willing to learn. Those are the best students, at least to me. I’d also not want any trouble-makers, no matter how they make trouble. For these reasons, I would actually choose Blue Lions. As Dimitri says, he, Annette, Ingrid, and Ashe seem to fit the description. And I would not see anything wrong with Dedue and Mercedes, either. The only two possible trouble makers here would be Felix and Sylvain. But I can take a sharp tongue to philandering any day. The Black Eagles have three that I think would be big trouble makers: Caspar, Linhardt, and Hubert. Caspar is the loud, muscle-headed dude who would probably pick fights on campus, Linhardt would be sleeping in class, and Hubert would just feel fishy to me. As for those who fit the description of the student I look for, Edelgard and Petra seem to fit. Ferdinand does not seem to have anything going on other than his rivalry with Edelgard and his nobility, and Dorothea and Bernadetta just don’t seem to say anything to me, either. The Golden Deer, on the other hand, would have Claude (he even says he is the embodiment of disrespect, but guy is just unpredictable in general) and Lorenz (arrogance and not shutting up. Claude even says he doesn’t) and maybe Hilda (laziness, as Claude says) as troublemakers and Lysithea and Ignatz as those students I’d want. Though, Leonie is also someone I’d like to have as my student, because of links to Jeralt. Raphael and Marianne do not say much. For me, it would be BL>GD>BE.
  20. Here's something I'm curious about. With something I'm wondering is that who here would prefer them break conventions and have each house be their own thing, as opposed to there being a Revelation-but-better situation where the three lords eventually join forces and you have the force of all the game's playable characters on your side (with "true ending" not necessarily meaning "all sunshine and rainbows ending"). My personal opinion is that I prefer the latter because I have an affinity for "true" endings because I like the closure they provide, and like having all the characters be available, but I'm interested to hear what everyone else thinks. Thoughts?
  21. So, if this counts as role play, move it to that subforum. That said, this is inspired by shenanigans at the “Things That Aren’t Allowed At Garreg Mach” thread. Basically, make a scenario revolving around the Garreg Mach students and faculty chatting on social media like FaceBook and social apps like Discord about whatever (that is not too NSFW). Or just texting. Hey can go on with more than one person or more than one post, or both. I’ll start with an example. (Some Discord PM; pre-timeskip) Caspar: So, Lady Rhea wanted me to apologize to you for fighting you the other day. Felix: Why should you apologize? Capsar: I dunno, I could ask myself the same. You were the one who called me a friendly ghost first. Felix: Just said something on my mind. Fine, I am sorry. Caspar: So am I. Felix: Now leave. I am off to play For Honor. Caspar: Don’t be a coward in duels, Felix. Felix: I said leave.
  22. So out of all the students, if they started in their canon class (like Shamir and Catherine) at level 1 I.E. (and gained the class' bases) but kept their starting skill levels? Edelgard: Armored Lord* Dimitri: High lord* Claude: Wyvern Master* Hubert: Dark Bishop Dorothea: Warlock/Dancer** Ferdinand: Paladin Bernadetta: Sniper Caspar: Warrior Petra: Assassin Lindhardt: Bishop Dedue: Fortress Knight Felix: Swordmaster Mercedes: Bishop Ashe: Sniper Annette: Warlock Sylvain: Paladin Ingrid: Pegasus Knight/Falcon Knight*** Lorenz: Paladin Hilda: Warrior Raphael: Grappler Lysithea: Warlock Ignatz: Sniper Marriane: Bishop Leonie: Paladin Cyril: Wyvern Rider Flayn: Priest (lol) Which would have the best: Early Game? (Note: saying everybody is a non-answer) Mid/late game? Bench? Which would you keep in their class and what one's would you downgrade for skills or sidegrade as soon as advanced classes came up. How would this affect your playstyle and the usefulness of lords (since they lose their base stat advantage on normal students?) Which class benefits the most as prepromotes? If you could take only the students of one class, which would you pick? *As the cutscenes show the lords only in their timeskip outfits and even after their forced reclass into their master classes the cutscenes don't change (even the final cinematics) I'm putting their finals classes as their penultimate unique classes only. **Ingrid's canon class line is the Pegasus one but as I do not generally use her I do not know if she keeps her timeskip design as a Falcon Knight. Since Cyril reverts to default class design as a Wyver Lord, I presume the same is for Ingrid and unless proven otherwise, for purposes of this thread she's a Pegasus Knight. ***Since Dorothea is the only one with a unique Dancer outfit, for the purposes of this thread I'd consider that her canon class but as Warlock also fits the bill you can consider her as starting with either one or both.
  23. So..I've been looking at characters growth rates and..I'm quite surprised on how abysmal most of his growths are (his ''good growths'' take a 40% and the others are on 10%-30%), specially in Str(20%). I've thought all this time that he was going to be the villager of 3H, meaning that he would get insane growths but bad bases. Does he got a skill similar to Aptitude or something? (Again, like always, keep this free of spoilers or put spoiler tags)
  24. I understand that typos are just a thing that comes with the territory on games this long, but it amuses me that this one exists considering how frequently the message pops up. Anyone else notice a typo that you found amusing?
  25. I've been thinking about Edelgard's Route a lot lately and I had an idea how to improve it. Most people, myself included, have complained that Edelgard's Route is too short with only 18 Chapters and that a huge plot point (the Slither Buddies) are dealt with off-screen in the epilogue, even if there would be four more chapters of leeway to deal with them. Here's how I would add these four Chapters: - Chapter 19: After Rhea is dealt with and Fodlan is united under Edelgard's rule, it is now time to wage war on the Slither Buddies. Since Arianrhod had recently been nuked, the group heads there to investigate the ruins of the place, only to find Cornelia there (in this version of the story, she wasn't killed off-screen prior to the battle with Rhea) with a group of weirdly dressed mages. Here, we find out some of the Slither Buddies' motivation for why they do what they do: they've actually been banished to the underground by the children of the goddess who saw them as a danger (which they were, because the Slither Buddies' ancestors were skilled scientists who weren't opposed to conducting experiments on living beings with no regards as to whether or not they'll survive those experiments). You fight and kill Cornelia in the ruins of Arianrhod and Hubert vows to find out where the hideout of the Slither Buddies is. - Chapter 20: Arundel visits the monastery to talk to Edelgard and subtly threaten her with more nukes, because he is secretly Thales, the leader of the Slither Buddies (which is not revealed yet). He drops a few hints that "something might happen to Fort Merceus" and disappears again, prompting Edelgard and crew to go there. The battle of Fort Merceus plays out as normal, only this time, Arundel is the boss, not the Death Knight. He gloats that Edelgard walked right into his trap, but Hubert counters that this is a calculated risk to get rid of "unsavory elements", namely Arundel himself and he laughs, saying they didn't come unprepared. In that moment, the Death Knight appears as reinforcements for the Imperial Army, backed by a few other Green Units (this is to parallel the Almyran reinforcements on the Golden Deer Route). From there, the battle goes on as you would expect; after a few turns, Arundel flees and the cutscene plays where Fort Merceus gets nuked. Of course, Edelgard and crew miraculously survive the whole ordeal, even though nuclear fallout would have said otherwise in real life, but this is Fire Emblem. Everyone is stunned by the super weapon the Slither Buddies possess and are on the verge of throwing in the towel, but Hubert says that this second nuke drop was a fatal mistake on their part, because he could trace the magical energy back to the source: Shambalah (or however you spell it). After this battle, the Death Knight formally reveals himself as Jeritza and joins your party with insane base stats (because we don't have a Gotoh yet). - Chapter 21: The battle against the Slither Buddies in Shampoo happens as it does in every other route, but a few things are different this time: Arundel finally reveals himself as Thales, having posed as Arundel all these years to manipulate Edelgard into doing his bidding and, being the villain that he is, gloats to her that she fell for his every word. In the same vein, he reveals that it was the Slither Buddies who created the Crests and Relics in order to use their power to kill Those Who Shamble Through The Light and the Children of the Goddess and that the Sword of the Creator was created from the remains of the goddess Sothis and that Nemesis was in fact their pawn in acquiring these things. The battle proceeds as normal, Thales gets his ass kicked by your chosen unit and in a final act of defiance, Thales gloats: "This isn't the end. I have one final ace up my sleeve!" He does the thing with the glowing symbol as in Golden Deer and Church, but instead of nukes dropping from the sky, we get the cutscene of Nemesis and the Ten Elites awakening from their coffins somewhere deep underground. For Edelgard and the gang it looks like nothing happened, though. Thales dies, saying that Fodlan is finished and the group leaves Sha-la-la-land with an uneasy feeling. - Chapter 22: The group learns that Sham-bamba-lamba-bam-bam has collapsed, and that an unknown army has been tearing through the land on the way to the monastery and that the assailant looks strikingly like Nemesis and his Ten Elites from distant past. Byleth visits his parents' grave and decides on a spouse. From here, everything plays out as it does on the Golden Deer Route with your army battling Nemesis and the epic final cutscene, after which your chosen S-support and the ending happen. Of course, this means we must make some adjustments to the other Routes, as well. Here's what I would do: Fuse the Golden Deer and Church Routes together. Have the explanation as to who Byleth actually is and how they were born happen on the new Golden Deer Route, as well as the final battle against the insane Rhea. In order to make this seem less out of left field as it does, we of course need to drop some hints in the story leading up to this point that Rhea's powers might go out of control some day and that she's going bonkers because of it. What do you guys think? Makes sense? Would you play through this version of Edelgard's Route? Discuss away!
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