Jump to content

Search the Community

Showing results for tags 'three houses'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem Heroes
    • Fire Emblem Warriors
    • Tokyo Mirage Sessions #FE Encore
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 98 results

  1. The entire narrative doesn't support them much. It hurts a lot that I adore what they did with Yuri's writing but because he was thrown in through DLC, he doesn't feel as explored as he could've been. He had everything going for him to be a really compelling interesting lord with a concept of an underground society having a lot of potential than just an afterthought. Constance, Balthus and Hapi felt a little smoother even if they could've used more. Yuri had so much potential though. Now he's just left with an implied hefty arc that we don't get to witness since he's DLC, having to be an afterthought to a game with jank graphics and system, a tiny amount of supports, a conflict that blatantly doesn't involve Yuri, stuck having to shine in Cindered Shadows only (ugh), and left with so much potential without reaching half of it. He was blatant lord/major plot character material... What a waste. Abyss is just all over the place and that goes without saying.
  2. Keeping up with the Three Houses content, we have a new Bound Hero Battle. Map Hard & Lunatic Infernal Infernal Enemy Data Tibarn Caineghis Blue Fafnir Red Mage Green Fafnir Troubadour
  3. This thread deals with supports of characters from Fire Emblem Three Houses and Legend of Heroes series. You can submit the two characters who shall get a support in classic Fire Emblem style (B, C, A). The condition: One characters must be from Fire Emblem Three Houses or Tellius series (unfortunately I don't know enough about the other games) and the other one of one of these games: Trails in the Sky FC (Sora no Kiseki I) Trails in the Sky SC (Sora no Kiseki II) Trails in the Sky 3rd (Sora no Kiseki III) Trails to Zero (Zero no Kiseki) Trails of Azure (Ao no Kiseki) Trails of Cold Steel (Sen no Kiseki I) Trails of Cold Steel II (Sen no Kiseki II) Trails of Cold Steel III (Sen no Kiseki III) Submissions: Lysithea x Musse Egret (Falcom Knight) (completed) Ashe x Kloe Rinz (twilitfalchion) (completed) Felix x Laura S. Arseid (DragonFlames) (completed) Lysithea x Tio Plato (Yexin) Claude x Olivier (Shrimperor) #1 Lysithea (Fire Emblem Three Houses) x Musse Egret (Trails of Cold Steel III) C B A #2 Ashe (Fire Emblem Three Houses) x Kloe Rinz (Trails in the Sky series) C B A
  4. I been streaming a Three Houses Maddening Mode playthrough (no new game+) but with a twist. I restricted myself from using any divine pulses and it has made the game incredibly harder on top of Maddening being already super difficult. Its my first time playing Maddening too. (Yes im crazy, I know) Everything is going surprisingly well so far and I am currently a few chapters in at the timeskip so far!! Here is how my team is lookimg so far. Byleth (Enlightened One) Claude (Wyvern Lord) Hilda (Preist [about to promote to War Cleric soon]) Lorenz (Warlock [about to promote to Dark Knight]) Lysithea (Dark Flier) Ignatz (Sniper [about to promote to Bow Knight]) Raphael (War Master) Leonie (Bow Knight) Marianne (Holy Knight) Anna (Theif [about to promote to Trickster) Yuri (Trickster) Hapi (Dancer) I gave all of the girls (save Marianne because she is super slow) Darting blow so they can double more reliably by making them all Peg Knights. I also made every physical unit a Brigand for Death Blow. And then all my magic units get Fiendish Blow. So I have a Death Blow, Fiendish Blow, Darting Blow combo on everyone respectively and its awesome!! I made Hapi a dancer because she is the waifu heh heh. And she came out incredibly powerful!! Amazing gambit, amazing damage output, amazing avoid and a solid resistance tank!! And she doubles and crits often!! If you want to check out my run. I been streaming it on Youtube. There is 17 episodes episodes out currently at the time of posting this!! Come check it out if you are interested!! It was quite amazing so far!!
  5. This will take place in discord! I also only need one more for it! This is experimental cause I couldn't find any made sets, so help me to find out if this works! 1. This draft is for 3 players. 2. Byleth and Claude are free for all to use. 3. The game will be played on Hard Mode Classic. Rules: 1. Undrafted units may: trade with undrafted/drafted units 2. Undrafted units may not do anything not listed above, including but not limited to: pairing up with drafted units, meatshielding, healing drafted units. 3. NPC units may do as they please without penalty. 4. Paralogues and Quest battles are optional and are free up to 10 turns. 5. Challenge battles are banned. 6. Use of items obtained from event tiles are banned. You may not take advantage of Yellow or Purple tiles. 7. Use of paid DLC is strictly prohibited, unless all drafters agree to use them. 8. You cannot recruit units who you have no drafted, though you can do paralogues with them in it. Penalties: 1. Undrafted units performing any disallowed action is worth a penalty of 4 turns, Exceptions: 1. Anytime a unit is force deployed for the sake of Paralogues, they are free for the duration of the chapter. 2. All four characters in the prologue are free to use.
  6. am i the only one that gets lelouch lamperouge vibes from yuri in fe3h? maybe its the purple eyes or his calculating nature but I can just imagine him viewing fighting just like chess lol.
  7. This deals with a support conversation between Lysithea from Fire Emblem Three Houses and Musse Egret from Trails of Cold Steel III. I assume you don't know who Musse is, so check this out. Both share traits, differences and also fates. Both like to practice, like sweets and also are wise. Musse has some mysteries whose aren't all revealed yet, but let it aside right now. Musse has an incredible tense affection to the professor, and her trademark is to use teehee in like each third line in her conversations. Musse Egret joined the Golden Deers and get taught by the best Professor, aka Byleth Eisner. Of course she's touched by his lessons. On one afternoon after the last lesson... C-support How will it end? B and A support are yet to come in a bit. Please give me some feedback and / or improvement suggestions!
  8. Fire emblem has been straying further and further away from the "strategy" part of SRPG and more into the RPG direction. Before I start ranting and raving I want to get my biases out of the way first. My favorite games in the series are Mystery of the Emblem and Thracia 776. and the reasons I love those games so much more then the rest of the series is for 2 reasons. Meaningful class differences and a 20 stat cap. When I say "Meaningful class differences" what I mean is, for specific maps/parts of maps some classes have better tools then others that would better fit the task you're trying to do causing you to use a valuable deployment slot in order to field a unit of that class. For example take Mystery of the Emblem chapter 14, most of the chapter takes place indoors (meaning mounted units can't use there mounts) so you would generally want to bring foot units, but there are ice dragons inside who ignore defense so you'll you want to bring a unit with a lot of hp as well. Also there is a thief running away outside with a warp staff so you'll want to bring at least 1 high movement mounted unit to get that high value item. this Is why I love the fact that mounted units can't be indoors, not because it nerfs mounted unit, but because it adds another layer of strategy and consideration for the player to decide who to bring along for the chapter. Now some people might be hesitant to bench a unit they're "training" for a chapter, but luckily having stats cap at 20 across the board compliments this aspect of the game. By having a stat cap of 20, it doesn't matter if some units miss a chapter, or maybe even a few chapters! first off enemies are usually very bad in these games, but also training units 20/20 to cap their stats yields little reward to the amount of time you put in. also having super high stats are meaningless if whatever class a unit is in is unfit to deal with the level design. in fe4 there are tons of foot locked units with 10/10 combat that will clear the arena without fail 100% of the time, but that doesn't change the fact that it's very hard for them to see combat in the first place since the maps are so vast and spread out. In new games there is very little consideration on who to bring with you because of the level design. In 3 houses i'm never "oh a desert map, better not field any of my cavs" its more like "oh a desert map, sucks my cavs aren't going to see much combat but might as well bring them cause everyone else who I don't use regularly is to under leveled to use even if they would be useful otherwise." don't mean to sound elitist, but I think the pushing of RPG mechanics over strategy mechanics has made the series lose some of what made it unique in the first place. what do you guys think?
  9. what are the best classes from the abyss? and who should I give them to? Note: right now I'm training my ferdinand as a trickster (just for a goof) but who is really good for these classes? my female byleth is def going to be a war monk
  10. I was recently watching this video on Mental Illness in video games; ways in which games can be therapeutic for the mentally ill, ways in which games can be informative for those who aren't mentally ill, etc., and it got me thinking about Three Houses, and I thought I'd create a thread for discussing it. There is a lot of focus on mental illness in Three Houses, with a lot of characters suffering from different forms of it. I guess the question on my mind, as someone who has so far only played two routes of the game, was this: how well does the game handle this topic? Is it therapeutic? Is it informative? In case anyone's wondering, this is the video:
  11. I dunno if it's because I'm just a huge narutard but three house's narrative reminds of Naruto in a lot of ways. Edelgard and Sasuke(at least by the end of the series) pretty much share the exact same goal in wanting to reform what they view as a failing system that has caused both them and the world at large immense suffering. They both intend to do this by killing the current world leaders(The five kage for Sasuke and Rhea/Claude/Dimitri for Edelgard). They also both lost their families due to the failures of the system which allowed for the slaughtering of the uchiha clan or the Agarthan's crest experimentation. I'm not trying to say one character is better than another here but it's just I noticed a lot of similarities. It's an interesting observation I've noticed. Even thematically these stories seem pretty similiar. Naruto is a story about two boys despertely trying to understand each other and the world around them in order to overcome their own loneliness. It's their failure to do so that causes of the internal conflict for both of them. Three houses(as far as I can tell anyway) is a story about each learning from Byleth to be true to themselves and others, so that they may reach out to one another and create a world everyone can be happy in. I dunno these observations could be a stretch but I dunno I've been re watching Naruto recently and this just sort of popped into my head. What do you all think?
  12. Since FE: Three Houses made a lot of changes to the standard FE formula in terms of gameplay, it's highly unlikely they'll throw it all out when it comes time to make the next FE game. A staple of FE has been shapeshifter units; most notably Manaketes and Laguz. With that in mind, for the next FE game, should the next playable shapeshifters use the same mechanics as monster units from Three Houses? Regarding Question 3, if more than two people list the same balancing idea, I'll add it to the poll.
  13. Me and my friends which were played the FE3H has their own opinions about the character's class-features. Long story short, one side needs more freedom for any character-build and the other side needs more in-game uniqueness. In other words, one side needs the less genderlocked classes (as IF/Fates) while the others worshipping the genderlocked classes. All of us finally made the six main fanmade Master Classes for fun. All of these fanmade Master Classes are genderlocked and provides the various Mastery skills equally for any character regardless their gender. Regardless any stats base or builds, we tried to made them balanced and we still obligated to following the "rules" as the entire fanmade master classes should be: 1. Two kinds Proficiencies at minimum. 2. Four kinds of Proficiencies at maximum. 3. Three kinds of class Abilities at max. 4. Two or three kinds of the Certification Requirements at minimum. 5. Two kinds of Skill Masteries at max. 6. No unique abilities and masteries which exclusively possessed by the protagonist, any lord, and any enemy units (including "Counterattack") allowed. 7. Flying and Riding classes must have "Canto" on one of their three Abilities slot. This is the templates which only for easier to make the fanmade Master Class. So, no insisting for using it at all. [MASTER CLASS NAME] - (Optional. A small description of the class) Proficiencies: ▪ (Two kinds of at minimum, four kinds at maximum.) Certification Requirements: (Two or three kinds of expertise levels which obviously has something to do with the class) ▪ ▪ ▪ Abilities: (Three kinds at max. while the "Canto" skill would be taken one slot if the class is the Riding or Flying type.) ▪ ▪ ▪ ☆Mastery: (Optional. Two kinds at max.) Note: (Empty means the unisex class without it's own magical capability.) __________ [nb.: We aren't sure if this thread is really "qualified" for the General / FE3H thread or not. So, better if we just posting it here than sorry.]
  14. There has been a fair amount of talk recently about a golden ending in three houses where all of the lords survive and everybody huggs and doesn't die! Unfortunately, this golden route would be REALLY boring, since it would be more about politics than actually doing stuff. Describe what you think it should look like, the more implausible, the better! For example... The game would probably look something like this: To form an alliance, Dimitri and Edelgard get married, whether this is arranged or not. Meanwhile, Claude would probably have to marry someone high up in the Adrestian-Faerghus empire. In an attempt to gain more power/leverage in Fodlan and remove conflit beween the chruch and Edelgard, Claude would probably become a diplomat working to find common ground bewteen them. At some point, the church starts to suspect that the Sltherers are doing stuff, so they send someone to investigate. They'd probably discover some stuff, so while the Adrestia-Faerghus empire is busy looking for clues, the Slitheries come forward and blow up some people and derailing the peaceful empire that had been built. In this conflict, Edelgard and the church are forced to work together, where they gain a better understanding of each other To fight the Slitheries, united Fodlan/surrounding territories slap the slitherers. Rhea dies while fighting and/or comes to accept humanity. After the war, Claude becomes king of Almyra, and works with the Ardestia-Faerghus to build a better future. Dimitri gets hit by a stray dark spikes spell from Lysithea and dies So, what do you guys think good Implausible stories for a golden ending in Three houses would be like?
  15. If there is one FE I will beat on the highest difficulty, it will be Three Houses. Currently, my end goal is to beat all paths on Maddening NG after testing things out on NG+. As for units, here are my current plans for them. It is a WIP, as the Golden Deer is the only finished faction right now. https://docs.google.com/document/d/18EAi089k46UQ6640HEUtagbH-GYWQj3EE5Np1oMzO18 I am open to revisions and advice to be put on this thread.
  16. Which gatekeeper is best?
  17. What’s the most unexpected class choice that sounds dumb on concept, but personally worked for your playthrough Right now, a Swordmaster Ferdinand is wrecking things on my Church Playthrough
  18. I thought this would be fun... So, let's say there was a 10+ years later DLC for Three Houses, featuring a child unit system. What are your ideas for this system? What would the child of each character be like? How would the system function? (Basically, describe a child unit system including how it would work: passing on "traits", crests, etc., and some ideas for child units.) You can post your artwork if you would like.
  19. Lattitude

    Jeritza Plush

    Hello everyone, Been a long time fan of the series since Fire Emblem: The Blazing Blade (thanks Smash Bros.) and have recently gotten my wife to immerse herself into the characters and lore of Fire Emblem! Three Houses has been her first experience with the franchise and has absolutely fallen in love with the characters. So much so, she's designed her own plush! https://www.etsy.com/listing/752123178/preorder-jeritza-plushie?ref=hp_rv-1 Still a few details (like ears, lol) that she going to address. Overall, I think it's a good "chibi" style representation and wanted to see what everyone's thought were. I have had moderator eclipse's permission to post the link above.
  20. Since starting Fire Emblem: Three Houses, I've been noticing small details ranging from gameplay to presentation from the 3DS games at least that were either retained or absent in this one. Some of the exclusions were understandable, while others were less so. One of the things I observed was that characters in Three Houses tended to speak less in battle when compared to the 3DS games. I can think of a few reasons for why this may be the case, although I am curious if other's share a similar opinion and/or if I simply haven't encountered many situations where the units do speak up in battle. Now, in Shadows of Valentia may have the most chatty Fire Emblem cast that doesn't include written dialogue. They comment on enemies missing, failing to hit themselves, their allies doing well or needing healing, and there are a number of unique quotes between units that were close to each other, such as Forsyth and Python, Mae and Boey, Luthier and Delthea, and so on. I wouldn't be surprised if the increased battle quotes were a way of compensating for the lower quantity of support conversations in Echoes, as well as how not every character would be active in the story after a certain point. In contrast, characters in Three Houses speak up a lot more in both the story and in side conversations such as during exploration, support conversations, group activities, and so on. Players can still get an idea of what characters are like even if they are outside of their class. Because of this, perhaps the developers though that having units talk a lot in battle would be redundant or unnecessary, and/or that there was enough dialogue in this game and they didn't want to risk going over-budget with the voice acting (which may or may not have been a reason why the support conversations in Echoes were so short. There are several potential explanations for that). From a different angle, while the characters may not have commented upon the enemy or themselves missing an attack, Awakening and Fates did have the pair-up system.This allowed units to say something before the battle, when defending their ally or attacking in a dual strike, and characters had a different set of quotes if their partner defeated the enemy. Meanwhile, the adjutant system in Three Houses rarely activates and I'm not certain if there even is any unique quotes for when it does occur. It is small, but it does result in there being less potential things for units to say, which becomes more noticeable when making comparisons. With that said, I am still on my first playthrough of Three Houses, and while there are several things about the game I can say for certain that I like or don't like, I am largely taking a "wait-and-see" approach towards the game. I don't know all the ins and outs yet, so perhaps the characters in Three Houses do pipe up more often in battle that I initially thought, and I quite simply haven't encountered situations where they would often do so. Again, I'm curious about what other peoples have to say regarding the topic.
  21. Yeah, I saw this video, but, I was sad for this Smash Direct, and Edelgard was disconfirmed to be a Fighter, only appears as a cameo in the Stage: Garreg Mach Monastery and Spirit. And you, what do you think about this fighter?
  22. I've noticied in Know Your Meme, a fan made sprite was posted in Fire Emblem: Three Houses entry, Is Edelgard von Hsresvelg's GBA sprite in Full body. Is made by BuskHusker, just like the style of The Blazing Blade artist, because, Three Houses has another character designer, Is Kurahana Chinatsu, the person who designed the characters from Uta no Prince-sama, instead to the Awakening and Fates artist. And I found an another one from this latest installment, but in a Fake animated gameplay: https://www.pixiv.net/en/artworks/76939541. Is Dimitri, and is made by sameduma from Pixiv. Well, I guess this rom hack is going to be planned, but Im not sure if this rom hack is going from The Sacred Stones or The Blazing Blade? I thinks The Sacred Stones ROM Hack it's a better Idea for me...... Meh.....
  23. So far I haven't really liked the DLC that has been added, sense it is so minor. I am wondering if they will ever expand certain sections of the story into mini campaigns such as having a tragedy of Duscur/ Purge of Duscur missions.
  24. Given that FE16 has been out for a while now, I think it may be a good time to change up its description.
  25. Getting C**p Past the Radar, as it's referred to in TV Tropes (link below), refers to cases where a piece of media somehow manages to sneak in content that normally is way beyond that piece of media's rating and normally would be censored. Fire Emblem games usually have had one or two cases of this per game, though Awakening and Fates really ramped up the amount of stuff of this nature, despite Nintendo Treehouse normally coming down hard on stuff like that. What are some such moments in this game that you noticed? Was there a moment that may have made you laugh and think, "How did that not get censored?" To be clear, this isn't about whether or not you think it should've been censored; just something that you're surprised wasn't censored. https://tvtropes.org/pmwiki/pmwiki.php/Main/GettingCrapPastTheRadar Also, I'm not sure if I worded this well, or if the title I've given this thread is really the best title I could give it. Any suggestions?
  • Create New...