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Showing results for tags 'tile changes'.
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So I've read a million outdated tutorials on this, Nintenlord and Markyjoe taught me how to make and insert the changes with EA, but nobody but arch has any info on coding it. I have my changes stored at an offset, but I just need someone to tell me how to code it. That complex mappy code that looks like this: #define TileMap(TCN,X1,X2,L1,L2,TilePointer) "BYTE TCN X1 X2 L1 L2 0 0 0; POIN TilePointer" #define TileMapEnd "WORD 0xFF 0 0" cant possibly be the way... but if it is, someone please to god teach me what each piece of it means with tiled. And tell me if I need a tile reference table like the one Arch has in his tutorial. its a broken link though. Memes aside, any help on this would save my Chapter from doom and I thank you in advance for the trouble.
So my map changes are not showing when it's been triggered. Event wise, you're only able to visit the red houses once and are given the items. But, the house doesn't close. Also, bandits would keep destroying the red house that I did not get the chance to visit yet. The house does not show that it's been destroyed. I've been following Markjoe1990's and Nintenlord's Tiled tutorial and was confused by the ordering of the IDs. I think this could be the issue of why the tiles aren't changing, but I could be wrong. So I'll list the steps that I did so far. Step 1: Made the map Step 2: Made the layer properties for each tile change Step 3: Inserted into empty space on the ROM Step 4: Changed the tilesets in nightmare Step 5: Inserted events into empty space and tested the chapter Any other info/screenshots that you need in order to point out what needs to be fixed, please let me know. Thanks in advance!