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  1. Nino is a balanced magical unit with excellent growths and much room for growing. She can support with a variety of decent units! Nino can even support Merlinus, a unit who won't take any space up, and who can take the blows for her/dodge while she takes enemies down! Nino comes on levels that are filled with enemies that she is able to finish off after being weakened. Especially on cog of destiny, where the promoted generals will go down with a finishing blow of elfire after weakening themselves on your units during the enemy phase. Whereas Pent comes with great bases, his growths aren't that great; and he can be outclassed by more difficult enemies later on in the game. Erk is dependable and a classic middle road approach, however he can be RNG screwed very easily because of it. In my opinion, Nino has a very high output after a couple of levels. Her low con being trivialized by her high base speed and 60% growth, as well as her decent base magic (In comparison to enemy resistance) and her 50% Magic growth. Besides Merlinus, Nino can support with Canas to get an excellent boost to her attack and general survivability (Defense and evasion), or Erk, who increases her chance of criticals in exchange for no attack bonus. With this, Nino will be able to stay on the rear line and take out enemies from behind the walls of a chokepoint such as Hector or Oswin. At the same time, ranged units will not often be able to get to her with more than one unit unless she kills the ranged attacker or another one comes with something such as siege tomes or long bows. In my opinion, I find that Nino is a decent unit that can be trained very well, and I don't think that she's too much of a liability when compared to the pegasus knights which are almost completely outclassed by the Wyvern knights; Nino can hold her own as a magic unit and as a unit in general. I feel she should be used more often than I've seen. What do you think? Edit: Debating is fine, saying that she just isn't your style is fine. Just please don't argue.
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