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  1. Overview As one of the launch date units released along with the game, Matthew lacks the benefits of today's power-creeped and boosted BST units, on top of that he suffers from slightly awkward stat distribution, pathetic attack and a weapon that while unique, did little to mitigate his glaring flaws. However, with the release of the refinery as well as plenty of new debuffing skills, new life has been breathed into colorless units and Matt has been transformed from a liability to a unit that is more than capable of pulling his own weight. How much of a presence he is on the battlefield however, depends on how much you are willing to invest in him. Stats (LVL 40) HP: 38/41/44ATK: 22/25/29SPD: 31/34/37DEF: 27/30/33RES: 14/18/21 BST Total: 147 ~ 149 Default Skills Weapon: Rogue Dagger+Assist: Reciprocal AidSpecial: N/AA Skill: N/AB Skill: Poison Strike 3C Skill: Hone SPD 3 Strengths: Weaknesses: Comparison to Saizo: Builds Matthew has the 2nd lowest ATK of all dagger units, as such I will be avoiding builds that employ skills such as Poison Dagger+, Swift Sparrow or Life and Death as he will never be able to run builds like these as well as other dagger users and they undermine his impressive bulk. Matthew is a defensive and surgical unit and the presented builds reflect and play on those strengths. One Man Army (Close Counter) [Optimal] Ninja (Close Counter/Watersweep) Mosquito (Poison+Savage) [Budget] Support Partners Matthew likes partners that improve his bulk or increase his attack power, but he needs units on his team to help him deal with Reinhardt most importantly. He will never be able to handle Rein no matter how you build him. Due to this his preferred partners are typically green units as both Rein and Brave Lyn are units that range from troublesome to hard counter (unless you run Bowbreaker of course for the latter).
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