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Found 1 result

  1. A little background before my question, I started learning about Fire Emblem hacking about a month ago, and immediately got interested in making my own hack. Now I am making one and I have been able to solve most of my problems on my own, but there is one that I just cannot figure out. You would think it is easy but simply placing a unit is not working for me. When I put the coordinate as [2,0] the unit will be at [2,0], when I put them at [2,1] they will be in the correct place. Same goes for [2,2] and [2,3]. The problem starts occuring when the Y coordinate goes up to 4. When I put [2,4] in the event editor, the unit appears at [2,3] in game. When i put [2,5], the unit shows up at [2,1]; when i put [2,6] the unit is at [2,2], ect. The x-coordinate works perfectly but the y coordinate wont ever go higher than "3" in the game. It just resets back down to 1. But to make things even weirder, when I use MOVE in the event assembling, my units will move to the exact location and I have no problems. The only thing that doesn't work is when I try to place them. Has anyone else encountered this problem and solved it? Or does anyone know what is causing this problem? Any help would be greatly appreciated. Here is an example of the character code: UNIT 0x80 Fighter 0x05 Level(1,Enemy,False) [2,6] DropItem 0x00 0x00 0x00 [ironAxe,Vulnerary,0x00,0x00] [0x00,0x06,0x02,0x00] The unit shows up at [2,2] in game and it is really annoying. The same thing happens for player controlled units. I saw a thread on this already and it had some kind of formulas, but they didn't work when I used them, or maybe I just didn't understand them so if you could explain how to do it in more detail that would help. Thanks, Eldin
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