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Found 3 results

  1. Basically, what do you think could be a neat idea for a spin-off title for an existing game series? They could be a crossover, a game where the protagonist isn't the series' protagonist, genre spinoffs, etc. As per usual when I make topics like these, here's two examples: Example 1: Series: Metroid: Now that Metroid Dread has apparently brought the series back on track (I say "apparently" only because I'm not a longtime fan and I've only played Dread and Super) and made it more popular than ever before, I think it might be interesting to see them revisit the idea of a spin-off where you don't actually play as Samus but as some random Federation soldier, but this time in an actual Metroidvania format. The premise would be that the player character is a rookie Federation soldier whose squad is sent to investigate something happening on a planet, only for the mission to go awry and for the rookie to be the sole survivor with no way to leave the planet or call for backup. Since they're not Samus, but a regular Federation soldier in over their head, this would not only justify having zero upgrades at the start of the game, but it would also potentially make the enemies in the game seem all the more threatening and it would be a perfect opportunity to experiment with brand new upgrades that aren't as powerful as the typical Metroid upgrades (since, if I understand correctly, Samus' upgrades are usually Chozo tech and are more advanced than what the Federation can use; someone please correct me if I'm wrong about this). It would also allow for the game to be smaller in scale. Example 2: Series: The Legend of Zelda: A Zelda game where the player plays as Zelda, who has to protect Hyrule while Link is unable to do so for some reason (be it from journeying outside Hyrule before the game began or some other reason). It would focus less on exploration and more on puzzle-solving (to fit the use of the Triforce of Wisdom rather than Courage), and magic would be used instead of items.
  2. Before we begin: for the sake of clarity, a story set in an alternate timeline, or that tries to reboot the franchise rather than precede it, does not count as a prequel, so, for example, something like the Star Trek reboot films do not count as prequels. It is a common claim that prequel stories have a strong tendency to not be very good, whether it's prequel books, prequel shows or prequel films. Common reasons cited include that it's harder (though not impossible) to write a compelling story where the author knows that the expected audience knows the outcome, or that they often rely too heavily on the source material rather than tell their own story (a similar complaint often lobbied at sequels). However, there are not many examples of prequel video games, and I cannot really find a consensus or common arguments about them specifically. So, I was wondering, what do you think of prequel video games, both as a concept and in practice? In your experience, do you think they also have the problems that many claim other prequels have, or do you think they avoid or get around them thanks to the things unique to video games (such as interactivity)?
  3. What, to you, makes a good trailer for a video game? Post some of your favourite video game trailers and say why you think they're good. Note: this isn't a thread about trailers for great video games, but trailers that are great, regardless of the game's actual quality. Also, when posting the trailer, please put the link in a spoiler tag to make the thread a bit easier to load for everyone (and so that each reply isn't extremely long). I'll start: Final Fantasy VS XIII Trailer: Fire Emblem Fates: Choose Your Path Trailer: Breath of the Wild E3 2016 Trailer: For me, a good video game trailer has to do one thing: convey what the game is and what's unique and interesting about it. That may sound obvious, but I do think there are a lot of trailers out there that either don't really show what the game's about, or instead tell the viewer what the games about over some footage that is just showing some neat effects but isn't reflective of the game. These three trailers immediately convey what the game's about and what's interesting about it through showing rather than telling, with any words just adding onto it.
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