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  1. Hi, I'm a new member but I'm currently doing a LP of FE6, so I'd like to first share the link to the playlist and then post the 3 videos I have with some pretty simple comments/overview. When I make new subsequent videos, I will post them in this thread with more thorough comments (as they will be fresh in my mind). https://youtube.com/playlist?list=PLdK-j6vLnQzt7tyDi2l67dqghfgLM7UV-&si=v4a0OT-HwXfN8Kvi
  2. Context: I'm working on a video essay that is kinda like a retrospective on the Elibe duology as well as a "What If" ideal remake off the two games (FE Echoes: Embers of Elibe sort of 2-in-1 kinda deal). This isn't part of a script or anything as I'm mainly trying to run through core changes I think would have to be made to improve the games (in the case of this post specifically 6). I'm asking here and Sernes Forest for feedback because my no one in my social circle has any experience with FE, except for one who only played 3 Houses and 3 Hopes and doesn't hold the any games prior in high regard, to put it nicely. So if I pitch something to them they can't really give me effective feedback on whether it would actually work in excution while sounding nice in concept. (Edited: added 2/13/23 5:11 am) Gonna clarify a few things before I get into it: - This 2-in-1 what if implies that you'd play 7 and then go into 6 so you'd have a 7 file to load from. - I'm trying to keep from changing the original games mechanics. So I could obviously just have universal promotion items or npc Merlinus but the original game didn't so I'm trying to improve those original ideas since I don't think they are inherently bad things to have (though convoy is Roy, not Merlinus). Taking notes from other entries or modern FE titles are gonna be used to flesh out or add content, not to take away or replace. So yeah. Sorry in advance for the long post. This post is mainly addressing common conplaints I've seen about FE6 in regards to the roster viability, Roy's late promotion and the promotion system in general. Thanks in advance. A lot of the issues with the promotion system come from the fact that the knight/hero crests, orion bolt, guiding ring, and elysian whip can either be very common or rare depending on what run you're on and the kind of army you're trying to build. For example, FE6 gives you: - 6 units who need a knight crest (with 8 chances to obtain; steal from enemy in Ch. 19A or Murdock in Ch. 21, chests in Ch. 8 and Ch. 16, village visit in Ch. 21, a Percival event in either Ch. 13 or Ch. 15, and Secret Shops in Ch. 16/21) - 8 units who need the hero crest (with 6 chances to obtain one; a chest in Ch. 16, a village visit in Ch. 7, an end of chapter event if all villages survive in either Ch. 11A/Ch. 10B, Secret Shops in Ch. 16/21, and from stealing from Zephiel in Ch. 22/Endgame) - 4 units who need the elysian whip (with 7 chances to obtain; 1 through stealing, 1 through a Thea event at the end of either Ch. 10B or 11A, 1 from secret shops in Ch. 16/ 21, and 1 from a chest from Ch. 8/Ch. 12) - 6 who need the guiding ring (with 7 chances to obtain; Steal from Brunya in Ch. 23, chest in Ch. 8 and Ch. 20B, village visit in Ch. 18A, Secret Shop in Ch. 16/21, and a sand spot that requires Sophia to land on it in Ch. 14) - 3 who need the Orion's Bolt (with 6 chances to obtain; Steal from enemy in Ch. 20B, village visits in Ch. 11A and Ch. 10B, Klein events at the end of either Ch. 11A or Ch. 10B, and through Secret Shops in Ch. 16/21) The big issues with this is the fact that the quantity is fine, it's the difficulty around getting these items. For example, getting the Guiding Ring in Ch. 14 is incredibly annoying as it is a hidden spot in a sand movement Fog of War map that requires Sophia, a unit who is notoriously mediocre at best when she's first usable. Or the Hero Crest in Ch. 22 which may be the last chapter for several players. Or the possibly difficult situations around Ch. 11A/10B as it requires you to recruit Klein/Thea and all the ally units to survive, or the villages in the same chapter to not be destroyed to get the Hero Crest with brigands spawning very close (granted, part of that issue with saving villages is partially a fault of the map design is FE6 to be spotty). Then there is the location of secret shops such as Ch. 21 where you must have a flier go to a mountain locked spot on the map while having not sign of that being the proper location, only to only realistically be able to buy 2 crests as they are 10000 each. This awkward/abitrary resource location leads to the player possibly going several chapters without access to these items leading to many units becoming irrelevant or unusable due to level cap (natural lvl 20 or a pseudo one from difficulty curve) or underwhelming stats/growths as the story goes on, such as Lance, Wendy or Thea for example. These issues are worsened by FE6's notorious hit rate and reinforcement system which seems to miss a decent amount at high rates in the 70%-80% range and hit on lower ones such as 30%-40% or get swept by sudden reinforcements that get to move the moment they appear. Leading to you possible not even having characters left with a high enough level to promote or good enough stats to warrant it. Outside of addressing obvious issues like the infamous hit rate and fixing the base stats of certain characters to be reasonably viable upon introduction (Wendy and Sophia for example), I have a few ways to address these issues: 1. Give Merlinus a purpose Merlinus was a character who I thought felt like a waste in terms of gameplay. I feel a way to fix frequency/price issues with these promotion items could be tied to Merlinus. Giving him a combat role as a convoy/archer could lead to his level ups being less about battle utility and more focused his core purpose of item management. For example, feeding Merlinus fodder exp from lower level enemies who may not benefit your core army could lead to him exclaiming "I found a wonderful deal in the shop!" and rare items being up for purchase in between battles. From armorslayers to berserk staves to Hero Crests, based on Merlinus's level/progress in the story, your RnG based selection of items would change in between every battle. Sometimes you may get something you need, sometimes you may not, but the chance is always there and it gets higher as Merlinus levels up. So a lvl 5 Merlinus guarantees 1 weapon, 1 staff and 1 cosumable of varying quality while lvl 10 is 2 weapons, 2 staves, and 2 cosumables of "rare and above" items, and lvl 20 is 3 of each, "5 star quality". This is all with the note that Merlinus, whose focus as a unit is not necessarily combat, while gain a greater amount of exp from a fodder unit who may only granted 10 exp to any other unit so leveling him up isn't super tedious. 2. Take a note from the Tellius Saga, have the promotional items be optional. Simply put, have units automatically promote upon reaching the level 20 cap and the items be there in case you want to promote a unit early and the remaining levels may not be worth the wait. I feel like it's an easy way to keep the items around but still keep pre promote units usable without them. For possible added depth to the items, you could also have them act as unique reclassing options for lvl 10+ units. Need a 2nd flier earlier than Ch. 10B? Make Sue a unique flier at level 10. Because of her being bow locked before reclass, her flier class could have unique access to bows and her promoted class could as well with adjust weapon values of course (For example, Pegasus Knight Sue could A rank bows and C rank Lances, while Falcon Knight Sue could D rank swords, A rank lances and S rank bows). 3. In line with some modern FE, impliment ways to gain exp outside of story battles on the world map. As someone who isn't a fan of grinding, yet isn't opposed to it either, I think this is fine as long as it's not done without the balance of the game in mind. Like, I wouldn't want to take from Gaiden/Echoes and implement dungeon crawling as that felt unique to those games and would feel cheap to just do it again for FE6. I think having map exploration would be fine as that has been fairly common in modern FE. I think you could easily have it change as the story goes on so it's not an easily abused grind fest like Awakening. For example, during each in between battle there is a few random events that Roy can choose to take part in. Such as when in the Western Isles you can choose to liberate miners with map goals being survive for a turn count, defend an area, allow ally units to escape, route enemy, etc. But once you finish that part of the story and you start marching toward Bern through Sacae/Ilia you're select becomes protect sacaen villages, keep Ilian mercenaries alive, push back Bern (push back to reinforcement spawn points and cover them all, then route enemy), defeat commander and liberate town. This could easily fit in line with the story so you aren't bolting across the map multiple times before tackling a map while still being something entirely optional. It could operate similarly to how Echoes/Awakenings Maps did where if you return after not playing for a while, complete any story/dlc/spotpass type battles the options in the world map would change/respawn. 4. Again, a note from Tellius. Bonus Exp. Pretty self explainatory. Gain a set amount of bonus exp by finishing a story chapter in less than a set amount of turns, or in situations like Chapter 10B/11A, complete certain objectives, that you can then dish out as you see fit to units in between battles. In 10B/11A, if you recruit Thea and all her allies survive, you get an Elysian Whip. If you recruit Klein and all his allies survive, you get an Orion's Bolt. Finally if you keep all the villages from being destroyed, you get a Hero Crest. Three separate objectives that don't necessarily require the others to be successful to complete. But if you complete all 3 of them, you get all 3 of those rewards and some bonus exp. Finally, the lion in the room. 5. Roy (edit: 2/13/23 - 9:24 am) For Roy, adjusting base stats and growths only help him so much as the core of his issues is his late promotion. My fix to this may break him stat wise but it's two options and I'm open to other options. First, you could either make Roy function similar to Marth Lodestar class where he doesn't promote (of course til the story required bit in Roy's case) and he's balanced to be viable up to that point. My personal favourite way comes with the note that the game would be balanced around this and would be involving FE7. As this is a 2-in-1 "What If" remake, a lot of units in 7 would be married by the end of that title and their kids would be a decent bit of the roster in 6 (Roy, Sue, Lugh/Raigh, Lilina, Fir, Wolt, Clarine/Klein and Hugh. Ignere maybe, I don't remember if you can really pair Hawkeye up with anyone). This, of course, only helps a select few, but I think most of them need it. In regards to Roy specifically, this could act as a way tk effect a traditional promotion for him. For example, if Eliwood isn't supported with anyone by the end of 7, Roy will function basically the same during 6. But if you were to get Eliwood and Ninian together, Roy would start as a Lord, and upon reaching lvl 20 or giving Roy a specific promotional item, he could become a some Roy only class, like a Fafnir Knight. A class I wrote out for this "what if" that uses dragonstones and swords. The dragonstone gained through merlinus or something far earlier than after Ch. 21/21x, such as a paralogue that becomes open once Roy promotes. Visually it could operate in a similar vein to Corrin's partially transformed crit animations, except as regular attacks and the crit animation is a full transformation with the FE7 Fire Dragon/Ninian Dragon appearance on display. Or if Lyn is his mother he gains access to bows and swords, something reminiscent to Lyn's Blade Lord class from 7. (Edit 2/13/21 - 9:29 am) Of course not every single pairing would lead to a VISUALLY unique class for characters like Lilina who isn't locked to a single weapon like Roy, but would still be a viable option depending on how you want to use a character (glass cannon Roy, Tank Lilina, berserk spam Lugh, just weird shit). U̶p̶o̶n̶ ̶g̶a̶i̶n̶i̶n̶g̶ ̶t̶h̶e̶ ̶B̶i̶n̶d̶i̶n̶g̶ ̶B̶l̶a̶d̶e̶ ̶a̶f̶t̶e̶r̶ ̶C̶h̶a̶p̶t̶e̶r̶ ̶2̶1̶/̶2̶1̶x̶,̶ ̶R̶o̶y̶ ̶w̶o̶u̶l̶d̶ ̶p̶r̶o̶m̶o̶t̶e̶ ̶a̶ ̶s̶e̶c̶o̶n̶d̶ ̶t̶i̶m̶e̶,̶ ̶a̶k̶i̶n̶ ̶t̶o̶ ̶R̶a̶d̶i̶a̶n̶t̶ ̶D̶a̶w̶n̶ ̶o̶r̶ ̶E̶c̶h̶o̶e̶s̶,̶ ̶w̶h̶e̶r̶e̶ ̶h̶e̶ ̶k̶e̶e̶p̶s̶ ̶a̶c̶c̶e̶s̶s̶ ̶t̶o̶ ̶s̶w̶o̶r̶d̶s̶ ̶a̶n̶d̶ ̶w̶h̶a̶t̶e̶v̶e̶r̶ ̶s̶e̶c̶o̶n̶d̶a̶r̶y̶ ̶w̶e̶a̶p̶o̶n̶ ̶h̶e̶ ̶h̶a̶d̶,̶ ̶w̶h̶i̶l̶e̶ ̶g̶a̶i̶n̶i̶n̶g̶ ̶s̶o̶m̶e̶ ̶t̶h̶i̶r̶d̶ ̶w̶e̶a̶p̶o̶n̶ ̶(̶D̶ ̶t̶o̶ ̶B̶ ̶r̶a̶n̶k̶ ̶i̶n̶ ̶a̶n̶i̶m̶a̶ ̶M̶a̶g̶i̶c̶ ̶i̶n̶ ̶r̶e̶f̶e̶r̶e̶n̶c̶e̶ ̶t̶o̶ ̶h̶i̶s̶ ̶t̶r̶a̶i̶n̶i̶n̶g̶ ̶w̶i̶t̶h̶ ̶C̶e̶c̶i̶l̶i̶a̶)̶ ̶a̶n̶d̶ ̶c̶o̶u̶l̶d̶ ̶b̶e̶ ̶c̶a̶l̶l̶e̶d̶ ̶s̶o̶m̶e̶t̶h̶i̶n̶g̶ ̶i̶n̶ ̶r̶e̶f̶e̶r̶e̶n̶c̶e̶ ̶t̶o̶ ̶R̶o̶y̶'̶s̶ ̶"̶y̶o̶u̶n̶g̶ ̶l̶i̶o̶n̶"̶ ̶m̶o̶t̶i̶f̶,̶ ̶l̶i̶k̶e̶ ̶B̶l̶a̶z̶i̶n̶g̶ ̶L̶i̶o̶n̶ ̶(̶L̶i̶k̶e̶ ̶L̶e̶g̶e̶n̶d̶a̶r̶y̶ ̶R̶o̶y̶ ̶i̶n̶ ̶H̶e̶r̶o̶e̶s̶)̶ ̶o̶r̶ ̶s̶o̶m̶e̶t̶h̶i̶n̶g̶.̶ T̶h̶i̶s̶ ̶t̶h̶i̶r̶d̶ ̶t̶i̶e̶r̶ ̶c̶l̶a̶s̶s̶ ̶w̶o̶u̶l̶d̶n̶'̶t̶ ̶b̶e̶ ̶l̶o̶c̶k̶e̶d̶ ̶t̶o̶ ̶R̶o̶y̶ ̶o̶f̶ ̶c̶o̶u̶r̶s̶e̶ ̶a̶s̶ ̶I̶ ̶w̶o̶u̶l̶d̶ ̶t̶h̶i̶n̶k̶ ̶c̶h̶a̶r̶a̶c̶t̶e̶r̶s̶ ̶l̶i̶k̶e̶ ̶L̶i̶l̶i̶a̶n̶a̶ ̶w̶o̶u̶l̶d̶ ̶h̶a̶v̶e̶ ̶a̶n̶ ̶e̶x̶c̶l̶u̶s̶i̶v̶e̶ ̶c̶l̶a̶s̶s̶ ̶(̶s̶h̶e̶ ̶n̶e̶e̶d̶s̶ ̶t̶o̶ ̶w̶i̶e̶l̶d̶ ̶A̶r̶m̶a̶d̶s̶ ̶s̶o̶m̶e̶h̶o̶w̶)̶ ̶a̶n̶d̶ ̶p̶o̶s̶s̶i̶b̶l̶y̶ ̶G̶u̶i̶n̶e̶v̶e̶r̶e̶.̶ The promotion for Roy would be decoupled from the Binding Blade as to not make Roy a broken unit considering the massive buff that is the BB. There may still be third tier promotion dlc like in SoV but dlc isn't super high on my bullet point list. This is really it for what I needed feedback on. The Roy promotion bit at the end is mainly focused on him since I haven't fleshed out a balanced way to do that for more specific characters/general classes like Liliana or a standard third tier for a Sage unit. I would think character specific ones would have paralogues to add more content and character development. If this is interesting I might post more questions for feedback once I have more done, but these issues were at the top of my list of things to fix for FE6 so I addressed them first End added notes: - Streamline supports somehow. They add so much character to units like Roy in base FE6 but are such as slog to get to cause of turn count. - In the "What If" remake, I'm open to any feedback on "what if" dlc. I'd like to avoid any like 3H as felt that was incredibly disappointing. Mainly gameplay and character specific, like how Fernand in Echoes got a dlc story, maybe give one to Idunn, Zephiel/Murdock/Brunya and Lyn/Eliwood/Hector post 7 but pre 6. - I have notes for how this what if would need to include older characters somehow, like Eliwood is a late pre promote unit in Ch. 23 and Lyn is like a Paralogue if you go Sacae route. Get parent supports with it would be cool. - To address any comments about IS not bundling these games as 1 because of profit, I think with remakes they are kinda grading them on a different metric as they've been spotty in terms of success. Hopefully they don't, or at least they shouldn't, expect 3H level sales. Even with a really safe option like FE7, the first title for the west and FE6, the game with Roy so it should have fairly casual audience pull thanks to his history is Smash. So while there isn't a 100% chance they'd be bundled together, it's one I could realistically see more than 4/5 or even 9/10 (that one purely because of how fresh those games are in comparison and Roy's standing in Smash as a JP only character carries him a surprising amount) (Edited 2/13/23 - 9:05 am) Thanks again and sorry, again, for the length.
  3. Starting roughly half a year ago, I started doing a playthrough of Fire Emblem: Shadow Dragon. Originally, it was just gameplay with subtitled commentary I made for a friend who hadn't played the game, but as I learned more about how to use my editing program, I had more ideas for my project. Starting with chapter 24, I started making some visual novel-like scenes from scratch, to add a more humorous and dynamic aspect to my playthrough (though in retrospect, some of it is a little too silly). I started calling this series OVERpLAY, partly because of the use of overlays and that I'm doing more than just playing a game. I read somewhere that at least part of Kaga's vision for Fire Emblem was for players to make their own stories, and that's sort of what I'm trying to do with this now; have some more character interactions, show some ways the deaths of some characters have affected surviving ones... ... and also play some things for laughs. Here is Chapter 24, where I started doing stuff in the "OVERpLAY" style: I was, admittedly, still trying to find some direction when I made this, and some of the humor, particularly early on with external references, which even I find a little cringy now. Also, in case you're wondering why the dead unit list is so long when the Aum staff is used, when when this was still an LP I made for a friend, I deliberately sacrificed my guys to access the gaiden chapters so I could show as much of the game as possible. Here is the Endgame: This is where I started doing stuff the way I currently am: while still mostly comedic, there are some serious moments too, and I used my additional scenes for the sake of some extra character depth, like Marth feeling the pressure of living up to Anri's legend. Lastly, here is the Shadow Dragon Epilogue: I bring everyone back to life for the sequel in an unapologetically contrived way, and make shoutouts to what's to come in Echoes and New Mystery. The very end also lays some groundwork for some of my plans for NMotE, but I'm not saying where that is. ? Here is the full playlist: As I said, Chapter 24 is where I started doing stuff in the OVERpLAY style, but here you go if you're interested in seeing how things got to that point. If you're interested in seeing an expert playthrough, though, you won't find it here. I'm planning on doing a New Mystery of the Emblem OVERpLAY in the not-too-distant future, building a story around the results of an Iron Man run, but for this, I deliberately killed off units for the gaiden chapters and I wasn't above stuff like arena grinding. Here is an unfinished video showing the progress of my current project, where I set up a little competition between my units: Here are some screenshots: Anyway, I really hope you enjoy these videos, and if you do, please leave a like and comment for the videos, and maybe consider subscribing to my channel: https://www.youtube.com/channel/UC47MYIuECuL7-mLMDIf403Q It would mean a lot.
  4. Welcome! I'll be playing through the Black Eagles route, debating on doing all three as this game is quite long and I have many other RPGs in the backlog... was really nervous about posting these at first I'll be updating here as I upload (if the playlist doesnt update on its own I'll post new videos by themselves after this - will still make an update post every time I've uploaded though), this will be video only, and there's some swearing in these, so be warned. Still I really hope you enjoy these, I have lots of fun editing them!
  5. So here's my thread for every LP that isn't my primary LP (currently Valkyria Chronicles 4, go ahead and check it out by clicking that link). Here, you can expect to see video LPs of various games. Anyway, I'll try to post videos for three games over the course of each week. So with that, my first vid will be Fire Emblem: Mystery of the Emblem, Book 1. And in this part, Ogma and Caeda show off just how awesome they are while Cain and Abel also are total one-crit wonders.
  6. This is a 10-minute video I made about what I want in Fire emblem Three Houses, enjoy 🙂 also, I know literally nothing about the game and have avoided as many spoilers as I can
  7. Warning: this LP will likely contain some spoilers (mostly minor, though). Also, this game contains scenes of violence (though no blood), political/racial undertones, and otherwise fairly harrowing depictions of warfare and persecution for a game rated T/Pegi 16. Not only that, but this game now features a certain someone with quite a foul mouth. Both my own commentary and a good chunk of Raz's dialogue will contain gratuitous amounts of "s**ts" and "a**holes", and maybe even an "H-E-Double-Hockey-Sticks" or two. Hello fellow strategists, and welcome to a brand new game and LP! And in fact, it's my first ever video LP. Of course, I'm here bringing you the fresh new Valkyria Chronicles 4, a strategy-action game loosely based on World War 2. Nothing else special about this, just a new game. Though I will attempt to play through the game with minimal grinding. From now until I beat the game, I will be uploading four one-hour blocks every week on Mondays, Tuesdays, Thursdays, and Fridays. Expect a new part on those days; if I miss a day or two, I'm probably out of town. I'll let folks know here what's going on if anything comes up. Without further ado, let's get started with Valkyria Chronicles 4! ヽノ
  8. Hello, to those of you who commented on the first post I want to take the time to thank you for being gracious with your time and energy. Unfortunately I wasn't able to respond in the forums themselves because I don't know how to navigate properly. However, I did try and respond to you all in kind with the video series I'm making so if you want to hear me speak to you you can check that out. The next part will be about just asking about this community in general. How is the general air around this Fire Emblem community? I received a warm welcome with my first post and thank you for that is it usually like that? More importantly what are the ideas about fire emblem that have been discussed with the most fevor and excitement? What excites you most about a Fire Emblem discussion? Now for a more Sacred Stones oriented question that I'll follow up on in another video and I'll do my best to respond here (if anyone willing to teach me how to respond to post that'd be sweet). The Sacred stones has the biggest issue of contention that I've seen out of almost any other FE game due to the stigma on "grinding." What is your general definition of grind? Is it simply the ability to gain exp through out a playthrough like many other RPG's? making the entire experience a "grind" or is it more specific and practical such as halting your immediate progress to do a secondary goal? Let me know what your thoughts are if you're up for it. Link to the video:
  9. Hello, I wanted to go over a topic of discussion while doing a playthrough of FE8. The topic of discussion is the word, Casual, and the implications and applications that can come from it. It seems to me that the immediate ideas that come up when this word is used is to conjure feelings of defamation and negativity. More or less used as an insult but there are other ways to use it that are neutral or positive such as the phrase "Casual LTC" or simply "Casual playthrough. In Fire Emblem the Sacred Stones especially it seems to be the former as it's generally regarded as the easiest or one of the easier of all the games. However, what do you think of the word and how you you apply and use it. Playthrough link:
  10. Hey folks! So here, I'll be linking my new Youtube Fire Emblem series. Tentatively called "Support Science" It's pretty straightforward. It's a review/top list/critical analysis of my favorite supports for any particular character in Fire Emblem. The first video is about Azura! Take a look!
  11. I've been working on a video series for a good amount of time now, I currently have four videos, and want to hear some thoughts on it. Both positive and negative, I want to improve and want to know what to work on. Even recommendations on video editing software. Prologue: Chapter 1: https://www.youtube.com/watch?v=gSqdBMEnnmw Chapter 2: https://www.youtube.com/watch?v=CJKvmBCkzI8 Chapter 3: https://www.youtube.com/watch?v=ib-ks_VLmXI
  12. The goal of this run was to try and achieve the lowest turn count possible in this game using all tools the game has available and recruiting every unit along the way. This gives me free access to using move stars all game and enables units to level movement every level. Surprisingly the game doesn't completely devolve into being trivial but instead new strategies can open up that were not possible before to make several areas quite interesting in solving turn saves.
  13. This isn't going to be a 100% run, I'm doing everything but the flight levels because they're pains in the butt. My commentary might be hard to hear sometimes, but I hope you all enjoy anyway! Feel free to post in this topic! Artisan Home Dark Hollow Town Square
  14. IN THE GRIM DARKNESS OF POKEMON FANGAMES, THERE IS ONLY SUFFERING Pokemon Reborn is a fangame made by the user Amethyst (aka Ame) from the Pokemon Reborn website (and probably a bunch of other people) that features Pokemon and moves from all generations (and no Fakemon, thank god - SB) and a completely new world... This is going to be a video LP so that you can see our reactions to the gameplay live (and because having two people commentate on a text update seems like more trouble then it's worth). While I've has played the game before, SB hasn't and I'd would rather keep him clueless so his reactions to the dumb shit that takes place later on in the game will be better. The first video is here: [spoiler=VIDEO LIST] 58: End of the Li-WHAT THE FUCK %5Burl=https://youtu.be/bTf9tIefqcs%5D59: Absolutely Shocking%5B/url%5D %5Burl=https://www.youtube.com/watch?v=fzxqAUc_ycc&index=65&list=PLDcs9aYmMG4gqI_E7R6SejXXL0Om5Xr7q%5D60: Don't Get Ahead of Yourself%5B/url%5D %5Burl=https://youtu.be/v25wkrZNw8s%5D61: Refa Never Changes'> %5Burl=https://youtu.be/bTf9tIefqcs%5D59: Absolutely Shocking%5B/url%5D %5Burl=https://www.youtube.com/watch?v=fzxqAUc_ycc&index=65&list=PLDcs9aYmMG4gqI_E7R6SejXXL0Om5Xr7q%5D60: Don't Get Ahead of Yourself%5B/url%5D %5Burl=https://youtu.be/v25wkrZNw8s%5D61: Refa Never Changes
  15. Check out the latest episode of the war of lords! A show that compares fire emblem units and determines who would win in a fight by analyzing stats! Any ideas for the next match up? It does not have to include Sigurd, and it does not need to include lords.
  16. After doing a randomizer run of both FE6 and FE7 more recently, I figure I may as well do the only remaining game in the GBA trilogy as well. Sacred Stones may not be the strongest entry in the series, but it's still a game I have a lot of love for, and I've had a ton of fun with this so far (currently on Part 4, playlist here). SO, what makes it Lunatic mode? -Enemy growths increased by 20% -Bosses buffed twice (using the randomizer's 'Buff Bosses' option) -All classes/characters randomized (including monsters/special classes) -For Chapter 8 and beyond, enemies have been given better class bases to (hopefully) keep them competitive all game -A Skills system (by circleseverywhere) -Ephrahim's Route I also made some other little changes here and there, like palette edits and music edits, just to keep it a little more fresh. It's definitely been a very different experience so far, I can say that much haha. Part 1 includes the prologue up through Chapter 4, in which we meet our first units. This feels like some bizarro FE8 where Renais takes a back seat to Frelia, since 95% of my playable characters so far all come from there. Moulder as a Tarvos and my Eirika replacement is pretty hype, and he's as much of a beast as you'd expect. Some people had suggested that I give monster classes the promotion bonuses of their human counterparts, and I just might have to since I'd hate to see this guy fall off. Overall, I'm blessed with a pretty good starting squad, so we'll see where they go from here!
  17. Edit: And the run is completed. 7 Turns faster than the old Nico playthrough. If you want to see the whole playlist here is a link: Original OP:
  18. I will be doing a Video series on the various bosses encountered in Trails of Cold Steel, using the PC port that just released today. The first boss isn't particularly hard, you just need to know your buffs and stuff, commentary is in the videos this time too.
  19. As some of you may already have seen, I asked for some tips for an FE7 Ironman playthrough on here that I was planning to do on YouTube, and here it is! Part 1: Lyn Mode - Prologue: Rules: ► Standard Ironman rules: no resets, no restarts, no do-overs. If someone dies, they're dead forever. ► LORDS CLAUSE: If a Lord dies, I'll restart the chapter and the game will continue, but a character will be chosen to be sacrificed in their place - choices will be included in a poll on here, YouTube and Twitter so that you viewers can decide who that should be. ► You're free to discuss anything but please no spoilers for Fire Emblem Conquest or Revelations - I've pretty much finished Birthright, but I've still not started the other two! As I'm starting from a fresh game on the Wii U Virtual Console, I'll be playing on Lyn Easy Mode (the forced tutorial) and Eliwood Normal Mode, and I'll be following the story but have battle animations turned off until Eliwood's Mode (unless requested otherwise by popular demand). I'm planning to record videos on a chapter by chapter basis, but for longer chapters I'll split them up into Part 1, Part 2 etc. if they're going to be longer than 30 minutes. I should hopefully have videos uploaded on a daily to every-two-days basis (it depends on what our channel's schedule is like, we're currently playing through the Dark Souls 3 Ashes of Ariandel DLC as well). Hope you're looking forward to it as much as I am! Archive of episodes:
  20. GameXplain uploaded a video showcasing the Amiibo dungeons, specifically, Duma's Ordeal. https://t.co/oTxTXGEpez?amp=1
  21. So GameXplain livestreamed the first 45 minutes of Ch.2. I did notice some changes. For example, Draco Zombies are now called Necrodragons. Here's the video: https://www.youtube.com/watch?v=bC5jtGjOpNA
  22. Steel here, welcome to Fire Emblem Gaiden - Blind Ironman Co-op Let's Play! My second let's play ever. A fun little thing I'm doing with my friends while we await the release of Echoes. The idea is to experience the original NES Gaiden blindly, so we can check out what Fire Emblem was like 25 years ago and appreciate the changes and improvements Echoes adds in the 3DS remake. What makes this Let's Play interesting? Blind - First time. We have no clue what's going on. Never played Gaiden before. So we learn and discover as we go. There will be surprises. There will be mistakes. That's part of the fun, learning things as we go along and sometimes making mistakes and having to deal with them and learn things the hard way. Ironman - No resetting upon death. No reviving characters with shrines. It amps up the stakes. Makes things more difficult. Mistakes will have consequences. Errors will be punished. I like a good challenge, bring it on! Co-op - Comedic co-op commentary! I'm playing with two of my good friends. never a dull moment, never a lull in conversation. Jokes abound. You'll also see different perspectives on the game, I'm a series veteran playing since FE7 released on the GBA, while my friends started the series with Awakening and have only played the 3DS games and Heroes. We started this a weeks ago and am currently on Chapter 3. I only recently returned to this site so I only just got around to posting it here, but there still should be plenty of time to watch before Echoes if you're interested. The goal is to be done at least a week before the North American launch of Echoes. I try to upload new episodes every day. Playlist link: https://www.youtube.com/playlist?list=PLrhvZk3o62Z1kbKbpmJtJB8-txc_Ekjzk Here's the first video: Thanks for watching, have fun!
  23. Ah yes, TearRing Saga. The brainchild of Shouzou Kaga, claimed to be so similar to Fire Emblem that Kaga himself ended up in a lawsuit over the likeness to the beloved Nintendo series. Normally, this is where I'd go on and on covering the similarities, the differences, what this game brings to the table, etc. However! I know nothing about this game other than the first two lines of text I wrote for this thread. The classic Fire Emblem titles (1-5) have a special place in my hearth though, and I couldn't pass up a chance to play this when I learned of a new translation patch, so here we are! That said from what I hear (and the two hours I've played), if you enjoy your characters with plenty of backstory, along with plenty of classic Fire Emblem action and kickass music, then I say let's play us some TearRing Saga. NO SPOILERS please. 1 - Fire Emblem Gaiden 2 - The Bandits of Taurus
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