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I'm planning to start a Golden Deer run on Maddening now that I've finished Crimson Flower and and Azure Moon (on Hard). I'm trying to plan out classes and skill sets for my units but I keep running into issues. I'd love to get some advice about my units and definitely feel free to contribute any tips for Maddening in general as well. My planned roster is: F!Byleth Claude Hilda Marianne Lysithea Leonie Ignatz Felix Petra Sylvain Mercedes Linhardt I'm really excited about these units, but there are a few that are giving me issues as far as planning goes Least Problematic: Marianne - Dancer I used her as a Bishop and a Dark Knight on the previous routes so I thought I might try out Dancer Marianne since I've seen so many people recommend it. Linhardt - Bishop Healer. Holy Knight doesn't seem to offer much and when I used Marianne as a Dark Knight I was a bit underwhelmed by her ability to actually heal. Warp x 2 is also nice Mercedes - Gremory She's another healer. I think some people recommend Bishop over Gremory bc of the extra healing, but Mercedes doesn't really have all that many issues healing to full as a Gremory in my experience. The one extra movement is also nice I suppose. I'm definitely open to hearing a dissenting opinion on this though Lysithea - Gremory Standard Lysithea. I've seen some people use Dark Knight over Gremory for the -faire skill but that seems like a lot of effort for a unit that's going to one shot most everything anyways. Without the extra weapon ranks of Dark Knight I should be able to invest more into authority for a good magic-boosting gambit and more into reason to maybe get the range+1 and -faire skills Felix - War Master I used him as a Wyvern Lord last run and he was incredible. I've heard he's perhaps the best War Master in the game Claude - Barbarossa Excited to marry Claude. He's hot. For skills I was thinking Death Blow, Bow Prowess, Alert Stance, Close Counter, and then eventually the S+ Bowfaire. Only issue with Claude is that he's definitely going to want either the Rafail Gem or the Aurora Shield and he might have some competition... Could Use Some Advice: Ignatz - Sniper/Bow Knight Ignatz's ideal build would probably look something like: Death Blow, Bow Prowess, Bowfaire, Bow Crit+10, Mov +1. The issue is getting to those A+/S/S+ ranks. I'm wondering if I don't bother with his lance and riding skills for bow knight and just keep him focused on bows the whole way through (after the detour to get Death Blow) to rush him towards those better bow skills (and towards top tier battalions as well). Hunter's Volley seems extremely OP, so there's definitely an argument for keeping him a sniper the whole way through. Biggest downside is losing Mov+1, though I could maybe keep one of his rallies on him? I don't know how valuable one rally skill will be late game. I should also note that my plan is to run Ignatz with Raphael as a guard adjutant for the extra might. Bonus is that this should keep Raphael decently leveled through Ch. 13 as well. Leonie - Sniper/Bow Knight This is roughly the same dilemma that I have with Ignatz. I'm more tempted to eventually make her a Bow Knight and snag the Mov+1 even if I eventually turn her back into a Sniper for Hunter's volley. She has all the proficiencies of a Bow Knight. I could use some advice on her skill build overall. I'll definitely pick up Death Blow. I don't know if I should send her through archer to get Hit+20 or Pegasus to get Darting Blow. Getting all three seems like it would take way too long and might not be necessary. Sylvain - Wyvern Lord/Paladin Sylvain definitely wants to use Swift Strikes. I used him as a Wyvern Lord last Hard playthrough and he was great most of the way through but a bit underwhelming towards the very end of the game. He had trouble one-rounding some enemies and some hit rate issues too. A lot of people recommend against Paladin due to the speed penalty, though with all the enemies on Maddening gaining craptons of speed, I'm not sure it's worth the effort to try to keep up only to lose. Paladin has less strength but the right -faire skill. Since Sylvain wouldn't be flying/need that high of Axe rank, I could invest more into authority for a better battalion (this would also benefit other fliers since they are competing for fewer battalions). Also, I could give Sylvain a guard adjutant as a Paladin (preferably Ingrid for the extra might) which is always nice. But giving up flying is a big sacrifice... I also wouldn't know what skill build I'd be aiming for for Paladin Sylvain (Death Blow, Lance Prowess, Lancefaire, Aegis, Mov+1)? The Real Problem Children: Hilda - Wyvern Lord/Falcon Knight I used Hilda last route as a Wyvern and she was great! But she was also no Petra. Towards the end of the game she had a lot of hit rate issues. Originally, when I was planning the team I was going to run both Hilda and Petra as Wyvern Lords, though I soon realized that that I'd probably end up running the same build on each (Death Blow, Darting Blow, Axe Prowess, Alert Stance+, eventually Axefaire). I'm not sure that it's worth running Hilda as a Wyvern just to be a worse Petra. This would be exacerbated by recruiting Petra somewhat late so that her bases would be significantly boosted. Hilda could fill in the role of Falcon Knight on my team, which would see her using lances instead of axes. This could boost her hit rates a bit, and give her a bit more of a niche, with the one major downside being I'd be running Lance Prowess in a Lancefaire class e.g. Freikugel would take a significant nerf. She also seems like a more likely candidate than Petra to be a Falcon Knight since Hilda has a better resistance stat and would actually be able to do the mage killing that a Falcon Knight is expected to do. Byleth - I don't even know anymore My two previous runs I ran Byleth as a Wyvern and he was excellent. I've switched it up this time and went with female Byleth, and was curious about Falcon Knight. Ideally I'd like to have at least one Falcon Knight on the team since they are great at killing mages and a lot of later maps have siege tomes and such. My major issue with Byleth is also an issue with my team composition. I don't have a sword user on the team at all (besides Marianne, who really should be dancing every turn and whose Levin Sword/Blutgang isn't going to help out on the anti-magic armor monsters). Byleth seems like one of the most natural choices given her sword affinity, She also gets Windsweep which I anticipate would be quite excellent on Maddening since the enemies hit so hard. My original plan was to try to get Byleth as a Falcon Knight who used swords - this sounds really great, move in, windsweep, canto out - but in order to do that she'd need at least: D+ axe for Brigand to get Death Blow, B+ Lances to get Falcon Knight, A+ Flying for Alert Stance+, ideally S+ swords to get swordfaire to make up for not having Swordfaire as a Falcon (basically same issue if I tried sword user wyvern too)... And that's not even factoring in authority. Also that route would make it a lot harder to recruit Caspar for his paralogue, which means losing the Rafail Gem which wouldn't be ideal with so many fliiers. I also feel like going from Wyvern Byleth to the lower strength Falcon Knight Byleth with no -faire using lower might weapons on a mode where enemies are tankier... That's just setting yourself up to be disappointed. I could just make her a Falcon Knight and use lances, but that doesn't solve the sword issue. I could make her a Wyvern once more, which would be great but wouldn't solve the sword issue. My first time through the game on CF I had no sword units and regretted the choice due to sword-weak monsters and there just being a plethora of really excellent swords. Losing out on flying Byleth would be a bummer and would feel like I'm not using her to her fullest extent. Depending on what happens with Sylvain it would also bring the total number of fliers down to 3 or 4. I've heard that on Maddening flying is a little less important since maps are slower and incentivize turtling more, but 3 fliers would be much more restricting than 5. Losing flier Byleth would also make it harder for units to make use of the 1.2x boost in exp from Byleth's ability since Byleth can't canto next to them. I could run Byleth in a sword class, but I've never actually ran any of the sword classes (last run I just had Dimitri as a Great Lord use swords). Enlightened One seems very underwhelming. Mortal Savant seems like a meme. Swordmaster has pretty good abilities and growths but it's locked to 5 mov which is gross. Assassin certainly seems like the best choice out of these. No strength growth is a bummer, though Byleth has great base strength and the growth won't matter too much in the long run... I definitely need another opinion about the sword classes Petra - Wyvern Lord/Falcon Knight/Assassin/Swordmaster Wyvern Lord Petra is really quite incredible. So much so to the point where I feel as though using any other class with Petra would be misusing her. There is a possibility for Byleth to go Wyvern and Petra to become my sword unit. I've heard good things about assassin Petra for example, but I'm worried about her getting strength screwed. I could have her as a sword-using Falcon Knight but the lack of a faire might really hurt her damage output. And for assassin, losing the strength growth would hurt rough 3 or 4 points by endgame, which isn't huge but isn't nothing. Ideally she'd be a wyvern still, but that would mean Byleth would need to be the sword unit. This was a ton of text and I really appreciate if you've read through it. I'd definitely appreciate any advice on these units or on Golden Deer or Maddening in general. I'm also trying to figure out when exactly to recruit most of these. I'm probably going to stick with OG Golden Deer for the first few chapters until recruiting Sylvain (beginning of chapter 5?) for his relic. Felix and Petra want to be later due to the way their bases will be inflated. Petra should maybe be earlier since I want her to get both Death Blow and Darting Blow... Linhardt and Mercedes probably don't matter as much. Please give me critiques and let me know what you think. Thanks!
It's taken me a while (I procrastinated for several months on Chapter 25), but I finally finished my all-Wyverns run of Conquest. Though the battle was bloody, the Wyvern Brigade made it through the Endgame to stop the evils of Twincest Takumi and his bow domination, thus striking down Fates' title as 'Bow Emblem'! The endgame was an unmitigated disaster since I made a dumb move and half my wyverns ended up getting shot outta the sky by Takumi and the bow knights that spawned (not a huge surprise really, though it could have gone better if I didn't muck it up), BUT-- we did it. I actually want to try recording a playthrough of the endgame for this thread; all I have is my crappy webcam but I'll see what I can do. Might make some last-second changes to the squad, like swapping Camilla's class, but we'll see. Time for a little unit breakdown: Other interesting (?) tidbits: - I think a few people have mentioned this in the other thread, but if I had decided to give MU the Wyvern talent off the bat (instead of Oni Savage like I chose, since I decided to do the wyvern run after starting), I could have married her to another eligible non-wyvern bachelor to get both him and his kid in on the Wyvern action, IE Leo, Odin, Keaton, etc. Just changing MU's talent to wyvern and spouse to Keaton with no other changes, that's 2 more wyverns than I got in my run for a total possible of 19. That's nuts (and definitely overkill), but interesting to note. - ended up with 2 extra Arms Scrolls that no one really needed by the end; probably wasn't the best use of them, but I decided to use them on Leo and Forrest since they were the magic-based MKs with the most strength so they could use Hammers and Pike-Ruin Clubs and such. If I'd decided to get Velouria in on this action via marriage/inheritance, they could be used on her after recruiting her post-level 15 Offspring Seal so she can go straight to Wyvern with her amazing Wolfssegner skills. Live’n’learn, as they say. - I did My Castle battles a LOT while procrastinating on Chapter 25 and accrued tons of random-only weapons for forging. The most of anything I got was 11 Odin's Grimoires-- holy $#!7. By contrast, never found a single Iago’s Tome outside of the one from the battle rewards. Final Notes! It took a lot of planning, and yeah there were some missteps along the way, but I think I proved that this can be done. If anything, Wyverns might be one of the best unit types for a class-specialized run like this, given their access to all three corners of the Weapon Triangle and their crazy mobility. Had a lot of fun doing this, and hope to see other people try some crazy stuff too!
Okay so something I decided to try early into my second Conquest run is to finish my endgame with all Wyvern units, or as many Wyverns as I can manage with support units filling in the leftover spots. I expect it will be something of a challenge, but between Malig Knights and Wyvern Lords I can have all three segments of the weapon triangle, so I'm gonna try to make this happen. I've never done a crazy run with such specifics like this before, so advice and suggestions would be hugely appreciated. Conditions: - All units who can class change into a Wyvern unit must end the game as a Wyvern unit (unless they're dropped and go unused) - Must go into the Chapter27 + Endgame with as many Wyvern units as possible. - Staff/Rally support units are allowed up until the final 2 chapters, or if there aren't enough wyvern units to deploy in the final 2 - No gold/exp DLC - No Dreadfighter/Darkflier access - 1 Hero's Brand, 1 Exalt's Brand, & 1 Witch's Mark available Current Status: **COMPLETE!** - Though the battle was bloody, the Wyvern Brigade made it through the Endgame to stop the evils of Twincest Takumi and his bow domination, thus striking down Fates' title as 'Bow Emblem'! > At some point I'd like to attempt to record a playthough of the endgame (even though all I have is my computer's webcam, OTL...) - Final Endgame lineup listed above; all Wyvern units used along with Azura - Attained all gold statues for units being used, including the support squad - Wound up adding Forrest to the Wyvern Brigade near the end of the game; he was probably my weakest unit, but he was usable! - Profiteer Midori with Anna's Bow + Luck Potions from Azura's Witch's Brew made farming for gold on the Awakening DLC pretty easy - used both boots on MU (squandered one on Azura, who got Warp) - Purely for kicks... All forged weapons get dragon-themed naming conventions, and all Wyvern units got decked out with uniform accessories depending on their character model - wound up ultimately not needing the last 2 Arms Scrolls out of the 5 used (one was given to Kana, one to Camilla, and I forget the third); proving that planning stuff out ahead of time so you can switch classes / train weapon ranks early helps a lot toward that Final Notes It took a lot of planning, and yeah there were some missteps along the way, but I think I proved that this can be done. If anything, Wyverns might be one of the best unit types for a class-specialized run like this, given their access to all three colors of the Weapon Triangle and their crazy mobility. Bows wound up being less of a problem than I thought they'd be between the magically-strong Malig Knights and all the units with relatively-easy access to Bowbreaker. Had a lot of fun doing this, and hope other people try some crazy stuff like this in the future for kicks! [spoiler=Detailed Unit Breakdown] Nubrya (Skil+/Luck- feMU) - reclassing path: Oni Savage (talent) > Lv20: Oni Chief > Lv11: Great Lord > Lv15: Malig Knight (end) - Skills: Dragon Fang, Aether, Death Blow, Awakening, Savage Blow - Weapons: [A] Axes / [C] Tomes; primarily Great Club, Odin's Grimoire, Steel Axe and Bolt Axe - married Ignatius Final Verdict: Wound up using MU mainly with crit-based weapons like the Great Club (which consistently got 100% crit rates owing to Death Blow and her high Skill) and forged Odin's Grimoires. Unfortunately this meant she didn't do as well against tougher enemies without a fair bit of backup, and Aether didn't proc as often as I'd have liked even with Awakening helping it on its way (It's worth mentioning I also used Berserker Axes with her to kill stuff early and get to the point where Awakening would work...) So a bit gimmicky overall, but she did the job in the end. Elise: Troubadour > Lv20: Strategist > Lv15: Malig Knight - Skills: Savage Blow, Trample, Inspiration, Lunge, Demoiselle - Weapons: Tomes / [E] Axes; mainly forged Thunder/Fimbulvetr/Disrobing Gale - married Odin Final Verdict: Though I opted not to reclass her early and wound up wasting her weapon levels on staves, she still wound up maxing out her Tome level and being a pretty strong unit. Basically played her like you expect a promoted Elise to play but minus staves and plus flight/MK skills. Being able to use the Bolt Axe might have been nice, but Calamity Gate sufficed in its place and she was good all around. Camilla: Malig Knight > Lv5-11: Sorcerer > Lv15: Wyvern Lord / Malig Knight - Skills: Savage Blow, Trample, Vengeance, Bowbreaker, Axefaire / Swordbreaker - Weapons: [A] Axes / Tomes; Silver Axe/forged Camilla's Axe, Brave Axe, Tomahawk, Bolt Axe, Dual Club - married Benny Final Verdict: Opted to keep her as a MK despite her mehh magic due to the Tome levels she was getting as a Sorc and you know, she did all right. By the endgame I'd given her an Arms Scroll to max weapon levels and bought her Axefaire from someone else's castle (could be considered cheating, but ehh) and she was using primarily axes as a result, and she did fairly well. May have done better as a Wyvern Lord, but ehh. Could farm some gold, buy her a Seal, and try another endgame run like that. Beruka: Wyvern Rider > Lv20: Malig Knight > Lv5-15: Wyvern Lord - Skills: Lunge, Str+2, Savage Blow (never got Trample and Swordbreaker) - A+ Camilla for Sorc, marries Leo to give him wyverns Final Verdict: Wound up ditching her by the endgame in favor of Benny (who essentially usurped her role) and the kids. Could have been usable, but I don't think I was getting the growths she needed. Selena: Merc > Sky Knight > Lv20: Falcoknight > Lv15: Wyvern Lord - Skills: Darting Blow, Spd+2, Camaraderie, Good Fortune, Lunge - A+ with Camilla/Beruka for Wyvern, marries whoever Final Verdict: Used one of the first 2 limited Heart Seals on her with the intent of training her in Lances; she worked very well as a Pegasus for a while, but by the time of the opera house chapter she wasn't packing enough of a punch to keep using. In retrospect, her Heart Seal would probably have been better spent on Elise. Charlotte: Fighter > Lv20: Hero > Lv5: Berserker > Lv15: Wyvern Lord - Skills: Swordbreaker, Axefaire, Sol, Rally Str, Rally Def - Weapons: [A] Axes; Adamant Club to make her more durable, Dual Club for swords, Tomahawk/Battering Club for range, occasionally Berserker Axe to make full use of her power - marries Xander / buddies with Beruka for Wyvern tree Final Verdict: Her high Str and Spd actually let her function pretty well as a wyvern. Adamant Club was probably her most useful weapon since her high strength compensates for its low might and actually lets her take a hit. By endgame she was too frail to take a hit from anything during the enemy phase, but could ORKO most anything, and made a good rallybot and pair-up partner for Xander. Benny: Knight > Lv20: General > Lv: 5: Great Knight > Lv15: Wyvern Lord - Skills: Natural Cover, Wary Fighter, Luna, Guarded Blow, Lunge - Weapons: Lances / [C] Axes; anything with a speed penalty, but esp Ryoma's Club / Beruka's Axe and Effie's Lance - marries Camilla for wyverns Final Verdict: Benny actually surprised me with how well he performed; basically wound up being Charlotte's polar opposite-- could tank enemy rounds all day and night, perhaps not kill anyone, but soften them up plenty for the rest of the Wyvern Brigade to clean up. Attempted to take advantage of Wary Fighter by abusing crits and Luna, which was pretty easy thanks to his high Skill. Leo: Dark Knight > Lv5-10: Sorcerer > Lv15: Malig Knight - Skills: Malefic Aura, Bowbreaker, Savage Blow, Vengeance, Trample - Weapons: Tomes; Brynhildr obvs, though forged Lightning helped him kill things a lot - marries Beruka for wyverns Final Verdict: About as solid as he usually is. Part of the Bowbreaker squad dedicated to stopping the dominion of the Bow Emblem. Xander: Paladin > Lv15: Hero > Lv19: Wyvern Lord - Skills: Aegis, Sol, Axebreaker, Lunge, Shelter - Weapons: Lances / [D] Axes; Effie's Lance / Bold Naginata, Spear - marries Charlotte for reasons, you all know them Final Verdict: Trained his weapon ranks hard (resisting temptation to use Siegfried as often as possible) and it paid off pretty good; he wound up not needing any Arms Scrolls. More or less functioned the same as Benny; had a hard time killing stuff since he was too slow to double, but tanks for days. Effie ! Percy: Wyvern Rider > Malig Knight > Lv 15: Wyvern Lord - Final Skills: Lunge, Savage Blow, Trample, Swordbreaker, Str+2 - Weapons: [A] Axes / [D] Lances; Venge Club for tanking, Fuga's Club for doubling, Iron/Arthur's Axe early on - marries Ophelia Final Verdict: The only Wyvern Brigade member not to share royal blood by birth or marriage, Percy ends pretty modest in terms of skiils but performed well throughout the game. Kept his class changing simple to conserve Seals, but he still did well. Elise ! Ophelia : Dark Mage > Sorcerer > Lv15: Malig Knight - Final Skills: Vantage, Bowbreaker, Vengeance, Malefic Aura, Trample - Weapons: Tomes; Missiletain, Mjolnir for crits, Ink Painting for tanking / Vantage abuse - marries Percy for his wyvern Final Verdict: Probably the best magic-specialized MK of the lot; more durable than Elise and has Vantage, faster than Leo and packs high crit rate; she basically never died. It's Ophelia, what more can you say? Azura ! Dwyer: Troubadour > Pegasus Knight > Falco Knight > Lv5: Wyvern Lord - Final Skills: Darting Blow, Str+2, Lunge, Swordbreaker, Tomebreaker - Weapons: Lances / [D] Axes; mainly simple stuff like Steel/Iron, but also used Arthur's Axe/Guard Naginata to bolster his weak defenses - buddies Percy for Wyverns Final Verdict: Grabbed him early and put him in Pegasus right away to start training lances, which paid off big time. Performed well throughout the game; his only real issue was that he's a bit more frail than most of the other WLs, but Darting Blow and his surprisingly high strength let him double and ORKO quite a lot. His double breaker action didn't hurt either. Jakob ! Shigure: Skyknight (offspring) > Lv5+: Falcoknight > Lv15: Wyvern Lord - Final Skills: Tomebreaker, Voice of Peace, Darting Blow, Rally Speed, Rally Defense - Weapons: Lances / [D] Axes; Silver Lance / Killer Lance mainly - has natural Wyverns by virtue of Jakob being his dad (don't ask me how that works) Final Verdict: Decent, but offensively the weakest WL, probably on the lower end of all the units overall. Performed well as a rallybot, and was still able to beat foes either through Silver Lance's high might or his decent crit rate with Killer Lance. Charlotte ! Siegbert: Cavalier (offspring) > Lv5+: Great Knight > Lv15: Wyvern Lord - Final Skills: Aegis, Sol, Luna, Guarded Blow, Lunge - Weapons: Lances / [C] Axes; mostly iron/steel but was the Killer Axe recipient and used it well Final Verdict: Definitely a strong unit, really balanced and well-performing overall. Possibly the best Wyvern Lord overall. Camilla ! Ignatius: Knight (offspring) > Lv5+: General > Lv6+: Great Knight > Lv7+: Hero > Lv10-15: Wyvern Lord - Final Skills: Guarded Blow, Bowbreaker, Lunge, Luna, Sol - Weapons: Lances / [C] Axes; mostly iron/steel, occasionally stuff like Ryoma's Club - married MU Final Verdict: Not bad, but not great; like a more balanced Benny or a worse Siegbert distinguished by having Bowbreaker. Actually wound up too fast to make good use of Wary Fighter, I think; Beruka might actually have been a better mom for him in that regard. Still did pretty well. Beruka ! Forrest : Troubador (offspring) > Strategist > Lv15: Malig Knight - Final Skills: Inspiration, Lunge, Savage Blow, Trample, Rally Res - Weapons: Tomes; Fenrir / forged Lightnings to compensate for his poor speed Final Verdict: Not terrible, but likely the worst wyvern of the bunch. His genetics did him no favors, sadly, but he was a functional Malig Knight and brought another Rally Res. That's all I can really say. Camilla ! Ignatius ! Kana: Nohr Prince (offspring) > Lv5+: Nohr Noble > Lodestar > Lv?-15: Malig Knight - Final Skills: Death Blow, Bowbreaker, Dragon Fang, Savage Blow, Speedtaker - Weapons: Magic / [C] Axes; Ragnarok/Bolt Axe for primary damage, Fenrir / Great Club for crit abuse Final Verdict: Probably better than MU, actually. His speed capped low, as expected with Camilla!Ignatius as his dad, but Speedtaker helped with that and he was about as good at crit-abusing as MU was, but could kill easier otherwise. His only real problem was lack of any healing skills, which I'd definitely get him next time. Azura: Songstress > Witch > Songstress - Skills: Luck+4, Inspiring Song, Voice of Peace, Witch's Brew, Warp - Weapons: Bolt Naginata (only lance-user with enough magic to use it), Blessed Lance (mainly because it's in her portrait TBH) Final Verdict: Warp + Sing. Boom. Wasted Shura's Boots on her, sadly... Witch's Brew also ended up making me a fair chunk of change by the end since I rarely ended up using her tonics. Nyx ! Nina : Thief (offspring) > Adventurer > Strategist - married Dwyer for the Troubador tree and ended as a Strategist for the sake of movement. Final Verdict: Shared the staffbot job with Forrest for a while, then shouldered that job along with Lockpicking once he went wyvern. She was able to handle both jobs pretty well on her own, and that's all she was really around for. Mozu ! Midori: Apothecary (offspring) > Merchant - The Wyvern Brigade all capped early, so I took the remaining paralogues to train up Midori's bow level so she can use Anna's Bow for the +5 Luck. She also had Lockpick from Kaze, which helped in levels where I had enough unit picks to bring her. Final Verdict: Does her job: makin' sick bank. [spoiler=Budget Calculation] - Total Budget: 120,000g (not including Paralogues and Lilith gold bars) - approximated Master Seals needed: 9+ x 2,000 apiece - approximated other Seals needed: ~20 Heart/Friendship/Partner - Available Arms Scrolls: 3 free + 2 for 5,000 apiece [spoiler=Pairings] - Odin x Elise - Arthur x Effie - Niles x Nyx - Kaze x Mozu - Azura x Jakob - Selena x Silas - Beruka x Leo - Camilla x Benny - Xander x Charlotte - Laslow x Peri - Keaton x Felicia - MU x Ignatius - Percy x Ophelia - Shigure x Midori - Dwyer x Nina - Kana, Forrest, and Siegbert go unmarried; could use My Castle to pair them off with the 3 unmatched ladies, but ehhh no point really
Alright I got my first 3DS in January 2015 but didn't really know there was a Fire Emblem game for it until April. Now I love the Fire Emblem Series and decided to do Research about Awakening and was surprised not only chould I create a Avatar of me but I also had the ability to become any class of male (No Pegasus Knight I Cry Every Time!). So on my Birthday May 23 I got it. Had to restart the first time cause I went straight to hard mode not knowing there was less Exp, the second time I played on classic and went into the dlc R&R 3 for the Limit Breaker skill (I was pretty high level and was like on Chapter 12) Long story short all my people Died/Retired. So I want to restart with a Wyvern Rider/Lord as my final class I know I am using Iote's Shield, Limit Breaker, and Armsthrift for 3 of my skills but I want to know what you all think my last 2 should be.