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  1. I would have originally titled this "advice for dealing with Gharnef the first time he appears without loosing anyone", but then decided that he wasn't the sole reason for why I lost a few units on this map. Now I do think that Chapter 15 of Shadow Dragon is one of the best desert levels in the series, with enough land that even my mounted units can do something and enough sand that the "desert" part isn't just for show. And while I find its implementation questionable, I do appreciate that Imhullu making Gharnef invincible is shown and not just told, which helps adds more weight and importance towards getting Starlight and building up a mage strong enough to take on Gharnef. With that said, dealing with Gharnef himself is something I've struggled to do without loosing anyone. Units with high resistance are rare in this game, and Gharnef is faster than he looks, so it's easy for him to double characters who could otherwise take a hit from his spell. Even when I've successfully cornered him with help from the river section of the map, it's likely that I either lost someone in the process or he kills one of the people I'm using to stall him. Not helping is that there are wyvern riders on the map as well that will fly towards the army, and chances are that they can kill the units with high resistance in one round of combat because mages and healers aren't famed for their defense. Killing the wyvern riders before they reach that moment can also be complicated if they're within the range of Gharnefs spell, creating a classic "between a rock and a hard place" scenario if I want to use someone else to deal with them. I usually have my flyer units on the left side of the map so that the magic using enemies there don't cause any trouble, and they aren't always fast enough to make it to back to the main group in time to deal with the enemy wyvern's, and that's not even bringing up whether they're strong enough to deal with the threat in the first place Again, I do like this chapter otherwise and can beat it no problem, but I would like some tips on how to do so without causalities along the way.
  2. Here's a link to the poll. I was thinking about mounts in FE the other day-- y'know, horses, pegasi, wyverns --and I thought that it would be cool if IS were to do something totally different with mounts like giving us units who ride enormous beetles or huge, wingless lizards. Let's say you were in charge of class design or whatever, what unique abilities/weapons/stats would you give to your mount of choice? If you didn't like any choices on the poll, then what kind of mount do you think would be cool to have in a future installment?
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