Perkilator Posted November 20 Share Posted November 20 Nickelodeon All-Star 2 has a brand-new campaign mode that acts as a roguelike, so it made me think "what if World of Light was like this?" I made an entire Google Document fleshing out this idea but here's the TL;DR version: Gameplay: You travel along branching paths through dimensional rifts lifted straight from the Kirby series and each level has a fighter to save. The levels can either be swarms of enemies, action stages or target tests Spirits: Before you can travel to a level, you have to fight one of three random Spirits and beating them opens a rift in the spot the Spirit was at Bosses: The bosses are mostly the same as in canon, but I also added Mega Rayquaza and Magician Type-0 as bosses Endings: While you can choose your ending, to get the best ending you have to rescue every single fighter, which requires a minimum of five runs assuming you take a single path (for example, if you only went down the middle path) and follow it to the end Essentially, when I was turning WoL into a roguelike, my primary focus was making something akin to a mix of Melee's Adventure Mode and Smash 3DS's Classic Mode and Smash Run. Quote Link to comment Share on other sites More sharing options...
Capt. Fargus Posted November 21 Share Posted November 21 What’s a “roguelike”? 🤔 Quote Link to comment Share on other sites More sharing options...
Perkilator Posted November 22 Author Share Posted November 22 3 hours ago, Capt. Fargus said: What’s a “roguelike”? 🤔 Wikipedia explains better than I can Quote Link to comment Share on other sites More sharing options...
Capt. Fargus Posted November 22 Share Posted November 22 Hmmm.... Sounds like Fire Emblem games fit that description Quote Link to comment Share on other sites More sharing options...
FlamesOfRagnell Posted Sunday at 10:38 PM Share Posted Sunday at 10:38 PM That sounds much, much more fun than what we ended up with, to be honest. Quote Link to comment Share on other sites More sharing options...
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