Wisper Posted January 7, 2009 Share Posted January 7, 2009 Does anyone think this could be a cool idea for the next FE? There could be a bunch of unique and cleverly named skill points that are difficult to do but give a bonus at the end of the chapter (Like, Extra BEXP and stuff.) For an example, one skill point/ achievement could be called "Goldoa could not move!" in which you rush and defeat Dheg in 4-E-3 without anyone of the dragons moving. Another one could be called "Scratched Armor" in which you'd have to defeat the Black Knight in 3-7. These are just a few ideas, but I think it would be a cool new feature that challenges the player to do an odd task for some extra BEXP. Quote Link to comment Share on other sites More sharing options...
luigi bros Posted January 8, 2009 Share Posted January 8, 2009 That would be a good idea. There are already things like the requirements you said. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 8, 2009 Share Posted January 8, 2009 Maybe a free Warp staff for every chapter completed in one turn. Quote Link to comment Share on other sites More sharing options...
_____ Posted January 8, 2009 Share Posted January 8, 2009 So, all you have to do is Warp Staff abuse once and then you get unlimited Warp Staves? Sounds too broken. Quote Link to comment Share on other sites More sharing options...
Herr Wozzeck Posted January 9, 2009 Share Posted January 9, 2009 So, all you have to do is Warp Staff abuse once and then you get unlimited Warp Staves?Sounds too broken. I actually wouldn't worry about it being too broken. I'm worried more about 'are they going to implement it correctly'? Which IS failed to do with the World Map/Monster Campaign in FE8... Quote Link to comment Share on other sites More sharing options...
Admiral "Bull" Halsey Posted January 9, 2009 Share Posted January 9, 2009 It's kinda too early to be mentioning about any future FE games seeing as theres already FE:SD coming out for DS... Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted January 9, 2009 Share Posted January 9, 2009 Another one could be "Prison Break" on the VC version of Thracia 776, in which you have to escape the prison in chapter 4 without Lockpicks >:D Quote Link to comment Share on other sites More sharing options...
General Spoon Posted January 9, 2009 Share Posted January 9, 2009 Another one could be "Prison Break" on the VC version of Thracia 776, in which you have to escape the prison in chapter 4 without Lockpicks >:D That'd be horrible. IIRC, there is one door key held by an armor knight. You'd have to lift it from him, and do something before he kills Lara. Then, you'd have to open a door to get to some chests, and hope that those chests have door keys that were in your inventories. Then, you'd have to do the rest of the map. God, it would suck to not get those brigands out ASAP. Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted January 9, 2009 Share Posted January 9, 2009 That'd be horrible. IIRC, there is one door key held by an armor knight. You'd have to lift it from him, and do something before he kills Lara. Then, you'd have to open a door to get to some chests, and hope that those chests have door keys that were in your inventories. Then, you'd have to do the rest of the map.God, it would suck to not get those brigands out ASAP. But it's still possible, it would be a test to your skills(hence the Skill Point) and to your pacience. Also, stage 14 without armor effective weapons >8D Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 11, 2009 Share Posted January 11, 2009 So, all you have to do is Warp Staff abuse once and then you get unlimited Warp Staves?Sounds too broken. Exactly. But it's still possible, it would be a test to your skills(hence the Skill Point) and to your pacience.Also, stage 14 without armor effective weapons >8D I'd imagine that leaving armor-effective weapons on a chokepoint unit will cause that unit to die, since you're plowing through a flood of armor attacks by killing every one of them. Heck, I had problems with Othin guarding entrances because he kept Wrathing and one-rounding a whole group of armors per enemy phase. Quote Link to comment Share on other sites More sharing options...
Killer Poleax Posted January 11, 2009 Share Posted January 11, 2009 That would be an awesome addition to the FE series. It might increase replayability for people who just play through the games a few times. Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted January 11, 2009 Share Posted January 11, 2009 I'd imagine that leaving armor-effective weapons on a chokepoint unit will cause that unit to die, since you're plowing through a flood of armor attacks by killing every one of them. Heck, I had problems with Othin guarding entrances because he kept Wrathing and one-rounding a whole group of armors per enemy phase. With armor-killer weapons? Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 11, 2009 Share Posted January 11, 2009 Well, no, Othin didn't need armor-effective weapons to one-round armors with Wrath... Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted January 11, 2009 Share Posted January 11, 2009 Well, no, Othin didn't need armor-effective weapons to one-round armors with Wrath... Ohwell. It wouldn't be that hard to get the skill point. You just need Othin, Asvel(no Grafcalibur, tho), Nanna(Homeros), and some guys like Shiva, and axe users. Hell, Dagdar would be effective. Quote Link to comment Share on other sites More sharing options...
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