Colonel M Posted June 24, 2009 Share Posted June 24, 2009 The useless units are useful for blocking the top rows so the Laguz don't go mad on you. Also, lolbetterMeg&Fiona replacements. Quote Link to comment Share on other sites More sharing options...
Mekkah Posted June 24, 2009 Share Posted June 24, 2009 In that case, you killed your own units for nothing. What kind of penalty is there for killing off units that would not be fielded otherwise? Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted June 24, 2009 Share Posted June 24, 2009 What kind of penalty is there for killing off units that would not be fielded otherwise? Loss of info conversations. Quote Link to comment Share on other sites More sharing options...
Zkirsche Posted June 24, 2009 Share Posted June 24, 2009 Loss of info conversations. Which ones? None of those 4 appear in any info conversations. IIRC Fiona and Meg were close to the front lines, and getting Haar over to leo and Eddie's postion isn't too difficult. You also have Ulki and Janaff to do it. Quote Link to comment Share on other sites More sharing options...
Florete Posted June 24, 2009 Author Share Posted June 24, 2009 Which ones? None of those 4 appear in any info conversations.IIRC Fiona and Meg were close to the front lines, and getting Haar over to leo and Eddie's postion isn't too difficult. You also have Ulki and Janaff to do it. Edward and Leo get you a Tempest Blade in 3-13, Fiona gets you Thani in 1-8. Meg is always useless. Quote Link to comment Share on other sites More sharing options...
Zkirsche Posted June 24, 2009 Share Posted June 24, 2009 Edward and Leo get you a Tempest Blade in 3-13, Fiona gets you Thani in 1-8. Meg is always useless. I said kill them in 3-13, AFTER you get all their info conversation items. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted June 24, 2009 Share Posted June 24, 2009 IIRC Fiona and Meg were close to the front lines, and getting Haar over to leo and Eddie's postion isn't too difficult. You also have Ulki and Janaff to do it. You must've been playing Easy mode. Meg, Leo and Fiona are all around the same general area around Tauroneo and Pelleas, and Edward is not too far from Nolan. Quote Link to comment Share on other sites More sharing options...
Jaybee Posted June 25, 2009 Share Posted June 25, 2009 Yes, but we're trying to kill as many as possible because we don't want Skrimir and Tibarn to add on too many kills. This means we need to rush the enemy. The only problem is that I always aim for a perfect playthrough, so I never let any playable units die. The only one that ever dies is the BK, because he has to. Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted July 1, 2009 Share Posted July 1, 2009 Yes, but we're trying to kill as many as possible because we don't want Skrimir and Tibarn to add on too many kills. This means we need to rush the enemy. Actually, an interesting note about that in 3-E. If you send someone with a horseslayer north west that has more res than tigers, s/he can take a fair amount of paladin kills away from Skrimir's group. Marcia or Tanith is likely best for this, and Tanith has the speed to double most, Marcia should have the speed to double all. Same thing can be done with the Paladins and swordmasters where Tibarn is, only you don't need to worry about the sleep staff bishop. Haar can do this, and if he has a horseslayer (if you still have both or hammerne'd one) then he can OHKO them with around 26 str. Since these are enemies that are going to die anyway, if you are using either Marcia or Haar later on, or both, you might as well get the experience for it rather than letting npcs do it. Quote Link to comment Share on other sites More sharing options...
Vykan12 Posted July 12, 2009 Share Posted July 12, 2009 I've recorded the enemy stats for each remaining chapter except for 3-12. It can be found here, so feel free to edit it into the OP, Red Fox. For anyone who's curious, here are the bases and growths of most part 4 enemies. Halberdier bases: 38 hp, 19 str, 20 AS, 55 hit, 55 avo, 17 def, 14 res, 15 crit, 15 cev Halberdier growths: 95 hp, 70 str, 60 AS, 220 hit, 200 avo, 75 def, 60 res, 35 crit, 80 cev Warrior bases: 41 hp, 21 str, 20 AS, 55 hit, 55 avo, 15 def, 10 res, 10 crit, 15 cev Warrior growths: 125 hp, 90 str, 70 AS, 225 hit, 215 avo, 70 def, 40 res, 38 crit, 75 cev SM bases: 35 hp, 17 str, 23 AS, 60 hit, 62 avo, 15 def, 12 res, 21 crit, 16 cev SM growths: 95 hp, 70 str, 80 AS, 245 hit, 235 avo, 50 def, 55 res, 43 crit, 75 cev Sniper bases: 38 hp, 20 str, 20 AS, 58 hit, 56 avo, 16 def, 12 res, 21 crit, 16 cev Sniper growths: 100 hp, 75 str, 65 AS, 255 hit, 205 avo, 70 def, 60 res, 45 crit, 75 cev Dragonmaster bases: 40 hp, 22 str, 18 AS, 52 hit, 48 avo, 21 def, 7 res, 10 crit, 12 cev Dragonmaster growths: 95 hp, 75 str, 65 AS, 260 hit, 220 avo, 75 def, 60 res, 43 crit, 90 cev Wind Sage bases: 34 hp, 21 mag, 18 AS, 47 hit, 49 avo, 12 def, 17 res, 9 crit, 13 cev Wind Sage growths: 75 hp, 90 mag, 60 AS, 225 hit, 185 avo, 55 def, 80 res, 40 crit, 65 cev Fire Sage bases: 35 hp, 19 mag, 18 AS, 47 hit, 49 avo, 13 def, 16 res, 9 crit, 13 cev Fire Sage growths: 70 hp, 90 mag, 60 AS, 225 hit, 185 avo, 55 def, 85 res, 40 crit, 65 cev Thunder Sage bases: 34 hp, 20 mag, 17 AS, 49 hit, 47 avo, 12 def, 16 res, 9 crit, 13 cev Thunder Sage growths: 75 hp, 90 mag, 60 AS, 215 hit, 185 avo, 55 def, 85 res, 38 crit, 65 cev Swd Gen bases: 40 hp, 19 str, 19 AS, 54 hit, 56 avo, 23 def, 12 res, 9 crit, 18 cev Swd Gen growths: 80 hp, 90 str, 55 AS, 205 hit, 175 avo, 60 def, 85 res, 35 crit, 65 cev Lance Gen bases: 40 hp, 20 str, 18 AS, 56 hit, 54 avo, 22 def, 12 res, 10 crit, 18 cev Lance Gen growths: 80 hp, 75 str, 60 AS, 205 hit, 185 avo, 70 def, 85 res, 35 crit, 65 cev Axe Gen bases: 39 hp, 21 str, 17 AS, 58 hit, 52 avo, 22 def, 12 res, 10 crit, 18 cev Axe Gen growths: 85 hp, 75 str, 60 AS, 205 hit, 185 avo, 65 def, 85 res, 35 crit, 65 cev Bishop bases: 32 hp, 19 mag, 16 AS, 55 hit, 55 avo, 10 def, 20 res, 8 crit, 23 cev Bishop growths: 85 hp, 75 mag, 60 AS, 185 hit, 185 avo, 55 def, 95 res, 30 crit, 65 cev Cat bases: 31 hp, 8 str, 12 AS, 28 hit, 24 avo, 6 def, 4 res, 7 crit, 0 cev Cat growths: 80 hp, 60 str, 70 AS, 170 hit, 190 avo, 60 def, 50 res, 30 crit, 50 cev Tiger bases: 36 hp, 12 str, 10 AS, 24 hit, 20 avo, 8 def, 2 res, 6 crit, 0 cev Tiger growths: 100 hp, 90 str, 50 AS, 170 hit, 150 avo, 80 def, 30 res, 30 crit, 50 cev Hawk base stats: 29 hp, 10 str, 14 AS, 28 hit, 28 avo, 4 def, 4 res, 7 crit, 0 cev Hawk growths: 90 hp, 60 str, 60 AS, 230 hit, 190 avo, 80 def, 40 res, 40 crit, 70 cev Raven bases: 27 hp, 8 str, 16 AS, 24 hit, 32 avo, 4 def, 6 res, 6 crit, 0 cev Raven growths: 85 hp, 50 str, 70 AS, 190 hit, 210 avo, 40 def, 70 res, 30 crit, 70 cev Red Dragon bases: 51 hp, 30 str, 8 AS, 20 hit, 16 avo, 24 def, 10 res, 5 crit, 0 cev Red Dragon growths: 100 hp, 40 str, 20 AS, 130 hit, 90 avo, 50 def, 40 res, 20 crit, 50 cev White Dragon bases: 49 hp, 28 mag, 8 AS, 28 hit, 16 avo, 18 def, 22 res, 7 crit, 0 cev White Dragon growths: 90 hp, 50 mag, 20 AS, 110 hit, 90 avo, 20 def, 60 res, 15 crit, 50 cev Quote Link to comment Share on other sites More sharing options...
Florete Posted July 13, 2009 Author Share Posted July 13, 2009 It looks like 3-12 is all that's left for this topic. Quote Link to comment Share on other sites More sharing options...
Zkirsche Posted July 14, 2009 Share Posted July 14, 2009 (edited) Thanks Vykan, that saved me a bit of work. Shame we've lost 3-12, though. Someone should incorporate the luck stats for the druids and snipers so they have hit and avo. I forgot to do so :(. Edited July 16, 2009 by kirsche Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted July 15, 2009 Share Posted July 15, 2009 Chapter 1-6-1:Reinforcements: 2x Pegasus knight lvl 14 (Javelin, Turn 6, south) HP 23, Atk 16, AS 13, Hit 101, Avo 38, DEF 10, RES 9, Crit 5, Ddg 13 1x Pegasus knight lvl 14 (Javelin, Turn 9, norh) HP 24, Atk 16, AS 13, Hit 101, Avo 38, DEF 10, RES 9, Crit 5, Ddg 13 1x Pegasus knight lvl 14 (Steel Lance, Turn 9, north) HP 24, Atk 19, AS 11, Hit 115, Avo 35, DEF 10, RES 9, Crit 5, Ddg 13 1x Pegasus knight lvl 13 (Javelin, Turn 9, north) HP 23, Atk 16, AS 13, Hit 101, Avo 38, DEF 10, RES 9, Crit 5, Ddg 13 1x Soldier lvl 13 (droppable Steel Lance, Turn 9, northwest) HP 28, Atk 24, AS 14, Hit 114, Avo 36, DEF 11, RES 6, Crit 6, Ddg 8 1x Soldier lvl 12 (Javelin, Turn 9, northwest) HP 27, Atk 20, AS 13, Hit 96, Avo 32, DEF 10, RES 6, Crit 6, Ddg 7 I think that this is a mistake. I'm pretty sure that there are more peg reinforcements on turn 6. I specifically remember a turn in which there were 2 on the south and 3 on the north that appeared at the same time. I also do remember reinforcements on turn 9, though, so I think that part is fine. Sorry I can't give stats on what I think was there, but I'd have to start from 1-P. Quote Link to comment Share on other sites More sharing options...
Jaybee Posted July 16, 2009 Share Posted July 16, 2009 Under 3-P the first SM has 20 Res? Really? Quote Link to comment Share on other sites More sharing options...
VincentASM Posted July 23, 2009 Share Posted July 23, 2009 (edited) I suppose I'll post these here. Base Luck values for generic enemies: Link to page Edited July 23, 2009 by VincentASM Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted July 29, 2009 Share Posted July 29, 2009 I suppose I'll post these here. Base Luck values for generic enemies: Link to page I knew it! The spirits do have 23 def and 25 for fire spirits, unlike what it says here. By the way, I mentioned this in the tier list topic so I thought I should here: In HM, part 4 enemies get the tier 3 crit bonuses despite not being tier 3 themselves. So Swordmasters get 20 instead of 10, Warriors get 5 instead of 0, Halberdiers get 10 instead of 5, and Snipers get 15 instead of 10. I don't know about other modes, and I don't really remember facing 30+ crit rates from Swordmasters way back when I did Normal Mode, so it may or may not be true for NM, but this topic is about HM anyway. Quote Link to comment Share on other sites More sharing options...
Jaybee Posted September 3, 2009 Share Posted September 3, 2009 (edited) 1x Swordmaster lvl 7 (Steel Sword)HP 33, Atk 25, AS 22, Hit 142, Avo 57, DEF 15, RES 20, Crit 21, Ddg 13 Is it really 20 Res or a typo? EDIT: 3-P BTW. Edited September 3, 2009 by Joshybear25 Quote Link to comment Share on other sites More sharing options...
Interceptor Posted September 3, 2009 Share Posted September 3, 2009 (edited) I am pretty sure that I wrote it down incorrectly. I would say with 95% certainty that the SM's real RES value is 10, since that's the most likely typo. Edited September 3, 2009 by Interceptor Quote Link to comment Share on other sites More sharing options...
TinySteps Posted October 26, 2009 Share Posted October 26, 2009 Gosh did you really go through all the trouble to put this down on here? Quote Link to comment Share on other sites More sharing options...
Jaybee Posted October 27, 2009 Share Posted October 27, 2009 Some people are that devoted to FE. I am included in that category. Quote Link to comment Share on other sites More sharing options...
Colonel M Posted August 28, 2010 Share Posted August 28, 2010 (edited) 3-12 Stats. Not sure if the enemies add up right. Soldiers were the mistake perhaps, so subtract or add from the Steel Lance brigade if I missed them (seriously, there's way too many of those shitheads). Notes: There are 75!!! enemies on this map. Near Taur's position there is the 3 Sages, so they should never encounter your main force. The Crimean units are usually weaker in Levels, weapons, and stat-wise in comparison to the Bengion enemies. Hence why there is major level gaps between some characters. You probably will never encounter the high up level Generals and some of the FalcoKnights. Near your side is a Level 9 Warrior, 4 Lv 9 Halberdiers with a 10 Halberdier w/Stl Greatlance. Directly below the Ally DracoKnights are two Soldiers, a Level 9 Halberdier, and two Lance Generals at Level 8 and 9. Sigrun, Manith, Kieran (Various) x2 FalcoKnight Lv 7 (Steel Lance) 32 HP, 25-26 Atk, 20 AS, 133 Hit, 57 Avo, 15 Def, 16 Res, 9 Crit, 17 CEV 1 FalcoKnight Lv 8 (Steel Lance) 32 HP, 26 Atk, 21 AS, 134 Hit, 60 Avo, 16 Def, 16 Res, 9 Crit, 18 CEV x1 FalcoKnight Lv 10 (Steel Lance) 33 HP, 27 Atk, 21 AS, 136 Hit, 60 Avo, 16 Def, 17 Res, 9 Crit, 18 CEV x1 FalcoKnight Lv 12 (Steel Lance) 34 HP, 28 Atk, 22 AS, 138 Hit, 64 Avo, 17 Def, 19 Res, 9 Crit, 20 CEV x1 FalcoKnight Lv 12 (Short Spear) 33 HP, 28 Atk, 22 AS, 112 Hit, 63 Avo, 16 Def, 19 Res, 9 Crit, 19 CEV x1 Priest Lv 20 (Mend) 26 HP, -- Atk, 12 AS, -- Hit, 41 Avo, 7 Def, 17 Res, -- Crit, 17 CEV x1 Bishop Lv 5 (Ellight, Mend) 28 HP, 23 Atk, 15 AS, 144 Hit, 49 Avo, 9 Def, 20 Res, 7 Crit, 19 CEV x1 Bishop Lv 9 (Ellight, Physic) 30 HP, 24 Atk, 16 AS, 147 Hit, 52 Avo, 11 Def, 22 Res, 8 Crit, 20 CEV x1 Bishop Lv 11 (Ellight, Physic) 31 HP, 25 Atk, 17 AS, 148 Hit, 55 Avo, 12 Def, 22 Res, 8 Crit, 21 CEV x1 Armor Sword Lv 19 (Iron Sword) 36 HP, 24 Atk, 14 AS, 129 Hit, 39 Avo, 18 Def, 7 Res, 7 Crit, 11 CEV x1 Armor Lance Lv 20 (Steel Lance, Vulnerary) 39 HP, 28 Atk, 14 AS, 122 Hit, 40 Avo, 18 Def, 7 Res, 7 Crit, 12 CEV x1 Sword General Lv 9 (Steel Sword) 39 HP, 29 Atk, 18 AS, 137 Hit, 52 Avo, 24 Def, 14 Res, 9 Crit, 16 CEV x1 Sword General Lv 10 (Steel Sword) 40 HP, 29 Atk, 19 AS, 137 Hit, 54 Avo, 24 Def, 14 Res, 9 Crit, 16 CEV x1 Sword General Lv 12 (Storm Sword) 41 HP, 33 Atk, 19 AS, 105 Hit, 55 Avo, 26 Def, 15 Res, 9 Crit, 17 CEV x1 Lance General Lv 8 (Steel Lance) 38 HP, 30 Atk, 17 AS, 133 Hit, 49 Avo, 23 Def, 13 Res, 9 Crit, 15 CEV x1 Lance General Lv 9 (Steel Lance) 39 HP, 31 Atk, 18 AS, 134 Hit, 52 Avo, 24 Def, 14 Res, 9 Crit, 16 CEV x1 Lance General Lv 13 (Short Spear) 41 HP, 32 Atk, 19 AS, 112 Hit, 53 Avo, 26 Def, 16 Res, 10 Crit, 17 CEV x1 Lance General Lv 15 (Silver Lance) 42 HP, 36 Atk, 19 AS, 138 Hit, 56 Avo, 26 Def, 17 Res, 10 Crit, 18 CEV x2 Axe General Lv 9 (Steel Axe, one has a Vulnerary) 38-39 HP, 32-33 Atk, 17 AS, 128-131 Hit, 49-50 Avo, 23 Def, 13-14 Res, 9-10 Crit, 15-16 CEV x2 Axe General Lv 10 (Steel Poleaxe, one can be dropped) 39 HP, 37 Atk, 17 AS, 116 Hit, 50 Avo, 24 Def, 14 Res, 10 Crit, 16 CEV x1 Axe General Lv 12 (Short Axe) 41 HP, 35 Atk, 17 AS, 117 Hit, 51 Avo, 25 Def, 15 Res, 10 Crit, 17 CEV x1 Soldier Lv 19 (Steel Lance) 32 HP, 26 Atk, 17 AS, 121 Hit, 43 Avo, 14 Def, 9 Res, 8 Crit, 9 CEV x2 Soldier Lv 20 (Iron Lance) 31-34 HP, 24 Atk, 17-18 AS, 124-127 Hit, 43-46 Avo, 13-14 Def, 8-10 Res, 7-8 Crit, 9-10 CEV x1 Soldier Lv 20 (Javelin) 33 HP, 24 Atk, 17 AS, 108 Hit, 43 Avo, 14 Def, 9 Res, 8 Crit, 9 CEV x1 Soldier Lv 20 (Steel Lance, Javelin) 34 HP, 26 Atk, 16 AS, 121 Hit, 41 Avo, 14 Def, 9 Res, 8 Crit, 9 CEV x7 Soldier Lv 20 (Steel Lance) 32-34 HP, 26-28 Atk, 16-18 AS, 119-123 Hit, 41-46 Avo, 14-15 Def, 8-10 Res, 7-8 Crit, 9 CEV x4 Halberdier Lv 9 (Steel Lance) 37 HP, 29 Atk, 20 AS, 133-134 Hit, 53-54 Avo, 19 Def, 13 Res, 15 Crit, 13-14 CEV x4 Halberdier Lv 10 (Steel Lance) 37-38 HP, 29-30 Atk, 20 AS, 134 Hit, 54 Avo, 19-20 Def, 13 Res, 15 Crit, 14 CEV x2 Halberdier Lv 10 (Steel Greatlance) 37 HP, 34 Atk, 20 AS, 124 Hit, 54 Avo, 19-20 Def, 13 Res, 15 Crit, 14 CEV x1 Halberdier Lv 11 (Steel Lance) 38 HP, 30 Atk, 20 AS, 135 Hit, 55 Avo, 20 Def, 14 Res, 15 Crit, 15 CEV x1 Halberdier Lv 11 (Steel Greatlance) 38 HP, 34 Atk, 20 AS, 124 Hit, 54 Avo, 20 Def, 13 Res, 15 Crit, 14 CEV x1 Archer Lv 20 (Iron Bow) 31 HP, 24 Atk, 17 AS, 134 Hit, 45 Avo, 13 Def, 7 Res, 9 Crit, 11 CEV x2 Sniper Lv 8 (Steel Bow) 36 HP, 30 Atk, 19 AS, 136-138 Hit, 52 Avo, 16-17 Def, 11 Res, 20-21 Crit, 14 CEV x2 Sniper Lv 8 (Steel Bow) 37 HP, 30 Atk, 19 AS, 138 Hit, 52 Avo, 17 Def, 11 Res, 21 Crit, 14 CEV x1 Swordmaster Lv 8 (Steel Sword) 33 HP, 26 Atk, 23 AS, 143 Hit, 60 Avo, 15 Def, 11 Res, 21 Crit, 14 CEV x1 Swordmaster Lv 9 (Steel Sword, Vulnerary) 34 HP, 26 Atk, 24 AS, 144 Hit, 63 Avo, 16 Def, 11 Res, 21 Crit, 15 CEV x1 Swordmaster Lv 10 (Steel Blade) 34 HP, 30 Atk, 24 AS, 126 Hit, 63 Avo, 16 Def, 11 Res, 21 Crit, 15 CEV x1 Swordmaster Lv 12 (Killing Edge) 34 HP, 27 Atk, 24 AS, 147 Hit, 64 Avo, 17 Def, 11 Res, 51 Crit, 16 CEV x1 Fighter Lv 19 (Steel Axe) 36 HP, 29 Atk, 16 AS, 118 Hit, 41 Avo, 12 Def, 5 Res, 8 Crit, 9 CEV x2 Warrior Lv 9 (Steel Axe) 41 HP, 33-24 Atk, 20 AS, 129 Hit, 54 Avo, 16 Def, 9 Res, 10 Crit, 14 CEV x1 Warrior Lv 9 (Steel Poleaxe) 41 HP, 38 Atk, 20 AS, 115 Hit, 55 Avo, 16 Def, 9 Res, 10 Crit, 15 CEV x2 Warrior Lv 10 (Steel Axe) 41-42 HP, 34 Atk, 21 AS, 130 Hit, 57 Avo, 16 Def, 9 REs, 10 Crit, 15 CEV x1 Axe Paladin Lv 9 (Steel Poleaxe) 37 HP, 35 Atk, 18 AS, 111 Hit, 49 Avo, 18 Def, 11 Res, 9 Crit, 13 CEV x1 Axe Paladin Lv 9 (Short Axe) 37 HP, 32 Atk, 19 AS, 111 Hit, 51 Avo, 18 Def, 11 Res, 9 Crit, 13 CEV x1 Bow Paladin Lv 9 (Iron Bow) 37 HP, 24 Atk, 19 AS, 137 Hit, 52 Avo, 19 Def, 12 Res, 9 Crit, 14 CEV x1 Lance Paladin Lv 6 (Steel Lance) 36 HP, 28 Atk, 19 AS, 126 Hit, 50 Avo, 17 Def, 10 Res, 8 Crit, 12 CEV x1 Lance Paladin Lv 8 (Steel Lance) 37 HP, 29 Atk, 19 AS, 129 Hit, 51 Avo, 19 Def, 11 Res, 9 Crit, 13 CEV x1 Lance Paladin Lv 9 (Javelin) 37 HP, 26 Atk, 20 AS, 115 Hit, 54 Avo, 19 Def, 11 Res, 9 Crit, 14 CEV x2 Thunder Sage Lv 9 (Elthunder) 32 HP, 25 Atk, 17 AS, 120-121 Hit, 45-46 Avo, 11-12 Def, 16 Res 18 Crit, 11-12 CEV x1 Fire Sage Lv 9 (Elfire) 32 HP, 27 Atk, 18 AS, 131 Hit, 48 Avo, 12 Def, 16 Res, 8 Crit, 12 CEV Reinforcements: x1 FalcoKnight Lv 7 (Steel Lance) 32 HP, 25 Atk, 20 AS, 133 Hit, 57 Avo, 15 Def, 16 Res, 9 Crit, 17 CEV - Also comes at Worst Bio, so subtract 10 from Hit and Avo x1 FalcoKnight Lv 8 (Steel Lance) 32 HP, 26 Atk, 20 AS, 134 Hit, 58 Avo, 16 Def, 16 Res, 9 Crit, 18 CEV Edited August 29, 2010 by Tyranel M Quote Link to comment Share on other sites More sharing options...
dondon151 Posted December 26, 2010 Share Posted December 26, 2010 (edited) Are the part 4 AS figures somewhat inflated? On both of my attempts of 4-1, there was only one instance where 27 AS Ike couldn't double a halberdier, while all of them have 24 AS listed in the first post. Edited December 26, 2010 by dondon151 Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted December 26, 2010 Share Posted December 26, 2010 (edited) I'm pretty sure Vykan didn't actually play through and just multiplied out growths x level + bases and said that's what they are. There could be other factors involved with stats, though. Only the part 1 to 3 have someone (Interceptor) making an actual real playthrough and taking a look, I think. And I'm not sure about 3-6 and 3-13. I think 4-5 has a similar issue with the dragons. I only ever meet 1 dragon with 12 AS and the rest have 10. Also, you may notice that most of the crit values for part 4 are wrong since they use the +crit from the tier 2 classes and not the SP classes. Edited December 26, 2010 by Narga_Rocks Quote Link to comment Share on other sites More sharing options...
Anouleth Posted December 27, 2010 Share Posted December 27, 2010 I'm pretty sure Vykan didn't actually play through and just multiplied out growths x level + bases and said that's what they are. There could be other factors involved with stats, though. Only the part 1 to 3 have someone (Interceptor) making an actual real playthrough and taking a look, I think. And I'm not sure about 3-6 and 3-13. I think 4-5 has a similar issue with the dragons. I only ever meet 1 dragon with 12 AS and the rest have 10. There are other cases as well. 41 attack Tigers are apparently rare in 3-6, but I see plenty of them when I play. And the Axe General in 3-9 seems to always have 16 speed (and more than 21 strength, as well), not 17. Quote Link to comment Share on other sites More sharing options...
Colonel M Posted June 9, 2011 Share Posted June 9, 2011 (edited) I hate to knock on moderator's doors, but can someone put the 3-12 stats on the OP? Thank you. I also wish someone asked about Part 4's stats earlier. I could've gotten them. Edited June 9, 2011 by _M_ Quote Link to comment Share on other sites More sharing options...
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