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Fire Emblem Yu-Gi-Oh Cards


Roxas
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  • 4 weeks later...
  • 2 months later...

This is my first attempt at making these so constructive criticism would be appreciated

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This card can only be summoned by using the Black Fang ritual magic card and offering monsters whose total stars equal 8

If Nino is on the field all attacks directed at her are intercepted by Jaffar

If Nino is on the field Jaffar gains 250 atk and def

If Jaffar Attacks first his ATK is increased by 2000

Edited by ZARL
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  • 1 month later...

Ike's effect should be when he attacks roll a dice. If it is 2 or 4 then he does double battle damage. If it is a 1 or 3 you gain the life points equal to the battle damage Ike gives. If it is a 5 or 6 nothing special happens. Someone should make a Black Knight. I was going to make 1 but I forgot my username and pass. You can have a shiny alternate art. I put a attachment of a picture I drew

post-1532-125667688246_thumb.png

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  • 4 weeks later...

That card is smexy :3

Agreed.

Card Ratings as of the first page that I bothered to say stuff about

Zagaro: I lol'd

Julius Caesar : Kinda funny, but not very. 'Cept for the Pizza reference, that was funny.

Katua in a Bikini : HOT, but no lulz

Serra: Unfortunately, put to shame by Katua in a bikini, although still awfully hot

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A lot of these cards are good :P

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When this card is face up on the field you can special summon a Begnion card from your deck or hand. When this card attacks a monster in defense mode with less defense than this card's attack the difference comes out of your opponents life points as battle damage. When this card is destoryed you can remove it from play to special summon The Black Knight.

Edited by Purpose
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  • 2 weeks later...

shinoncard.png

Provoke, Ftw!

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"This card cannot be normal summoned or set. This card can only be special summoned by removing 1 "Shinon" on your side of the field from play. During each of your standby phases, place 4 sleep counters on 1 enemy monster. That enemy cannot attack or switch positions as long as it has a sleep counter on it. During each of your opponent's standby phases, he/she may remove 1 sleep counter from each of their monsters. In the case Shinon is destroyed, the sleep counters are not removed from teh field."

Deadeye's sleep effect in YGO. Though perhaps a tad too pwn.

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"At any point during your turn, you may discard 1 card from your hand and send it to the graveyard. After doing so, you may place 2 critical counters on Mia. When a monster stronger than Mia attacks Mia, roll a die. If the number rolled is equal to or lower than the number of critical counters on Mia, destroy that monster with this effect and remove critical counters from Mia equal to the number rolled on the dice."

I thought it fit her. Low Atk/Def, but relatively good effects/skills.

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LMAO... My friend made an FE7 deck for fun... My friends played our real decks against a friend's Gundam Deck... It was "interesting" to say the least... I lol'd at the picture choices... but here's what my friend posted at FE Empire:

So, I went ahead and made an FE7 deck.

Lyn - Swordfighter of Sacae
Wind/Warrior/4
1600/1100
When this monster is selected as an attack target, you may special summon one "Sain - Knight of Lycia" from your hand or deck in order to negate the attack and end the battle phase.



Sain - Knight of Lycia
Wind/Warrior/4
1800/1000
If this card is special summoned by the effect of "Lyn - Swordfighter of Sacae," you may special summon one "Kent - The Crimson Shield" from your deck or hand. Once per turn, if "Lyn - Swordfigher of Sacae" would be destroyed by an effect that targets a monster, you may destroy this face-up monster instead.



Kent - The Crimson Shield
Earth/Warrior/4
1700/2000
While you control this monster in face-up attack position on the field and it is declared as an attack target, you can discard one card from your hand to switch this card into face-up defense position.



Florina - Pegasus Knight
Light/Warrior/3
800/600
This monster can attack your opponent directly when "Lyn - Swordfighter of Sacae" is on the field. This monster can not be selected as an attack target when you control "Hector - General of Ostia." 



Erk - The Wandering Mage
Fire/Spellcaster/4
2000/0
When this card is attacked, it is immediately switched to defense position. If a monster attacks this card and does not destroy it, that monster is destroyed. This monster can not be equipped with Equip Spells.



Serra - Outspoken Cleric
Water/Spellcaster/2
400/400
While you control 3 or more monsters other than "Serra - Outspoken Cleric," this monster can not be selected as an attack target. This monster can not attack unless it has been targeted by the effects of "Earth Seal." While this card is on the field in face-up attack position, increase your lifepoints by an amount equal to this cards original Atk during each of your End phases.



Dart - Badon's Commando
Water/Warrior/4
1900/400
This monster can not be special summoned. When this card attacks a Defense position monster with an ATK that is higher than the DEF of the target, inflict the difference as battle damage to your opponent. If this monster is the only card on your field, destroy it.



Eliwood - Knight of Lycia
Light/Warrior/4
1600/1200
When this monster is normal summoned or special summoned successfully, you may special summon one "Matthew - Knight of Pherae" from your deck.



Eliwood - Knight Lord
Light/Warrior/9
2800/2500
This monster can not be normal summoned or set. This monster can only be special summoned by tributing "Eliwood - Knight of Lycia" with the effects of Heaven Seal. When this monster is special summoned, if there are any Dragon-type mosnters on the field, select 1 and destroy it. When this monster attacks a defense position monster whose DEF is lower than this monster's ATK, inflict the difference as battle damage to your opponent. When this monster battles with a Dragon-type monster, it gains Atk equal to 400 x the opponent monster's level.



Hector - General of Ostia
Earth/Warrior/4
1800/1800
When this monster is normal summoned or special summoned successfully, you may special summon one "Matthew - The Enigmatic Thief" from your hand or deck.



Hector - Great Lord
Earth/Warrior/9
2600/3000
This monster can not be normal summoned or set. This monster can only be special summoned by tributing "Hector - General of Ostia" with the effects of Heaven Seal. When this monster attacks a Defense position monster, destroy the monster by this effect without damage calculation. When this monster is selected as an attack target, you may shift it into Defense position. If this monster inflicts battle damage to your opponents life points, draw one card.



Lyn - Blade Lord
Wind/Warrior/9
2700/2200
This monster can not be normal summoned or set. This monster can only be special summoned by tributing "Lyn - Swordfighter of Sacae" with the effects of Heaven Seal. Once per turn, when this monster destroys a monster in battle, this monster may attack again in the same battle phase. Halve the battle damage this monster inflicts after you activate this effect.



Pent - Mage General
Water/Spellcaster/6
2200/1800
When this monster is tribute summoned successfully, search your deck or graveyard for up to 2 "Heaven Seal"s and add them to your hand. Shuffle your deck afterwards.



Archsage Athos
Light/Spellcaster/8
3000/2500
When this monster battles a DARK monster, increase this monster's ATK by 500.



Matthew - The Enigmatic Thief
Wind/Warrior/3
500/500
When your opponent controls no attack position monsters, this monster may attack your opponent directly. During each of your standby phases, you may select one card from either player's graveyard and shuffle it into the owner's deck. 



Marcus - Knight of Pherae
Water/Warrior/6
2200/1800
This monster cannot be normal summoned or set. Once per turn, a player may reveal this card in their hand to their opponent in order to shuffle it back into his/her deck and draw one card. If "Eliwood - Knight of Lycia" or "Eliwood - Knight Lord" on the field would be destroyed, you may offer this monster as a tribute to negate the destruction of "Eliwood - Knight of Lycia" or "Eliwood - Knight Lord" and destroy the card that would have destroyed "Eliwood - Knight of Lycia" or "Eliwood - Knight Lord".









Chapter Eleven - Taking Leave
Trap card
Activate this card only when "Lyn - Swordfighter of Sacae" is on your side of the field and "Eliwood - Knight of Lycia," "Hector - General of Ostia," "Eliwood - Knight Lord," and "Hector - Great Lord" do not exist on your side of the field. Destroy all monster cards and special summon one "Eliwood - Knight of Lycia" from your hand. Your opponent may special summon one level 4 or lower monster from their hand.



Chapter Eleven - Another Journey
Trap card
Activate this card only when "Lyn - Swordfighter of Sacae" is on your side of the field and "Eliwood - Knight of Lycia," "Hector - General of Ostia," "Eliwood - Knight Lord," and "Hector - Great Lord" do not exist on your side of the field. Destroy all monster cards and special summon one "Hector - General of Ostia" from your hand. Your opponent may special summon one level 4 or lower monster from their hand.



Final Chapter - Light
Trap Card
You can only activate this card during your standby phase while you control one monster on the field with "Hector" in its name and one card on the field with "Eliwood" in its name. Pay half your life points. Destroy all monsters on the field and special summon one "Eliwood - Knight Lord," one "Hector - Great Lord," one "Lyn - Blade Lord," and one "Archsage Athos" from your hand, deck, or Graveyard, regardless of summoning conditions. Your opponent may special summon up to three monsters from his/her hand, deck, or graveyard. The effects of all monsters on the field are negated until the end phase of this turn and the battle phase cannot be conducted this turn.



Objective - Seize Throne
Continuous Trap Card
Each time a player makes a direct attack, he/she gains 500 life points.



Objective - Defeat all enemies
Continuous Trap Card
During each of your end phases, if your opponent controls no monsters on the field, you gain 500 life points. During each of your opponent's End Phases, if you control no monsters on the field, your opponent gains 500 life points.











Castle Gate
Field Spell Card
When your opponent selects one of your monsters as an attack target, the attacking monster loses 500 Atk points during damage calculation only. Once per turn, when a monster you control is selected as an attack target, you may negate the attack.



Vulenary
Spell card
Increase your life points by 100 for each monster in your graveyard.



Promotion time!
Spell card
Search your deck for one "Heaven Seal," "Earth Seal," or "Ocean Seal" and add it to your hand.



Heaven Seal
Spell card
Tribute one monster on your side of the field to special summon from your hand, deck, or graveyard "Eliwood - Knight Lord," "Lyn - Blade Lord," or "Hector - Great Lord" that lists the tributed monster's name in it's text.



Earth Seal
Equip Spell card
Select one monster on your side of the field to activate this card. You can not select "Eliwood - Knight of Lycia," "Eliwood - Knight Lord," "Hector - General of Ostia," "Hector - Great Lord," "Lyn - Blade Lord," "Lyn - Swordfighter of Sacae," or "Dart - Badon's Commando." The equipped monster gains 1200 Atk points, and their level is increased by 4.



Ocean Seal
Equip spell card
Pay 1000 life points to activate this card. This card can only be equipped to "Dart - Badon's Commando." The equipped monster gains 600 Atk and Def points. If the equipped monster is declared as an attack target, your opponent tosses a coin. If they call it wrong, the attacking monster's Atk becomes 0. Negate the effects of any spell, trap, or monster card on the field that negate the equipped monster's attacks and destroy them. When this card is sent from the field to the graveyard, destroy the equipped monster.



Filla's Might
Quickplay Spell Card
Select one montser on the field. It gains 1000 Atk for the remainder of this turn.



Nini's Grace
Quickplay Spell Card
Select one monster on the field. It gains 1000 Def for the remainder of this turn.



Thore's Ire
Quickplay Spell Card
Select one monster on the field. Flip a coin, if heads the selected monster doubles its Atk for the remainder of the turn. If tails, pay 500 life points.



Set's Litany
Quickplay Spell Card
Select one monster on the field. That monster cannot be destroyed by battle or effects this turn, and the battle damage you take from a battle involving that monster becomes 0.



Guiding Ring
Spell Card
Search your deck for a Level-4 or lower Spellcaster type monster and add it to your hand. Shuffle your deck afterwards.



Hero's Crest
Spell Card
Search your deck for a Level-4 or lower Warrior type monster who's ATK is greater than its DEF and add it to your hand. Shuffle your deck afterwards.



Knight's Crest
Spell Card
Search your deck for a Level-4 or lower Warrior type monster who's DEF is greater than or equal to than its ATK and add it to your hand. Shuffle your deck afterwards.



Lockpick
Spell Card
Activate only when "Matthew - The Enigmatic Thief" is on the field. Select one of the following effects: 
*Discard the top 2 cards of your opponents deck. 
*Draw 1 card. 
*Tribute "Matthew - The Enigmatic Thief" to draw 3 cards. 
*Look at the top 5 cards of either player's deck, then place them back in whichever order you choose.

I'm aware that some of these cards would be completely broken in other decks. But, is anything too broken considering these cards will only be used in conjunction with eachother? And is there anything I should put in?

I think my deck will be

Monsters (25)

Lyn x3

Hector x3

Eliwood x3

Marcus x2

Lyn BL x2

Eliwood KL x2

Hector GL x2

Matthew x2

Sain x2

Kent x2

Pent x1

Athos x1

Spells (10)

Hero's Crest x3

Heaven Seal x3

Castle Gate x2

Lockpick x2

Traps (10)

Ch.11 - Another Journey x3

Ch.11 - Taking Leave x3

Objective - Seize Throne x2

Objective - Defeat all enemies x1

Final Chapter Light x1

Btw, @ Black Knight...

*Divine Wrath*

Edited by shadowofchaos
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