Hexmaster44 Posted June 29, 2009 Share Posted June 29, 2009 As I'm playing this game, I've started to wonder if this game is a 1RN or 2RN hit rate system. In the FAQ, it says that FE11 is a 2RN game, but I'm starting to wonder. Barst seems to miss far too often with ~80% hit rates. Units such as Merric and enemies with ~65% hit rates tend to miss far too often for me to believe that it is a 2RN system. Also, a 30% Stonehoist rate seems to hit Ogma too often. Thoughts? Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted June 29, 2009 Share Posted June 29, 2009 The way I tested was to keep restarting the chapter and record how many times an 80% chance hits a nearby enemy. I noticed my character missed once out of like 30 attempts, which certainly wasn't 80-ish percent. I think VincentASM also clarified that it was 2 RNs from a Japanese site. Quote Link to comment Share on other sites More sharing options...
Sylvan Posted June 29, 2009 Share Posted June 29, 2009 What about crit rates? Do they use one or two. I've seen many more crits on something like 1-5% than even 40-70% But I haven't tested it though. Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted June 29, 2009 Share Posted June 29, 2009 Crit rates are typical 1 RN even in 2 RN accuracy games. Quote Link to comment Share on other sites More sharing options...
luigi bros Posted June 29, 2009 Share Posted June 29, 2009 2RN critical would be awful. Since characters generally have low crit rates so they would almost never crit. Quote Link to comment Share on other sites More sharing options...
Hexmaster44 Posted June 29, 2009 Author Share Posted June 29, 2009 Maybe I'm just a little jumpy about mediocre hit rates in this game. Also, hit and dodge are calculated differently in this game than in previous games. Hit is just weapon hit + skill and avoid is just speed + terrain. In others, it was skillx2 + luck + weapon hit and speedx2 + luck + terrain, respectively. Swordmasters now cannot rely on their big speed for survival. Defense is a much bigger stat than it was in FE9 and 10. Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted June 29, 2009 Share Posted June 29, 2009 Maybe I'm just a little jumpy about mediocre hit rates in this game.Also, hit and dodge are calculated differently in this game than in previous games. Hit is just weapon hit + skill and avoid is just speed + terrain. In others, it was skillx2 + luck + weapon hit and speedx2 + luck + terrain, respectively. Swordmasters now cannot rely on their big speed for survival. Defense is a much bigger stat than it was in FE9 and 10. Thank you for stating the obvious. But yeah, it's true, it's better to assume that you'll always be hit and try to have backup on player phase as much as possible in the even that you miss. Quote Link to comment Share on other sites More sharing options...
luigi bros Posted June 29, 2009 Share Posted June 29, 2009 Maybe I'm just a little jumpy about mediocre hit rates in this game.Also, hit and dodge are calculated differently in this game than in previous games. Hit is just weapon hit + skill and avoid is just speed + terrain. In others, it was skillx2 + luck + weapon hit and speedx2 + luck + terrain, respectively. Swordmasters now cannot rely on their big speed for survival. Defense is a much bigger stat than it was in FE9 and 10. Actually avoid is Speed+(Luck/2)+terranin. I don't know hit. But yeah, Defense is way more important than avoid. Quote Link to comment Share on other sites More sharing options...
Meteor Posted June 29, 2009 Share Posted June 29, 2009 Hit=weapon+skill+luck/2 Quote Link to comment Share on other sites More sharing options...
Rewjeo Posted July 2, 2009 Share Posted July 2, 2009 ~80% hit missing doesn't necessarily mean anything. I've seen two units attack one unit with ~70% hit, both miss, and both eat a counter with a ~20% hit, and then proceed to get killed by ~20% hit attacks on the enemy phase more than once. I believe that 6-11 are 2RN (10 unconfirmed) and 1-5 1RN. Quote Link to comment Share on other sites More sharing options...
Hexmaster44 Posted July 4, 2009 Author Share Posted July 4, 2009 I'm pretty sure that FE10 is a 2RN from personal experience. Quote Link to comment Share on other sites More sharing options...
sirdangolot5 Posted July 26, 2009 Share Posted July 26, 2009 In accuracy, yes. Critical, I don't think so. Quote Link to comment Share on other sites More sharing options...
Scarlet Posted July 27, 2009 Share Posted July 27, 2009 Critical, I don't think so. Crits have never used more than 1 RN. If they did, units would pretty much never critical even with crit rates of 10 or 15 or something, which would obviously be lame since it's rather hard to get more than that without killer weapons. Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted July 27, 2009 Share Posted July 27, 2009 2RN will never be used with criticals unless IS makes a game where the player is bound to see +50% criticals A LOT. The 2RN system for hit was obviously brought up to help the player, 2RN for criticals would do the opposite. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.