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FE4 enemy stats


Vykan12
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I forgot I had this saved on my computer.

I compiled Mekkah’s Gen 1 enemy stats with my own Gen 2 enemy stats, so now we have a full collection that is easily accessible. I do wish to add in AS values and boss skills to my own data sometime in the future, though.

Army Name

- Short army description

- Unit info, format HP/Str/Mag/Skl/Spd/Luk/Def/Res, weapon, maybe ranged weapon, any inventory, AS, (amount of them)

Boss: name **** for leadership stars

- Boss Class level, stats, weapons

Drops: dropped weapon/item

===Chapter 1===

Verdane

- Mountain thieves heading for the villages

- Mountain Thief L1, 36/5/0/0/7/0/5/0, Iron Axe, -11 (2)

Genoa

- Kinbois' charging army

- Brigand L1, 36/5/0/0/7/0/5/0, Iron Axe, -11, (5)

- Hunter L1, 36/7/0/0/7/0/5/0, Iron Bow, -1, (4)

- Axefighter L1, 36/8/0/3/10/0/8/0, Iron Axe (Hand Axe), -8 (-10), (3)

Boss: Kinbois **

- Warrior L10, 50/14/0/8/15/0/13/4, Silver Axe (Hand Axe), -3 (-5)

Drops: Hand Axe

Genoa

- Genoa's castle guards

- Axefighter L1, 36/8/0/3/10/0/8/0, Iron Axe (Hand Axe), -8 (-10), (3)

- Ayra L4, 32/11/0/16/17/3/7/1, Iron Blade, 11

Boss: Captain *

- Warrior L10, 50/14/0/8/15/0/13/4, Hand Axe, -5

TURN 2 MARPHA PHASE

Marpha

- Gandolf's troops sent to capture Aideen and Dew

- Brigand L5, 40/6/0/1/8/0/6/0, Iron Axe, -10, (9)

Boss: Captain *

- Axefighter L10, 45/11/0/6/13/0/11/1, Steel Axe, -5

Marpha

- Marpha's castle guards

- Brigand L5, 40/6/0/1/8/0/6/0, Iron Axe, -10, (7)

- Hunter L5, 40/8/0/1/8/0/6/0, Iron Bow, 0, (3)

Boss: Gandolf **

- Warrior L20, 60/17/0/11(+5)/18/0/16/5, Hand Axe, Skill Ring, -2

Drops: Skill Ring

AFTER SEIZING GENOA AND MARPHA

Verdane

- Jamka's Squad

- Brigand L10, 45/8/0/3/10/0/8/1, Iron Axe, -8 (11)

Boss: Jamka *

- Bowfighter L6, 11/0/14/14/4/9/0, Killer Bow, 11

Verdane

- Verdane castle guards

- Axefighter L10, 45/11/0/6/13/0/11/1, Steel Axe, -5, (2)

- Hunter L5, 40/8/0/1/8/0/6/0, Iron Bow, 0, (8)

Boss: Sandima **

- Darkmage L10, 50/1/13(+5)/11/11/0/8/13, Fenrir, Jormung, Magic Ring, -9

Drops: Magic Ring

===Chapter 2===

Heirhein

- Elliot's army (charges Nodion)

- Lanceknight L8, 38/9/0/8/8/0/8/0, Iron Lanxe, -4 (6)

- Axeknight L8, 38/9/0/8/8/0/8/0, Iron Axe, -10 (3)

Boss: Elliot **

- DukeKnt L15, 55/16/1/11/11/0/12/4, Silver Lance, -1

Drops: Silver Lance

Heirhein

- Phillip's defending army (moves when you step in range)

- Axearmour L8, 48/11/0/7/5/0/12/0, Iron Axe, -13 (2)

- Swordarmour L7, 47/11/0/7/5/0/12/0, Iron Sword, 2 (2)

- Armour L9, 49/11/0/7/5/0/12/0, Iron Lance, -7 (4)

- LongArch L10, 40/3/1/3/3/0/3/0, LongArch, -27 (2)

- Priest L16, 42/1/11/10/10/0/2/11, Recover, 10 (1)

Boss: Philip ***

- General L18, 58/15/1/11/10/0/17/4, Silver Lance, Return Ring, -2

Drops: Return Ring

Heirhein

- Heirhein's castle guards

- Armour L8, 48/11/0/7/5/0/12/0, Javelin, -13 (3)

Boss: Boldo *

- General L14, 54/14/1/10/9/0/16/4(+5), Steel Blade (Steel Bow), Barrier Ring, 3 AS (1 AS)

Amphony

- The yellow lancers that stand on the path between Heirhein and Amphony. After you conquer Heirhein they will become enemies and start walking towards Amphony, however they will attack if you come close to their attack range.

- Lanceknight L10, 40/10/1/9/9/0/9/1, Iron Lance, -3 (2)

Boss: Captain

- Dukeknight L12, 52/15/1/10/10/0/11/4, Steel Lance, -2

Amphony

- The bandits that pilfer the villages, turn enemy after seizing Heirhein

- Mountain Thief L1, 36/5/0/0/7/0/5/0, Iron Axe, -11 (4)

Amphony

- The castle guards of Amphony

- Swordarmour L14, 54/13/1/9/7/0/14/1, Iron Sword, 4 (4)

- Axearmour L14, 54/13/1/9/7/0/14/1. Iron Axe, -11 (3)

- BowArmour L14, 54/13/1/9/7/0/14/1, Iron Bow, -1 (3)

Boss: MacBeth *

- General L22, 62/16/2/12/11/0/18(+5)/5, Steel Lance, Javelin, Shield Ring, -1 (-7 at range)

Drops: Shield Ring

Amphony

- Voltz' mercenaries

- Freeknight L7, 37/9/0/8/8/0/8/0, Iron Sword, 5 (11)

- Beowulf L9, 38/14/0/11/11/3/10/0, Steel Sword, 8

Boss: Voltz ***

- Freeknight L20, 60/14/2/21/18/0/14/5, Steel Blade, Elite Ring, 12

Drops: Elite Ring

Note: Beowulf is part of the Amphony army, but unlike the other Free Knights he doesn't have Voltz as a lead, which probably means he does not get the leadership bonus.

McKeily

- McKeily's castle guards

- Swordfighter L12, 42/10/1/13/13/0/8/1, Steel Sword, 10 (5)

- Bowfighter L10, 40/10/1/13/13/0/8/1, Iron Bow, 5 (2)

- Firemage L8, 34/0/12/8/8/0/1/7, Fire, -4 (3)

Boss: Clement *

- Bishop L18, 53/1/15/13/10/0/4/13, Thunder, Sleep, 3

Drops: Sleep

McKeily

- McKeily's ballista group on the mountain

- Longarc L8, 38/2/0/2/2/0/2/0, LongArc, -28 (4)

Boss: Captain *

- Longarc L12, 42/3/1/3/3/0/3/0, Longarc, -27

McKeily

- Two lonely Armourknights with no leader, one on the mountain path, one on the trail from Nodion to McKeily

- Armour L12, 52/12/1/8/6/0/13/1, Javelin, -12 (2)

Augusty

- Lance/Duke knights charging from Augusty after seizing Anphony

- Lanceknight L12, 42/10/1/9/9/0/9/1, Iron Lance, -3 (4)

Boss: Captain *

- Dukeknight L15, 55/16/1/11/11/0/12/4, Steel Lance, Javelin, -1 (-7 with Javelin)

Augusty

- Cavaliers/Paladin charging from Augusty after seizing Anphony

- Cavalier L12, 42/10/1/9/9/0/9/1, Iron Sword, 6 (4)

Boss: Captain *

- Paladin L14, 54/13/6/13/13/0/13/6, Steel Sword, 10

Augusty

- Fury's squad

- Pegasus Knight L3, 38/7/0/7/12/0/5/7, Javelin, -6 (4)

Boss: Fury *

- Pegasus Knight L6, 32/11/1/12/18/7/9/9, Slim Lance, 12

Augusty

- Armoured castle guards (no leader)

- Armourknight L10, 50/12/1/8/6/0/13/1, Javelin, -12 (5)

Augusty

- Zyne's mounted squad

- Bowknight L9, 39/9/0/8/8/0/8/0, Iron Bow, 0 (4)

- Axeknight L10, 40/10/1/9/9/0/9/1, Iron Axe, -9 (4)

- Lanceknight L13, 43/10/1/9/9/0/9/1, Iron Lance, -3 (6)

- Troubadour L12, 38/6/4/9/9/0/5/4, Slim Sword, Relive, 8 (3)

Boss: Zyne ***

- Dukeknight L21, 61/18/2/13/13/0/14/5, Horseslayer, Javelin, -3 (-5 with Javelin)

Augusty

- Augusty's castle guards

- Longarc L6, 36/1/0/1/1/0/1/0, Longarc, -29 (3)

Boss: Shagaal **

- Baron L10, 55/15/8/10/10/0/15/8, Silver Blade, Libro, 4

Drops: Libro

NPCs:

Nodion

- Lachesis and her Paladins Eve, Alva and Eva (all same stats)

- Paladin L18, 58/14/6/14/14/0/14/6, Steel Sword, Javelin, 11 (-4)

Boss: Lachesis

- Princess L2, 26/6/8/9/13/5/7/9, Prayer Sword, Live, 10

===Chapter 3===

Madino

- Armoured charging knights, start near Madino castle

- Axearmour L10, 50/12/1/8/6/0/13/1, Steel Axe, -12 (4)

Boss: Captain *

- General L15, 55/14/1/10/9/0/16/4, Steel Blade, Steel Bow, 3 (1 with Steel Bow)

Madino

- Archknight army, right next to the armours above

- Archknight L8, 38/9/0/8/8/0/8/0, Steel Bow, 0 (4)

Boss: Captain *

- Bowknight L13, 53/13/1/11/11/0/11/4, Steel Bow, 3

Madino

- Another batch of armoured knights, to the east of Augusty

- Armour L10, 50/12/1/8/6/0/13/1, Javelin, -12 (4)

Boss: Captain *

- General L15, 55/14/1/10/9/0/16/4, Silver Lance, -3

Madino

- Lanceknights to the west of Augusty that start moving a little later

- Lanceknight L8, 38/9/0/8/8/0/8/0, Steel Lance, -4 (4)

Boss: Captain *

- Duke Knight L13, 53/15/1/10/10/0/11/4, Silver Lance, Javelin, -2 (-8 with Javelin)

Madino

- Group of mages in the bushbush near Madino castle

- Mage L8, 34/0/9/8/8/0/1/7, Fire, -4 (4)

Boss: Captain *

- Firemage L13, 39/1/13/9/9/0/2/8, Elfire, -3

Madino

- Ballistae to the north of Madino

- Longarc L8, 38/2/0/2/2/0/2/0, Longarc, -28 (2)

Boss: Captain *

- Longarc L13, 43/3/1/3/3/0/13/0, Iron Arc, -27

Madino

- Madino's castle guards

- Swordarmour L12, 52/12/1/8/6/0/13/1, Steel Sword, 3 (3)

- Lancearmour L13, 53/12/1/8/6/0/13/1, Steel Lance, -6 (2)

- Bowarmour L11, 51/12/1/8/6/0/13/1, Steel Bow, -2 (2)

- Mage L15, 41/1/11/10/10/0/2/9, Fire, -2 (2)

- Bishop L18, 53/1/15/13/10/0/4/13, Reserve, 10 (1)

Boss: Jacoban **

- Forrest L20, 60/18/5/18/18/0/13/5, Thunder Sword, 13

Drops: Thunder Sword

Orgahil

- Pirates that are going for the villages

- Pirate L8 *, 43/7/0/2/9/0/7/0, Iron Axe, -9 (6)

Silvail

- Three armour knights that block the path to Silvail, start as yellow "allies", turn enemy after seizing Madino

- Armour L10, 50/12/1/8/6/0/13/1, Javelin, -6 (2)

Boss: Captain *

- Armour L15, 55/13/1/9/7/0/14/1, Javelin, -11

AFTER SEIZING MADINO

Silvail

- Elthsan's CrossKnights

- Cavalier L15, 45/11/1/10/10/0/10/1, Steel Sword, Javelin, 7 (-8 with Javelin) (14)

Boss: Elthsan *****

- Paladin L25, 65/22/7/18(+20)/20/7/24/20(+10), Mistolteen, 15

Silvail

- Silvail's castle guards

- Bowarmour L12, 52/12/1/8/6/0/13/1, Steel Bow, -2 (4)

- Lancearmour L12, 52/12/1/8/6/0/13/1, Steel Lance, -6 (6)

Boss: Shagaal **

- Baron L25, 70/19/9/14/14/0/19/9, Silver Blade, Volcanon, 8 (2 with Volcanon)

Drops: Silver Blade

AFTER KILLING ELTHSAN/TALKING TO HIM WITH LACHESIS

Thracia

- The Dragon Knights Shagaal hired from Thracia (appear near Blagi Tower)

- Dragonrider L8, 43/11/0/7/7/0/10/0, Iron Lance, -5 (7)

Boss: Papilion **

- Dragonknight L20, 60/16/2/13/12/0/17/2, Steel Sword, Life Ring, 9

Drops: Life Ring

Note: these guys vanish when you seize Silvail

AFTER SEIZING SILVAIL

Orgahil

- The army that chases Brigid

- Swordfighter L10, 40/10/1/13/13/0/8/1, Steel Sword, 7 (4)

- Hunter L12, 47/10/0/3/10/0/8/1, Steel Bow, 2 (4)

- Pirate L10, 45/8/0/3/10/0/8/1, Hand Axe, -10 (4)

- Pirate L14, 49/9/0/4/11/0/9/1, Steel Axe, -7 (5)

Note 1: This army has no lead

Note 2: Two of the L10 Hand Axe Pirates die instantly because they attack Brigid. Fools.

Orgahil

- The army that goes to raid Augustria

- Pirate L12, 47/8/0/3/10/0/8/1, Iron Axe, -8 (6)

- Pirate L14, 49/9/0/4/11/0/9/1, Hand Axe, -9 (5)

Boss: Pizarl **

- Warrior L20, 60/17/0/11/18/0/16/5, Silver Axe, Leg Ring, 0

Drops: Leg Ring

Note: Pizarl has 9 move instead of the usual 6 because of his Leg Ring.

Orgahil

- The group of pirates that appears at the sea near Blagi Tower

- L12 Pirate *, 47/8/0/3/10/0/8/1, Iron Axe, -8 (9)

Note: Some of these go for the village, other like to charge at Claude and Tiltyu.

Orgahil

- Orgahil's castle guards

- L14 Pirate, 49/9/0/4/11/0/9/1, Hand Axe, -9 (3)

Boss: Dobarl **

- Warrior L20, 60/17(+5)/0/11/18/0/16/5, Hand Axe, Power Ring, -2

Drops: Power Ring

===Chapter 4===

Note: Primary AS is listed for enemy's close range weapon, or their initial equipment if both have equal range.

Pirates

- The pirates that burn down the villages

- Pirate L20 *, 55/11/0/6/13/0/11/2, Iron Axe, -5, (6)

Thove

- Wind Mage army that goes through the bush bush to your castle

- Wind Mage L15, 41/1/11/10/13/0/2/9, Elwind, 11 (10)

Boss: Cuvuli ***

- Bishop L22, 57/2/16/14/11/0/5/14, Sleep, Libro, 11

Thove

- Deetva's Pegasus Squadron

- Pegasus Knight L18, 53/12/1/12/17/0/10/8, Slim Lance, Slim Sword, 11 (16 with Slim Sword) (9)

Boss: Deetva ***

- Falcoknight L21, 61/13/9/16/21/0/12/14, Silver Sword, Prayer Ring, 18

Thove

- Random group of three silesians near a river #1

- Swordfighter L15, 45/11/1/14/14/0/9/1, Steel Sword, 11 (2)

Boss: Captain *

- Wind Mage L18, 44/1/12/11/14/0/2/10, Elwind, 12

Thove

- Random group of three silesians near a river #2

- Wind Mage L18, 44/1/12/11/14/0/2/10, Blizzard, Elwind, 12 (-16 with Blizzard)

Boss: Captain *

- Mage Fighter L20, 50/9/16/16/16/0/13/11, Blizzard, Slim Sword, 15 (-14 with Blizzard)

Thove

- Sniping Wind Mage in the mountains near Thove

- Wind Mage L8 *, 34/0/9/8/11/0/1/7, Blizzard, -19 (1)

Thove

- Thove's castle guards

- Armour L19, 59/14/1/10/8/0/15/1, Javelin, -8 (7)

- Wind Mage L17, 43/1/12/11/14/0/2/10, Elwind, 12 (3)

Boss: Maios **

- Baron L22, 67/18/9/13/13/0/18/9, Tornado, 11

AFTER SEIZING THOVE

Zaxon

- Pamela's Pegasus Squad

- Pegasus Knight L18, 53/12/1/12/17/0/10/8, Javelin, -1 (11)

Boss: Pamela ***

- Falcoknight L23, 63/13/9/16/21/0/12(+5)/14, Silver Lance, Shield Ring, 9

Zaxon

- Zaxon's castle guards

- General L20, 60/16/2/12/11/0/18/5, Silver Lance, Steel Bow, -1 (3 with Steel Bow) (3)

Boss: Daccar **

- Baron L26, 71/19/9/14/14/0/19/9, Blizzard, Tornado, 12 (-16 with Blizzard)

Silesia (yellow allies)

- Mahnya's Pegasus Squad

- Pegasus Knight L18, 53/12/1/12/17/0/10/8, Javelin, -1 (11)

Boss: Mahnya ***

- Falcoknight L25, 65/14/9/17/22/0/13(+5)/14, Silver Sword, Shield Ring, 19

ONE TURN AFTER SEIZING THOVE

Zaxon

- Andre's Beige Ritter

- Archknight L18, 48/12/1/11/11/0/11/1, Hero Bow, 3 (8)

Boss: Andre ****

- Bowknight L22, 60/16/2/14/14/0/14(+5)/5, Hero Bow, Shield Ring, 6

Note: These leave after Silesia has been seized

AFTER SILESIA HAS BEEN SEIZED

Zaxon

- Patrolling WindMages near the mountains on the path between Sailane and Silesia

- Wind Mage L12 *, 38/1/10/9/12/0/2/8, Blizzard, Elwind, 10 (-18 with Blizzard) (2)

Zaxon

- Axefighter army chasing the Silesian civilians

- Axefighter L12 *, 47/11/0/6/13/0/11/1, Steel Axe, -5 (6)

Silesia

- Silesian civilians on the run

- Civilian L1, 21/0/0/0/10/0/2/0, 10 (6)

Note: They actually don't belong to any army according to the game data.

Zaxon

- Lamia's mercenaries hired by Daccar, charge you after you seized Silesia

- Bowfighter L22, 52/13/2/16/16/0/11/1, Killer Bow, 13 (2)

- Thunder Mage L22, 48/2/13/15/12/0/3/11, Elthunder, 5 (2)

- Swordfighter L22, 52/13/2/16/16/0/11/2, Hero Sword, 13 (2)

- Swordfighter L22, 52/13/2/16/16/0/11/2, Sleep Sword, 4 (2)

- Priest L22, 48/2/13/12/12/0/3/13, Libro, 12 (1)

Boss: Lamia ***

- Swordmaster L25, 65/19/2/22/22/0/14/5, Silver Blade, Life Ring, 16

Note: These chicks charge you when you seize Silesia.

Zaxon

- Castle guards of Silesia after it has been seized by the enemy

- Warrior L15, 55/15/0/9/16/0/14/4, Steel Axe, Steel Bow, -2 (8 with Steel Bow) (3)

- Wind Mage L18, 44/1/12/11/14/0/2/10, Elwind, 2 (3)

Boss: Donovan *

- General L20, 60/16/2/12/11/0/18/5, Steel Sword, Steel Bow, 8 (3 with Steel Bow)

Note: Because these guards actually belong to Zaxon army, they do not vanish when you seize Silesia.

===Chapter 5===

Lubeck

- Bandits going for the villages

- Mountain Thief L30 *, 65/14/0/9/16/0/14/3, Steel Axe, -2 (5)

Lubeck

- Armours + Thunder Mages to the west of Zaxon

- Axearmour L17, 57/14/1/10/8/0/15/1, Steel Axe, -10 (5)

- Thunder Mage L17, 43/1/12/14/11/0/2/10, Elthunder, 4 (2)

Boss: Captain *

- General L20, 60/16/2/12/11/0/18/5, Hero Axe, -1

Lubeck

- Armours + Thunder Mages to the east of Zaxon, basically stand between you and Byron

- Axearmour L17, 57/14/1/10/8/0/15/1, Steel Axe, -10 (5)

- Thunder Mage L17, 43/1/12/14/11/0/2/10, Elthunder, 4 (2)

Boss: Captain *

- General L20, 60/16/2/12/11/0/18/5, Hero Axe, -1

Lubeck

- Slaydar's Axe Knight Brigade sent to kill Byron

- Axeknight L17, 47/12/1/11/11/0/11/1, Steel Axe, -7 (9)

Boss: Slaydar **

- Great Knight L20, 60/18/2/13/13/0/16/5, Silver Axe, -5

Lubeck

- Andre's Beige Ritter

- Archknight L18, 48/12/1/11/11/0/11/1, Hero Bow, 3 (8)

Boss: Andre ****

- Bowknight L22, 60/16/2/14/14/0/14(+5)/5, Hero Bow, Shield Ring, 6

Note: Start charging you after Slaydar has been killed.

Lubeck

- Ballistae to the east of Lubeck castle

- IronArc L20, 50/6/2/6/6/0/16/0, Iron Arc, -24 (4)

Lubeck

- Lubeck's castle guards

- General L25, 65/17/2/13/12/0/19/5, Hero Axe, Steel Bow, 0 (4 with Steel Bow) (3)

Boss: Langobart ***

- Baron L30, 75/21/10/16/16/0/21(+20)/10(+10), Swanchika, -4

NPC

- Poor Byron

Boss: Byron *

- MasterKnight L30, 20/19/14/19/19/7/19/14, Broken Sword (Tyrfing), -11

Note: Byron dying changes the behavior of Ethlin, Cuan and co.

AFTER SEIZING LUBECK

Lenster

- Cuan, Ethlin and the Lance Ritter

- Lanceknight L15, 45/11/1/10/10/0/10/1, Steel Lance, -2 (8)

- Ethlin, Troubadour/Paladin L?, Relive, Iron Sword

Boss: Cuan **

- Dukeknight L?, Gae Bolg

Note: If Byron died in battle, Ethlin and the Lance Ritter will have Byron as their lead instead of Cuan.

Note 2: Ethlin and Cuan's stats are whatever they were when they left at the beginning of Chapter 4, however their equipment is set in stone.

Note 3: The army prioritizes killing Ethlin, though if they cannot reach Ethlin they will go after Cuan. After Ethlin has been killed Cuan will hand in the Gae Bolg.

Thracia

- Thracia's "neutral" pack of hyena's, turns enemy after the Lance Ritter have been eliminated

- Dragon Knight L18, 58/15/1/12/11/0/16/1, Horseslayer, -5 (13)

Boss: Magorn ***

- Dragon Master L25, 70/19/2/16/14/0/21(+5)/2, Hero Lance, Shield Ring, 2

Boss: Trabant *****

- Dragon Master L30, 75/21(+10)/3/18/16(+10)/0/23(+10)/3, Gungir, Recover Ring

Skills: Awareness

Note: Trabant leaves after the Lenster army has been eliminated.

Phinora

- Phinora's castle guards

- Priest L15, 41/1/11/10/10/0/2/11, Sleep Staff, 10 (2)

- Firemage L18, 44/1/15/11/11/0/2/10, Elfire, -1 (1)

Boss: Vaha ***

- Magefighter L21, 47/7/16/15/18/0/11/14, Meteo, Prayer Sword, 15 (-12 with Meteo)

Velthomer

- Sniping Firemages on top of the rocks in the desert

- Firemage L18 *, 44/1/15/11/11/0/2/10, Meteo, Elfire, -1 (-19 with Meteo) (6)

Velthomer

- Firemages near Velthomer castle

- Firemage L20, 46/2/16/12/12/0/3/11, Meteo, Elfire, 0 (-18 with Meteo) (5)

Boss: Ida *

- Magefighter L23, 49/7/16/15/18/0/11/14, Meteo, Prayer Sword, 15 (-12 with Meteo)

Note: These turn "neutral" one turn after Reptor starts charging. That is also when Ida appears on the castle.

Freege

- Reptor's army, last army of the first generation

- Armour L22, 62/15/2/11/9/0/16/2, Steel Lance, Javelin, -3 (-9 with Javelin) (3)

- Forrest L22, 62/18/5/18/18/0/13/5, Silver Blade, 12 (2)

- Bowarmour L22, 62/15/2/11/9/0/16/2, Steel Bow, 1 (2)

- Sniper L22, 18/2/18/18/0/13/5, Silver Bow, 10 (2)

- High Priest L22, 57/2/18/15/14/0/5/14, Reserve, Prayer Ring, 14 (1)

- Thunder Mage L22, 48/2/13/15/12/0/3/11, Elthunder, 5 (2 male, 2 female)

- General L22, 62/16/2/12/11/0/18/5, Silver Lance, Steel Bow, -1 (3 with Steel Bow) (3)

Boss: Reptor ****

- Baron L30, 75/21/30/16(+20)/16(+10)/0/21/10, Thor Hammer, Life Ring, 16

===Chapter 6===

Ganeishire

- Charging army dispatched by Harold to seize the rebels

- Axefighter L3 *, 38/8/0/3/10/0/8/0, Iron Axe, -8 (7)

- Axearmour L5, 45/10/0/6/4/0/11/0, Steel Axe, -14 (3)

- Bowarmour L5, 45/10/0/6/4/0/11/0, Steel Bow, -4, (1)

Ganeishire

- Army from near Ganeishire castle, starts charging during turn 4

- Axefighter L3 *, 38/8/0/3/10/0/8/0, Iron Axe, -8, (5)

- Axearmour L5, 45/10/0/6/4/0/11/0, Steel Axe, -14 (1)

- Bowarmour L5, 45/10/0/6/4/0/11/0, Steel Bow, -4, (2)

Ganeishire

- Ganeishire's castle guards

- Axearmour L7, 47/11/0/7/5/0/12/0, Steel Axe, -13 (3)

Boss: Harold *

- General L10, 50/13/1/9/8/0/15/4, Steel Axe, Steel Bow, Return Ring, -10 (0 with Steel Bow)

Drops: Return Ring

Sophara

- Johalva's Axefighter squad

- Axefighter L7, 42/10/0/5/12/0/10/0, Steel Axe, -6 (9)

Boss: Johalva

- Axefighter L12, 42/16/0/7/16/5/14/1, Steel Axe, Elite Ring, -2

Drops: Elite Ring

Sophara

- Sophara's castle guard

- Axefighter L12, 47/11/0/6/13/0/11/1, Steel Axe, -5 (1)

Isaac

- Johan's Axe Knight squad

- Axe Knight L7, 37/9/0/8/8/0/8/0, Steel Axe, -10 (9)

Boss: Johan

- Axe Knight L12, 40/15/0/10/12(+5)/5/12/1, Steel Axe, Speed Ring, -1

Drops: Speed Ring

Note: Radney/Lakche can recruit either Johan or Johalva, on the condition that the other is not recruited. The rest of their army will become NPC including the castle guard, and charge towards enemies. They will disappear if their castle is seized by enemies.

Thieves

- Mountain Thieves raiding the villages

- Mountain Thief L5 *, 40/6/0/1/8/0/6/0, Iron Axe, -10 (5)

Rivough

- Schmidt's Axe Knight army, sent to take back the castle of whatever axe brother betrayed Dannan

- Axe Knight L12, 42/10/1/9/9/0/9/1, Hand Axe, -11 (11)

Boss: Schmidt ***

- Great Knight L20, 60/18/2/13/13/0/16/5, Hero Axe, 1

Drops: Hero Axe

Charges you after convincing Johan or Johalva.

Rivough

- Dannan and all his friends

Boss: Dannan ****

- Baron L25, 60/21/10/14/13/0/20/10, Silver Axe, Thief Sword, -5 (11 with Thief Sword)

Drops: Thief Sword

He probably never ever equips the thief sword.

********

Chapter 7

********

========

Yied Castle

========

Dark mage lv 4 (jormung): 44 hp, 31 atk, 108 hit, -6 avo, 7 def, 11 res

Sword fighter lv 12 (silver sword): 42 hp, 24 atk, 106 hit 20 avo, 8 def, 1 res

Cutozov lv 20 (jormung): 60 hp, 41 atk, 122 hit, 8 avo, 12 def, 18 res

=========

Alster Castle

=========

Armour lv 5 (steel sword): 45 hp, 20 atk, 92 hit, 2 avo, 11 def, 0 res

Thief lv 8 (steel axe): 43 hp, 25 atk, 74 hit, -18 avo, 7 def, 0 res

General lv 12 (steel axe): 52 hp, 31 atk, 88 hit, -20 avo, 15 def. 4 res

Thunder mage lv 7 (elthunder): 33 hp, 23 atk, 102 hit, 2 avo, 1 def, 7 res

General lv 15 (silver blade): 55 hp, 34 atk, 80 hit, 6 avo, 16 def, 4 res

Blume lv 25 (Thammer): 65 hp, 46 atk, 190 hit, 91 avo, 21 def, 16 res

==========

Melgen Castle

==========

Armour lv 10 (steel lance): 50 hp, 28 atk, 96 hit, -12 avo, 13 def, 1 res

Thunder mage lv 10 (thunder): 36 hp, 18 atk, 114 hit, 4 avo, 2 def, 8 res

Armour lv 10 (steel bow): 50 hp, 26 atk, 86 hit, -4 avo, 13 def, 1 res

Ballista lv 10 (long): 40 hp, 18 atk, 66 hit, -54 avo, 3 def, 0 res

Liza lv 20 (elthunder): 46 hp, 32 atk, 140 hit, 40 avo, 8 def, 11 res

Ishstor lv 20 (storm): 50 hp, 34 atk, 116 hit, 35 avo, 14 def. 14 res

=========

Darna Castle

=========

Cavalier lv 13 (steel sword): 43 hp, 20 atk, 98 hit, 12 avo, 9 def, 1 res

Cavalier lv 13 (steel bow): 43 hp, 24 atk, 88 hit, 2 avo, 9 def, 1 res

Swordfighter lv 5 (steel blade): 35 hp, 24 atk, 82 hit, 10 avo, 6 def, 0 res

Jabarro lv 20 (silver sword): 60 hp, 28 atk, 152 hit, 50 avo, 14 def, 5 res

Bramsel lv 16 (slayer): 56 hp, 24 atk, 80 hit, -14 avo, 16 def, 4 res

================

Alster Reinforcements

================

Vampa lv 22 (Elfire): 52 hp, 30 atk, 132 hit, 35 avo, 11 def, 15 res

Fetra lv 22 (Elwind): 52 hp, 27 atk, 112 hit, 41 avo, 11 def, 15 res

Eliu lv 22 (Elthunder): 52 hp, 27 atk, 118 hit, 25 avo, 11 def, 15 res

********

Chapter 8

********

====================

Enemies near Lenster Castle

====================

General lv 18 (steel lance): 58 hp, 30 atk, 100 hit, -8 avo, 15 def, 1 res

General lv 18 (steel bow): 58 hp, 28 atk, 90 hit, 0 avo, 15 def, 1 res

Thunder mage lv 18 (elthunder): 44 hp, 26 atk, 108 hit, 8 avo, 2 def, 10 res

Muhammed lv 25 (hero lance): 65 hp, 32 atk, 116 hit, 10 avo, 19 def, 5 res

==========

Conote Castle

==========

Cavalier lv 18 (javelin): 48 hp, 24 atk, 82 hit, -14 avo, 11 def, 1 res

Ovo lv 22 (elthunder): 62 hp, 28 atk, 116 hit, 22 avo, 14 def, 11 res

General lv 18 (javelin): 58 hp, 26 atk, 80 hit, -20 avo, 15 def, 1 res

General lv 25 (silver lance): 65 hp, 37 atk, 106 hit, 0 avo, 19 def, 5 res

Thunder mage lv 18 (storm): 44 hp, 27 atk, 88 hit, -38 avo, 2 def, 10 res

Blume lv 25 (storm): 65 hp, 31 atk, 120 hit, 31 avo, 21 def, 16 res

Mage sisters (see previous chapter stats)

=========

Mease Castle

=========

Dragon Rider lv 16 (javelin): 51 hp, 25 atk, 78 hit, -18 avo, 12 def, 1 res

Dragon Knight lv 19 (steel lance): 59 hp, 31 atk, 104 hit, -2 avo, 16 def, 1 res

Note: I missed some of the Thracian bosses :(

Maikov lv 24 (silver lance): 64 hp, 37 atk, 106 hit, 0 avo, 19 def, 5 res

********

Chapter 9

********

==========

Kapath Castle

==========

Armour lv 19 (hero lance): 59 hp, 29 atk, 100 hit, -8 avo, 15 def, 1 res

Armour lv 19 (hero bow): 59 hp, 28 atk, 100 hit, 0 avo, 15 def, 1 res

Armour lv 19 (sleep sword): 59 hp, 22 atk, 90 hit, -8 avo, 15 def, 1 res

Kannatz lv 20 (silver lance): 60 hp, 36 atk, 104 hit, -2 avo, 18 def, 5 res

===========

Altenna’s Crew

===========

Dragon Rider lv 12 (javelin): 47 hp, 24 atk, 76 hit, -20 avo, 11 def, 1 res

Dragon Rider lv 12 (sleep sword): 47 hp, 20 atk, 86 hit, -8 avo, 11 def, 1 res

==========

Musar’s Crew

==========

Great Knight lv 20 (silver axe): 60 hp, 40 atk, 96 hit, -10 avo, 16 def, 5 res

Duke Knight lv 20 (silver lance): 60 hp, 38 atk, 106 hit, 2 avo, 14 def, 5 res

Forrest Knight lv 20 (silver blade): 60 hp, 34 atk, 102 hit, 24 avo, 14 def. 5 res

Musar lv 30 (tornado): 65 hp, 43 atk, 122 hit, 63 avo, 22 def, 19 res

=========

Grutia Castle

=========

Ballista lv 18 (iron): 48 hp, 30 atk, 70 hit, -50 avo, 15 def, 0 res

Ballista lv 20 (killer): 50 hp, 26 atk, 112 hit, -48 avo, 6 def, 0 res

Juda lv 22 (fenrir): 62 hp, 35 atk, 102 hit, -8 avo, 12 def, 18 res

==========

Thracia Castle

==========

Dragon Rider lv 15 (javelin): 50 hp, 25 atk, 78 hit, -18 avo, 12 def, 1 res

Dragon Knight lv 23 (hero lance): 63 hp, 31 atk, 126 hit, 20 avo, 17 def, 2 res

Dragon Knight lv 24 (slim lance): 64 hp, 29 atk, 118 hit, 14 avo, 18 def, 2 res

Dragon Knight lv 24 (sleep sword): 64 hp, 25 atk, 98 hit, 2 avo, 18 def, 2 res

*********

Chapter 10

*********

==========

Chrono Castle

==========

Dark mage lv 19 (jormung): 59 hp, 35 atk, 116 hit, 2 avo, 8 def, 15 res

Dark Mage lv 19 (hell): 59 hp, -- atk, 86 hit, -30 avo, 8 def, 15 res

Forrest Knight lv 21 (silver sword): 61 hp, 32 atk, 116 hit, 30 avo, 13 def, 5 res

Sniper lv 21 (silver bow): 61 hp, 36 atk, 106 hit, 20 avo, 13 def, 5 res

Hilda lv 27 (volcannon): 70 hp, 50 atk, 132 hit, 89 avo, 19 def, 30 res

=========

Rados Castle

=========

Great Knight lv 22 (silver axe): 62 hp, 40 atk, 96 hit, 0 avo, 16 def, 5 res

Duke Knight lv 22 (silver lance): 62 hp, 38 atk, 106 hit, 12 avo, 14 def, 5 res

Mage Knight lv 22 (elthunder): 62 hp, 28 atk, 106 hit, 22 avo, 9 def, 11 res

Bow Knight lv 22 (silver bow): 62 hp, 34 atk, 98 hit, 22 avo, 14 def, 5 res

Ridale lv 28 (hero sword): 65 hp, 38 atk, 172 hit, 83 avo, 21 def, 11 res

Morigan lv 25 (fenrir): 65 hp, 36 atk, 114 hit, 34 avo, 12 def, 19 res

=========

Mileto Castle

=========

Dark Mage lv 22 (jormung): 62 hp, 36 atk, 118 hit, 4 avo, 9 def, 16 res

Dark Mage lv 22 (jormung): 62 hp, -- atk, 88 hit, -28 avo, 9 def, 16 res

Forrest Knight lv 22 (silver sword): 62 hp, 32 atk, 116 hit, 30 avo, 13 def, 5 res

Warrior lv 22 (silver axe): 62 hp, 39 atk, 92 hit, 0 avo, 16 def, 5 res

Sniper lv 22 (silver bow): 62 hp, 36 atk, 106 hit, 20 avo, 13 def, 5 res

Ishtar lv 27 (Thammer): 50 hp, 58 atk, 178 hit, 73 avo, 10 def, 31 res

Julius lv 30 (Lopotouso): 80 hp, 60 atk, 174 hit, 83 avo, 25 def, 35 res

Zaggam lv 27 (jormung): 67 hp, 43 atk, 136 hit, 52 avo, 12 def, 20 res

==========

Chalph Castle

=========

Armor lv 30 (hero bow): 70 hp, 32 atk, 108 hit, 8 avo, 19 def, 3 res

Armor lv 25 (hero lance): 65 hp, 31 atk, 104 hit, -4 avo, 17 def, 2 res

Baron lv 30 (silver lance): 75 hp, 41 atk, 122 hit, 18 avo, 21 def, 10 res

Fire Mage lv 30 (elfire): 56 hp, 33 atk, 110 hit, 6 avo, 4 def, 14 res

Bow Knight lv 25 (silver bow): 65 hp, 35 atk, 100 hit, 14 avo, 15 def, 5 res

Great Knight lv 25 (silver axe): 65 hp, 41 atk, 98 hit, -8 avo, 17 def, 5 res

Duke Knight lv 25 (silver lance): 65 hp, 39 atk, 108 hit, 4 avo, 15 def, 5 res

Fire Mage lv 25 (meteo): 51 hp, 32 atk, 86 hit, -34 avo, 3 def, 12 res

Mage Knight lv 30 (elfire): 70 hp, 30 atk, 122 hit, 18 avo, 11 def, 13 res

Dark Mage lv 15 (jormung): 55 hp, 34 atk, 114 hit, 0 avo, 8 def, 14 res

Alvis lv 30 (Fflame): 80 hp, 70 atk, 180 hit, 104 avo, 40 def, 40 res

***********

Final Chapter

***********

========

Edda Castle

========

Dark Mage lv 20 (Fenrir): 60 hp, 30 atk, 98 hit, -12 avo, 9 def, 16 res

Forrest Knight lv 21 (silver sword): 61 hp, 28 atk, 122 hit, 30 avo, 14 def, 5 res

Bow Knight lv 21 (silver bow): 61 hp, 34 atk, 98 hit, 12 avo, 14 def, 5 res

Mage Knight lv 21 (elfire): 61 hp, 28 atk, 106 hit, 2 avo, 9 def, 11 res

Robert lv 26 (hero sword): 70 hp, 33 atk, 154 hit, 67 avo, 21 def, 18 res

High Priest [M] lv 30 (thunder): 65 hp, 29 atk, 126 hit, 20 avo, 6 def, 17 res

High Priest [F] lv 26 (fire): 62 hp, 28 atk, 124 hit, 8 avo, 5 def, 16 res

Bishop lv 27 (storm): 62 hp, 33 atk, 92 hit, -34 avo, 5 def, 16 res

Mercenary lv 25 (silver sword): 65 hp, 33 atk, 118 hit, 32 avo, 14 def, 5 res

Sniper lv 25 (silver bow): 65 hp, 37 atk, 108 hit, 22 avo, 14 def, 5 res

Boyce lv 27 (silver sword): 40 atk, 136 hit, 59 avo, 19 def, 12 res

Yupheel lv 29 (fenrir): 69 hp, 37 atk, 106 hit, -4 avo, 12 def, 20 res

=========

Dozel Castle

=========

Missed unfortunately :(

==========

Freege Castle

==========

Baron lv 25 (tron): 70 hp, 29 atk, 98 hit, 14 avo, 19 def, 9 res

Hilda lv 27 (volcannon): 70 hp, 50 atk, 132 hit, 49 avo, 19 def, 30 res

Baran lv 29 (fenrir): 69 hp, 37 atk, 106 hit, -4 avo, 12 def, 20 res

Bow Knight lv 26 (hero bow): 66 hp, 31 atk, 110 hit, 14 avo, 15 def, 5 res

Scorpio lv 29 (killer bow): 80 hp, 40 atk, 164 hit, 72 avo, 24 def, 13 res

==========

Barhara Castle

==========

Sage lv 22 (elwind): 57 hp, 35 atk, 116 hit, 38 avo, 5 def, 18 res

Sniper lv 22 (killer bow): 62 hp, 32 atk, 136 hit, 30 avo, 13 def, 5 res

Mercenary lv 22 (hero sword): 62 hp, 30 atk, 136 hit, 30 avo, 13 def, 5 res

Maybell/Bleg lv 25 (earth sword): 65 hp, 31 atk, 116 hit, 80 avo, 21 def, 27 res

Meng: 65 hp, 31 atk, 146 hit, 110 avo, 21 def, 27 res

============

Velthomer Castle

=============

Dark Mage lv 30 (hell): 70 hp, -- atk, 94 hit, -22 avo, 10 def, 19 res

Manfloy lv 30 (fenrir): 80 hp, 43 atk, 150 hit, 74 avo, 23 def, 27 res

==============

Julius’ Bodyguards

=============

Eins lv 30 (silver lance): 80 hp, 45 atk, 120 hit, 8 AS, 20 avo, 25 def, 20 res

Skills -> great shield, pursuit, continue

Drei lv 30 (silver axe): 80 hp, 46 atk, 106 hit, 7 AS, 18 avo, 23 def, 16 res

Skills -> wrath, pursuit

Funf lv 30 (killer bow): 80 hp, 39 atk, 150 hit, 22 AS, 48 avo, 20 def, 16 res

Skills -> pursuit, continue, charge

Zwei lv 30 (silver blade): 80 hp, 45 atk, 110 hit, 19 AS, 42 avo, 20 def, 16 res

Skills -> pursuit, critical, charge

Sechs lv 30 (tron): 80 hp, 45 atk, 114 hit, 18 AS, 40 avo, 18 def, 23 res

Skills -> wrath, pursuit, continue

Sieben lv 30 (volcannon): 80 hp, 43 atk, 112 hit, 6 AS, 16 avo, 16 def, 21 res

Skills -> pursuit, critical

Elf lv 30 (rezire): 80 hp, 35 atk, 110 hit, 8 AS, 20 avo, 16 def, 23 res

Skills -> pursuit, critical

Zwolf lv 30 (hero sword): 80 hp, 32 atk, 140 hit, 22 AS, 48 avo, 18 def, 16 res

Skills -> pursuit, steal, critical

Zehn lv 30 (hell): 80 hp, --atk, 106 hit, -5 AS, -6 avo, 23 def, 25 res

Skills -> pursuit, live

Acht lv 30 (tornado): 80 hp, 48 atk, 120 hit, 26 AS, 56 avo, 16 def, 25 res

Skills -> pursuit, continue, charge

Neun lv 30 (silver sword): 80 hp, 39 atk, 136 hit, 25 AS, 54 avo, 20 def, 16 res

Skills -> pursuit, continue, critical, live

Julis lv 30 (lopotouso): 80 hp, 55 atk, 154 hit, 15 AS, 93 avo, 25 def, 35 res

Skills -> wrath, pursuit, nihil, charge

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  • 4 weeks later...
  • 7 years later...

By the way, I have the Dozel enemy stats. They are as follows...

Great Knight lv 26 (silver axe): 70 hp, 45 atk, 98 hit, 12 avo, 22 def, 11 res

Troubador lv 26 (mend): 52 hp, -- atk, -- hit, 26 avo, 13 def, 5 res

Burian lv 30 (Swanchika): 80 hp, 57 atk, 118 hit, 24 avo, 47 def, 27 res

Skills -> pursuit, charge

Daggon lv 29 (Fenrir): 69 hp, 37 atk, 106 hit, -4 avo, 12 def, 20 res
Skills -> pursuit

Edited by FionordeQuester
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  • 2 weeks later...

Does anyone have on them or have found somewhere the growth rates for FE4's enemies?

And if one of you does, is there a way to edit them?

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I'm fairly certain enemies just use the Class growth rates, which i'm pretty sure are on site. You can just edit them in nightmare.

It was that simple? Wow, I thought they were no ways of editing it in Nightmare, and then, I double-checked my modules, and bam...

Thanks for the help! ^^

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I'm fairly certain enemies just use the Class growth rates, which i'm pretty sure are on site. You can just edit them in nightmare.

There are a few exceptions to this ((mostly for bosses but there are a couple of them for what in-game appear to be generics for some reason)) but those are all located in one of the other editors. I can't remember if it's in the character editor folder or the enemy editor folder.

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There are a few exceptions to this ((mostly for bosses but there are a couple of them for what in-game appear to be generics for some reason)) but those are all located in one of the other editors. I can't remember if it's in the character editor folder or the enemy editor folder.

Yeah the big bosses with holy blood (like Eltshan, Ishtar, etc) have their own seperate editor where you can edit pretty much everything about them, leadership stars, stats, skills, etc.

I was also wondering why I couldn't find Alvis in the enemy editor. Now I know why :P

Thank you once again to you both! ^^

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