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Tony Mode!FE 6


Aleph
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Link - It's a UPS patch. Use NUPS.

This is for FE 6 (Translated with RHDN translation patch 2.1).

Version 20091016

- RNG hacked to use some of the game timer's bits in the hashing equation for more randomness

- Stat ups now calculated by a formula, causing them to be predictable and follow their averages consistently

Edited by Xeld
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Will work fine. Said so in the FE 7 thread.

Also, Tony:

This is for FE 6 (Translated with RHDN translation patch 2.1).

>_>

Stat up table for growths 5 through 255

In case it wasn't obvious, I just reused the C program I had written to create the stat up table I pasted in the Tony Mode!FE 7 thread. All I did was modify a for loop to continue through 255% growth, so it's going to be accurate - the formula in the C program is precisely the same as the assembly code used in the patches.

Edited by Xeld
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