Krad Posted May 25, 2010 Author Share Posted May 25, 2010 Tried it again. Provoke makes the Paladins at the top attack Ike instead of Marcia, but Ashnard still doesn't do anything but watch carefully. He probably has a weird AI like "do nothing for 1 turn and then PROFIT". So a 1 turn is most likely impossible. Quote Link to comment Share on other sites More sharing options...
Kinata Posted May 26, 2010 Share Posted May 26, 2010 Tried it again. Provoke makes the Paladins at the top attack Ike instead of Marcia, but Ashnard still doesn't do anything but watch carefully. He probably has a weird AI like "do nothing for 1 turn and then PROFIT". So a 1 turn is most likely impossible. Darn. I have one last idea, and if it does not work, I'm throwing in the towel: Do my previous strategy, but instead of having Marcia drop off Ike, have her attack Ashnard with a javelin. This will most definitely kill her, and she should drop Ike where she was standing. It is possible that by attacking Ashnard, his "do not attack on turn 1" AI will be canceled, and he will therefore get himself killed on the enemy phase. Quote Link to comment Share on other sites More sharing options...
Krad Posted May 26, 2010 Author Share Posted May 26, 2010 Do my previous strategy, but instead of having Marcia drop off Ike, have her attack Ashnard with a javelin. This will most definitely kill her, and she should drop Ike where she was standing. It is possible that by attacking Ashnard, his "do not attack on turn 1" AI will be canceled, and he will therefore get himself killed on the enemy phase. Ashnard is just too wise to get himself killed on turn 1. I tried it, but Ashnard still won't move at all during turn 1. What a lazy end boss. Quote Link to comment Share on other sites More sharing options...
Kinata Posted May 26, 2010 Share Posted May 26, 2010 Screw you IS! Why did they even take the time and effort to program Ashnard that way? Did they honestly expect players to reach him on the first turn and prevent the appearance of a Laguz Royal? I have looked at a lot of possibilities, and I'm quite confident this is impossible. Oh well. Quote Link to comment Share on other sites More sharing options...
Krad Posted June 12, 2010 Author Share Posted June 12, 2010 Not worth making a new topic for, so I'll post it here. The turn-by-turn strategy and requirements: Necessary Items: Titania: Steel Lance Forge (Her base STR is enough to 2RKO the boss) Ike: 2 Chest Keys with full uses (If you have less uses, you won't get all the treasure) Oscar must also be promoted for the extra move and to be able to rescue Mordecai. If a character isn't mentioned in a turn, then it must remain in the spot where he/she was in the turn before. Starting Positions: I-------Mo V-------T ----Ma---- L-------O Turn 1: I: 1 right 1 down T: Rescue Ike, 3 right 2 up L: 2 up 4 right Mo: 1 down 2 right 1 up, Rescue Lethe V: 1 right Ma: Rescue Volke, 3 right 3 up O: 2 up 1 right Turn 2: T: 4 right 1 up Mo: 5 right 1 up, Drop Lethe left O: 3 right 1 up 1 right Ma: 4 right 1 down Turn 3: Mo: Smite Titania T: 4 up 5 right O: 2 right, Rescue Mordecai, 1 right 4 down Ma: 1 right 3 down L: 1 right 5 down Turn 4: T: 6 left O: 4 right 1 up, Drop Mordecai down M: 4 right, Give Volke to Oscar L: 4 right Turn 5: T: 4 left 3 up 2 left, Drop Ike right O: 6 up 2 right, Drop Volke right Ma: 4 up 1 right L: 3 up Mo: 4 up 1 left, Rescue Lethe Turn 6: V: Door O: 1 right 3 down, Rescue Brom Ma: 2 up 2 right, Rescue Volke, 1 right 2 down 1 left Mo: 4 left 2 up T: Kill the Boss if he's still alive, 4 right 3 up 2 right I: 2 left 1 up 1 left Open Chest Turn 7: I: Open Chest T: 4 right 4 down O: 3 up 4 left 2 down Ma: 1 right 2 up 4 left 1 down Mo: 2 up 2 right, Drop Lethe left Turn 8: I: 1 right, Open Chest Ma: 2 up 1 right, Give Volke to Mordecai, 3 left 2 down O: 3 left 2 up, Give Brom to Lethe, 2 down 1 left Mo: 2 left 4 up 1 left, Drop Volke right L: 4 up 1 right T: 2 down Turn 9: I: 1 right, Open Chest V: Door T: 2 left, Rescue Volke, 7 right Mo: 1 right 4 up, Rescue Nephenee L: 7 left 2 up Ma: 1 down 5 left 2 down O: 1 down 5 left 1 down 2 left Turn 10: Mo: 4 down 3 left 2 up T: 2 up, Drop Volke right, 2 right L: 4 up, Escape Ma: 2 left 6 up O: 7 up Turn 11: V: 1 left, Door Mo: 4 up 1 left, Escape Make sure Ike is right below the third chest from left to right Turn 12: V: 2 up, Open Chest I: 1 down 2 right 3 up Result: 1100 BEXP I'll do a HM version of this chapter later. Next week is a busy one for me so it most likely won't be ready by then. Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted June 12, 2010 Share Posted June 12, 2010 Is there any hope of getting all the (recruitable) yellow units out by turn 12? I think you had to get the yellows to escape in Japan to recruit them. Quote Link to comment Share on other sites More sharing options...
Kinata Posted June 12, 2010 Share Posted June 12, 2010 Only in maniac mode. I'm actually going to try some time this summer to get all possible BEXP in this chapter, including getting 13 units to escape, while avoiding the chests. I intend to abuse my team for this, especially Mist and Marcia, who will need to promote in one chapter. Quote Link to comment Share on other sites More sharing options...
Krad Posted June 16, 2010 Author Share Posted June 16, 2010 Should work on all modes. The turn by turn strategy is here: Necessary Items/Stats/Etc: Both Volke and Sothe need to be trained so they can survive the barrage of attacks they face during the chapter. Marcia must be promoted and have at least 21 AS. She must have an UNEQUIPPED Laguz Lance and an equipped Laguzguard. Jill needs to be promoted. Also give a Vulnerary with full uses to all your characters, while giving Lethe an extra one. If Lethe can ORKO the cat in the north-east (Near Stefan's hiding place), replace her with Mordecai. Starting Positions: --------J -- --------L -- ------------ --M ----I V S ---------- About the thives, the one with the most durability has to take the left spot, while the weaker one will take the right route. For this example, Sothe will be assumed to be the stronger one while Volke is the weakest. Turn 1: S: 5 left M: 6 left J: Rescue Lethe, 3 up 6 right V: 7 right I: 1 left Turn 2: S: 6 up, Steal Vulnerary M: 6 up V: 1 up 5 right J: 6 up 3 right Turn 3: S: 4 up 3 left M: 3 up 2 left V: 7 left J: 3 right, Drop Lethe up, 6 left Turn 4: S: 7 right M: 7 right, Rescue Sothe, 1 up 1 right V: 5 left 2 up L: 2 up 1 right St: Trade Vulnerary with Lethe, Unequip Vague Katti J: 4 down 1 right Turn 5: M: 3 right 4 up 1 left, Drop Sothe down V: 4 up 3 right J: 1 down 2 left, Rescue Volke, 3 up 3 right Turn 6: S: 1 up 1 right 2 up OR 3 up (Depending on how the enemies moved on the previous turn) J: 3 up 6 right, Drop Volke right M: 6 right 1 up Turn 7: V: Wait M: Attack Muarim As a final note, if a character is injured and he/she doesn't have to do anything else in that turn other than moving, have him/her use a Vulnerary after moving. Result: 2190 BEXP in EM, 1460 BEXP in NM and 1360 BEXP in HM. Quote Link to comment Share on other sites More sharing options...
Kinata Posted June 16, 2010 Share Posted June 16, 2010 What you only stole 1 vulnerary! Oh well, I don't think you could have done much better. Nice job. Quote Link to comment Share on other sites More sharing options...
Krad Posted July 1, 2010 Author Share Posted July 1, 2010 (edited) Turn by turn and other stuff: Necessary Items: Titania: 16 STR, Javelin and an Iron Axe Forge with +5 mt Ike: 11 STR, Regal Sword and a Chest Key with 2 uses Oscar must also be promoted for the extra move and to be able to rescue Mordecai. If a character isn't mentioned in a turn, then it must remain in the spot where he/she was in the turn before. Starting Positions: I-------Mo V-------T ----Ma---- L-------O Turn 1: I: 1 right 1 down T: Rescue Ike, 3 right 2 up L: 2 up 4 right Mo: 1 down 2 right 1 up, Rescue Lethe V: 1 right Ma: Rescue Volke, 3 right 3 up O: 2 up 1 right Turn 2: T: 4 right 1 up Mo: 5 right 1 up, Drop Lethe left O: 3 right 1 up 1 right Ma: 4 right 1 down Turn 3: Mo: Smite Titania T: 4 up 5 right O: 2 right, Rescue Mordecai, 1 right 4 down Ma: 1 right 3 down L: 1 right 5 down Turn 4: T: 6 left O: 4 right 1 up, Drop Mordecai down M: 4 right, Give Volke to Oscar L: 4 right Turn 5: T: 4 left 3 up 1 left, Drop Ike right, 1 left O: 6 up 2 right, Drop Volke right Ma: 4 up 1 right L: 3 up Mo: 4 up 1 left, Rescue Lethe Turn 6: V: Door O: 1 right 3 down, Rescue Brom Ma: 2 up 2 right, Rescue Volke, 1 right 2 down 1 left Mo: 4 left 2 up T: Attack the boss with the Iron Axe forge, 1 right I: 2 left, Trade with Titania and get the Chest Key, Kill Boss Turn 7: I: 1 up 2 left, Open Chest T: 3 right 3 up 3 right O: 3 up 4 left 2 down Ma: 1 right 2 up 4 left 1 down Mo: 2 up 2 right, Drop Lethe left Turn 8: I: Open Chest Ma: 2 up 1 right, Give Volke to Mordecai, 3 left 2 down O: 3 left 2 up, Give Brom to Lethe, 2 down 1 left Mo: 2 left 4 up 1 left, Drop Volke right L: 4 up 1 right T: 3 right 6 down Turn 9: I: 1 right, Open Chest V: Door T: 2 left, Rescue Volke, 7 right Mo: 1 right 4 up, Rescue Nephenee L: 7 left 2 up Ma: 1 down 5 left 2 down O: 1 down 5 left 1 down 2 left Turn 10: I: 1 right, Open Chest Mo: 4 down 3 left 2 up T: 2 up, Drop Volke right, 2 right L: 4 up, Escape Ma: 2 left 6 up O: 7 up Turn 11: V: 1 left, Door Mo: 4 up 1 left, Escape Turn 12: V: 2 up, Open Chest I: 1 down 2 right 3 up Result: 1050 BEXP So now all that's left is to do chapter 7 and to see if the startegy for chapter 15 still works in HM (and EM, but who cares about it). Edited July 1, 2010 by Krad Quote Link to comment Share on other sites More sharing options...
Krad Posted July 21, 2010 Author Share Posted July 21, 2010 Quote Link to comment Share on other sites More sharing options...
Vykan12 Posted August 8, 2010 Share Posted August 8, 2010 Any future plans? There's still quite a few trial maps yet to be conquered. Quote Link to comment Share on other sites More sharing options...
Krad Posted August 8, 2010 Author Share Posted August 8, 2010 Well, I don't have access to Trial Maps 4, 5 and 6, and if I remember correctly Trial Map 2 can't be sped up. Trial Map 1 has been hard to crack due to half my team being useless (Generals, Paladins, Thieves, Mist and the Laguz) and that Marcia and Tanith have much trouble one-rounding with forged Javelins/Spears (Which are a must, since ~80% of the map has ranged weapons). Also the enemies prefer to throw down rocks rather than killing themselves agains my units. It will probably take quite some time to finish, since I also want to unlock Ashnard because his 55atk/27 AS is probably going to be very useful. Quote Link to comment Share on other sites More sharing options...
Kinata Posted August 13, 2010 Share Posted August 13, 2010 Trial Map 3 is also a defend battle, but I could work on the others. Trial map 5 seems to be 1-turnable, but 4 will be a bit tougher. I'll have to see if an optimal turn-count requires use of Ashnard, since I'm 12 PT's away from him. Quote Link to comment Share on other sites More sharing options...
happydude800 Posted June 10, 2011 Share Posted June 10, 2011 Hey, I'm new here, and I stumbled upon this thread from youtube, so I don't mean to necro, but is this still in progress? I know that there are still some maps that aren't quite finished yet. Are they just unrunnable, or has your attention been taken elsewhere? Quote Link to comment Share on other sites More sharing options...
Anouleth Posted June 10, 2011 Share Posted June 10, 2011 It will probably take quite some time to finish, since I also want to unlock Ashnard because his 55atk/27 AS is probably going to be very useful. Also, 10 move and flight. Quote Link to comment Share on other sites More sharing options...
Krad Posted June 11, 2011 Author Share Posted June 11, 2011 (edited) Hey, I'm new here, and I stumbled upon this thread from youtube, so I don't mean to necro, but is this still in progress? I know that there are still some maps that aren't quite finished yet. Are they just unrunnable, or has your attention been taken elsewhere? I had a strat that gets a 3 turn for Chapter 7, but I didn't record it since it requires too much luck, and I don't have that specific save anymore. Maybe I'll try to get it through emulation, though that would probably be around mid-July or so. Also, 10 move and flight. Of course. Edited June 11, 2011 by Krad Quote Link to comment Share on other sites More sharing options...
happydude800 Posted June 11, 2011 Share Posted June 11, 2011 And what of Chapters 5 and 8? I haven't booted the game in a while, so I don't quite remember their stipulations. Are they fixed-length chapters? Quote Link to comment Share on other sites More sharing options...
Krad Posted June 11, 2011 Author Share Posted June 11, 2011 And what of Chapters 5 and 8? I haven't booted the game in a while, so I don't quite remember their stipulations. Are they fixed-length chapters? Yes, that's why I skipped them. Quote Link to comment Share on other sites More sharing options...
Krad Posted August 5, 2015 Author Share Posted August 5, 2015 5 year necro. Will try to also get Chapter 7 done this week, since I never finished it and I'm quite convinced a 3 turn is possible. Quote Link to comment Share on other sites More sharing options...
ruadath Posted August 5, 2015 Share Posted August 5, 2015 Lol promoted Oscar. I assume you boss abused Zawana? Quote Link to comment Share on other sites More sharing options...
Krad Posted August 5, 2015 Author Share Posted August 5, 2015 Lol promoted Oscar. I assume you boss abused Zawana?That's what you should in theory do. Since I was using Dolphin, I just saved myself a few hours of grinding with AR. Quote Link to comment Share on other sites More sharing options...
DuckFace Posted August 5, 2015 Share Posted August 5, 2015 Please find an excuse to make more LTC videos, I need to feed my LTC addiction Quote Link to comment Share on other sites More sharing options...
Espinosa Posted August 6, 2015 Share Posted August 6, 2015 I was pleasantly surprised when that chapter 2 video appeared in my subscriptions on YouTube... That's what you should in theory do.Since I was using Dolphin, I just saved myself a few hours of grinding with AR. Does Oscar actually have any weapons to use when he runs out of Iron Lance uses? That is, before he even gets enough exp to promote and use Titania and Boyd's stuff. Quote Link to comment Share on other sites More sharing options...
Mekkah Posted August 6, 2015 Share Posted August 6, 2015 Or you could just RNG abuse for the boss to miss him forever to get a juicy 1 EXP per turn. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.