shadowofchaos Posted June 21, 2010 Share Posted June 21, 2010 Patch: http://dl.dropbox.com/u/5490460/Any%20Numb...pons%20Hack.ipsXeld said I was "close" with my ASM code...But meh... Thank Xeld for the fix...This puts an array' date=' a "list" at the offset 0xFFFC90 in the FE7 ROM of each item if it is "sacred" or not with that Flash and/or Background Music...You take the hex value of that item that you want to make sacred/not... and add it to the offset.For example, Excalibur has the item ID of "0x3D"...0xFFFC90 + 0x3D = 0xFFFCCDAt 0xFFFCCD, you can have three kinds of values:0x00 = No BGM or Flash0x01 = BGM and Flash0x02 or anything else = Flash OnlyFINALLY, we're not limited to just changing 4 items... XD[/quote']Yep, a bunch of thanks to Xeld ._.If you FILL up the Custom Animation Module, then you might end up with sacred iron swords and more... XDHowever, since you can point anywhere for the battle animation pointer, that's not really a problem now is it? :PDisassembly:Xeld's screenshot in "Hextator's Doc"The only thing he forgot in his screenshot is the "ldrb" which he stated when he showed me the screenshot...ldr r1, =$8FFFC90ldrb r0, [r1, r0]b 0x080533e6At least that's what he said to me after making the crap I did (which didn't work btw) into 3 lines...No idea about the instructions after the branch...Specifically, the "blh $0920" (what's "blh"?) and the logical shift right ._. Quote Link to comment Share on other sites More sharing options...
Aleph Posted June 21, 2010 Share Posted June 21, 2010 (edited) You realize the picture has been fixed since ages ago right? You should have realized I'd fix it the moment I found that typo. Edited June 21, 2010 by Obviam Quote Link to comment Share on other sites More sharing options...
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