Superluigi Posted January 18, 2011 Author Share Posted January 18, 2011 @Feaw: Thanks for the report, I just need to edit Lugh's data, I believe the game is giving him a second chance at life, since you killed the 'tutorial' Lugh. And thanks for the offer of map making, I'll keep it in mind, however I will say the new maps for chapter 10B and 11A are here to stay, I would take far too long to import an FE6 tileset, since my version of Fields tileset didn't go very well. Oh and thanks for the tip. @Seph: Loving the LP perfect free advertising. @Blazer: Yes I will be, and have done a bit already, although they will be staggered across the game quite a bit. Anyway here are some screens from a completely unrelated hack... Well kinda... During the planning process for my FE6 remake, I had planned to add quite a lot new chapters to the hack. Since it would be impractical to implement them all, a few chapters, like this one, will be made into small, one chapter, hacks. These will be released as they are made. I decided to omit this chapter mainly because it didn't quite fit with the storyline, however it was a fun concept and a variation will be included in the FE6 remake, as one of the BS style chapters. Link to comment Share on other sites More sharing options...
IntegerZero Posted January 18, 2011 Share Posted January 18, 2011 Gogo Biggs and Wedge! Return of the generics! Liking the extra chapter. And damn Dorothy hits like a truck. Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted January 18, 2011 Share Posted January 18, 2011 lol like a Truck Cool, more extra chapters, looking great SL, can't wait to play them :D Link to comment Share on other sites More sharing options...
Nanami Touko Posted January 18, 2011 Share Posted January 18, 2011 Biggs, pull up! Oh man XD Glad you're enjoying the LP, SL. Also, in the video for chapter three, when I mentioned the glitch with that patch you'd given me... Does it still not work? Chapter three that is. Link to comment Share on other sites More sharing options...
Crimson Red Posted January 18, 2011 Share Posted January 18, 2011 That chapter looks like a lot of fun. Partially because I haven't played on a ship chapter in what seems like ages (and probably IS ages). Also, importing tilesets is just copying the data at the pointers listed in the event reference module, pasting them elsewhere, and doing a bunch of repointing... at least, that's what it was for FE7/FE8, does FE6 work differently? Link to comment Share on other sites More sharing options...
AstraLunaSol Posted January 18, 2011 Share Posted January 18, 2011 Will you be fixing some shading problems on the FE6 mugs? Like, for example, Percival's horrible cape? Link to comment Share on other sites More sharing options...
deleted35362 Posted January 19, 2011 Share Posted January 19, 2011 "Biggs"? "Wedge"? Am I feelin' Star Wars? Link to comment Share on other sites More sharing options...
eCut Posted January 19, 2011 Share Posted January 19, 2011 "Biggs"? "Wedge"? Am I feelin' Star Wars? I am feelin' Final Fantasy. Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted January 19, 2011 Share Posted January 19, 2011 That was my thought too Ecut lol FF6 right? Link to comment Share on other sites More sharing options...
IntegerZero Posted January 19, 2011 Share Posted January 19, 2011 I'm thinking FF6-8. They are quite famous and I'm lolling at the reference. What do they say when they die? I'm curious Luigi. Link to comment Share on other sites More sharing options...
Nanami Touko Posted January 19, 2011 Share Posted January 19, 2011 I hope it`s actually a Star Wars reference. Star Wars (the original trilogy) Is so much better than FF. Link to comment Share on other sites More sharing options...
Crimson Red Posted January 20, 2011 Share Posted January 20, 2011 (edited) ^That, Star Wars is classier than FF6. In multiple ways. Edited January 20, 2011 by Luffy Link to comment Share on other sites More sharing options...
IntegerZero Posted January 20, 2011 Share Posted January 20, 2011 ^That, Star Wars is classier than FF6. In multiple ways. Thinking about that. I agree. With all the FF talk going around in the other games forum, it slipped my mind. Either way, the reference is win. Link to comment Share on other sites More sharing options...
Crimson Red Posted January 20, 2011 Share Posted January 20, 2011 ^Fixed, thanks although it was true either way and I'm not even a huge star wars fan or anything Link to comment Share on other sites More sharing options...
Feaw Posted January 20, 2011 Share Posted January 20, 2011 Oh you silly guys with your FF and SW >__>. Link to comment Share on other sites More sharing options...
Life Posted January 20, 2011 Share Posted January 20, 2011 Gogo Biggs and Wedge! Return of the generics! Well pun'd, good sir. Link to comment Share on other sites More sharing options...
Celice Posted January 21, 2011 Share Posted January 21, 2011 that ship is fucking huge XD Link to comment Share on other sites More sharing options...
riariadne Posted January 21, 2011 Share Posted January 21, 2011 It doesn't really matter if FF or SW is better (personally I think that latter and also it did it first), that reference is just awesome. Link to comment Share on other sites More sharing options...
pollock Posted January 22, 2011 Share Posted January 22, 2011 roy still looks like a midget with a overcompensating sword... Link to comment Share on other sites More sharing options...
Superluigi Posted January 22, 2011 Author Share Posted January 22, 2011 I order to clear this tiny debate up, I did think that if Final Fantasy can get away with making a Star Wars reference then so can I... so in the end everyone is right... hurray. Anyway, I can't make a post without a few screens, so here is some more work on chapter 10b. Link to comment Share on other sites More sharing options...
Crimson Red Posted January 22, 2011 Share Posted January 22, 2011 ^Oh, I remember that chapter, because I beat it recently in the original, good stuff! XD Anyway, I can't make a post without a few screens hahah we should have more debates so you're forced to end them and then post screenshots :P Link to comment Share on other sites More sharing options...
Masterplan201 Posted January 26, 2011 Share Posted January 26, 2011 The new palletes looking great and i really like that you add some new events that would make the game more enjoyable Keep up the great work :D Link to comment Share on other sites More sharing options...
shadowofchaos Posted January 27, 2011 Share Posted January 27, 2011 I order to clear this tiny debate up, I did think that if Final Fantasy can get away with making a Star Wars reference then so can I... so in the end everyone is right... hurray. Hahahahaha Dollet Tower... XD And many others. I commend you for being so "cultured". XD Link to comment Share on other sites More sharing options...
shadowofchaos Posted January 29, 2011 Share Posted January 29, 2011 (edited) I apologize for double posting, I know you can edit the Nightmare modules and such to use all 10 spaces for the supports for FE7 for Roy. The FE6 Support Library is complete as of now, however I wanted Roy's and Lilina's to be special... aka Blinking Frames. So I noticed that Eliwood's slot isn't gonna cut it... So when I repointed it... I went around looking for the Character ID's you've used. Here's Roy's supports pointer crap for now. 14 1A 0D 00 00 1C 1D 00 17 10 4A 1E 1E 14 01 01 01 01 14 14 06 03 03 02 01 01 01 01 02 02 0A 14 = Lilina/Nino 1A = Marcus/Marcus 0D = Wolt/Wil 00 = Cecilia/*Unknown* 00 = Sophia/*Unknown* 1C = Sue/Rath(Tutorial) 1D = Thany/Florina(Tutorial) 00 = Lalum/*Unknown* 17 = Alan/Kent(Tutorial) 18 = Lance/Sain(Tutorial) Ending 0A = 10 supporters I just copied and pasted from FE6 pointer and changed Lilina's to conform to FE7's new support points. FE6's was: Support Values: 3C Hex, 60 = C Support viewable 78 Hex, 120 = B Viewable C8 Hex, 200 = A Viewable FE7's is: Support Values: 50 Hex, 80 = C Support viewable A0 Hex, 160 = B Viewable F0 Hex, 240 = A Viewable Maybe I'll make a new module for it to help you with this easier, but yes, FE7 still has 10 support slots in the RAM for each character. The support window pops up when I assign something like that for Nino's slot (Lilina), but I don't know how to assign the text ID for said support. Edit: "Support Convo Availability" doesn't... really... describe the module's function that well AT ALL. So that module determines which text goes with which two characters. Btw, I'm so glad you ended up doing this instead of me. It's of a much better quality than what I would have done when I had the idea. Edited January 30, 2011 by shadowofchaos Link to comment Share on other sites More sharing options...
Nanami Touko Posted January 30, 2011 Share Posted January 30, 2011 (edited) So, I've really been enjoying this remake. I've gotten all the way to chapter 19 Ilia route. Great work so far, SL: Rey told me to do it, please don't hurt me. Edited January 30, 2011 by Amera Link to comment Share on other sites More sharing options...
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