Jump to content

Etrian Odyssey 3: The Drowned City


Ein
 Share

Recommended Posts

I dunno why I don't have one. I will probly retire my sword gladiator at some point and try some other class. What skills are good on monk and prince(ss)?

EDIT: INB4 "What skills aren't good?"

Edited by SeverIan
Link to comment
Share on other sites

  • Replies 339
  • Created
  • Last Reply

Top Posters In This Topic

Monk should definitely focus on healing skills.

A Prince/ss can do a lot of stuff. Royal Veil is good for the first few strata but it loses its effectiveness by the 4th stratum so by then you should invest into Protect Order.

Link to comment
Share on other sites

I hope I don't need to get a princess or a monk. Ketos beat me when he was close to dead using his great lullaby/ocean rave combo. I'm going to try equipping sleep guards on my party first and see what happens. My club gladiator only accounts for like 60 damage a turn at most in this fight because 9 smashes has next to no chance of hitting him w/ spout keeping his evasion up. More often using medicas than anything else.

HP: 4699

Skills

Ocean Rave

Spout

Grand Berry

Oh my god... This got to be the hardest boss so far. Spout boosts its evasion. Ocean Rave hits the entire party but only if they are asleep or have their legs bound which it can inflict. Grand Berry I believe hits the entire party and binds their legs. It's a pretty tough fight but some strategy and you'll be fine. In order to get its conditional drop you must defeat it within 1 turn.

Grand Berry only hits one party member and paralyzes. It has another attack that hits a row and binds legs.

EDIT-Where are you guys situated ESR and Furby?

Edited by SeverIan
Link to comment
Share on other sites

I pretty much ran into a bomb rush of school work right when I was supposed to start playing. I'm only on the 5th floor. Looking at the Syllubi for my classes, I'm not going to have much time off for a long while.

However, I do have a brand new DSiXL that I got a day ago, and EOIII looks fucking beautiful on there.

Edited by Furby
Link to comment
Share on other sites

I just got this game.

Holy fuck, I love it. I have a Defense Hoplite, a Princess, a Healing Monk, a Fire Zodiac, and a Ninja.

Although I have one question. I do I make the Ninja more durable and offensive? It's in the back row, but a couple of skills in...one of the things...makes it not take a penalty. How should I allot the skills?

Link to comment
Share on other sites

Ninja's are a support class and any attack they use is just to help out.

Their class exclusive skill lets them deal full damage from the back row with only 1 point and anymore will reduce the TP needed to use a skill by 1 which each point. That said leave your Ninja in the back row and place 1 point in the skill and let them help out with their ninja speed.

Uh... If anyone is interested I can post some info for each class and most skills.

Edited by Ein Silver Rose
Link to comment
Share on other sites

Ninja's are a support class and any attack they use is just to help out.

Their class exclusive skill lets them deal full damage from the back row with only 1 point and anymore will reduce the TP needed to use a skill by 1 which each point. That said leave your Ninja in the back row and place 1 point in the skill and let them help out with their ninja speed.

Uh... If anyone is interested I can post some info for each class and most skills.

I say yes (on posting class info)! Say what you will!

I thought that ninjas are abused with tagen battou (sp?) for big damage sometimes.

Link to comment
Share on other sites

If you want to abuse Tagen Battou you'll want solo Ninja or another class with the Ninja sub class and 5 clones. Ninja can make good use of the Zodiac's Dark Ether with their exclusive skill since when it's mastered Dark Ether only requires 1 TP to be used.

Oh yeah. I've updated the first post with useful info.

If you have questions I'll try to the best of my knowledge to answer them.

Edited by Ein Silver Rose
Link to comment
Share on other sites

it seems you went for the armoroad route. Emo shoguns are broken, every broken.

Here is wat happens when you pick the abyssal king route:

4th boss: Shin ( it is loosely based on the Venus out of the clamp shell picture)

i don't remember much about the skill names, but here is they do:

Ice based attack that hits all party member

misfortune-A full party plague inflicting move

Mist coat-A defense boosting move

I swear this thing spams plague every 3 turns. while it does not hit very hard, it is time consuming, even when i was using pirate's head bind and a droid with blade rave.

Just about to cream the route's final boss.

Exclusive class: yggdroid (darkhunter is EO2's masochist, this time it is a droid)

This thing's stats remind me of Beast class from EO2. it have nice HP, vit and attack, but it is just so damn slow, lol. It also does not have tp growth (if not boosted with points, TP is forever stuck at 60). This thing's skills pairs off with just about any offensive units. it is also the only class, i believe, with a passive counter ability, not only does the counter deal damage, it also may cause paralysis. it can also regain up to 30 tp in 1 turn while fully binded and have revenge type attack that works when fully binded. it also have summon bots that stays and do follow up damage to elemental damage ( mix that with elemental barrage, very good crowd control)

my impression of this game is that it got easier compare to the previous 2 games. in the last 2 games, there is no way can you put up a stamina match against a boss, most fights are done in less than 10 turns. it is usually one sided too. with you wining eyes closed or you just died, hard. There is also the fact the FOE are just so much.....well....friendlier. Most of them can be killed with gears from stratum before and they also give you EXP, it is they are saying:"farm me! farm me!". then there is the sub class system. While it adds fun and creativity to the game, it also down graded the difficulty a lot, it is like giving an already existing class 10 more skills of your choice to some extent.

monks and ninjas work great together, they never run out of TP if used right. very tempting to set all sub class to monk and have ninja spam kagerou.

Strangely, no one here like wildling, farmers or prince/princess? Most of your fights with FOE would be made easier when you have constant TP free binding moves. I personally started off with 2 farmers, hoplite and 2 princesses. gathering resources are just so much easier with a specialist unit, you get rich really fast without much fights. using 2-3 prince/princess will ensure your offensive units to be near immortal and the royal brats will never run out of TP if you time your buffs right.

Link to comment
Share on other sites

Wildlings aren't too great at first but they become a powerful class as they level up. They are like Hexers but with a beasts of death and not as broken.

Royalty can take care of healing just fine and are bulkier than Monks. It's just that Monk/Royals can heal much more with Form Qi which becomes very important against the post game bosses since they'll be using Protect Order a lot.

Farmers... I haven't used in combat at all. I've only had them farm for items and a Farmer with Safe Stroll and others with Double Crop you can make a ton of cash very quickly without too much effort. Keen Nose helps get the rare gathering items with ease so you don't have to risk a battle while gathering.

From what I've read Yggdroids are looked down upon for being rather gimmicky even though they are pretty good. Maybe it's because everyone hates the "female" Yggdroids except for me and some crazy Japanese people. They have a lot of options and I believe they have the highest VIT of all the classes.

Also the game is kinda easy but this time you don't have super broken skills like LOLImmunize or LOLClimax or LOLTorpor to spam since your party must work together even more now.

Edited by Ein Silver Rose
Link to comment
Share on other sites

hops have the highest vit, droid have the second highest i think.

They also made multi-hit attacks less impressive. remember rouin from EO2 have that 3 hit attack that does loads of damage, that kind of damage can only be achieved with astrologist with a ether charged limit skill, which is not very stable or a very very fast pirate. hey, maybe that is where ninja/pirate comes in :).I tend to think about stats first before abilities, that is why most of my classes are a bit odd, like monk/astrologist, since monk have good tech and can absorb more damage. my most recent experiment is droid/monk, since it put fist attacks to good use and can get a huge boost in damage from overheat and can regain Hp from overheat using skills. ( paint is blue and name it Soulgain, just need Axel now, SRW reference)

Link to comment
Share on other sites

*sob sob* The 24th floor makes me want to hurt myself...

Who the hell thought it would be good idea to navigate through a maze where you have NO idea where you are and there being tiles that spin you around totally messing up your orientation so you have to guess where you are when you've been guessing where you've been the whole time?! *RAGE* Random encounters do not help either! *more RAGE* I hate the Cyclopean Haunt... *more sobbing*

So I decided to take on the optional bosses from the quests at the bar.

First I tried defeating the Alraune. And she kicked by ass...

Then the Kraken. And it kicked my ass...

THEN the Anemone. And it kicked my ass!

Yay me for not preparing for boss fights!

Edited by Ein Silver Rose
Link to comment
Share on other sites

*sob sob* The 24th floor makes me want to hurt myself...

Who the hell thought it would be good idea to navigate through a maze where you have NO idea where you are and there being tiles that spin you around totally messing up your orientation so you have to guess where you are when you've been guessing where you've been the whole time?! *RAGE* Random encounters do not help either! *more RAGE* I hate the Cyclopean Haunt... *more sobbing*

So I decided to take on the optional bosses from the quests at the bar.

First I tried defeating the Alraune. And she kicked by ass...

Then the Kraken. And it kicked my ass...

THEN the Anemone. And it kicked my ass!

Yay me for not preparing for boss fights!

Wow, even at the final stratum there are 3 optional non-dragon bosses that can kick your ass? This must have a long post-game...

Link to comment
Share on other sites

I wasn't prepared for them anyway. I still need to create some of the Amulet accessories that lower damage from bash, stab, and slash attacks. The first version you get of them won't cut it and any elemental damage can be dealt with the Mist items and the amulets if you feel like using them although the Mists lower damage enough to be manageable.

Three of the Sea Quest bosses count as post game bosses in a sense since you have to be at a fairly high level (LV 60-70) to not die horribly. Although with proper preparation, WHICH I NEVER DO, you can take them on.

Link to comment
Share on other sites

  • 2 weeks later...

i discovered a really odd but broken way of killing bosses that also involves a really odd combination of classes. i went with glad/farmer, prince/farmer and droid farmer on the front line, monk and ninja in the back. they have maxed strange seed, if all three spam them on something, it is highly likely 2-3 parts will be bind. glad will then hit with bind cut while the droid will over heat itself until near dead then hp cannon away. farmer power???

Link to comment
Share on other sites

Yeah but a solo Shogun/Ninja can kill any boss with very little effort since Endure let's them survive a lethal hit when necessary. I mean sure you need some Medica 3 or 4 and some Amrita but five Shogun clones and Fore Honor on the designated Tangen Battou user let them deal insane damage.

Ninja just don't have the TEC to to utilize elemental attacks very well and Meteor is boosted by Charge rather than Etheric Charge. At least I think it is since Zodiac/Gladiator's let them deal even more damage with Meteor and Charge.

Link to comment
Share on other sites

. . .and you gave me yet ANOTHER stupid multiclass idea. Don't feel like implementing it, as Buccaneer/Farmer is pretty high on the stupid list, and one's in my main party.

Link to comment
Share on other sites

You can get the stat boosting potion/books from trade ships since who the hell wants to deal with a 1% drop rate? Or was it 5%? I'm pretty sure it's 1% though.

Although each trade ship carries a different stat boosting item and requires a rare item from the gathering points.

Also, what would plan to do with your Buccaneer/Farmer anyway?

I've decided to use a Buccaneer in my main party for my New Game+ and I'm planning on having her use Pincushion but I'm not entirely sure what her subclass would help more.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...