Sylvan Posted September 22, 2010 Share Posted September 22, 2010 (edited) http://zoidscore.vlexo.net/ Visit the site to play the WIP demo. Full release is set to be version 1.0 Features: Online versus Single player campaign Offline versus persistent world EDIT: in case anyone is wondering what happened to this, the people who hosted the site didn't renew their domain name (vlexo.net). I can't fix this. I still have the source code on my repository, but without a host, there is no point doing any further updates. Edited October 5, 2012 by Sylvan Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted September 22, 2010 Share Posted September 22, 2010 (edited) =o Pretty cool. I'm looking forward to seeing where this'll go. Make a and b buttons? XD Edited September 22, 2010 by MeteorLunarSolar Quote Link to comment Share on other sites More sharing options...
Sylvan Posted September 22, 2010 Author Share Posted September 22, 2010 Ahh, yeah. I forgot to mention that. The reason is uses just space, rather than the usual A,B is because the original competition this was made for allowed only the arrow keys and one other button. However, there should be no loss in functionality from not having a B button, and treat space like A I appended "cancel" options to all the menus, and made it so that hitting space on an empty square or invalid target is the same as what would otherwise be hitting B. It's a bit cumbersome, but it works. Quote Link to comment Share on other sites More sharing options...
Sylvan Posted September 24, 2010 Author Share Posted September 24, 2010 am I allowed to double post? If not I won't do this again (i'll stick to edits) Ok! So time to get the ball rolling: I've updated the link to be playable. Victory condition: size the throne. A lot of the images just don't exist, it's a little difficult to tell when it's your turn, but it's a big improvement on what it was 2 days ago =D Quote Link to comment Share on other sites More sharing options...
Sylvan Posted October 3, 2010 Author Share Posted October 3, 2010 Urrrggghhh, triple post, that's bad. But this is actually a big update: http://zoidscore.vlexo.net/mmo/index.html here is another, completely unrelated, link. It's a demo of an MMO RPG engine. I intend to merge the two at some point down the track. To play the mmo game, you'll need to enter a name in the top-left text box. Unfortunately, since this is just being made by me, there are probably not going to be any other players online right now. (but you can open two tabs in a browser and see how it works side-by-side). The mmo doesn't have much you can do, you click to walk and that's just about it. Clicking the lower-left rectangle does damage to whatever your targeting, but that's it. It's bare-bones at the moment. It might be some time until I merge the two, but when I do it'll be a kind of MMO-RPG Fire Emblem game. Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 9, 2010 Share Posted October 9, 2010 Well, that was interesting. The movement and click events on the map work fine in Opera. It won't let me input a name or target to attack. Still, I can't wait to see this evolve! Quote Link to comment Share on other sites More sharing options...
peener weener Posted October 10, 2010 Share Posted October 10, 2010 I agree, this is looking pretty good. And it works fine on Opera, for me at least. I've tried having various characters at the same time. I can't see the different sprites, I only see the on-screen char and some names moving. And I can't attack or buy, but I guess that's the way it is for now. Quote Link to comment Share on other sites More sharing options...
Sylvan Posted October 11, 2010 Author Share Posted October 11, 2010 Oh yeah the only images are the player. Everything else is text, because it takes too long for me to make and code sprites XD I will add the proper sprites in a while, but the code needs more polishing (and content) before I get to images =/ Attacking should work (but there is no animation, you just have to look at the health bars), you have to click on who you want to attack. If there isn't a red border around them, you won't hurt them. The shop just changes the image in the bottom-right of the screen, nothing else. It's taking me a lot longer than I thought to get this going, because I keep running into weird problems. Most of the changes I've done have been behind-the-scenes, so things like improved bandwidth, better synchronisation between players and reducing lag. At this stage, it seems like the MMO will be a regular (but dummed down) MMORPG, whereby to unlock things (weapons, etc) you'll need to complete FE missions. FE missions will effectively be quests. I may add online Fire Emblem matchmaking, but the changes for that are non-trivial, so that will be the last thing I do. The next few updates I'll probably be looking at saving (right now your character resets every time you open the game), this is nearly ready now, but I just have to work out how to include it properly. I've never actually tested this out in Opera, only chrome, safari, fire fox and internet explorer. It works (barely) on the iPhone, but it's horribly laggy. I'm sure the fire emblem game would also work on the iPhone, but there is no keyboard, so you can't use it just yet. Quote Link to comment Share on other sites More sharing options...
Sylvan Posted October 23, 2010 Author Share Posted October 23, 2010 (edited) main page: http://zoidscore.vlexo.net/ blargh. Double post again =/ Anyway: I've made a basic map editor for the game. http://zoidscore.vlexo.net/builder.html I still need to get a lot of character sprites to make the classes work, so right now there is only class (lord). Even then it doesn't quite work. But yeah, how it works: Enter the size and you'll get a grid that big. WARNING: KEEP THE NUMBERS SMALL. The game (and the builder) lags horribly if you use anything bigger than around size 20. There are 4 options for the editor: tiles, terrain, characters and special. Tiles Simply choose from the options at the top and click to place it on the map. This determines what the map looks like Terrain This is for setting the movement costs of terrain. 1 cost is the default, but there is no maximum. Enter a number in the box at the top and click to adjust the values. Characters This sets where characters (both yours and the opponents) start. The important thing here is the "player" checkbox. Selecting it will mean your placing player units, deselecting it will mean your placing enemy units. Special This is for setting up special tiles. A special tile is something other than terrain. For example, a fort heals, so giving forts a value of "2" will mean if a unit is on that tile, they will heal. A tile with value "1" is the seize point for the map. Some things to note: Enemies should have 1 range weapons. Their AI is not yet programmed to use different range weapons. To make a boss stay on the seize point, give it a movement range of 1 Once all this is done, to actually play the map I suggest downloading the page here: http://zoidscore.vlexo.net/template.html To download it, either right click "save as" on the link, or just visit the link then save it. Once you have saved the page open the html file in a text editor (for example, notepad) get the code from the map editor's text box, and paste it below the "////////////" in the file. Anywhere between /* PUT MAP DATA HERE */ and /* END MAP DATA */is fine. Open the file in any web browser and it should work! Edited October 23, 2010 by Sylvan Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 23, 2010 Share Posted October 23, 2010 Multiple seize points? Is that intentional? Quote Link to comment Share on other sites More sharing options...
Sylvan Posted October 30, 2010 Author Share Posted October 30, 2010 (edited) Multiple seize points? Is that intentional? It wasn't unintentional? I didn't really see a need to enforce only 1 seize point, it could be fun having multiple of them =D Anyway, I overhauled the map editor. You can now save maps properly (as in online) http://zoidscore.vlexo.net/#tabs-5 Edited October 30, 2010 by Sylvan Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 12, 2010 Share Posted November 12, 2010 I'll put the URL the thing spat out at me in a code box: [spoiler=Long URL is Long] full_url='http://i97.photobucket.com/albums/l237/stales2/Fire%20Emblem';special=[[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0]];texture=[[full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png'],[full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png'],[full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/396.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png'],[full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png'],[full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'http://i97.photobucket.com/albums/l237/stales2/Fire%20Emblem/bgtiles/12.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png'],[full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'http://i97.photobucket.com/albums/l237/stales2/Fire%20Emblem/bgtiles/a10.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png'],[full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/396.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/562.png',full_url+'/bgtiles/612.png',full_url+'/bgtiles/252.png'],[full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/a564.png',full_url+'/bgtiles/a614.png',full_url+'/bgtiles/252.png'],[full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'http://i97.photobucket.com/albums/l237/stales2/Fire%20Emblem/bgtiles/38.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/564.png',full_url+'/bgtiles/614.png',full_url+'/bgtiles/252.png'],[full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'http://i97.photobucket.com/albums/l237/stales2/Fire%20Emblem/bgtiles/38.png',full_url+'http://i97.photobucket.com/albums/l237/stales2/Fire%20Emblem/bgtiles/38.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png',full_url+'/bgtiles/252.png']];terrain=[[1,1,1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1,1,1]];unit_map=[[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0]]; Certain tiles didn't load correctly (my peaks are blank, and one of the little off-color grass patches wouldn't work). Still, it's fun to play with! Quote Link to comment Share on other sites More sharing options...
Sylvan Posted November 23, 2010 Author Share Posted November 23, 2010 That's a big bug o.0;; I think I fixed the tile things, that was an obvious problem. I'm not entirely sure what caused things to go wrong, you shouldn't have even seen that url, it's only really there for my debugging. (It should have said something like "saving...", then gone to a different page) Either way, I *think* I've fixed it, but the editor isn't very robust, entering something that doesn't really make sense might cause the thing to die randomly. I was sure I wrote up some instructions somewhere, but for the life of me I can't find them, so I wrote some new ones. If you use it again, make sure to refresh your browser, otherwise you probably get an old version of the page. Quote Link to comment Share on other sites More sharing options...
Sylvan Posted December 15, 2010 Author Share Posted December 15, 2010 So I edited the first post with my latest creation: Doom-like Multiplayer FPS If there is nothing to do, it's because there is nobody online =/ Quote Link to comment Share on other sites More sharing options...
Sylvan Posted February 22, 2011 Author Share Posted February 22, 2011 (edited) Online battle working demo! I also updated the first post. I posted before "I intend to merge the two at some point down the track." Well, it's now "down the track", and I've started working on the MMO aspect of this game. This hasn't been tested very much, and is only a demo, but none the less, it allows you to play against a human opponent in pretty much the same way Shadow Dragon does. Edited February 22, 2011 by Sylvan Quote Link to comment Share on other sites More sharing options...
eclipse Posted February 22, 2011 Share Posted February 22, 2011 Ooh. . .but all I get is the Seeking Players... message. Quote Link to comment Share on other sites More sharing options...
Sylvan Posted March 3, 2011 Author Share Posted March 3, 2011 (edited) It's quite slow (I did this on purpose, but will be changing it later) so it might take 20-30 seconds to pick up the other person once they come online. So if your opening two tabs in a browser, you'll have to give it some time before it works. Now for something completely different: It took me FOREVER to get all that Lapis/Wool. But there it is! Roy! Roy! Roy! Edited March 3, 2011 by Sylvan Quote Link to comment Share on other sites More sharing options...
Sylvan Posted March 12, 2011 Author Share Posted March 12, 2011 (edited) http://zoidscore.vlexo.net/femmo/main.html New link, for the new version. Lots of new stuff. Off the top of my head: persistent accounts, a lobby that has a chat and multiplayer, much improved latency from the previous versions. I'm not at what I would call "version 1" just yet. Still far from it. But things are looking in good shape. (despite there still being a lot of bugs) EDIT: this will probably be the last update for quite some time, I won't really be working on this until May-ish. Edited March 13, 2011 by Sylvan Quote Link to comment Share on other sites More sharing options...
Sylvan Posted October 9, 2011 Author Share Posted October 9, 2011 I just updated the first post with a brand-new link! http://zoidscore.vlexo.net/femmo/demo/lobby.html It's still a demo, but it's a million times better than what it was before. Quote Link to comment Share on other sites More sharing options...
Teapot Posted October 9, 2011 Share Posted October 9, 2011 (edited) I dunno who I was playing, but either the AI is really derpy, or that player was terribad. Probably more the former than the latter. No fort healing, huh? Interesting, though. Edited October 9, 2011 by · j e a l o u s y · Quote Link to comment Share on other sites More sharing options...
Sylvan Posted October 10, 2011 Author Share Posted October 10, 2011 It was most likely the AI. And yes, it's really bad. Literally, the Ai just does one of two things: If a unit is in range attack it, otherwise move randomly. Fort healing I can add very easily. I just haven't been bothered just yet. I've still got a lot of things to do. Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 10, 2011 Share Posted October 10, 2011 I'm using Opera, and I can't select units. . . Quote Link to comment Share on other sites More sharing options...
Sylvan Posted October 12, 2011 Author Share Posted October 12, 2011 Hmmm I just tested it in opera portable, it worked fine. Which version were you using? Also, the controls are now a and z not space. Quote Link to comment Share on other sites More sharing options...
Sylvan Posted October 30, 2011 Author Share Posted October 30, 2011 Well, here's the next "version" of the game. It's very nearly out of "demo" status. I still need to add a comprehensive single player mode, among other things. But here we go: http://zoidscore.vlexo.net/femmo/demo/menu.html Welcome to Fire Emblem World Cup! A MMO (or rather, will be) world-wide Multiplayer Fire Emblem game! Right now there is an active leader board, winning battles will earn you a place amongst the best in the world. Controls are: arrow keys, "a" and "z" (which is the B button) Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 1, 2011 Share Posted November 1, 2011 Thanks for the arrow key and A/B button explanation. Seems I was doing that wrong. However, pretty sure this wasn't supposed to happen (Opera 11.51, I'll update to 52 when I remember to do so): Quote Link to comment Share on other sites More sharing options...
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