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Fire Emblem World Cup | online multiplayer fan game


Sylvan
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Oh right, yeah the trial map doesn't use the units you pick. It uses default ones. I intend to fix that when I balance the classes and items.

I also quickly pushed out these new features into the site:

- super effective bonus (right now only applies to bows against pegasus)

- faster movement, 4x speedup

- "surrender" option

- "units" option now does something

- "trade" option

- the trial map now uses your multiplayer units

Edited by Sylvan
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  • 3 months later...

Still no new classes. But better AI and something like a first single-player mission is up.

Slow progress this time of year, mostly thanks to Chinese New Year. I'm honestly not too sure what else I've added since the last post, a lot of the engine has been rewritten to be much nicer.

http://zoidscore.vlexo.net/femmo/demo/menu.html

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Whoa dude that is actually really sweet. I know it's incomplete, but I know how much work it takes to code an FE-like engine seeing as this partially finished one I already have keeps crashing on me

If it's possible, may I see your source? I'm curious as to how you implemented some things (seeing as Bwdyeti refuses to show me his FE7x source...)

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Yeah, go ahead. The easiest way to see the source is to just go to the demo, right-click, view source. It's all there in plain text.

That'll give you access to everything but the server side and the design doc. If you want either of these I can post them as well.

That being said, it'll run just fine without the server side stuff.

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ah right

see I'm too used to google chrome displaying every single source on the page ever except just the one or two things I actually want to find

But thanks, that's interesting. I'll try this out when my connection isn't shit.

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Stuff that doesn't work in that weird browser eclipse uses:

- The yellow cursor is very hard to see against the grass

- Item/Wait aren't highlighted, so I have to do a bit of guessing in regards to that

- My inventory's still full of stuff I didn't ask for

- Enemy phase causes the browser to lag

- My archer healed the enemy?!

dEYHf.png

- The image accompanying "You Won" didn't load. Not sure if that's my browser's fault or not.

Cool stuff:

- The animation's super-smooth, aesthetics-wise

- Calculations work as they should

- ZOMG pegasus movement

Edited by eclipse
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@Camtech:

If you need anything specific, just ask and I can give some pointers. Other than that, when I do the edits to the source I usually only have the one file open. The source is in here (In case it becomes mixed up in iframes from the other link):

http://zoidscore.vlexo.net/femmo/demo/game.html

The yellow cursor is very hard to see against the grass

Fixed! I replaced the yellow square with the GBA cursor image.

- Item/Wait aren't highlighted, so I have to do a bit of guessing in regards to that

Yeah, when I uploaded the fonts (which I only did on Tuesday) it broke the battle HP bars and menu selection highlighting. But that should be fixed now! I put in the floating finger thingie.

- My inventory's still full of stuff I didn't ask for

I haven't looked into this just yet....

- Enemy phase causes the browser to lag

Try chrome. Right now that's the only fix I've got. Currently I'm only testing and developing in chrome, so I haven't done any optimisations or quirks checks for other browsers. I just tried comparing the performance in chrome vs firefox. Chrome finished moving all 5 units before Firefox had moved even 3. Optimisations I'll try and do after version 1, which who knows how long that'll take. I'm not sure if I'm even 10% the way there yet.

- My archer healed the enemy?!

Fixed! Well, it's fixed in the first campaign mission. The demo map still has buggy HP. (stats in general for the demo map a wonky)

- The image accompanying "You Won" didn't load. Not sure if that's my browser's fault or not.

That's still a placeholder. Thanks for reminding me though, because I haven't actually completed a level in ages, this wasn't on my to-do list XD I'll add it now.

Other things that I just pushed out:

The glowing movement squares from the GBA games.

Trade menu fixes.

HP bar/HP text in battles works.

BTW, I love this kind of feedback!

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  • 2 weeks later...
If it's possible, may I see your source? I'm curious as to how you implemented some things (seeing as Bwdyeti refuses to show me his FE7x source...)

You realize he released FEXP right? I mean, the moverange.dll and other dll's are encrypted, if those are what you mean, but if not then everything else is unencrypted.

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  • 1 month later...

So, I've overhauled the site to make it look half-decent. Added 3 new classes, fixed the broken multiplayer. Added default weapons for new players. Added an axe user! (Brigand)

Still only 1 chapter in the campaign mode, and levelling up hasn't been added yet. Same with mages and magic.

With this, I'm announcing version 0.1.1!

As a rough indication, version 1.0 is deemed to be the first "non-demo" release of the game.

The site is now available through the main link:

http://zoidscore.vlexo.net/

The other links will likely get you hitting a 404, or an old version of the site.

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guess you haven't tried just decompiling it

a) decompilers are for the weak

b) i haven't even downloaded the new fe7x (i did have a pre-release version but i haven't opened that up either)

c) at this stage i truly don't care about java any more

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  • 4 weeks later...
  • 2 weeks later...

Oh, right.

Each village has a different class. So one village will allow you to class change to a thief, while another others have different ones.

Same goes for armouries/weapons. Each one is different.

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