Mercakete Posted October 29, 2010 Share Posted October 29, 2010 New class? Not sure what to call it, but something like a bishop-warrior who uses class-specific, light-based bows and normal axes. I say warrior and not sniper due to common builds for the classes with snipers being more lithe and warriors being more "OH HECK." I thought of this class this because I know a pastor who's really strong and fast, so this bishop-warrior would have high speed, high strength and high magic. He also had bad luck with red lights so I'd say low luck stat. XD But yeah, a class based on that pastor. XD Link to comment Share on other sites More sharing options...
Ken Zomg Posted October 30, 2010 Share Posted October 30, 2010 Name: Crusader Weapons: Swords, Axes, Lances CAPS: Str: 26 Skl: 26 Spd: 28 Def: 28 Res: 22 Foot soldiers who can use all parts of the weapon triangle. Besides Generals. Link to comment Share on other sites More sharing options...
Light Lord Posted November 4, 2010 Share Posted November 4, 2010 Thought of a new one (I don't think it was posted). Rune Lord Weapons: Swords, Lances, Anima, Light, Staff [spoiler=Stats Caps] HP 60 Str 24 Mag 23 Skl 24 Spd 30 Def 29 Res 27 Lck 30 Description: Knights that trained to master not only weapons, but the magical arts too. Skilled soldiers quite balanced. Link to comment Share on other sites More sharing options...
Ken Zomg Posted November 5, 2010 Share Posted November 5, 2010 By the way, that dark rider idea? BwdYeti's using it already. He calls them Elders. He probably thought of it himself, though. Link to comment Share on other sites More sharing options...
Byte2222 Posted November 5, 2010 Share Posted November 5, 2010 Like in science and maths sometimes several people have the same idea in a short space of time. A mounted dark magic using class was certain to be thought of eventually but still, great minds think alike . Link to comment Share on other sites More sharing options...
Light Lord Posted November 5, 2010 Share Posted November 5, 2010 (edited) Well, not exactly pretty original, but it would be cool to see them. Ninja Weapons Knife, Sword Stealth warriors from the shadows that dive into the battlefield with extreme speed and skill. Promotions would be different ranges of them and the max Cap would be something like this: [spoiler=Caps]HP 60 Str 24 Mag 22 Skl 29 Spd 30 Def 22 Res 26 Lck 30 Edited November 5, 2010 by Light Lord Link to comment Share on other sites More sharing options...
Red Whirlwind Posted November 12, 2010 Share Posted November 12, 2010 hmmmm, I have always been intrigued by the idea of a Pegasus Knight like class that uses bows... Link to comment Share on other sites More sharing options...
whase Posted December 17, 2010 Share Posted December 17, 2010 I've been thinking about classes since last time I posted here, and here is a slight change in that idea: lances/pole lances: soldier -> halberdier (balanced stats, gains 15% crit on promotion) knight -> general (defense based, gains swords on promotion) swords/blades: myrmidon -> swordsmaster (speed based, gains 15% crit on promotion) mercenary -> hero (balanced stats, gains axes on promotion) axes/pole axe: fighter -> warrior (HP based, gains bows on promotion) pirate -> berserker (balanced stats, gains 15% crit on promotion) bows/crossbows: archer -> sniper (skill based, gains 15% crit on promotion) bowman -> hunter (balanced stats, gains lances on promotion) mounted (can be of any weapon type (like bow-paladin and stuff) but can only use pole lances/pole axes/blades/crossbows): cavalier -> paladin (balanced) pegasus knight -> seraph knight (speed/skill/luck/res based) wyvern knight -> wyvern lord (HP/str/def based) other: thief -> assassin (overpowered in terms of special skills (stealing, picking, lethality, maybe even pass or stealing equipped weapons), underpowered in terms of fighting skills. very low hp/str/def/res, normal spd/skl/lck) this looks pretty balanced to me did I forget any classes? Link to comment Share on other sites More sharing options...
Parrhesia Posted December 17, 2010 Share Posted December 17, 2010 Cavalry only being able to use awesome weapons sounds arbitrary and makes no sense. Hunters sound unpromoted, and definitely not fair-armoured lancers. Bowman -> Sharpshooter, perhaps. Marksman...Ranger. Something. Thieves should be fast and lucky, not merely average. Link to comment Share on other sites More sharing options...
whase Posted December 17, 2010 Share Posted December 17, 2010 Cavalry only being able to use awesome weapons sounds arbitrary and makes no sense. it isn't arbitrary, there's a reason behind it. because, especially with winged mounts, I always feel like their weapons would actually be too short to actually have a chance of hitting from up there. and Titania using pole axes looked way more logical than seeing Kieran with an iron axe attack. And FE10 Elincia never even hits her enemies, her sword is too short and her Pegasus' horn is longer. Hunters sound unpromoted, and definitely not fair-armoured lancers. Bowman -> Sharpshooter, perhaps. Marksman...Ranger. Something. just a matter of names, but bowman -> ranger or hunter -> marksman sounds better, yes Thieves should be fast and lucky, not merely average. I'm okay with that :) Link to comment Share on other sites More sharing options...
Parrhesia Posted December 17, 2010 Share Posted December 17, 2010 Cavalry sabres, and I see no reason why this principle should not be applied to axes. Lances are long anyway. And there's precedent for mounted archers using bows. Link to comment Share on other sites More sharing options...
Blanks Posted December 31, 2010 Share Posted December 31, 2010 hmmmm, I have always been intrigued by the idea of a Pegasus Knight like class that uses bows... Same. I've been working on a Rp for some time, and have come up with: Pegasus Knight > Azure Knight [Or Falcoknight at your own choosing] Class: Azure Knight Tier: 2 Weapons: Lance / Bow Stat caps Hp: 60 Str: 22 Skl: 27 Spd: 29 Lck: 30 Def: 22 Res: 25 Link to comment Share on other sites More sharing options...
Fala Posted January 23, 2011 Share Posted January 23, 2011 Class Name: Ravager Weapons: Anima/Light/Dark Caps: HP: 60 Magic: 27 Skill: 26 Speed: 26 Luck: 30 Def: 20 Res: 30 Info: Sages who have mastered all forms of offensive magic. Link to comment Share on other sites More sharing options...
Wulfie Posted May 28, 2012 Share Posted May 28, 2012 I had an idea for a mounted version of a Bandit once. Maybe as a promotion, it would work. Class Name: Raider Class Tier: 2nd Proficiencies: Axe, Bow Notes: Mounted Unit Skill: I've been playing around with Skill ideas, and was thinking of either the classic Steal, Loot (Take one item of choice besides dropped items, as long as you have space in your inventory - no sending to supply or discarding) or Pierce (FE8 Pierce, if that makes a difference) CAPS HP: 60 STR: 26 SKL: 25 SPD: 25 LUK: 30 DEF: 27 RES: 23 CON: 20 MOV: Not sure if a cap has ever Been Laid down for Movement, but I'm gonna say any more than 12, and you're getting a little ridiculous, given the size of some FE maps... Link to comment Share on other sites More sharing options...
Wulfie Posted May 28, 2012 Share Posted May 28, 2012 Mercakete: This ones an attempt to make something based on yours: Class Name: Inquisitor Class Tier: 3rd Promotes From: Bishops, Warriors and Snipers Class Proficiencies: Light Magic, Staves, Axes, Bows, Divine Bows Skills: Slayer, Sure-shot CAPS HP: Standard 3rd Tier Cap (Can't remember what that is, tbh...) STR: (Used for Axes and Bows) 35 MAG: (Used for Divine Bows, Light Magic and Staves) 36 SKL: 38 SPD: 38 LUK: 40 DEF: 32 RES: 32 CON: 30 Base Move: 6 That look acceptable to you? Link to comment Share on other sites More sharing options...
whase Posted June 2, 2012 Share Posted June 2, 2012 performer weapon types: fire (cap C), knives (cap B) description: the art of illusion allows them to distract their enemies. skill: distract; (command skill) when used on an opponent(whom must be able to attack you), that opponent keep on attacking the performer until either of them dies or the performer breaks the distraction by moving away. caps: 40,15,15,20,20,30,12,12 promotes to; artist weapon type: any except for light and dark magic or special weapons (like crossbows, strikes etc.)(cap A on all) description: performing artists whom steal the show even in battle. skill: distract; (command skill) same as performer, but able to select every enemy that has you in attacking range. caps: 55,20,22,25,27,35,18,18 Link to comment Share on other sites More sharing options...
CrashGordon94 Posted June 2, 2012 Share Posted June 2, 2012 Dudes, way necro! Plus there's a non-outdated thread dedicated to this too... Link to comment Share on other sites More sharing options...
Esme Posted June 2, 2012 Share Posted June 2, 2012 (edited) Guard --> Sergeant --> Lieutenant Weapon Types: Axes Description: Pretty much an armored mono-axe class-- a class whom I've always wanted to see in an FE game! Skill: I'm not sure... perhaps when they reach 3rd-tier they could get a skill that occasionally allows them to ignore their opponent's DEF stat and whatever skill they currently have. Caps: 60 (HP) - 35 (ATK) - 35 (DEF) - 35 (SKL) - 23 (RES) - 23 (SPD) - 28 (LCK) Evoker --> Summoner --> Lich Weapon Types: n/a Description: This class is completely dedicated to summoning zombies, wyvern skeletons, and other abominations. Skill: Summoning Caps: 60 (HP) - 40 (MAG) - 20 (DEF) - 40 (SKL) - 20 (RES) - 25 (SPD) - 20 (LCK) EDIT: My bad, Crash, I had no idea. D: Edited June 2, 2012 by Esme Link to comment Share on other sites More sharing options...
Balcerzak Posted June 2, 2012 Share Posted June 2, 2012 This discussion should be continued in this thread instead. Link to comment Share on other sites More sharing options...
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