Zanarkin Posted April 21, 2011 Share Posted April 21, 2011 It's called Enemy Phase. Wait on Player Phase and have BK attack then, then rescue Ike and anyone in range. Or just wait until the last turn. Not like you can clear the chapter any earlier anyway. If Ike has 26 speed, BK attacking on enemy phase isn't suddenly going to make him slower. Ike would still die. and if you were talking about 27+ speed ike, then why can't you card him and rescue with a card on the same player phase? Quote Link to comment Share on other sites More sharing options...
nflchamp Posted April 21, 2011 Share Posted April 21, 2011 If Ike has 26 speed, BK attacking on enemy phase isn't suddenly going to make him slower. Ike would still die. and if you were talking about 27+ speed ike, then why can't you card him and rescue with a card on the same player phase? No counters when using cards. SPD doesn't matter. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted April 21, 2011 Share Posted April 21, 2011 I don't think you actually have to disagree with him. Quote Link to comment Share on other sites More sharing options...
RNG Princess Posted April 21, 2011 Author Share Posted April 21, 2011 (edited) No counters when using cards. SPD doesn't matter. this Soren's support isn't needed, fliers are needed to do this the safest way. oh and cards :P Edited April 21, 2011 by Queen_Elincia Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted April 21, 2011 Share Posted April 21, 2011 this Soren's support isn't needed, fliers are needed to do this the safest way. oh and cards :P I forgot card usage since I find them useless. I concede. Moving along... Quote Link to comment Share on other sites More sharing options...
Silith Posted April 21, 2011 Share Posted April 21, 2011 Ena loves cards to hurt corner auras. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted April 21, 2011 Share Posted April 21, 2011 (edited) Ena loves cards to hurt corner auras. Just how sure are you that'll work??? Because I never bothered with cards for anything other than selling. Edited April 21, 2011 by Metal King Slime Quote Link to comment Share on other sites More sharing options...
Jaybee Posted April 21, 2011 Share Posted April 21, 2011 Are you honestly going to need Ena to hurt corner auras in EM, when she's probably at some really low level anyway? Quote Link to comment Share on other sites More sharing options...
Silith Posted April 21, 2011 Share Posted April 21, 2011 (edited) She's forced to endgame, can use cards and has high magic. why not use her? Even better on easy mode since there is enough Bexp to waste on her. Edited April 21, 2011 by Silith Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted April 21, 2011 Share Posted April 21, 2011 She's forced to endgame, can use cards and has high magic. why not use her? Even better on easy mode since there is enough Bexp to waste on her. This. Plus that gives her Blood Tide (which very few people need but it still helps) with a few units. Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted April 21, 2011 Share Posted April 21, 2011 (edited) Units need tides on Easy Mode when everyone gets +5 to all of their stats? The dragons are useless on Easy Mode. Edited April 21, 2011 by Radiant Dragon Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted April 21, 2011 Share Posted April 21, 2011 Units need tides on Easy Mode when everyone gets +5 to all of their stats? The dragons are useless on Easy Mode. I never said it was absolutely necessary, it's just an added bonus. You get rid of Auras faster anyway because instead of having three units take out one Aura you now need two, and then you can take out another Aura on the same turn. With tides it's possible to take out 3-4 Auras in one turn. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted April 21, 2011 Share Posted April 21, 2011 She's forced to endgame, can use cards and has high magic. why not use her? She has to transform before doing any appreciative damage with cards. Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted April 21, 2011 Share Posted April 21, 2011 (edited) I never said it was absolutely necessary, it's just an added bonus. You get rid of Auras faster anyway because instead of having three units take out one Aura you now need two, and then you can take out another Aura on the same turn. With tides it's possible to take out 3-4 Auras in one turn. The only dragon that does anything significant is Nasir, letting units with < 34 speed double the Auras. In fact, the dragons should all have their own tier on the bottom of the list, in the order of Nasir, Ena, Gareth, Kurthnaga. Edited April 21, 2011 by Radiant Dragon Quote Link to comment Share on other sites More sharing options...
dondon151 Posted April 21, 2011 Share Posted April 21, 2011 Well, in defense of the red dragons, you do need one of them plus the EM bonus to cleanly 2HKO auras with base Caineghis. Same thing with Giffca if he gains 1 str. Unless the auras are also weaker statistically on EM, in which case... Quote Link to comment Share on other sites More sharing options...
Florete Posted April 21, 2011 Share Posted April 21, 2011 I'd say Nasir, Ena, and Gareth are at least better than the likes of Oliver, Lehran, and Pelleas, maybe a few more like Renning. They can at least, you know, do something. Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted April 21, 2011 Share Posted April 21, 2011 (edited) I'd say Nasir, Ena, and Gareth are at least better than the likes of Oliver, Lehran, and Pelleas, maybe a few more like Renning. They can at least, you know, do something. What do they do? Their availability sucks, their combat is underwhelming and the Tides are nigh useless on Easy Mode. @dondon: Should the Red Dragons go above Nasir then? Edited April 21, 2011 by Radiant Dragon Quote Link to comment Share on other sites More sharing options...
Florete Posted April 21, 2011 Share Posted April 21, 2011 What do they do? Their availability sucks, their combat is underwhelming and the Tides are nigh useless on Easy Mode. @dondon: Should the Red Dragons go above Nasir then? Compare them to the units I mentioned: Oliver - Does nothing no matter what mode you're in. In EM, healing is even more useless. Lehran - Even less availability than the Dragons and not in a good position to be of much help. Pelleas - Possibly more arguable, but his combat is still bad compared to the rest of your units. At least, as dondon pointed out, they can make 4-E-5 a little faster. Ena may also help in 4-E-1; I don't know enemy stats there but your units don't have the +5's yet. Nasir can make units with 33 or less Spd double Auras and gives extra power to magic users at the same time. No, they are not as useful as in NM or HM, but they are not the worst. Except Kurthnaga. I'm not arguing for his useless ass. Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted April 21, 2011 Share Posted April 21, 2011 Oliver I'll concede, although I suppose there's Nosferatu tanking. Lehran (does he get the +5 boosts?) still can do massive damage to Auras, and Pelleas has a little more time to be decent. How about: Ena, Pelleas, Lehran, Nasir, Gareth, Oliver, Kurthnaga? Quote Link to comment Share on other sites More sharing options...
a.f.k.a. Howard Hughes Posted April 21, 2011 Share Posted April 21, 2011 . . . I HATE to say this but... Kurthnaga has free deployment for few maps and thus just might make it over oliver Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted April 21, 2011 Share Posted April 21, 2011 Well in Nasir's and Gareth defense, they can hurt the auras for some more than acceptable damage. Albeit at a icky hit rate. There is still the chance though. Quote Link to comment Share on other sites More sharing options...
Xander Posted April 21, 2011 Share Posted April 21, 2011 (edited) Compare them to the units I mentioned: Oliver - Does nothing no matter what mode you're in. In EM, healing is even more useless. Lehran - Even less availability than the Dragons and not in a good position to be of much help. Pelleas - Possibly more arguable, but his combat is still bad compared to the rest of your units. At least, as dondon pointed out, they can make 4-E-5 a little faster. Ena may also help in 4-E-1; I don't know enemy stats there but your units don't have the +5's yet. Nasir can make units with 33 or less Spd double Auras and gives extra power to magic users at the same time. No, they are not as useful as in NM or HM, but they are not the worst. Except Kurthnaga. I'm not arguing for his useless ass. Don't you mean 32 or more speed? Edited April 21, 2011 by Xander Quote Link to comment Share on other sites More sharing options...
Florete Posted April 21, 2011 Share Posted April 21, 2011 Don't you mean 32 or more speed? I actually mean 29-33. Units with 34+ already can with the EM +5 boost. Quote Link to comment Share on other sites More sharing options...
Xander Posted April 21, 2011 Share Posted April 21, 2011 I actually mean 29-33. Units with 34+ already can with the EM +5 boost. Ah, I forgot about the +5 boost on EM, sorry. Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted April 21, 2011 Share Posted April 21, 2011 Kurthnaga has free deployment for few maps and thus just might make it over oliver Kurthnaga may be free, but he's not doing anything worthwhile. Oliver's staff rank, while not very useful and somewhat redundant, is worth more in my opinion. Access to Nosferatu helps as well, and I think he deals more damage to non-mages than Kurthnaga (I'm not sure on that last part, though). Quote Link to comment Share on other sites More sharing options...
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