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Inserting Map Sprites


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You can replace a vanilla sprite, or:

-Replace the vanilla sprite in a different rom

-Open to the now replaced sprite in a hex editor

-copy the data to free space

-edit the pointer to point to that now-used-for-your-sprite-data via nightmare? iirc you don't need anything else

if you want to add a new one.

You don't need to mess with palettes, as the palette that is loaded depends on what the game thinks the item it is loading is, so if it is loading what it thinks is a map sprite it will palette it like a map sprite (even if it isn't).

I highly recommend exporting a bitmap from usenti, then editing/pasting on top of that bitmap to make sure you get all the color depths of the original map sprites, though.

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