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FE: Tricks of Fate


KingKomodo
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That would be a problem with the script commands. Something in your script isn't formatted right.

Where does it stop? What frame, what was the last frame successfully processed?

Edited by shadowofchaos
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It has the error when I go onto FEditor and click the Load from Script button I load up the .txt file (it's in the same folder as the frames) and then the error comes up.

Also !!Update!! I made a new mug, I think it's better than the last.

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question... Is there a way to make someone have a different attack look depending on the weapon like roy did with the sealed sword? Cause I want to make a person like myrrh who uses different weapons though. Like one to become a hellhound, one to become a bael, one to become dragon, someone like that. Also can someone please help me make my custom guy Scholar, he's supposed to look like a mage, but with a tiny cape attached to his back (it goes down to his waist). Also he attacks by taking a book he holds in his left hand and it looks like he starts to read it then the pages turn and his cape flutters (at the same time) and then the spell happens. His critical is he opens the book but instead of the pages just flipping they fly out and swirl around him (or something along those lines) and then the spell happens. Anything else with him, like his dodge you can make up. But please I'm good at splicing but not at all good at customs, I tried like 4 times with him, I'll attach a picture of the Scholar's Mug (so you can get the colors right (that is if anyone decides to help me)) Also anyone can change his mug if they can improve it.

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Edited by KingKomodo
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Nightmare modules. The "Custom Battle Animation" editor/module. You configure it to the type of weapon and/or specific items. For example "All Swords", they'll use the animation you specify for when they use swords. Then you go on their class and specify the pointer to the "pointer" specified in the custom animation module.

For a visual representation/better explanation, consult Blazer's Ultimate Tutorial.

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Yes it is a pre upgrade class he is the hero of the game. Also is there a way I can see all 8 weapon types on the same screen? I need help with that.

Edited by KingKomodo
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Yes it is a pre upgrade class he is the hero of the game. Also is there a way I can see all 8 weapon types on the same screen? I need help with that.

That would require the use of Nintenlord's Str/magic split patch. This patch is also kind of broken, quite literally. There's a bug which causes magic to go up on its own, randomly :/

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There's another magic/strength split patch floating around, but you have to rearrange the data that's written if you want to use a non-Japanese version of the game. It's not hard, but most people here are handicapped and haven't a clue how to do most basics :/

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Can you have the missing animation and the hitting animation different? Because I'm trying to make a class that turns into either Myrmadon or Mercenary and when he misses he's supposed to fall down on the ground, I made the animations but they don't seem to work so I'll include the script and the missing animation, and the first frame of his normal attack animation for reference of colors.

Sword - With Miss.txt

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!!Update!!

I got it all working just need to work on the speed, and you can have different animations for hit, and a diff one for miss, Mode 12 is missing animation. It's all pretty cool.

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@L95 yes, it's mode 12, you're not an idiot. And even if you forgot, forgetting still doesn't make you an idiot. usually.

@KingKomodo I wrote a tutorial on battle animation insertion, I suggest you read it. In case you didn't sehat L95 said, mode 12 is for animations that miss. While the standard is to use the same as the attack with a few codes removed and crap, you can make it a completely different animation as well (although if the beginning of the attack isn't the same, it'll be obvious the attack is a miss... rofl).

There's another magic/strength split patch floating around, but you have to rearrange the data that's written if you want to use a non-Japanese version of the game. It's not hard, but most people here are handicapped and haven't a clue how to do most basics :/

Hahaha, spiteful old Celice. Yeah, if only everyone knew the basics of hacking and could theorize a plan to hack anything like you, eh? No joke or sarcasm, I could make use of learning how to transfer ASM hacks from Japanese games into English ones... >_>

Edited by Luffy
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Also does anyone know how to make it so that the characters auto-evolve at level 20 or 21? Because I always loved that about FE10, I chose 20 becasue I thought it might be to hard to add in a brand new level. Any advice/help would be appreciated.

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