ThatGuyDownTheStreet Posted July 9, 2011 Share Posted July 9, 2011 So I was wondering how can one create an effectiveness? Like say I wanted to make a weapon that was effective against magic units only, how would I go about doing that? Also, is it possible to add classes to current effectivenesses? Like say I wanted to put the Great Knight class in, but I have to make it so that horseslayers and armorslayers can be effective against them, but I can only make them effective to horseslayers 'cause I replaced it over the female cavalier class. How would I make it so that the Great Knight class could also be affected by armorslayers as well? Thanks for your time! Quote Link to comment Share on other sites More sharing options...
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