KP 2010 Posted July 27, 2011 Share Posted July 27, 2011 I believe there's a way of cancelling forced events in this game (like the promotion of Wallace in Lyn mode). Does anybody remember the button sequence? Link to comment Share on other sites More sharing options...
Toothache Posted July 27, 2011 Share Posted July 27, 2011 A+B+L+Select+Start. At least, that is what the TAS is using. Link to comment Share on other sites More sharing options...
Balcerzak Posted July 27, 2011 Share Posted July 27, 2011 I thought one of the directional pad buttons also needed pressing, but I don't fully remember, and if this is a working solution, then awesome. Link to comment Share on other sites More sharing options...
KP 2010 Posted July 27, 2011 Author Share Posted July 27, 2011 (edited) Oh I found it on the site: http://serenesforest.../hints_tips.htm It took a while to do. Thanks for the replies though. Edited July 27, 2011 by KP 2010 Link to comment Share on other sites More sharing options...
FalconVegeta1986 Posted July 27, 2011 Share Posted July 27, 2011 Does anyone know exactly what causes this to happen from pressing the buttons? Link to comment Share on other sites More sharing options...
Nitrodon Posted July 28, 2011 Share Posted July 28, 2011 The (mechanical) reason you normally can't cancel out of forced movement is that the game completely disables the B button. However, the programmers didn't want to disable the soft reset, so the B button is still accepted if the A, select, and start buttons are also pressed. If you hold any additional buttons (L, R, or a direction), this won't count as a soft reset sequence, but the B button will still work, allowing you to cancel out of the action. Link to comment Share on other sites More sharing options...
Celice Posted July 28, 2011 Share Posted July 28, 2011 A more likely explanation is that it's just a left-over debug feature that wasn't fully removed. Just like the data-erase feature in Advance Wars, and a bunch of other features found in games all over. It was probably a handy way to break out of an event that wasn't functioning properly. Or that it's an intentional button combination, and not a side-effect of some unexpected button presses. Link to comment Share on other sites More sharing options...
Geriba Posted August 4, 2011 Share Posted August 4, 2011 A more likely explanation is that it's just a left-over debug feature that wasn't fully removed. Just like the data-erase feature in Advance Wars, and a bunch of other features found in games all over. It was probably a handy way to break out of an event that wasn't functioning properly. Or that it's an intentional button combination, and not a side-effect of some unexpected button presses. This actually seems less likely, to be honest. Link to comment Share on other sites More sharing options...
Firebyrd2020 Posted May 4, 2022 Share Posted May 4, 2022 On 7/28/2011 at 2:17 PM, Nitrodon said: The (mechanical) reason you normally can't cancel out of forced movement is that the game completely disables the B button. However, the programmers didn't want to disable the soft reset, so the B button is still accepted if the A, select, and start buttons are also pressed. If you hold any additional buttons (L, R, or a direction), this won't count as a soft reset sequence, but the B button will still work, allowing you to cancel out of the action. This explanation helped me to do it on my first playthrough of a rom so I could. Speed through it and unlock hard mode. Before I just slammed the buttons and didn't understand how it worked so I only got it sometimes. Now it works every time. Link to comment Share on other sites More sharing options...
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