dondon151 Posted August 2, 2011 Share Posted August 2, 2011 (edited) Cry to someone else, I don't care about your problems, if you don't like it then keep it to yourself. I have to deal with way too many people like you who want everything their way for their own selfish reasons. We've considered everything you've mentioned on more than one occasion. Oh, please. I have no personal stake in this, and I highly doubt that your posse of translators and hackers have given every option its due consideration. So if you didn't take the hint, stop arguing, you're making a fool out of yourself. Also, if you think opinions aren't equal, then fine, your opinion is worth zilch. Wow, aren't you acting childish! Do you always take critical suggestions so personally? Edited August 2, 2011 by dondon151 Link to comment Share on other sites More sharing options...
BigMeatyClawz Posted August 2, 2011 Share Posted August 2, 2011 Just downloaded the version on the first post, and it can't be played on a R4 card. It's all fine until you reach the part where the first map is supposed to begin, but at that part (right in between My Unit positions himself and Player Phase starts), the screen glitches and the scene where My Unit bumps into Katarina plays again. This repeats one more time, and I'm guessing ad infinitum. Try using wood R4. It's what I'm using, and I'm able to play it just fine. Also iirc the My Unit bumping into Katarina happened with the unpatched japanese rom as well, so it's not the patch but the rom itself. Link to comment Share on other sites More sharing options...
Vorena Posted August 2, 2011 Share Posted August 2, 2011 (edited) Random thought on the Shield of Seals length. "Aegis Seal". Aegis implies the protection that a shield offers while also catering to the sealing nature of the artifact. Plus, I think the name sounds alright given the nature of the game. Also, is there a reason why character names in dialogue are a single character? Is this due to the limitation of space in dialogue or something else? Edited August 2, 2011 by Nyx Link to comment Share on other sites More sharing options...
Balcerzak Posted August 2, 2011 Share Posted August 2, 2011 Do you always take critical suggestions so personally? From what I remember seeing in the past? Yes, he does. Link to comment Share on other sites More sharing options...
Momo Posted August 2, 2011 Share Posted August 2, 2011 Well considering Dondon went all "MY RAINBOW POTION " it's hard to not see him as not taking it personally. Link to comment Share on other sites More sharing options...
Celice Posted August 2, 2011 Share Posted August 2, 2011 Random thought on the Shield of Seals length. "Aegis Seal". Aegis implies the protection that a shield offers while also catering to the sealing nature of the artifact. Plus, I think the name sounds alright given the nature of the game. Also, is there a reason why character names in dialogue are a single character? Is this due to the limitation of space in dialogue or something else? I think the single-letter names are remnants of not understanding how exactly the text works. It's been like that for a year now, since that first patch, if I remember correctly. Hopefully it can be better understood, or attempted to be understood, soon with these translation updates. For 'Aegis Shield's argument... part of the meaning of the item is tethered with the story. Shield of Seals is reflective of its purpose. Aegis shield disconnects itself by depending solely on its own connotation, rather than a connotation connected with the plot. It's akin to calling the Sword of Seals from FE6 a 'Siren's Sword' for similar reasons you gave. Link to comment Share on other sites More sharing options...
Balcerzak Posted August 2, 2011 Share Posted August 2, 2011 Well the other side of the coin is, there's this big hullabaloo about apparently a huge poll that I honestly didn't know ever existed. I don't know that you can really infer anything about the cross-section of people who voted in the poll and whether or not they are representative of the target audience. An even then, the goal of translating shouldn't be to "please the majority". It should be to come to a solution that is faithful to the original intent yet works in the new language/medium/etc. Link to comment Share on other sites More sharing options...
dondon151 Posted August 2, 2011 Share Posted August 2, 2011 Well considering Dondon went all "MY RAINBOW POTION " it's hard to not see him as not taking it personally. That's not quite what I actually did! Link to comment Share on other sites More sharing options...
Momo Posted August 2, 2011 Share Posted August 2, 2011 That was an exact quote and you know it. Link to comment Share on other sites More sharing options...
Crimson Red Posted August 2, 2011 Share Posted August 2, 2011 (edited) An even then, the goal of translating shouldn't be to "please the majority". It should be to come to a solution that is faithful to the original intent yet works in the new language/medium/etc. In your opinion, sure. This also isn't a pure translation project. Everything we do isn't a true localization. Also, the team decided on Star Potion before the poll, really. The poll was more or less a confirmation... a confirmation so overwhelming that we could neglect the fact that it's not the most accurate, or even a very accurate, form of surveying the wants/opinions of fans. While I'm not going to cry about Aegis Shield since I don't do much of the translating/localizing for the game, mainly the hacking/organizing, I'm not particularly fond of throwing in a new word that many people will likely not be familiar with. 'Shield of Seals' is pretty obvious as to what it does. 'Aegis Shield' isn't as obvious... Also, is there a reason why character names in dialogue are a single character? Is this due to the limitation of space in dialogue or something else? It's temporary, we can fix it but fixing it will mess up Japanese text. Between having abbreviated names in the boxes (the truth is, only the capital letters work, which is usually only the first letter), and having messed up text all over due to edits to the font and whatnot, we decided the former would be a lot better, even if neither of them have a major impact IIRC. On the final patch it'll display the whole name and dialog will be translated as well. Vincent knows more about this since he did the most work on the font. Edited August 2, 2011 by Luffy Link to comment Share on other sites More sharing options...
Jave Posted August 2, 2011 Share Posted August 2, 2011 Just found out that the problem was that I was on an outdated version of Wood R4. The Japanese ROM I've been playing these past months was a patched version meant to play on that version of Wood. I'll update the firmware and let you guys know how it runs. Thanks everyone for the tips. Link to comment Share on other sites More sharing options...
Crimson Red Posted August 2, 2011 Share Posted August 2, 2011 No problem, at least now I know what to say if anyone else has problems on their Wood R4... Link to comment Share on other sites More sharing options...
VincentASM Posted August 2, 2011 Author Share Posted August 2, 2011 (edited) Echoing what Blazer mentioned earlier, you should check out the Prologue I demo, which shows the character names in dialogue in full. So having the full names is definitely doable. The reason why the names are like is because the original Japanese font doesn't have support for lowercase English symbols in the dialogue, so these symbols have to be hacked in. We just decided not to use the hacked font for this menu patch for logistical and other reasons (like to prevent the dialogue from being a mixture of Japanese and English garble). About the Shield of Seals, I'm quite happy with using "Bindingshield" to be honest (though I would prefer a space between the two words). It's not like "Shield of Seals" is any better at describing the item (what's a "of seals"?). "Binding Shield" also fits in with NOA's "Binding Blade" localisation. Edited August 2, 2011 by VincentASM Link to comment Share on other sites More sharing options...
Celice Posted August 2, 2011 Share Posted August 2, 2011 When did Binding Blade get used? I haven't played many of the newer Fire Emblems (in English) in a while D: Also, I found it entertaining that the guide had its still-kana selection perfectly synced with the English names (for the most part). Link to comment Share on other sites More sharing options...
Icon of Sin Posted August 2, 2011 Share Posted August 2, 2011 When did Binding Blade get used? I haven't played many of the newer Fire Emblems (in English) in a while D: That's the name given to FE6 in Super Smash Bros. Brawl. Link to comment Share on other sites More sharing options...
Crimson Red Posted August 2, 2011 Share Posted August 2, 2011 ^In one of the stamps, I believe. What a way to localize the game :P If I could at least get Binding Shield, I'd be a happy man... spaces mean a lot to me Link to comment Share on other sites More sharing options...
VincentASM Posted August 2, 2011 Author Share Posted August 2, 2011 Yeah, I'd like to fit Energy Drink in as well without removing the space. At least we're getting close... Link to comment Share on other sites More sharing options...
Celice Posted August 2, 2011 Share Posted August 2, 2011 yay Are you creating actual squished tiles (monospaced) or a separate, thinner letter (a duplicate letters still using VWF?). I'm not sure which one might actually be more efficient than the other... but then again, I don't really think you'll be limited for space with how the DS stores and references most of its files. Link to comment Share on other sites More sharing options...
VincentASM Posted August 2, 2011 Author Share Posted August 2, 2011 I'm testing out monospaced tiles right now, since that's what NOA/NOE used. I was actually thinking of creating a thinner duplicated font, but NOA/NOE didn't go through this route, so I can only assume there must be a reason for it (laziness?). Right now I can only use tiles that already exist (i.e in the English release of FE11). Perhaps Blazer or somebody else knows how to create new tiles. Link to comment Share on other sites More sharing options...
General Banzai Posted August 3, 2011 Share Posted August 3, 2011 Is this gonna translate the actual game script too? Link to comment Share on other sites More sharing options...
shadowofchaos Posted August 3, 2011 Share Posted August 3, 2011 Is this gonna translate the actual game script too? FAQ answers your question. Q: Will this be a complete translation?A: As close as it gets. Link to comment Share on other sites More sharing options...
Darros Posted August 3, 2011 Share Posted August 3, 2011 At least we're getting close... lol99usegoddessicon Are the Oversize letters going to be inserted? (The ones you can use while naming a forge or a team) And if so are they available to name MU with? Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted August 3, 2011 Share Posted August 3, 2011 Echoing what Blazer mentioned earlier, you should check out the Prologue I demo, which shows the character names in dialogue in full. So having the full names is definitely doable. The reason why the names are like is because the original Japanese font doesn't have support for lowercase English symbols in the dialogue, so these symbols have to be hacked in. We just decided not to use the hacked font for this menu patch for logistical and other reasons (like to prevent the dialogue from being a mixture of Japanese and English garble). About the Shield of Seals, I'm quite happy with using "Bindingshield" to be honest (though I would prefer a space between the two words). It's not like "Shield of Seals" is any better at describing the item (what's a "of seals"?). "Binding Shield" also fits in with NOA's "Binding Blade" localisation. If I may, Binding Aegis is probably the one that I would go with. It allows a space, which looks better, and the term "Aegis" does have a bit more mystical connotation than just "shield". Link to comment Share on other sites More sharing options...
Celice Posted August 3, 2011 Share Posted August 3, 2011 However, the "front part of a cuirass" isn't exactly a shield, now is it. Calling it a 'Binding Breastplate...' when it obviously is nothing of the sort, is kinda... yeah... ._. ._______________________________. (and now you have a piece of faux-armor that apparently deals in asphyxiation--a binding, choking breastplate. wonders) Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted August 3, 2011 Share Posted August 3, 2011 (edited) Hm? In Greek mythology, the Aegis was the word for the "shield of the gods". In the Iliad, it referred to the shield or buckler of Athena or Zeus, forged by Hephaestus, god of the forge. It later has uses as an emblem on the shield or breastplate of a ruler, but its original use was as the shield of the gods. Can't imagine a better term. As an aside... "Malicia"? Really? Who thought that was a better translation than either Malliesia or Melissa? Edited August 3, 2011 by Seven Deadly Sins Link to comment Share on other sites More sharing options...
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