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[FE8] More FE8 oh god


Naglfar
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I'll take Colm for my last unit.

That's two guys who promote with Ocean Seals... I mean, Colm sucks anyway, but not promoting until desert town is a bit rough.

man it would be SO GREAT if Anouleth were on right now to pick L'Arachel like we all know he will

Edited by Naglfar
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Prologue: 2 turns

beep boop

Name  |Level|HP|ST|SK|SP|LK|DF|RS
Eirika|02/00|16| 5| 8|10| 6| 3| 1

Chapter 1: 5 turns

blurp squerp annoying

Name  |Level|HP|ST|SK|SP|LK|DF|RS
Eirika|04/00|17| 6|10|12| 8| 4| 2

There, I got the fiddly bit out of the way. Next will be something proper.

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Here's my progress with the first bunch of chapters.

Prologue: 3 turns

General strategy, Eirka defeats O'neil on the enemy phase of turn 3.

Chapter 1: 5 turns

Name  |Level|HP|ST|SK|SP|LK|DF|RS
Eirika|02.67|16| 5| 8|10| 6| 4| 1

Turn 5 finish, Eirika makes her way to the castle to attack on turn 4, Gilliam damages the soldier near his arrival area and tanks the fighters and soldiers, which saves Eirika some Vulnery uses. the only thing I dislike about this chapter is the Boss. Eirika has a little just below 70 displayed hit on the boss.

Chapter 2 : 5 turns

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Eirika |04.76|16| 6|10|12| 8| 5| 1
Gilliam|04.93|25| 9| 6| 3| 3| 9| 3

Required a bunch of tries due to Ross becoming an warrior until the end several times. Took 5 turns with Eirika focusing on the bandits near Bone, Gilliam takes out the Bandit reinforcements that appear on the mountain above the village. The only village I visited was the Red Gem with Eirika.

Chapter 3: 7 turns

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Eirika |06.45|18| 7|12|13| 8| 5| 1
Gilliam|05.94|26|10| 6| 3| 3|10| 3
Ross   |01.00|15| 5| 2| 3| 8| 2| 0

Took 7 turns with Eirika criticalling Bazba on turn 6 enemy phase. I don't like the choke points in this chapter. Colm didn't do too much. Like getting in one more attack than if he was a green unit, but EXP is worth it I guess.

Chapter 4: 7 turns

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Eirika |08.63|19| 7|13|14| 9| 6| 2
Gilliam|06.59|27|11| 6| 3| 4|11| 4
Ross   |03.55|17| 5| 3| 4| 9| 3| 0
Colm   |02.73|18| 4| 4|10| 8| 3| 1

I think having 4 units for this chapter made up for not having Vanessa or Franz a bit. It took 7 turns. Artur was de-eqipped and was sent to hide next to the village. Ross stayed near the top left hand side of the map, Gilliam and Colm knocked down the tree/snag to get across the river, Eirika handled the right hand side of the map.

Chapter 5: 8 turns

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Eirika |11.71|21| 8|14|15|12| 6| 3
Gilliam|07.51|28|11| 6| 4| 4|11| 4
Ross   |07.74|21| 7| 4| 5|11| 3| 1
Colm   |04.97|19| 5| 5|10| 9| 3| 1

Took 8 turns, would have been 7 but Ross was 40 or so EXP off that level ten so I had Eirika stand next to but not attack Saar on turn 7 and luckily Eirika didn't critical him on enemy phase. Then I had Ross finish Saar of with a Steel axe so he can promote(to Fighter Pirate) at the start of chapter 6.

An annoying chapter. Took a couple tries to establish a good strategy. Everyone headed for the centre but I place Colm one square diagonally to the right of the bushes to block off and kill the first two bandits himself then go for the Dracoshield. On an earlier try I had Colm go for the Dracoshield(for Tana) house first but that lead to Ross being promoted to an Warrior til the end by the bandit reinforceents.

The two archers were the biggest problem in this chapter(mostly due to Ross and Natasha's poor defenses), but Eirika could ORKO one of them with the Steel Sword and Gilliam and Ross could take out the other. Natasha used Mend a couple times and recruited Joshua who I just had just head to a safe area to stand. Natasha got the Armour Slayer and Gilliam got the Secret Book(which I might just sell off).

Chapter 5x: 8 turns

Throne Captured on turn 8. A bit of a pain without Kyle or Ford if enemies clog up the choke points. I had to give Orson a Javelin and a Steel Sword and had Orson rescue or drop Ephriam at a couple different points on the map when he'd help cover more distance and drop when He needed to double a couple enemies. Ephriam got a couple of kills near the start and a couple just before the narrow passage to the boss room.

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Ephriam|6.51 |25| 8|11|12| 9| 7| 2

Chapter 6: 6 turns

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Eirika |13.54|22| 8|16|17|12| 7| 3
Gilliam|08.10|29|11| 7| 4| 5|12| 4
Ross   |01.00|25| 9| 4| 7|12| 5| 2
Colm   |06.74|21| 6| 5|11|10| 4| 1
Natasha|01.37|18| 2| 4| 8| 6| 2| 6

Beforehand I bought a Torch Staff for Natasha(for Torch spamming this chapter). I only got to use it twice as I underestimated how tough the cavaliers are in this chapter and had to rely on Eirika's Rapier to kill some. Beat it on turn 6 enemy phase, basically one turn before the cavaliers and mage would have killed one of my units. but sort of wasted 3 uses of the Killing Edge because Eirika's 1st two hits didn't critical Novala and required the third from the enemy phase attack.

Edited by arvilino
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Chapter 2: 7 turns

Ross is still a warrior to the very end. Vanessa is in WTD town, which caused her to miss the boss kill (but Eirika got a great level from it, only missing RES).

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Eirika |07/00|20| 7|12|14|10| 5| 2
Vanessa|01/00|17| 5| 7|12| 4| 6| 5

Chapter 3: 8 turns

This went surprisingly well. Neimi and Vanessa served to take potshots at enemies in Eirika's way as she rushed to take out Bazba, which was no problem with a critical from her rapier, which is really running out of uses.

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Eirika |09/00|21| 7|14|14|12| 6| 3
Vanessa|02/00|17| 6| 7|13| 5| 6| 5
Neimi  |02/00|18| 4| 6| 7| 4| 3| 2

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Chapter 4: 8 turns

haha, man i should have drafted gilliam

Eirika and Neimi dealt with the north. Vanessa dealt with the eyeballs and the south. I would have liked for it to be a lot cleaner. I wish Vanessa would gain HP and Neimi would gain strength, too.

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Eirika |10/00|21| 7|14|15|13| 6| 4
Vanessa|07/00|17| 8|10|17| 8| 7| 6
Neimi  |04/00|18| 4| 7| 9| 4| 4| 2

Chapter 5: 9 turns

Further evidence that Vanessa does not hold up quite the way Franz does on her own in the earlygame. It's a learning experience, really.

Through some bizarre string of events I managed to beat the chapter. Vanessa got the dragonshield and ate it immediately. Neimi picked up the secret book, Vanessa picked up the armourslayer and FedExed it to Joshua who used it to kill Saar. I'm comforted by a bunch of quality levels and the fact that from now on, I get to start catching up. And I have the best myrmidon ever. Come on, who else has a hat like that? That's the best fucking hat.

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Eirika |12/00|22| 8|16|16|15| 6| 4
Vanessa|09/00|19| 9|12|18| 9|10| 6
Neimi  |05/00|19| 4| 7| 9| 4| 4| 3
Joshua |06/00|25| 8|14|15| 8| 5| 3

Chapter 5x: 8 turns

Orson and Ephraim rescue town with some minor help from the cavaliers. The usual fare, except I get to use everyone.

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Ephraim|05/00|24| 9|10|12| 8| 7| 2
Mario  |06/00|24| 7| 8| 8| 7| 8| 2
Luigi  |06/00|26|10| 6| 7| 6| 9| 2

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Announcement: My funny SD draft is over. Warp is broken. Time to start this one~!

Hmm, looks like I'll need a reset. Let's try that again.

Prologue - 2/2

Thanks Soul and Shinori.

Name      Class     Level  HP  Str  Skl  Spd  Lck  Def  Res
Eirika    Lord       2.45  16   5    8   10    6    3    1

Chapter 1 - 5/7

Eirika finally figured out how to dodge axes. Loldier simply stood by, even though he could've killed her.

THANK YOU EIRIKA, I REALLY NEEDED THAT POINT OF RES!

Name      Class     Level  HP  Str  Skl  Spd  Lck  Def  Res
Eirika    Lord       4.54  16   5    8   12    7    3    2

Chapter 2 - 7/14

Moulder went to visit villages, then used himself as bait to chase bandits towards Garcia. Rescued Ross, because I want that Hatchet. Eirika stood on a fort and laughed.

Name      Class     Level  HP  Str  Skl  Spd  Lck  Def  Res
Eirika    Lord       7.05  19   6   10   14    9    3    2
Moulder   Priest     3.16  Base everything
Garcia    Fighter    Base everything

Chapter 3 - 8/22

With Garcia to follow behind and clean up after stuff, this chapter wasn't too bad at all! Moulder did some light healing, but was otherwise unneeded. Boss died to an Iron Axe to the face.

Name      Class     Level  HP  Str  Skl  Spd  Lck  Def  Res
Eirika    Lord       8.61  20   6   10   15   10    3    3
Moulder   Priest     3.38  Base everything
Garcia    Fighter    6.18  29  10    7    7    4    5    2

Chapter 4 - 10/32

Eirika's so weak that she can't ORKO the zombies. Garcia gained Speed twice. YAY~! Moulder used himself as bait.

HURRY UP AND GAIN A TON OF STRENGTH, EIRIKA!

Name      Class     Level  HP  Str  Skl  Spd  Lck  Def  Res
Eirika    Lord      10.66  21   6   12   17   12    3    4
Moulder   Priest     3.90  Base everything
Garcia    Fighter   10.64  32  13    9    9    5    6    2

Edited by Clipseykitty
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While maybe not for this draft, maybe the prologue turns shouldn't count for turns(within reasonable limits) since everyones going to have 2 or 3 regardless.

(note: Sorry, I forgot to write down the character stats for chapters 7 and 8)

Chapter 7: 6 turns

Gate Seized on turn 6.

Gilliam went right along to get some EXP and ends up on level 11 ready to use the Knights Crest, I use Colm and Ross(rescuing Eirika) to cross the river and Colm steals the Energy Ring from the mage(which I'm going to give to Tana), Eirika Colm and Ross handle the enemies on the way to Murray(whom Eirika ORKO's with the Rapier on turn 5 enemy phase).

Also Ross is at 2.51 as a Pirate he may be is underleveled due to my strategy in Chapter 6 getting him little EXP due to the fast and strong sword cavaliers he couldn't hit reliably, let alone kill.

Chapter 8: 11 turns

Toughest chapter so far, mostly due to the Giant swarm of armoured knights in the Angelic Robe(also for Tana) chest room. Took 11 turns even after promoting Gilliam with the Knight Crest. Also making sure Kyle and Forde weren't involved in combat(I wasn't sure whether the rule meant they were allowed to be attacked or that they just aren't allowed to hit) was bit annoying due to the Cavalier Reinforcements and the mage charging Ephriams group.

Chapter 9: 15 turns

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Eirika |18.34|27| 9|20|19|16| 8| 4
Gilliam|02.80|36|13| 9| 7| 5|14| 5
Ross   |04.56|27| 9| 7| 7|12| 6| 2
Colm   |11.44|25| 8| 6|13|14| 7| 1
Natasha|03.18|20| 4| 5| 8| 7| 3| 6
Tana   |04.00|27| 9| 9|13| 8| 8| 7

Preparations:

Ross - Skill Book,

Tana- Energy Ring, Angelic Robe, Dragonshielf

Really tough again. Ross was given a Skill Book and went south to fight the Pirates, to protect and get to the Rapier village, killing 2 archers and a Shaman. Tana was given the Energy Ring, Angelic Robe and Dragonshield since she's going to be pretty important later on. Colm and Natasha lagged a bit behind since the Reinforcements and Sniper were a bit dangerous for them(Colm basically killed a Soldier, Archer, Mercenaries and a Fighter basically swabbing up the enemies left behind).

Tana carried Eirika across the Sea towards the Dracoshield house at max movement(Tana only just makes it before the Pirate), Gilliam goes full force right into the the enemy on the left so he can draw the Sniper and Killing Edge Myrmidon so they didn't cause any issues getting the Dracoshield.

I exhausted all of my Vulnerarys in this chapter, since even Gilliam had a tough time surviving. Though since Natasha was behind I had her buy an unlock stave and 9 Vulnerarys,

Recruiting Amelia probably lost me a turn or two since I had to keep Eirika and Gilliam out of range and at the first possible turn I could recruit her there were a group of enemies there(Mages and Fighters) that could possibly have killed Eirika right afterwards.

Binks and a remaining Archer were killed on Turn 15. Since I saved all the villages I got the Angelic Robe.

Chapter 10: 7 turns

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Eirika |19.15|28|10|20|19|16| 8| 4
Gilliam|04.64|38|14|11| 9| 6|15| 5
Ross   |08.90|31|14| 9| 9|12| 6| 3
Colm   |15.39|28| 9| 9|15|14| 8| 2
Natasha|03.43|20| 4| 5| 8| 7| 3| 6
Tana   |07.35|30| 9|11|15|10|10| 7
Amelia |01.00|20| 9| 7|10|14| 4| 6

Prior to this chapter I used the tower to get Amelia to level 10 to promote to Cavalier. Also Bought Hammers for Gilliam and Ross.

A pretty easy chapter compared to the last 2, Tana Carries Eirika to just outside Ballista Range and then the next turn moves 3 squares, drops Eirika off and heads back. The rest just take care of the enemies or heal in Natasha's case for EXP as Eirika heads for Pablo.

I ignore recruiting Innes during the chapter even though I could with Tana, I'd rather Tana get EXP, though Innes ends up wasting 10 Silver Bow uses, Marisa is a lost cause.

I capture the gate on turn 7, Eirika gets two criticals on Pablo with a Killing Edge on enemy phase 6 after healing up with a vulnerary.

Chapter 11: 10 turns

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Eirika |20.00|29|11|20|20|17| 8| 5
Gilliam|05.51|39|15|11| 9| 6|15| 5
Ross   |10.93|33|14| 9|10|13| 6| 3
Colm   |17.06|30|10|10|15|14| 8| 2
Natasha|03.43|20| 4| 5| 8| 7| 3| 6
Tana   |07.35|30| 9|11|15|10|10| 7
Amelia |04.12|22| 9| 7|11|15| 4| 6
Innes  |01.00|31|14|13|15|14|10| 9

Took 10 turns. Natasha was able to use some more of her Torch staff and is now at about mid-way B rank. I promoted Ross during this Chapter after he reached level 13 and is now a Beserker.

Colm, Eirika, Gilliam and Innes all took the right hand side of the map. Amelia, Ross, Tana and Natasha went to the left hand side Tana also took out the enemies inside the Restore Staff room. since all the enemies there except the Wight Boss were easier than the Gargoyles and Mauthe Dogs on the right. Innes was able to OHKO the Deathgoyle with the Silver bow. Tana got ALOT of levels this chapter mostly because she killed alot of stuff including the Wight Boss and Entombed.

Colm opened the Secret Book chest and the Short Spear chest.

Chapter 12: 12 turns

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Eirika |20.00|29|11|20|20|17| 8| 5
Gilliam|06.27|40|16|12| 9| 6|16| 5
Ross   |01.06|40|16|14|14|14| 9| 5
Colm   |17.74|30|10|10|15|14| 8| 2
Natasha|05.44|21| 5| 6| 9| 8| 4| 7
Tana   |13.56|34|12|15|19|14|10| 7
Amelia |07.53|24| 9|10|12|16| 5| 6
Innes  |02.20|32|14|14|16|14|10|10

preparation: Ross- Speed Wing, Secret book (I should have gave him the Speed Wings right after chapter 9 but I was indecisive)

A Pain, I forgot this one ties directly to the last chapter and ran out of Javelins and Hand Axes during this chapter. All the Javelin Deathgoyles made this take longer than it should have due to lack of 1-2 ranged weapons. Saleh was also annoying, sold his books just before the chapter, but having him forced and keeping him out of combat range was annoying from the start.

Ross hung around the mountain near the start to take care of the Deathgoyles and a couple of the Mauthedogs. Tana was the most important character and flew towards the boss while taking out the mogalls and getting the Barrier Staff.

I left Ewans town so he's recruited for his energy ring aftwerwards and since Anima spells don't exist in my draft, sold both of Salehs books during prep and sold Ewans Fire book afterwards.

Chpater 13:8 turns

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Eirika |20.00|29|11|20|20|17| 8| 5
Gilliam|06.73|40|16|12| 9| 6|18| 5
Ross   |02.61|41|17|14|15|14| 9| 5
Colm   |19.64|32|10|11|16|17| 9| 2
Natasha|06.29|21| 5| 6| 9| 8| 4| 8
Tana   |17.65|38|14|16|20|18|10| 8
Amelia |09.01|25|10|11|13|17| 5| 6
Innes  |02.42|32|14|14|16|14|10|10

Preparations: Gilliam- Dragonshield

I deal with the Archers first with everyone except Tana, Natasha, Eirika and Gilliam. Gilliam rushes forward with a Hammer(for the Knights) and Horseslayer(without it I think the only chance at killing the boss would be Ross getting a Crit with a Hammer), and using Pure Water to get his res up to 12(which stops the Sleep priest from even attempting to put him to sleep).

Right after I recruit Cormag with Eirika, He passes the Elysian Whip to Tana who I promotes at level 18 to wyvern knight(turn 7) just outside the range of a Rangers Bow and within range of Ais.

Colm steals knights crest on 8th turn(Just incase of the worst case scenario) and it takes the combined efforts of Gilliam with Knights Slayer, then Innes to trade the Horseslayer and attack with Silver Bow, then Wyvern!Tana recieving the Horseslayer and is able to kill him. I'd imagine Lute, Artur or Saleh would have made this chapter a bit simpler.

Since Aias is on a fort I had Gilliam stand next to him the previous turn in which he switches to the Silver Blade to attack, the WTD against lances allows me to get a decent hit rating on him with the Horseslayer.

Edited by arvilino
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Chapter 5 - 10/42

Ugly turn count, but it can't be helped. Garcia doesn't dodge, and Eirika can't kill. Moulder used himself as bait (again). Picked up the Armorslayer and Dracoshield. I think I'll need both.

FFS, Eirika's gained more Res than Str. AAAAHHH!!!

Name      Class     Level  HP  Str  Skl  Spd  Lck  Def  Res
Eirika    Lord      13.82  23   7   14   19   14    4    6
Moulder   Priest     4.26  20   5    7   10    1    2    5
Garcia    Fighter   13.58  34  14    9    9    5    7    3

Chapter 5x - 11/53

No, I will not restart until that Knight can be 1RKO'd by Orson. I had enough problems keeping people alive on this map!

Orson wasn't KOing stuff very fast, so I had Ephraim walk most of the way. In the process, I got a chest key and some nifty levels on him. I didn't record them, though. . .oh well. . .

Chapter 6 - 8/61

This should've been 7 turns, but Eirika couldn't kill a loldier. I did get the Halberd, so I guess it worked out. Moulder did massive Torch spam.

Name      Class     Level  HP  Str  Skl  Spd  Lck  Def  Res
Eirika    Lord      16.65  25   9   15   20   15    5    7
Moulder   Priest     5.19  21   6    7   10    1    3    6
Garcia    Fighter   16.59  37  16    9    9    7    8    4

Edited by Clipseykitty
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Anouleth

Franz

Artur

Tethys

Lute

Duessel

Dozla

L'Arachel

Marisa

Prologue

4 turns

Eirika moves to the right. Ordinarily, strategies have her attack one of the Fighters, but she has about a 25% chance of death if she attacks either of them, and I want to minimise the amount of RNG abuse I do. Eirika gets attacked by both of them, so she still has a 11.5% chance of dying, but I think that's manageable. Fortunately, she criticals one of them on the counter-attack and doesn't get hit by either. She finishes the other and weakens O'Neill on turn 3 so he suicides into her. Sadly, her level up is quite poor: she gets HP/SKL/DEF. She needs to proc speed if she's going to double Chapter 2 Brigands.

Chapter 1

5 turns

Eirika moves forward on turn 1 and fortunately crits the Fighter for a decent +HP/SPD/LUK level.. Franz appears. I have him kill the Soldier with his lance; depending on how strong the Fighters and Soldiers are, if I leave it on him, he'll die on enemy phase, but fortunately I don't need to. This lets Eirika weaken the other Fighter, who she also crits. Man, leave some for Franz, Eirika!

I then move Franz next to the Fighter and Eirika next to Franz (they both heal). They're placed so that the Soldier can't reach Eirika. This isn't so much about "keeping Eirika alive" as it is "letting Franz kill stuff", but of both of them hit her, she can't survive a hit from Breguet even with a Vulnerary.

Speaking of that scheming Breguet, he procced both an extra point of HP, SPD and defense! Eirika only 3HKOes him! Oh, those crafty Grado commanders... Eirika goes and sits next to him while Franz goes off to eat those taaasty reinforcements. He gets a great +HP/STR/SKL/LUK/DEF level from killing a Fighter.

Fortunately, Eirika criticals on her first attack against Breguet, so that's one headache gone. She gains SPD/LUK/RES. Franz kills a Soldier, and Eirika seizes.

Eirika and Franz go to Castle Frelia and get some lovely benchwarmers.

Chapter 2

Ross

Status: Warrior

Duration: To the very end

5 turns

Chapter 3

8 turns

Didn't get the Chest Key but Green!Colm swiped some chest items.

Stats!

Name   Level XP HP ST SK SP LK DF RS
Eirika  7/-- 82 20  6  9 12 10  4  3
Franz   6/--  6 25  9  8  7  4  8  2

Franz didn't even double the Steel Axe Brigand...

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Chapter 7 - 8/68

I was lucky that I had two burly men on my team, so they rescue-dropped Eirika a tad further than she normally goes. Had fun killing random things, and had to massage the RNG a little so Eirika wouldn't die to an axe to the face.

Name      Class     Level  HP  Str  Skl  Spd  Lck  Def  Res
Eirika    Lord      18.59  27  10   17   20   15    5    8
Moulder   Priest     5.56  21   6    7   10    1    3    6
Garcia    Fighter   17.72  38  17    9    9    8    8    4

Chapter 8 - 15/83

Do I get some kind of award for having Big Guard activate on me three different times?

Eirika ran towards Ephraim, to distract the axe dude so he could join her. Using a spare Chest Key, I got the Angelic Robe, which will go to. . .I'll think about it. Garcia Ahem. . .Garcia and Eirika had to carefully do something about the boss, because he hit way too hard, and they were way too inaccurate. In the process, I saw a lot of Big Guard. If that hadn't happened, subtract two turns.

Name      Class     Level  HP  Str  Skl  Spd  Lck  Def  Res
Eirika    Lord      20.00  28  11   17   20   16    6    8
Moulder   Priest     6.35  22   7    8   11    1    4    6
Garcia    Fighter   20.00  40  18   12    9    8    9    5

Edited by Clipseykitty
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Chapter 6: 5 turns

Joshua gets a couple of steel swords. I'll hold onto the secret book.

With a sprinkle of luck, Joshua tanked on the fort and didn't ORKO anything, while Eirika and Neimi did something similar further south, generally to distract the enemies while Vanessa rushed for the boss. A bunch of great levels ensued. But... hold on a minute.

NsVha.png

HWYZU.png

Something's very wrong here.

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Eirika |13/00|22| 9|16|16|15| 7| 4
Vanessa|11/00|20|11|12|19|11|10| 7
Neimi  |06/00|19| 5| 8|10| 4| 4| 3
Joshua |09/00|26|10|17|16| 9| 6| 4

Chapter 7: 7 turns

Iron sword for Eirika, iron blade for Joshua.

Joshua mostly engaged in self-improvement at the south, Neimi did stuff near the ballista, Eirika crossed the river and went for the throne while Vanessa helped the latter two. Vanessa three-rounded Murray for Eirika to seize on turn 7.

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Eirika |14/00|22|10|16|17|15| 7| 4
Vanessa|13/00|20|12|14|20|12|10| 8
Neimi  |06/00|19| 5| 8|10| 4| 4| 3
Joshua |11/00|28|10|18|17| 9| 7| 4

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Riddle me this: What happens when you have a unit that can't 1RKO from range and another that can't double, on a map full of enemies? You get. . .

Chapter 9 - 26/109

Dracoshield to Garcia, Angelic Robe to Eirika. I'm very glad I picked it up, or this chapter probably would've forced a penalty or four.

Way too many Hand Axes, bows, and swords. My units couldn't keep up with it all, so they were stuck near the Shop for way too long. Moulder was used as bait a few times. It took many, many resets before I figured out how to reliably change up Eirika's weapons.

Name      Class     Level  HP  Str  Skl  Spd  Lck  Def  Res
Eirika    Lord      20.00  35* 11   17   20   16    6    8
Moulder   Priest     7.59  23   7    8   12    2    5    7
Garcia    Fighter   20.00  40  18   12    9    8   11*   5

Chapter 10 - 26/135

See the problem with Port Kiris? Happened on this map, too. Tana got to Innes just fine, Innes got to Gerik and Tethys (so the latter would get out of the way), then the bastard with the Sleep staff hit Gerik. Four turns later, I got Marisa (who couldn't hit her boss to save her life). I need the extra firepower, as Eirika can't reliably ORKO, and Garcia can't double.

As for everyone else. . .it took roughly as long to get to Pablo and kill him. I really could've used Amelia's Speedwings! The only GOOD thing to come out of this map is that Moulder should be ready to promote soon.

This team might be a tad better to use on Eph's route (Cormag shows up sooner, Marisa's not as much of a pain to get, and I don't have to pray that Gerik dodges stuff to get him), BUT I didn't feel like playing "shield Innes and Saleh with Eirika on the side of the map with a ton of enemies".

Name      Class     Level  HP  Str  Skl  Spd  Lck  Def  Res
Eirika    Lord      20.00  35* 11   17   20   16    6    8
Moulder   Priest     9.08  25   8   10   14    2    5    7
Garcia    Fighter   20.00  40  18   12    9    8   11*   5
Gerik     Merc      Base everything
Marisa    PITA      Base everything

Chapter 11 - 18/153

I couldn't do as much Torch spam as I wanted, because Moulder kept having to patch up Gerik and Garcia. Marisa put a stop to the zombie swarm from behind, and Garcia went hunting for the stronger enemies. I need a better answer to lance users; Garica's too slow, and Eirika does stupidly low damage with the Lancereaver.

Moulder will promote before the next chapter. He's relatively fast. WHEE!

Name      Class     Level  HP  Str  Skl  Spd  Lck  Def  Res
Eirika    Lord      20.00  35* 11   17   20   16    6    8
Moulder   Priest    11.00  26   8   11   15    2    5    7
Garcia    Hero       3.83  46  21   15   12    9   13*   8
Gerik     Merc      14.07  36  16   15   15    9   11    6
Marisa    PITA       8.86  24   7   13   16   10    4    5

Chapter 12 - 15/168

Those flying things took forever to reach me. Luckily, Gerik ORKO'd most of them by himself. Marisa managed to use herself as a dodgetank, Eirika was good at weakening stuff, and Garcia, armed with nothing but his manliness, charged forward and center to kill the boss, those flying things that spawn to the left of the boss, and anything else that got in his way. Moulder does impressive damage.

Name      Class     Level  HP  Str  Skl  Spd  Lck  Def  Res
Eirika    Lord      20.00  35* 11   17   20   16    6    8
Moulder   Bishop     2.28  30  10   12   15    2    8   10
Garcia    Hero       6.61  49  23   15   12   11   14*   8
Gerik     Merc      15.29  37  16   15   15    9   11    6
Marisa    PITA      11.36  27   9   14   18   12    4    5

Chapter 13 - 7/175

Moulder got the Energy Ring and Goddess Icon. Bigger Warp is better, right?

Turn 1: Moulder parks himself in a forest, and a lot of things die, because he doubles them for painfulness.

Getting Amelia was annoying, but worth it. Garcia nommed the Speedwing during this battle, because he needed the extra oomph to murder the boss. Meanwhile, Marisa used herself as bait, and Gerik used his hidden ability as a sponge. Got Cormag, then had Garcia run to the boss and introduce him to his Halberd. Tee-hee~!

Name      Class     Level  HP  Str  Skl  Spd  Lck  Def  Res
Eirika    Lord      20.00  35* 11   17   20   16    6    8
Moulder   Bishop     3.41  31  12*  12   15    4*   8   10
Garcia    Hero       8.69  51  24   17   15*  12   14*   9
Gerik     Merc      16.55  38  16   15   16   10   12    6
Marisa    PITA      12.65  28   9   14   19   13    4    5
Cormag    Rider     11.11  Base everything

Chapter 14 - 11/186

OMG, THIS IS BEGINNING TO VAGUELY RESEMBLE A DRAFT RUN!

Ahem. . .

Rennac was recruited by the staff chick on a horse, then bashed some priest's face in for trying to berserk Cormag. Gerik promoted mid-chapter. Cormag had problems hitting everything and its uncle (he was missing armors consistently). Marisa somehow got some kills in. Moulder makes awesome bait. Garcia redid Carlyle's face with a Swordreaver.

Cormag went to the awesome shop, and got some Physic for Moulder, and a shiny Killing Edge for Eirika/Marisa to fight over.

Name      Class     Level  HP  Str  Skl  Spd  Lck  Def  Res
Eirika    Lord      20.00  35* 11   17   20   16    6    8
Moulder   Bishop     4.66  31  13*  12   15    4*   8   10
Garcia    Hero      10.31  53  25   19   15*  13   15*  10
Gerik     Hero       1.16  42  17   17   18   10   14    8
Marisa    PITA      13.31  29  10   15   20   14    5    5
Cormag    W. Rider  13.10  34  16    9   11    5   14    3
Rennac    Rogue      1.08  Base everything

Chapter 15 14 + 4 (Duessel was randomly attacked)/204

I will just leave this as a note here: BASE KNOLL PICKED UP THE WYRMSLAYER.

The above, along with the fact that Cormag and his amazing 5 Luck found the Body Ring made me happily eat that penalty for having some random mage attack Duessel because he sucks in sand. Knoll got some action in, and got a damn good level before I promoted him. Marisa got one in, as well. I'm thinking of using the Master Seal on her. Rennac with Zanbato did an impressive job of keeping the horses busy, then jacked the Guiding Ring for Knoll. Gerik won a one-on-one with the dude next to the Warp staff; Garcia took the Hoplon Guard and laughed at Valter. Cormag got quite a bit of experience in killing random pegasus reinforcements. He had no problems hitting them, thank goodness.

Name      Class     Level  HP  Str  Skl  Spd  Lck  Def  Res
Eirika    Lord      20.00  35* 11   17   20   16    6    8
Moulder   Bishop     7.06  34  14*  12   18    5*   9   11
Garcia    Hero      12.36  54  25   21   15*  14   15*  10
Gerik     Hero       3.67  43  17   18   19   10   15    9
Marisa    PITA      14.65  30  10   16   20   14    5    5
Cormag    W. Rider  16.06  37  16   10   12    5   15    3
Rennac    Rogue      3.00  29  10   17   19    5   11   12
Ephraim   Lord      16.55  33  14   15   13   15   11    3
Knoll     Summoner   1.00  26  14   12   11    1    3   13

Edited by Clipseykitty
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Oh woops forgot to put down Chapter 14.

Chapter 14: 10 turns

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Eirika |20.00|29|11|20|20|17| 8| 5
Gilliam|08.17|42|17|12|10| 7|18| 5
Ross   |02.99|41|17|14|15|14| 9| 5
Colm   |20.00|33|10|11|16|18| 9| 2
Natasha|06.99|21| 5| 6| 9| 8| 4| 8
Tana   |02.00|43|16|18|23|19|12| 9
Amelia |01.00|27|12|12|16|18| 7| 8
Innes  |03.03|32|14|14|17|14|10|11

Amelia is promoted to Paladin for this chapter, mostly to carry Eirika as her stats aren't the best. L'Arachel was brought only to talk to Rennac, after he steals the Hammerne(unsure what to use it on) and Spear.

I have Natasha open the room with Rennac in on turn 1, then have Tana defeat the armoured knight with a Heavy Lance. Everyone heads towards that room except Colm and Ross who go for the Energy Ring and Dragonspear.

Rest of the chapter is just getting to the throne Room. Most dangerous thing in the chapter is the Silver Bow Sniper, Tana Rescues and carried Innes(who took the Member card from Rennac) and drops him into the snipers range and she goes back one. Then Eirika who was dropped by Amelia finishes the sniper on the next turn(Amelia takes the Member card).

The boss is a bit dangerous due to effective damage to Tana. The Killer Lance was my best bet but the bosses avoid made it take a turn longer(I could have finished on turn 9), she missed twice on the enemy phase but was able to kill the Boss on turn 10, this meant I had time to have Amelia go the secret shop, I had her buy Killer Weapons(1 Edge, 1 Lance, 1 Axe, 2 Bows), a Barrier Staff and 2 Physic Staves.

Chapter 15: 10 turns

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Eirika |20.00|36|11|20|20|17| 8| 5
Gilliam|08.39|42|17|12|10| 7|18| 5
Ross   |04.10|43|17|14|16|14|11| 5
Colm   |20.00|33|10|11|16|18| 9| 2
Natasha|07.96|22| 5| 7|10| 8| 4| 9
Tana   |04.12|45|17|18|25|19|12| 9
Amelia |01.16|27|12|12|16|18| 7| 8
Innes  |03.46|32|18|14|17|14|10|11

Preparations: Eirika-Angelic Robe, Innes- Energy Ring(x2)

A lot of things go on in this chapter but my general strategy sent Eirika, Colm, Innes, Natasha and Amelia to the top left. Gilliam to the south, Tana to Valter, Ross back and forth between the middle and top of the map(pegasus reinforcements) and Rennac after swiftsole then Wyrmslayer and a body Ring. Colm gets the Warp and Silence staves.

I have Tana be in range of the Dragon Axe Beserker whom she killed on turn 2. Then headed right to Valter and kills him on turn 4 with a Dragonspear, this is in range of enemy Rangers but the Fili Shield dropped by Valter makes that no problem. She also sends away the Dragonspear so she's wielding a Javelin for the enemy phase. She takes care of most of the bottom half of the map including chasing down retreating Rangers.

Caellach is the tough part. I wasn't able to kill him on my first try(thus why Innes got 2 energy drops). My plan was to have Colm steal the Hoplon Guard and then have Innes attack with a Killer Bow.

When Ephriam Arrived I had Duessel fill up Ephriams inventory, this way I can get the master seal sent to storage so Colm can promote before the end of the chapter(I didn't use it though).

Rennac got the swiftsole, Wyrmslayer and Body Ring.

I was extremely close to a turn 7 finish but the Rangers and Pegasus knights like to retreat on low HP. Turn 8 brought a lot of reinforcements but Duessel and Knoll where out the way by then. Gilliam who took quite a few turns to cross the desert was able to be in range of most of them by turn 8, as was Ephriam who got some levels from the mounted units. The 2 mage's were out of range so it took another 2 turns to finish the map. Those at Callaech handled the shaman reinforcements and Amelia took out the shaman reinforcements from the top right,

Chapter 16: 4 turns

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Eirika |20.00|36|11|20|20|17| 8| 5
Gilliam|09.24|43|17|13|10| 7|18| 5
Ross   |05.65|44|17|14|16|14|11| 6
Colm   |20.00|33|10|11|16|18| 9| 2
Natasha|09.52|23| 7| 8|10|10| 5| 9
Tana   |07.57|48|19|18|28|22|12|10
Amelia |01.89|27|12|12|16|18| 7| 8
Innes  |04.99|32|18|14|17|15|11|11
Ephriam|16.32|33|13|18|16|14|12| 4

Preparations: Colm promotes to Assassin, Tana- Swiftsole

Colm becomes an Assassin though I'm doubting he'll get to S-rank swords, though it may only be of minimal help to the final boss.

I use Innes and Amelia to kill the Mercenary on the left near, then Tana Carries Eirika to a point just 5 spaces away from being able to be warped just over a wall. Natasha warps Tana on Turn 2, and Tana drops Eirika just out of Range of a Silver Axe Hero(the Warriors are in range but don't hit her dur yo Steel Axes lol hit rates).

Natasha promotes to Valkyrie on turn 3(I think the extra move might be worth it more than Slayer). The rest go forward for a few kills. But Myrrh kills some of the cavaliers.

Tana uses an Elixer to heal on turn 3 and stays next to Orson with a Killer Lance. Hits twice but only one critical however it leaves him low enough that one of the physic stave priests couldn't heal him past a horseslayer hit from her on turn 4. Eirika moved on turn 3 to kill a Sage(luckily) with a critical from a Killing Edge which also placed her 5 steps from the throne for the turn 4 capture.

I forgot to take Ephriam to this chapter. Though since it wasn't obvious enough, he probably wasn't even worth taking.

Edited by arvilino
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Chapter 16 - 8/212

I guess it's beginning to look better? Eph gets the Boots, because Eir has no range. Promoted Marisa and Cormag.

Garcia introduced people to Garm. Lots of people didn't like it. Their fault for trying to exploit WTA (which failed). Eph stayed outside in a forest and had fun blicking stuff. Everyone else did their best to clear the massive enemy swarm. Knoll's Phantoms distracted the mages, and had pretty good dodge against the Knights. Marisa gained Strength. Twice.

Name      Class     Level  HP  Str  Skl  Spd  Lck  Def  Res
Eirika    Lord+      1.00  39* 13   19   21   16    9   13
Moulder   Bishop     7.95  34  14*  12   18    5*   9   11
Garcia    Hero      13.90  55  25   21   15*  15   15*  10
Gerik     Hero       4.92  44  17   19   20   10   15   10
Marisa    Assassin   4.05  35  13   18   23   17    7    7
Cormag    W. Knight  1.92  40  17   12   15    5   15    4
Rennac    Rogue      3.63  29  10   17   19    5   11   12
Knoll     Summoner   1.66  26  14   12   11    1    3   13
Ephraim   Lord +     1.00  39  16   19   16   15   13    8

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I seriously don't know if it would've helped on Chapter 9. . .but I'll keep that in mind next time for Chapter 10. I was quite amused by Chapter 11, though.

EDIT: After doing a quick comparison to averages, the current awesome units are Moulder, Gerik, and Marisa. . .and maybe Knoll and Rennac (the latter for being a relative tank). Eph's short 3 Speed, and Eirika. . .ugh. Cormag is giving me the proverbial finger, both in stats and hitting stuff.

EDIT2: AND MORE~!

Chapter 17 - 2/214

Turn 1: Moulder warps Garcia a bit north, and Cormag, Eirika, and Ephraim chain-rescue him as far north as possible.

Turn 2: Moulder warps Garcia to the bridge between the sword dude and three magelings. Lyon is introduced to Garm. Fun times were had by me.

Name      Class     Level  HP  Str  Skl  Spd  Lck  Def  Res
Eirika    Lord+      1.00  39* 13   19   21   16    9   13
Moulder   Bishop     8.79  35  14*  13   18    5*   9   11
Garcia    Hero      14.63  56  25   21   15*  15   15*  10
Gerik     Hero       4.92  44  17   19   20   10   15   10
Marisa    Assassin   4.05  35  13   18   23   17    7    7
Cormag    W. Knight  1.92  40  17   12   15    5   15    4
Rennac    Rogue      3.63  29  10   17   19    5   11   12
Knoll     Summoner   1.66  26  14   12   11    1    3   13
Ephraim   Lord +     1.00  39  16   19   16   15   13    8

Chapter 18 - 8/222

Moulder got Warp down as low as it could go, then traded it to Knoll for Hammerne so I can go back to warping again. The twins took the northeast, and nearly died. Myrrh, Syrene, and Gerik went southeast, and had fun there. Marisa and Garcia went east, and the former dodged everything. Everyone else went northwest then east. Things got a little dicey when I had to destroy four eggs in that northern area in one turn, but that's what Rennac is for. Knoll used Nosferatu on the eggs to keep himself healthy. Moulder was Moulder. Cormag was busy bailing everyone out of their various messes.

OMG CORMAG COOPERATED!

Name      Class     Level  HP  Str  Skl  Spd  Lck  Def  Res
Eirika    Lord+      3.09  41* 13   21   22   17    9   13
Moulder   Bishop    11.12  37  14*  14   20    6*  11   12
Garcia    Hero      15.25  57  25   22   15*  16   15*  10
Gerik     Hero       4.99  44  17   19   20   10   15   10
Marisa    Assassin   5.70  36  13   19   23   18    7    7
Cormag    W. Knight  5.11  44  20   13   18    7   16    4
Rennac    Rogue      4.79  30  10   17   19    5   11   12
Knoll     Summoner   3.14  28  14   12   12    1    3   14
Ephraim   Lord+      3.00  10  18   20   17   17   13    8
Myrrh     Manakete   3.28  17   5    3    6    4    5    8
Syrene    Falkie     2.58  28  12   14   16   13   10   13

Chapter 19 - 2/224

Turn 1: Ephraim sprints, Moulder is carried to Eph's vicinity. Stuff dies. I get the Brave Lance. Knoll gets a chance to heal Ephraim.

Turn 2: I manage to get the Brave Sword, too (thank you Cormag). Myrrh gets a random level, and Moulder warps Ephraim to Riev. Eph is two Strength short of a ORKO, and Riev is one Magic short of 2RKOing Eph. Luckily, Riev went first during the enemy phase, and suicided into Ephraim.

Name      Class     Level  HP  Str  Skl  Spd  Lck  Def  Res
Eirika    Lord+      3.09  41* 13   21   22   17    9   13
Moulder   Bishop    11.54  37  14*  14   20    6*  11   12
Garcia    Hero      15.25  57  25   22   15*  16   15*  10
Gerik     Hero       5.32  45  18   19   21   11   15   11
Marisa    Assassin   6.10  37  13   20   24   18    7    7
Cormag    W. Knight  5.49  44  20   13   18    7   16    4
Rennac    Rogue      4.79  30  10   17   19    5   11   12
Knoll     Summoner   3.19  28  14   12   12    1    3   14
Ephraim   Lord+      4.88  41  19   21   18   18   13    8
Myrrh     Manakete   4.18  19   6    4    7    5    7    8
Syrene    Falkie     2.66  28  12   14   16   13   10   13

Edited by Clipseykitty
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Chapter 8: 10 turns

Guess who forgot chest keys, again? I really need that robe! Hell, it'd be nice having some fucking vulneraries. I hate this chapter, because by the time you realise you're not halfway prepared for it, it's too late.

Neimi contributed! She killed the shaman behind the wall with the power of pure water. Unfortunately, she's still really, really bad and refuses to gain any good stats. Eirika, Vanessa and Joshua are great, if not a little shaky in their defences. It would be nice to promote Vanessa. Did you know that unless I go to the C14 secret shop, I can't pick up an elysian whip at any point on Eirika route without losing turns? It's that bad. At any rate, Eirika weakened Tirado on turn 9 enemy phase, leaving Joshua to kill him on turn 10 player phase, after I had figured out how to conduct the enemies with my now complete lack of healing items. It was kind of insulting, seeing Ephraim's lot in the opposite corner of the map with their ample vulneraries and even an elixir.

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Eirika |15/00|23|11|16|18|15| 8| 4
Vanessa|15/00|21|12|14|20|13|10| 8
Neimi  |07/00|19| 5| 9|11| 5| 4| 3
Joshua |15/00|31|10|20|18|10| 8| 4
Forde  |07/00|25| 8| 8| 8| 7| 8| 3
Kyle   |07/00|27|10| 6| 7| 6| 9| 2

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Chapter 17: 2 turns

Eirika and Ephriam were promoted at the end of the chapter 16.

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Eirika |01.00|40|13|22|21|17|11|10
Gilliam|09.35|43|17|13|10| 7|18| 5
Ross   |05.72|44|17|14|16|14|11| 6
Colm   |01.60|36|11|11|16|18|11| 4
Natasha|01.06|26| 9| 9|10|11| 7|13
Tana   |09.46|49|20|18|29|24|12|10
Amelia |02.62|27|12|12|17|18| 8| 8
Innes  |05.27|32|18|15|18|16|12|11
Ephriam|01.00|37|15|21|18|14|14| 9

Only took two turns with Tana being warped 5 squares by Natasha, then Tana, wielding a spear and using a pure water moves into range of all the Druids and the Mages and Sage and Swordmaster killing them all on enemy phase.

The rest just hung around the start, I tried to get the Brave Axe with Ross but he wasn't fast enough to double with the Sword Reaver and with Garm he'd be hit by the Silver Sword users too often and miss too often. Ephriam killed two Paladins though. Tana on turn 2 attacked Lyon leaving him with 1 HP and killed him on the enemy phase.

Chapter 18: 8 turns

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Eirika |01.00|40|13|22|21|17|11|10
Gilliam|09.35|43|17|13|10| 7|18| 5
Ross   |05.72|44|17|14|16|14|11| 6
Colm   |01.60|36|11|11|16|18|11| 4
Natasha|01.59|26| 9| 9|10|11| 7|13
Tana   |11.10|51|22|19|29|25|12|12
Amelia |02.62|27|12|12|17|18| 8| 8
Innes  |05.27|32|18|15|18|16|12|11
Ephriam|01.80|37|15|21|18|14|14| 9
Myrrh  |03.34|17| 5| 2| 5| 4| 5| 7

I split up units to take out the monsters and eggs. Tana carries Colm up the top left of the map and then handles stuff like the Boss Gorgon. Nothing too special this chapter. Since the vast majority is murdering defenseless Gorgon eggs. But here's a brief notes on where I sent everyone.

Ephriam and Amelia- Bottom right

Innes, Gilliam,- Middle right

Ross, Natasha- Middle right then up, Natasha had to use the Restore staff once on Gilliam and once on Ross due to the Stone Gorgon near the centre of the map.

Tana- Carriers Colm to the top left and handles monsters at top.

Eirika, Myrrh- top left.

Chapter 19: 2 turns

Name   |Level|HP|ST|SK|SP|LK|DF|RS
Eirika |02.17|41|13|22|22|17|11|10
Gilliam|10.01|44|18|13|10| 7|19| 5
Ross   |07.14|45|18|16|16|16|11| 7
Colm   |04.74|39|12|13|18|19|12| 4
Natasha|02.51|26|10| 9|11|12| 7|13
Tana   |12.79|52|23|19|29|26|12|12
Amelia |04.46|29|12|14|17|20| 8| 8
Innes  |07.20|32|19|16|19|17|12|13
Ephriam|03.00|38|15|22|19|16|14| 9
Myrrh  |06.34|21| 8| 5| 6| 4| 9| 7

Everyone just heads towards the entrance on turn 1, Natasha hands Colm her Warp stave and repairs it with Hammerne. On turn 2 I kill a damaged Brave Lance General with Innes with the Niddhog and a full inventory, then have Eirika gave the Brave Lance to Tana, Amelia moves to the the space 2 squares below the treasure room door and uses a Torch to reveal Riev and then Natasha Warps Tana in range to kill with the Brave Lance.

At this point it's probably not hard to guess who my most valued unit is.

Huh, I would have dumped the lot on Amelia.

I Figured Eirika was better with the extra HP(it did help during chapter 16) and I don't think Amelia could double Callaech which was a problem(she wouldn't deal enough damage and with every having low hit rates due to the fort it would have been less reliable than putting them on Innes) since I needed Tana to Kill Valter and Callaech is on the complete oppisite side of the Map.

Edited by arvilino
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