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2 hours ago, Caster said:

Well, we can build on your foundations and I can help you get into it, if you would like!
I love this series a lot, so I don't particularly mind helping.

I may just take you up on that offer sometime! Thank you for offering!

1 hour ago, Armagon said:
  Reveal hidden contents

Press F for Vandham. 

 

 

You wanna know the worst part? Vandham was actually my favorite character so far!
Needless to say, when Akhos got all sad over Obrona getting nuked out of existence by Mythra, I didn't feel much sympathy for the guy.

1 hour ago, Armagon said:

Yep. Hikari. Btw, just like the name "Pyra", the name 'Mythra" also keeps the theming of light but it's not as obvious. From the Wiki:

I know the mythological Mithra from SMT, so the name did indeed feel familiar somehow. Glad to know my "suspicions" were correct!

1 hour ago, Armagon said:

Anyways, i think this is the point where if you head to Argentum, one of the Nopon on the docks (pretty sure it's the docks), will give you the Melee Mythra Aux Core, which gives the user a 25% boost to their crit-rate, which is really good for Mythra because she has a passive where getting crits=recharge Arts, of which can be combined with an accessory that heals you whenever you do crits.

Thanks for the heads-up! I will definitely go and get that ASAP!

1 hour ago, Armagon said:

If Mythra's using the Melee Mythra Aux Core, it also changes her to her Smash Ultimate appearance (as a Spirit):

maxresdefault.jpg

This change for Smash was likely to keep the E10+ rating (even though there are other characters just as revealing) but by giving Mythra tights, all that did was make people hornier.

This is the only costume accessory/aux core in the base game btw (and yes, costumes show up in cutscenes). The rest are DLC, which you can get as rewards through the Land of Challenge.

I actually like how that looks in the artwork. It makes her appearance more regal, in a way.
Then again, I didn't see much of Mythra yet, since the cutscene was rather action-heavy (and epic as hell). But I do know I prefer her design over Pyra's somewhat. Must be the long hair.

I'm guessing since Mythra and Pyra are the same person, you can't have both as your Blades at the same time and switch between them, right?

1 hour ago, Armagon said:

Well a bomb would still be an "adventure item". So as far as usable items go such as bombs and healing stuff, i won't actually run out of that in Atelier Shallie. But items needed for weapons and armor need to be made manually, i can't just make a really good cloth, for example, and have that duplicated, which makes things inconvinent. 

Ah, I see. I didn't know a bomb counted as an "adventure item". I always associated that term more with stuff like bug nets, fishing rods, return gates and the like. I think that's what they were called in Sophie, at the very least. I could be wrong, though.

Edited by DragonFlames
misspelled "Mythra" as "Mithra" GODDAMNIT!
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14 minutes ago, DragonFlames said:

I'm guessing since Mythra and Pyra are the same person, you can't have both as your Blades at the same time and switch between them, right?

No, you can. As a result, Rex can technically equip four Blades. Switching between Pyra and Mythra also has no cooldown, since it's technically the same Blade slot.

However, you won't be able to switch freely between Pyra and Mythra until the start of Ch.5. Heads up, halfway through Ch.4, Pyra will switch to Mythra and you won't be able to use Pyra for the remainder of the chapter. This is so you can see what Mythra is like in battle.

Unrelated but have you cracked open that Beastly Core Crystal yet? It's the one you got after fighting that spider boss in Ch.3. That's an example of a garuanteed Core Crystal. You will get Wulfric out of that one. He's an Earth Megalance Blade.

17 minutes ago, DragonFlames said:

Ah, I see. I didn't know a bomb counted as an "adventure item". I always associated that term more with stuff like bug nets, fishing rods, return gates and the like. I think that's what they were called in Sophie, at the very least. I could be wrong, though.

I guess it just depends on the game but yeah, bombs in Shallie are "adventure items". The same system is in Escha & Logy.

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13 minutes ago, Armagon said:

No, you can. As a result, Rex can technically equip four Blades. Switching between Pyra and Mythra also has no cooldown, since it's technically the same Blade slot.

... And just for that, Rex never gets benched. Ever.
Unless the game has segments where he's forced to sit out.

14 minutes ago, Armagon said:

Unrelated but have you cracked open that Beastly Core Crystal yet? It's the one you got after fighting that spider boss in Ch.3. That's an example of a garuanteed Core Crystal. You will get Wulfric out of that one. He's an Earth Megalance Blade.

I actually haven't used it yet. It's been greyed-out so far and selecting it did nothing. It could be that it's unlocked for use now, though. I'll have to check.
Would it be better on Rex or Nia?
I just now realize that "Nia" is just "nya" spelled with an "i" and pronounced slightly differently. How did I only get that just now?!?

Speaking of Core Crystals, you really get showered in the stuff, don't you? I have at least 20 of the things lying around in my inventory, 4 of which are categorized as "Rare Core Crystal".

17 minutes ago, Armagon said:

I guess it just depends on the game but yeah, bombs in Shallie are "adventure items". The same system is in Escha & Logy.

Interesting. Then at least you don't have to worry about losing really good bombs or medicine, even if your equipment could end up pretty lopsided, with one or two characters having all the good stuff to themselves for a while, while the others get the sloppy seconds.

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29 minutes ago, DragonFlames said:

Unless the game has segments where he's forced to sit out.

I can't recall this ever happening so no, Rex is never forced to sit out. 

29 minutes ago, DragonFlames said:

It's been greyed-out so far and selecting it did nothing.

Ah yeah, if it's greyed-out, then you can't use it yet. I forget when it unlocks, and i can't remember if it's unlocked at a certain point or if you just have to wait. I think it's the latter. Either way, the game will notify you when it's ready. You can always check the Blade Awakening screen in case you think you missed it.

As for who it's better on, it doesn't really matter in the grand scheme of things. Optimally, it'd be on Rex since Rex likes Attack Blades, of which Wulfric falls into but i gave him to Nia on my first playthrough and it turned out fine.

29 minutes ago, DragonFlames said:

Speaking of Core Crystals, you really get showered in the stuff, don't you? I have at least 20 of the things lying around in my inventory, 4 of which are categorized as "Rare Core Crystal".

Yeah, Common Core Crystals are pretty common, hence the name. The highest tier is the Legendary Core Crystal, which has the highest chance of giving you a Rare Blade.

There's a UM that's perfect for farming Legendary Core Crystals but you can't do this until endgame, since the UM in question is Lv.99. It's also unique among UMs since you have to feed it until it grows into one. I'm talking about the baby Armu in the Torigoth farm.

...if you killed it before it grew to be a UM, then it's gone forever.

29 minutes ago, DragonFlames said:

Then at least you don't have to worry about losing really good bombs or medicine, even if your equipment could end up pretty lopsided, with one or two characters having all the good stuff to themselves for a while, while the others get the sloppy seconds.

Well thankfully, both Escha & Logy and Shallie's forge systems allow you to use currently equiped weapons and armor as the base for the new one. Actually, that's exclusively how it works in the E&L, as there are no ignots or cloths. Shallie does have ignots and cloths so you still need them but some weapons and armor let you use existing weapons and armor as the base for the new thing.

Edited by Armagon
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17 minutes ago, Armagon said:

I can't recall this ever happening so no, Rex is never forced to sit out.

Yay!

17 minutes ago, Armagon said:

Ah yeah, if it's greyed-out, then you can't use it yet. I forget when it unlocks, and i can't remember if it's unlocked at a certain point or if you just have to wait. I think it's the latter. Either way, the game will notify you when it's ready. You can always check the Blade Awakening screen in case you think you missed it.

That is good to know! I'll keep an eye out for any such notification.

I assume that this isn't the only mandatory Core Crystal you get, seeing how there are quite a number of Blades listed in the same category as Pyra and the gang and I can't imagine that they'll all be hidden behind RNG stuff.
In particular, this one intrigued me:
hbxzYy8.jpg

It's silhouette looks vaguely like a mix between Dynasmon X and Zekrom. And that'd be f***ing awesome.

17 minutes ago, Armagon said:

Yeah, Common Core Crystals are pretty common, hence the name. The highest tier is the Legendary Core Crystal, which has the highest chance of giving you a Rare Blade.

There's a UM that's perfect for farming Legendary Core Crystals but you can't do this until endgame, since the UM in question is Lv.99. It's also unique among UMs since you have to feed it until it grows into one. I'm talking about the baby Armu in the Torigoth farm.

...if you killed it before it grew to be a UM, then it's gone forever.

So that's what the feeding thing was for. I see. I haven't tried to attack the little guy yet, so he should be still alive. I think last time I fed him, he reached level 20, at which point I didn't have the correct food items to give to him anymore.

Maybe I should take some time to revisit previous locations. I've been playing too many games lately where you straight up can't do so or have no reason to do so, so I kinda got used to... well, not doing it.

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I'll always laugh at the Josef Starling name, hahaha...

Also, I don't get what's with the Thief's Key door in the upper floor of the inn at Zalenagrad. There's nothing there. Probably just not in Ch2; but still...

Edited by Acacia Sgt
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4 hours ago, DragonFlames said:

I assume that this isn't the only mandatory Core Crystal you get, seeing how there are quite a number of Blades listed in the same category as Pyra and the gang and I can't imagine that they'll all be hidden behind RNG stuff.

Not counting the DLC Blades (of which all are garuanteed) and the NG+ exclusive Blades, of the 27 Rare Blades, there are seven garuanteed Rare Blades. Wulfric is one and he's the only one that you can't not get. Three of them are obtained via sidequests. I believe if you head to Torigoth right now, you'll be able to trigger the sidequest that rewards you with Vess. If you see a blonde-long haired woman standing in front of the market, that's her, that's where the quest begins. If she ain't showing up, it's because it's night and she's only there during the day. The other two quest-obtainable Blades can't be gotten until much later so i wouldn't worry about them for now.

4 hours ago, DragonFlames said:

In particular, this one intrigued me:
hbxzYy8.jpg

It's silhouette looks vaguely like a mix between Dynasmon X and Zekrom. And that'd be f***ing awesome.

Herald. She's got a pretty cool design, yeah. She's also a garuanteed Rare Blade but her Core Crystal can't be gotten until a certain point in Ch.6 (she is not one of the quest-obtainable Blades i mentioned earlier).

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7 hours ago, DragonFlames said:

I may just take you up on that offer sometime! Thank you for offering!

No problem!
I really love the series and think it has some really great character writing in most it's entries.
I like people getting into the series even if it can be admittedly a bit of a mess sometimes.

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So Doctor Who Series 12 wrapped up today (though not completely, we've still got the (presumably) Christmas special later this year, Revolution of the Daleks. Always up for another Dalek episode). A massive improvement over the forgettable Series 11. Series 12 truly felt like Doctor Who again. Couple of bumps along the way but overall, a soild season. Now, that season finale is probably gonna divide a lot of people. I won't deny that. However, i liked it a lot. Using the Classic Who episode The Brain of Morbius as a sort of base for this finale worked well imo. Some people are saying this messes up with the canon but first of all, it doesn't. Second of all, even if it did, Doctor Who has been contradicting it's own canon since 1963. Canon in Doctor Who is as flimsy as time itself: wibbly-wobbly, timey-wimey, and this is probably the only franchise that can get away with doing that tbh.

IN OTHER NEWS, Monolith Soft has opened up recruitment again and they've given us this nice artwork

ESEm47AUwAALmne?format=jpg&name=large

On the left, we have Tora, Riki and the one we don't talk about. On the right, we have Monopon (basically the company mascot) and a new Nopon, both of which are wearing Monolith Soft logo pins. Nice.

Edited by Armagon
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39 minutes ago, Acacia Sgt said:

You don't talk about Tatsu?

Me when i see Tatsu

Bye_Tatsu.jpg?width=539&height=432

 

Ok but jokes aside, he leaves a lot to be desired when compared to Riki and Tora. 

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I still did it...

Purchased Atelier Ryza Deluxe Edition for PS4.

It's a bit unfortunate not be able playing on a mobile console, but I have my fears that this game never will be on sale for Switch. On Amazon copies barely exist for an overexpensive price of 80 € in average. 55 € is not favorable, but it's ok, still less less than the regular game.

Also I see, why Ryza is supposed to be sexualized (just looking at all her bikini and porn art, lol), it's fine with me. She still looks adorable. I do not mind, if Atelier broke a taboo with her.

Edited by Falcom Knight
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15 minutes ago, Armagon said:

Ok but jokes aside, he leaves a lot to be desired when compared to Riki and Tora. 

I suppose it makes sense. XCX is the only game I've played.

On the other hand, even if I consider other Nopons better, it's hard for me to dislike Tatsu considering his interactions with Lin make her the one that makes me eye roll...

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11 minutes ago, Falcom Knight said:

On Amazon copies barely exist for an overexpensive price of 80 € in average.

So i'm guessing Europe has stopped physical Ryza reprints too? At least that's what happened in NA.

 

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15 minutes ago, Falcom Knight said:

Huh, it's an area wide problem!?

Then why?

I have heard only good things about this game.

Finding physical copies of Atelier is pretty hard to begin with, at least in my experience. Ryza sold like 348,000 copies, which is like, the highest the seires has ever sold. The cost of physical copies probably isn't that financially a good idea for Gust.

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More DQXI:

Spoiler

Tyriant was Jasper, right? They let him to die so soon, after going through what looked like three distinct visual forms in short succession (the demon form was totally wasted) and owning you not much earlier and dodging every one of Hendrik's swings? A bit of a letdown and illogical, if still cool. Getting the Purple Orb back means each Shadow Sentinel should give me one before the final dungeon opens again, so I think. I did enjoy the parallelism of Last Bastion-Heliodor Castle with the game's opening which was the same two places.

I was surprised to see Hendrik actually became playable. I mean I've done a very good job of avoiding DQXI spoilers. And since the Luminary wasn't reuniting with Serenica yet, I was puzzled as to why the game would leave me solo for so long it seemed; not to forget the Axe recipe in the Heliodor Castle, that was odd, since nobody could use Axes. But Hendrik is awesome, I'll take him!

The "Warrior" archetype is filled through Hendrick, which I thought Sylvando had combined with the Gadabout. I like the variety Hendrick brings in Shield abilities, and Hatchet Man gives him a slot on the anti-Metal brigade. While I'd like to give him a Greatsword, his most "canon" weapon type, I'm sticking to Sword and Gyrfalcon Slash for now, maybe much later I'll Rectify him for using Heroism's A Cut Above with a Greatsword. Why is A Cut Above two more hits than Gyrfalcon but two less MP to use? The damage multipliers I'll look up when I'm done with this game.

 

So the journey turns to Mt. Peng Lai then? I must be reuniting with Rab first. Except, curiosity got the better of me and I explored the Costa Valor region a bit, partly to revisit the Mini Medal Academy. En route, I see an NPC who mentions they saw Sylvando's troupe nearby. Sorry Your Former Majesty! I gotta see if I can get Sylvando back first! The Soldiers of Smile enlivened me with cheer, and the free costume for the Luminary is fun! Hendrick is a fish out of water here, but the clown costume will be crafted whenever I get the recipe for it. 

The little boss battle was unfun, it would've been much quicker had I tried the Luminary's Kasizz earlier than I did- the boss being magical led to me assume spells would barely scratch it. The Kabuff spam made my Dragon Slashes deal a mere 10 damage each, and Helm Splitter was so inaccurate that would've used Hatchet Man instead if I had it. Having Rab back for Zammle would've been very useful too.

Puerto Valor nicely revealed and resolved Sylvando's past. Maybe it was a little too fast, but it was still nice. Sorry to see Sylv's darling crew has to stay here, I'll have to revisit later to see the new casino prizes, and open that one locked door. I found it a tad sudden all of the Soldiers of Smile became stereotypically effeminate, when they weren't in the brief time beforehand, but at least one of the guys doesn't visually look the stereotype, and, there it nothing wrong with embracing and celebrating that flamboyance. 😘 Sylvando is a real net positive for gayming, and DQXI avoided any bad humor with him and his posse. If only Sylvando outright said he and Dave are in love, I got the impression they are that way.

 

Went to Pang Lai afterwards, the Tibetan village was fine, and so was the bit of story around it. The mention of Morcant I guess helps to establish the game's subtitle: Echoes of an Illusive Age. Your Luminary is an echo of Erdwin, and your companions, his companions. The theme is a tad weak, but IIRC subtitles until DQVIII were retroactively added in ports/remakes, and "Journey of the Cursed King" isn't the best subtitle, since I don't think King Trode deserved that titular placement, even if I like the subtitle by itself, and I'm not sure what I'd use instead. "Hand of the Heavenly Bride" was another weak subtitle, but who cares about subtitles really? This is a silly nitpick of mine.

The Rab battle's Pearly Gates damage was about half my HP, although being telegraphed meant defending would've made it weaker. Even so, I can't help but feel certain fights post-Yggdrasil catastrophe would be too RNG-based/unfair with Draconian settings. Jade's arena fights would belong here.

Grand Master Pang handing out two powerful abilities with an associated Pep Power? Was investing for Sword Dance worthless then? Or is Quadraslash like Blade of Ultimate Power in DQVII? On its face stronger, but horribly MP inefficient? Magic Water seems more plentiful here than in VII though, and character inventory is no concern.

More Character Builder panels for Rab is good, but the panels look so expensive and there are so many! And why are Kacrackle and Kazammle locked to it? Does this actually mean Pearly Gates is a not-so-top-tier ability? Why didn't these panels exist but not be accessible from the start? Erik's have been that way. And I'm left further befuddled with these skills being added what constitutes great damage dealers- Sylvando doesn't have this problem. Serenica will be getting new panels when they rejoin obviously this means, their grids were even smaller than Rab's.

And a slight nitpick, why did Hendrik get Moreheal? Sure his magic lineup is only two single -heals and two defensive buffs, but considering Jade got no spells and Erik only two of the same, why not make Hendrik magic-free? It'd create PC symmetry: three mages in Serenica and Rab, two mixed units in Luminary and Sylvando, and Erik, Jade, and Hendrik as pure physical. Although, I do understate Serenica's Spears/Whips and Rab's Claws by saying this, they can go physical, even if I choose not to. So it's only fair that Hendrik be allowed to dabble in magic I suppose.

With the boat back, it's time to sail and find everybody else. Serenica might be in Arboria or en route to there, Erik I have no clue- I'd hazard Lonalulu, but Jade is a known quantity, so Octagonia to rescue her from that fiend is my next goal.

 

1 hour ago, Armagon said:

On the right, we have Monopon (basically the company mascot) and a new Nopon, both of which are wearing Monolith Soft logo pins. Nice.

Nice artwork! Golden pins might bring to mind the old Zohars (I might have unintentionally glanced at an XS one once), but I do like the striking purple color usually used in the MS logo.

Also, that image has me thinking, Econpon (Economic + Nopon) would be an idea I'd consider for the next playable Nopon. We have one thats "primitive" with the whole Biter and spewing fire/ice/poison in Riki, and one thats tech-savvy in Tora. How to keep it fresh in the next game with a playable Nopon (75% chance of it being XC3 and not XCX2 I'd wager)? One solution is to use that one trait we find in all three games when it comes to Nopon- mercantile mastery and love of money. We just need to figure out a way to fantasy-realistically weaponize it. And no, I don't like skills in games where you literally throw your money to deal damage to the enemy, even if XC1 and 2 gives you so much money with so little effort that I'm sure I could OHKO a superboss if I chucked all the money I could find the first five-ten hours of play.

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My Xenoblade 2 experience in a nutshell so far:
> Hey, a new area! Neat!
> *jawdrop at how beautiful everything is*
> Oh, I got lost again. No matter! Exploration is the point, isn't it?
> Oh hey, a place I haven't been to before! Cool!
> Oh, there's an enemy.
> Oh, they're level 50.
> Oh, I'm dead.

This game really does remind me of Final Fantasy XII in that regard, where you could just wander into areas with enemies way above your level and only become aware of it once you get one-shot. And I don't mind that, honestly.

9 hours ago, Armagon said:

Not counting the DLC Blades (of which all are garuanteed) and the NG+ exclusive Blades, of the 27 Rare Blades, there are seven garuanteed Rare Blades. Wulfric is one and he's the only one that you can't not get. Three of them are obtained via sidequests. I believe if you head to Torigoth right now, you'll be able to trigger the sidequest that rewards you with Vess. If you see a blonde-long haired woman standing in front of the market, that's her, that's where the quest begins. If she ain't showing up, it's because it's night and she's only there during the day. The other two quest-obtainable Blades can't be gotten until much later so i wouldn't worry about them for now.

Duly noted! I'll add Torigoth to the list of places I'll revisit the moment I have the chance to do so.

9 hours ago, Armagon said:

Herald. She's got a pretty cool design, yeah. She's also a garuanteed Rare Blade but her Core Crystal can't be gotten until a certain point in Ch.6 (she is not one of the quest-obtainable Blades i mentioned earlier).I'll definitely keep Chapter 6 in mind. Thanks!

Herald, eh? Makes me think of this.
I'll definitely keep Chapter 6 in mind. Thanks!

5 hours ago, Armagon said:

Me when i see Tatsu

Bye_Tatsu.jpg?width=539&height=432

That'd be me with every Nopon if their German dialogue was actually voiced in German as well.

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4 hours ago, DragonFlames said:

My Xenoblade 2 experience in a nutshell so far:
> Hey, a new area! Neat!
> *jawdrop at how beautiful everything is*
> Oh, I got lost again. No matter! Exploration is the point, isn't it?
> Oh hey, a place I haven't been to before! Cool!
> Oh, there's an enemy.
> Oh, they're level 50.
> Oh, I'm dead.

This game really does remind me of Final Fantasy XII in that regard, where you could just wander into areas with enemies way above your level and only become aware of it once you get one-shot. And I don't mind that, honestly.

That's part of what makes exploring so great! Well, except the dying, of course, that could be left out.

Really? I guess I don't really see the resemblance to FF XII here. You could be right, though.

 

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7 hours ago, Interdimensional Observer said:

Also, that image has me thinking, Econpon (Economic + Nopon) would be an idea I'd consider for the next playable Nopon. We have one thats "primitive" with the whole Biter and spewing fire/ice/poison in Riki, and one thats tech-savvy in Tora. How to keep it fresh in the next game with a playable Nopon (75% chance of it being XC3 and not XCX2 I'd wager)? One solution is to use that one trait we find in all three games when it comes to Nopon- mercantile mastery and love of money. We just need to figure out a way to fantasy-realistically weaponize it.

I'm having trouble of thinking how to weaponize money without going down the common "more money=more power" route. At least in a more supportive role, i could see a hypothetical Econpon running his own special store or something. If he's not playable, he still tags along with the party and sells new gear/upgrades old ones for a cost.

4 hours ago, DragonFlames said:

My Xenoblade 2 experience in a nutshell so far:
> Hey, a new area! Neat!
> *jawdrop at how beautiful everything is*
> Oh, I got lost again. No matter! Exploration is the point, isn't it?
> Oh hey, a place I haven't been to before! Cool!
> Oh, there's an enemy.
> Oh, they're level 50.
> Oh, I'm dead.

And when you do get past a high-level section without getting killed, it's pretty satisfying.

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5 minutes ago, Armagon said:

And when you do get past a high-level section without getting killed, it's pretty satisfying.

It wouldn't be Xenoblade if you didn't get killed by a monster that attacked you from behind or ran into by accident. I hardly had this kind of luck when I first played it. But then again, I was more focused on finding new places and not paying attention to the enemies. Also, random question:

Spoiler

The boss that has the electrical cords powering it up, the one that spikes you, I never understood what I'm supposed to do there. The spike does a lot of damage too. Is there like a trick to it or something that I missed. It's in Temperantia, I think? It's right before you face off against Jin.

 

Edited by lightcosmo
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Just now, lightcosmo said:

Also, random question:

  Reveal hidden contents
Spoiler

Focus on the turret to build up your Party Gauge. Then, do Blade Combos on the cables until it gets to half health. Chain Attack. Pretty simple.

 

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