JaketheGr3at Posted January 14, 2012 Share Posted January 14, 2012 How do I get the hack Elibian Nights to work. I really want to play it but have no idea how to make it work. Can someone help please? Quote Link to comment Share on other sites More sharing options...
Jubby Posted January 14, 2012 Share Posted January 14, 2012 How do I get the hack Elibian Nights to work. I really want to play it but have no idea how to make it work. Can someone help please? Did you read this? http://serenesforest.net/forums/index.php?showtopic=349 Quote Link to comment Share on other sites More sharing options...
JaketheGr3at Posted January 14, 2012 Author Share Posted January 14, 2012 Did you read this? http://serenesforest...p?showtopic=349 I tried softpatching it didn't work. I downloaded the patch changed the name to match the ROM (named Fire Emblem) and copied the patch into the file it doesn't work. Quote Link to comment Share on other sites More sharing options...
Krad Posted January 14, 2012 Share Posted January 14, 2012 (edited) I tried softpatching it didn't work. I downloaded the patch changed the name to match the ROM (named Fire Emblem) and copied the patch into the file it doesn't work. The EN patch is an .UPS patch (IIRC), so softpatching won't work. Use the method described for the .UPS patches (using NUPS). Edited January 14, 2012 by Krad Quote Link to comment Share on other sites More sharing options...
JaketheGr3at Posted January 14, 2012 Author Share Posted January 14, 2012 (edited) The EN patch is an .UPS patch (IIRC), so softpatching won't work. Use the method described for the .UPS patches (using NUPS). It said the patch doesn't match the file and won't work None of them will work and I have no idea why Edited January 14, 2012 by Red Fox of Fire Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted January 14, 2012 Share Posted January 14, 2012 Don't double post when your two post are so close in time, there's an edit button for a reason :B And are you using FE7 version 1235? Because if not, it will not patch correctly. Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted January 14, 2012 Share Posted January 14, 2012 just put ignore and patch it anyway Quote Link to comment Share on other sites More sharing options...
Jubby Posted January 14, 2012 Share Posted January 14, 2012 What Astra said. Make a copy first though. Quote Link to comment Share on other sites More sharing options...
Celice Posted January 14, 2012 Share Posted January 14, 2012 Do you have the (U) version, or the (E) version? The American release is probably what the hack uses, and its scene release is tagged as rom dump #1235. Make sure you have the right version, or else you'll risk having the patch overwrite data that's not supposed to be. Quote Link to comment Share on other sites More sharing options...
Jubby Posted January 14, 2012 Share Posted January 14, 2012 Do you have the (U) version, or the (E) version? The American release is probably what the hack uses, and its scene release is tagged as rom dump #1235. Make sure you have the right version, or else you'll risk having the patch overwrite data that's not supposed to be. Is there actually much difference between the (E) and (U) versions? Just out of curiosity, (U) is like 99.99% certain-ly the one Arch used. Quote Link to comment Share on other sites More sharing options...
Celice Posted January 14, 2012 Share Posted January 14, 2012 Is there actually much difference between the (E) and (U) versions? Just out of curiosity, (U) is like 99.99% certain-ly the one Arch used. Considering the fact that they include two entirely different languages ON TOP of English, as well as a modified English script where it's concerned, yes, it is a little different XD Data has very likely been shifted around to accommodate the two entirely new scripts, as well as possible alterations even how text is handled. Localization has a LOT of things going into the projects besides just translating Quote Link to comment Share on other sites More sharing options...
Jubby Posted January 14, 2012 Share Posted January 14, 2012 Considering the fact that they include two entirely different languages ON TOP of English, as well as a modified English script where it's concerned, yes, it is a little different XD Data has very likely been shifted around to accommodate the two entirely new scripts, as well as possible alterations even how text is handled. Localization has a LOT of things going into the projects besides just translating I see, I don't believe I knew that. Do they separately localize them, despite having one of the languages shared between them? Quote Link to comment Share on other sites More sharing options...
Celice Posted January 14, 2012 Share Posted January 14, 2012 (edited) Some games seem to be localized separately, that is, NoE and NoA translate from entirely different beginnings, and do not share any translations. Maybe FE11 is an example of it, with its different name choices? I also believe it was released by NoE before NoA released the game stateside. The latest Advance Wars game also has evidence that it was handled completely individually with similar differences across numerous names and items, as well as originally being unveiled in French... not even Japanese. But I could be wrong on that. I know some of the Fire Emblems which have been localized by NoE are probably based on the NoA localization, as changes made from the NoJ->NoA are retained in the NoE versions, if my memory serves me well enough. It all depends on the game really. (and on a separate note, Nintendo is finally expanding their translations to include Russian, Portuguese, and Dutch translated content ^_^ ) Nintendo of * = No* Edited January 14, 2012 by Celice Quote Link to comment Share on other sites More sharing options...
Jubby Posted January 14, 2012 Share Posted January 14, 2012 Well that's interesting :P You'd think Nintendo would save themselves some work and just use the NoA translation as a base, but I guess they've got a bit of a close deadline and whatnot too, as the European fans seem to get pissed if their games take longer than America's (and vice versa) Quote Link to comment Share on other sites More sharing options...
Florete Posted January 14, 2012 Share Posted January 14, 2012 Don't double post when your two post are so close in time, there's an edit button for a reason :B As true as this is, you also shouldn't minimod. Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted January 14, 2012 Share Posted January 14, 2012 Even if Nintendo were to re-use translation, there's no guarantee everything will be in same offsets, especially if the game was recompiled. Quote Link to comment Share on other sites More sharing options...
JaketheGr3at Posted January 14, 2012 Author Share Posted January 14, 2012 O got a rom that said it was 1235 adn it still didn't work Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted January 14, 2012 Share Posted January 14, 2012 Just ignore it. Quote Link to comment Share on other sites More sharing options...
Feaw Posted January 14, 2012 Share Posted January 14, 2012 (edited) ^If you don't know what he means, in NUPS, there are 4 options in the bottom-left corner. One of which is called "ignore". Check that one, and then it should work. Edited January 14, 2012 by Fawful Quote Link to comment Share on other sites More sharing options...
Jubby Posted January 14, 2012 Share Posted January 14, 2012 Even if Nintendo were to re-use translation, there's no guarantee everything will be in same offsets, especially if the game was recompiled. Yeah, when Celice said they had different languages too I figured it was probably not very safe to try using the (E) one, I just got curious :3 Quote Link to comment Share on other sites More sharing options...
JaketheGr3at Posted January 14, 2012 Author Share Posted January 14, 2012 I hit ignore and still patch it, then when I try to open the file it doesn't work. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted January 14, 2012 Share Posted January 14, 2012 Screenshots? Quote Link to comment Share on other sites More sharing options...
Celice Posted January 14, 2012 Share Posted January 14, 2012 Hopefully you're not trying to apply the patch to a rar'd/zipped ROM, or a compressed patch to the ROM :b Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 14, 2012 Share Posted January 14, 2012 I was about to ask if you had actually decompressed/unzipped the ROM/patch, but Celice beat me to it. Quote Link to comment Share on other sites More sharing options...
Jubby Posted January 14, 2012 Share Posted January 14, 2012 I'm pretty sure the EN patch is just a straight uncompressed UPS but I'm too lazy to check. I don't have a zip or .rar anywhere that I was too lazy to delete, at least :P But he could still be trying to apply it to a compressed ROM I guess. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.