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Giving player units personal battle themes


CT075
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[12:28:39 PM] Cam: The way the current routine works

[12:28:46 PM] Cam: is that there's an int[][]

[12:28:59 PM] Cam: the inner array is a tuple of (character, theme)

[12:29:12 PM] Trent: in GBA FE, there's a boss theme editor in nightmare, and you can give any enemy unit a theme (even generics; their entire unit group will get said theme), but there isn't any way to give themes to PCs.

[12:29:38 PM] Cam: Because it directly links the character to the music ID, and the game only checks for the enemy's id

[12:30:46 PM] Cam: http://dl.dropbox.com/u/12592553/FE%20Hacking%20Doc/Music/choose%20boss%20music.txt

I logged the routine for FE7, shouldn't be too different for FE8

[12:30:57 PM] Cam: I just changed the thing to use a regular array

[12:31:03 PM] Cam: like

[12:31:10 PM] Cam: index 0x20 (heath) will be loaded for Heath

[12:31:44 PM] Cam: and then set it up so that it checks enemy first and if the enemy has a custom theme then it doesn't even check for player

Source and makeshift patch can be found here. The DMP is meant to be used with Hextator's assembly patcher; I'll make a UPS/JFP later.

[12:52:10 PM | Edited 12:52:17 PM] Cam: I still have to upload the patch that fills the table for you (right now using that patch will give you random music values)

[12:52:26 PM] Cam: also I may make a module for it but lazy

Edited by Camtech
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Make a program that reads my mind and finishes the hacks for me.

Well, this is awesome anyways, and I'll definitely be using it in Elibian Nights myself. But I'm expecting ported branch promotions, skipping battles, and the "hack-maker 5000" soon.

Edited by Arch
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