Jump to content
Popo

"I just want to know one thing!" - FE13 Edition

Recommended Posts

Nope. You spawn a guest MU (random) if you streetpass someone and they don't have an Awakening streetpass team on their SD card.

Share this post


Link to post
Share on other sites

That's weird. A random MU appeared onto my HM file and I haven't Streetpassed anyone recently.

Share this post


Link to post
Share on other sites

SInce stat caps mean little in the long run, min-maxing is just a matter of personal preference. Skills are where it's at.

even then, running Astra over Luna isn't gonna kill you or anything

Share this post


Link to post
Share on other sites

even then, running Astra over Luna isn't gonna kill you or anything

Inb4 Counter Warriors galore

Share this post


Link to post
Share on other sites

doesn't matter by postgame, you should be able to snipe them with Galeforce

I dunno man, vanilla Lunatic Paralogue 23 (Priam's) has a ton of Counter Warriors.

Share this post


Link to post
Share on other sites

I dunno man, vanilla Lunatic Paralogue 23 (Priam's) has a ton of Counter Warriors.

And those were all easy to snipe with Galeforce.

If you don't have enough Galeforce, you have Rescues.

...but now we're de-railing.

Share this post


Link to post
Share on other sites

Quick question: Starting my Lunatic playthrough. Is it okay if I do Magic Asset - HP Flaw for MyUnit?

You can get by with any assets or flaws, but ouch, you are going to have a rough first few chapters.

Share this post


Link to post
Share on other sites

Quick question: Starting my Lunatic playthrough. Is it okay if I do Magic Asset - HP Flaw for MyUnit?

You can do any asset and flaw combination and get by just fine on any mode, just some make the early game easier than others.

EDIT: Ninja'd dammit.

Edited by Virion

Share this post


Link to post
Share on other sites

What would be a good asset/flaw combination to make Lunatic "easier"?

I just followed guides & walkthroughs to help me get through the first few chapters...

Asset: Defense

Flaw: Skill

Share this post


Link to post
Share on other sites

What would be a good asset/flaw combination to make Lunatic "easier"?

While I use +Strength -Defense, +Defense -Luck is optimal for early game Lunatic.

Share this post


Link to post
Share on other sites

+Defense -Luck is optimal for early game Lunatic.

Man that -luck is still gonna hurt... you're going to FEEL those criticals.

Share this post


Link to post
Share on other sites

I think any of +DEF/-LUK, +DEF/-SKL, +DEF/-STR are fine, each has their own weakness.

-LUK leaves you exposed to some criticals, making the difficult earlygame even harder, but becomes little more than a minor penalty after that.

-SKL makes your early hitrates a little more shaky. Matters less later on but hurts some skill activation rates and your hitrate can become very shaky with some weapons.

-STR barely hurts your earlygame since you mostly don't use physical weapons, which is great, but can hurt a lot more later on if you want to switch to a physical build.

Most people only recommend the top two but really I think the third deserves as much consideration.

Why do people tout Assassin so much as an ending class? Is it just because of stat caps?

I don't see Assassin suggested much if at all, except in Streetpass teams. They have decent caps though, I guess.

Edited by Tables

Share this post


Link to post
Share on other sites

Assassin is a powerful endgame class because of the pair up bonuses associated with it, and its insane Spd cap. You can still hit the 45 benchmark with a -1 mod.

Share this post


Link to post
Share on other sites

If I make a DLC/Spotpass character a dread fighter will they have blue, red or both particel effects on them?

Unfortunately, it looks like it's blue only for legacy characters. Here is Dread Fighter Lyon:

zox0CbEl.jpg?1

Also, is there a text code I can use that'll let me make spoilers? I know this isn't Awakening-related, but I still want to know.

Edited by BlueFire

Share this post


Link to post
Share on other sites

Also, is there a text code I can use that'll let me make spoilers?

[spoiler=insert optional title here]insert crap here[/spoiler]
Edited by Interceptor

Share this post


Link to post
Share on other sites

I don't know if this has been asked already (I'm not going to scroll through 233 pages just to find out), but there is one thing I'm curious about.

Obviously if either Chrom or MU falls in battle, it's a game over. But if neither of them are in a battle and all your units have fallen, what happens then? Does anything in particular happen or is it just a game over?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...