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FEditor Animations V2


fuzz94
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have you considered making your own

or maybe looking up a tutorial about map sprites which would reveal that you don't use feditor for map sprites

I never said anything about Feditor, you use GBAGE to my knowledge if I'm not mistaken. Thanks Klokinator that has most of them that I need, much appreciated.

Edited by RennacIsUnderrated
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I'd dig it if this thread were to include map sprites too.

Same, It'd save the trouble of having to go to two different locations to get both parts. Plus I'm not sure where to hunt down the Ranger or Bonestorm's halberdier map sprites(if they exist) so it'd be beneficial in the regards of pinpointing where map sprites for classes like these are located.

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Neither of those have map sprites. There are literally 2 custom battle animations to every map sprite in the fandom. Nobody makes custom map sprites, except a couple of my friends at my request and a free lancer here or there. Try messaging the original creators of the battle anims and asking for map sprites.

Btw boney's halberdier sucks why aren't you using the far superior one that even Elibian Nights uses...

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Neither of those have map sprites. There are literally 2 custom battle animations to every map sprite in the fandom. Nobody makes custom map sprites, except a couple of my friends at my request and a free lancer here or there. Try messaging the original creators of the battle anims and asking for map sprites.

Btw boney's halberdier sucks why aren't you using the far superior one that even Elibian Nights uses...

Thanks for the heads up.

Mostly because it looks closer to the halberdier from radiant dawn and path of radiance and because I like Ephraim's animation more than the other one, but that's just my opinion. The other one's cool but Bonestorm's just hits home with what I'm looking for.

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  • 1 month later...

So if anyone cares I did a thing.

https://www.youtube.com/watch?v=29ZIagWdFsE

https://www.dropbox.com/sh/npt13fjysh54m8u/AACImw4z4x7b2ET9f-FoPhs3a?dl=0

It's probably just mediocre at best, but meh.

Feel free to use or edit.

The link also has the map sprites, so yay.

Enjoy?

Edited by Whitewolf8
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that's neat~

You should send the animation scripts in that post as well if you want people to use it though ahah

Edited by justawhitegirloninstagram~
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This is great for me, since there's gonna be a few female shamans in FE8CM. I could use a female necromancer too. If anyone edits a sprite sheet, I'll paste it over the necromancer and format it for here.

But yeah, that hair isn't too amazing on the Summoner. Would prefer that be fixed.

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Apologies for the double post, but update.

https://www.youtube.com/watch?v=vAXJPz6i7go

Suddenly animation loops! Also, some random frame changes and script changes I've already forgotten... Also shows off the staff and staff dodge...

I think that's about it?

Updated the link up there, but for convenience~

https://www.dropbox.com/sh/npt13fjysh54m8u/AACImw4z4x7b2ET9f-FoPhs3a?dl=0

If anyone has any suggestions before I consider it complete, please do suggest.

Edited by Whitewolf8
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Oh my! My goldfish memory strikes again!

I'll get to that.

For now, though. A FE7 compatible version of the Necromancer, if anyone cares for that.

https://www.dropbox.com/sh/qr3m4mhe727rm6l/AAD6G8BFOMTzRfqpAzGZtHS4a?dl=0

Don't exactly feel like doing a preview for this. But I'll do so if anyone asks.

Edit:

https://www.youtube.com/watch?v=QHd8g6h0JA8

Third time's a charm, right?

Shows off that fixed Necromancer as well.

Dropbox link up there's been updated again.

Edited by Whitewolf8
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Also, doesn't the summoner make the shaman static noise when it does its critical? The hair is much better, great job on that!

No, it has a custom sound effect. Can't really describe it, but it's not the shaman static.

If memory serves correctly, the SFX in question is FE8 exclusive (C78 in FE8's command list). It's going to have to be imported like the Mauthe Doog SFX.

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