Mikey Séregon Posted August 18, 2012 Share Posted August 18, 2012 The first: I'm changing the BBG of my hack, I everything goes well except for this: And apparently is just with that BG, because with others doesn't occur the problem: The Second: How can I change the position of the faces in the stats window? Because I have this problem with Florina: And I don't want to change the slot because that means that I have to reassemble almost 15+ chapters... I don't want >_> And the last one: I know that this problem already have a solution, is the Weapon Icon issue, but I can't find the fixing patch... can someone give me the link? Please... Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted August 18, 2012 Share Posted August 18, 2012 1: dunno not my thing 2: are you talking about her portrait? because if that hair was originally outside of the hackbox you can't do anything about that 3: poof Quote Link to comment Share on other sites More sharing options...
Jubby Posted August 18, 2012 Share Posted August 18, 2012 For Florina's, use a different character slot. Some of them are just hardcoded to appear higher up, because they have short portraits, like Serra. I don't know why the background would cause a problem like that, either. Try checking the palette viewer and stuff, see if there's a problem there... Does that only happen once she attacks or just when the background loads? Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 18, 2012 Share Posted August 18, 2012 could be the place you're inserting it or something Quote Link to comment Share on other sites More sharing options...
Mikey Séregon Posted August 18, 2012 Author Share Posted August 18, 2012 2: are you talking about her portrait? because if that hair was originally outside of the hackbox you can't do anything about that No, it's inside the box: For Florina's, use a different character slot. I'm trying to avoid that XD Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted August 18, 2012 Share Posted August 18, 2012 (edited) use a different portrait slot also that screenshot was in english what Edited August 18, 2012 by Kitty of Time Quote Link to comment Share on other sites More sharing options...
Mikey Séregon Posted August 18, 2012 Author Share Posted August 18, 2012 could be the place you're inserting it or something use a different portrait slot That worked! Thanks! also that screenshot was in english what Support conversations... I haven't changed them yet XD Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted August 18, 2012 Share Posted August 18, 2012 For the first problem, this means that your palette is too large. More likely than not, you inserted an image that uses more than 16 or 0x10 colors (AKA 0x20 bytes); however, even if the next 0x1E0 bytes are unused, the game will still attempt to load the palette completely. If there's free space there, the value is almost definitely "0x00" 00 00 = black in hex In other words, the problem is that your palette is too large. As palettes are compressed, there is an easy way to fix this: At the beginning of the palette are the compression bytes. They also tell the size. 10 00 02 It should be something like that 10 = LZ10 compression (there's an LZ11 and stuff) 00 02 = 02 00 = 0x200 bytes Make that into "0x20" or 10 20 00 which is "20 00" reversed (due to little endian) = 00 20 = 0x20 bytes = 32 bytes = 16 colors as there are 2 colors per byte This should fix your problem ALTERNATIVELY, if you don't like working with hex, just save the image as 4bpp image and re-insert the graphic and palette. It should work fine then. Quote Link to comment Share on other sites More sharing options...
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