Mikey Séregon Posted September 2, 2012 Share Posted September 2, 2012 I don't know how to explain the problem... Well, I'm rearranging the songs in the sound room, but apparently, the songs that are after the 0x80 in the music array aren't recognized by the sound room... Once a song is played in the game, it's recorded in the sound room, right? I put a song in the slot 0x92, and I put that song in the slot 0xB for the sound room, the song plays normally in the events, but it didn't appear in the sound room... And yes, I tried with others songs that are before the slot 0x80 and they appear in the sound room... Is there a solution for that? Quote Link to comment Share on other sites More sharing options...
Agro Posted September 2, 2012 Share Posted September 2, 2012 I've been looking into this for a little while myself and so far I haven't found a solution to this. It's likely because the game considers anything past 0x0080 as a "sound effect" and won't put them into the sound room. There's probably some funky ASM that needs to be fixed up. Perhaps one of our advanced hackers could answer this...? Quote Link to comment Share on other sites More sharing options...
CT075 Posted September 2, 2012 Share Posted September 2, 2012 (edited) the sound room has some hard limit on the number of songs it can store this is to prevent sound effects (0x81+ or something) from being displayed, as agro said Edited September 2, 2012 by CT075 Quote Link to comment Share on other sites More sharing options...
Mikey Séregon Posted September 3, 2012 Author Share Posted September 3, 2012 ... Then, I'll rearrange the music array... It's "easier" than fix it with ASM... Well, thanks anyway. Quote Link to comment Share on other sites More sharing options...
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